Hi, I just received my new Mi VR headset. I have a Mi5 32g running the official LineageOS 14.1 build.
The companion app for the headset requires the MIUI China ROM 8.3 or newer to run:
(note: XDA forum does not let me post the link to the apk since I m a new user. You can google app.xiaomi and 431493 to find it)
The headset seems rather useless without that app.
I managed to make Google Daydream app work, but the Mi VR controller is not recognized by it, as expected. Furthermore, the Mi VR controller doesn't even connect to Bluetooth - it is supposed to only work within that VR app.
My first question is: ideas on how to hack the app so that it works in LineageOS? Build.prop mods? Apk editions? I tried a few things without luck so far.
Do you guys think there are actual drivers etc in the China ROM that are required for the app to run? If so could they be extracted from the China ROM and installed into the LineageOS?
Finally, what are the chances of making the MI VR controller emulate a daydream controller?
The build quality of this headset is excellent. Best in its class. If we can make it work with our Xiaomi phones it will be a home run.
Thanks!
Federico
To work on making the Mi VR controller work with Google Daydream App, here are two hints:
The emulator apk that allows any phone to emulate a Daydream controller:
Google: daydream + controller + emulator
User that reverse-engineered the Daydream View controller to make it work on an iPhone:
Google: hackernoon + daydream controller + Pisani
(again I can't post urls yet - too new in the forum)
If someone could reverse engineer the Mi VR controller in the same way -which is pretty identical- then we could envision to make it work using parts of the code of the controller-emulator app.
plz
I really, really need this. please tell me if you can get it to work.
when you got daydream to work with the headset do you know if it was using the phone sensors or the built in headset sensors? was daydream working with the phone plugged into the headset or do you have to leave it unconnected?
cheers
PushStartVR said:
I really, really need this. please tell me if you can get it to work.
when you got daydream to work with the headset do you know if it was using the phone sensors or the built in headset sensors? was daydream working with the phone plugged into the headset or do you have to leave it unconnected?
cheers
Click to expand...
Click to collapse
Update: Daydream app is working great using another phone with the daydream controller emulator app. Daydream uses the phone sensors, not the headset's. The MI VR controller is not recognized.
I still can't make the MI VR app work.
I got to download from the Xiaomi website the SDK for the MI VR. I wonder if someone could use it to make a "driver" to use the MI VR controller and sensors in Daydream.
Also making the MI VR app work on LineageOS is key!!
A very cool project
Perhaps I should start giving more background here for catching more people's interest.
So first: going to geekbuying (.com), you can get the new Mi VR headset (white, with controller) shipped everywhere for about 70 dollars. You might say "That's more expensive / equally expensive than the Google Daydream View". Yes. But it is about 10 times better, too.
For starters: the Mi VR headset is more or less a copy of the design of the Playstation VR headset. Everything in it cries high quality, and you can use it (personal experience) for long sessions of 20+ minutes without feeling any fatigue or discomfort. It's pretty awesome.
Second: it has a controller just like the Daydream View, but it's a little better thought through (in Daydream View you need to press a button for 2 seconds for the VR experience to center; in the Mi VR it does that with double click which is easier; also, the Mi VR controller has a magnetometer, I'm not sure the Daydream controller has it, and I suspect it can be used to calculate distance from the phone and thus have some sense of movement, which in theory could offer one more degree of freedom - I might be wrong and this might be also available in the Daydream controller, I haven't checked).
But the aspect where the Mi VR headset excels is in its inclusion of native sensors in the headset that have a much higher refresh rate than those typically found in phones. In theory, they provide a much more fluid movement experience in VR.
All that said, the product has officially only launched in China. When you buy it from Geekbuying or similar sites, you will get a box wherein everything is in Chinese, including the manual etc.
As far as I can tell, the Mi VR app, not to be confused with the Mi VR PLAY app, is sort of the epicenter for the use of the headset/controller as they can only be paired through that app. In fact the controller cannot even pair directly through Bluetooth without the app.
The app is not in Google Play Store, it can be downloaded from the Mi Store but it refuses to work on LineageOS and I think it might also don't work in MIUI global ROM (not sure of that). It is made to work on MIUI China Rom.
Last but not least: apps like vRidge and Trinus allow to stream SteamVR games from your computer to your telephone to use it in headsets (it transmits sensor data back to the computer), by simulating a Rift headset.
I've tried this on the Mi5 phone with the Mi VR headset and it is AMAZING (you need to have a direct connection using the phone as hotspot for reducing delay).
And there are a few programmers that have made the Daydream Controller Emulator app on a phone as an emulator of HTC Vibe controllers in SteamVR.
So...we are close to be able to use the actual hardware controllers (Daydream controller, possibly Mi VR controller) and the headsets to play VR games designed originally for Rift or HTC Vibe and have an acceptable experience of them at a fraction of the investment.
To recapitulate, the roadmap to be able to fully enjoy the Mi VR with a Mi phone (like Mi5) is:
1) to somehow make the Mi VR app work with LineageOS (this might simply entail obtaining a proper build.prop file for the China rom, or perhaps is more complex than that and it might entail obtaining some files from the China ROM to be included in the LineageOS system)
2) to manage to build a driver for Windows for the Mi VR controller, so that it can interact with things like SteamVR
3) to manage to somehow make Daydream app recognize the Mi VR controller
4) maybe: to manage to make Daydream app recognize / use the headset's sensors (as opposed to the phone's). Same for vRidge/Trinus
Let me know if anyone would like to collaborate on this.
best!
Federico
how hard is it to get the SDK?
im no dev but I have some skills to follow whats going on.
---------- Post added at 01:11 PM ---------- Previous post was at 12:27 PM ----------
Federico.parra said:
Perhaps I should start giving more background here for catching more people's interest.
So first: going to geekbuying (.com), you can get the new Mi VR headset (white, with controller) shipped everywhere for about 70 dollars. You might say "That's more expensive / equally expensive than the Google Daydream View". Yes. But it is about 10 times better, too.
For starters: the Mi VR headset is more or less a copy of the design of the Playstation VR headset. Everything in it cries high quality, and you can use it (personal experience) for long sessions of 20+ minutes without feeling any fatigue or discomfort. It's pretty awesome.
Second: it has a controller just like the Daydream View, but it's a little better thought through (in Daydream View you need to press a button for 2 seconds for the VR experience to center; in the Mi VR it does that with double click which is easier; also, the Mi VR controller has a magnetometer, I'm not sure the Daydream controller has it, and I suspect it can be used to calculate distance from the phone and thus have some sense of movement, which in theory could offer one more degree of freedom - I might be wrong and this might be also available in the Daydream controller, I haven't checked).
But the aspect where the Mi VR headset excels is in its inclusion of native sensors in the headset that have a much higher refresh rate than those typically found in phones. In theory, they provide a much more fluid movement experience in VR.
All that said, the product has officially only launched in China. When you buy it from Geekbuying or similar sites, you will get a box wherein everything is in Chinese, including the manual etc.
As far as I can tell, the Mi VR app, not to be confused with the Mi VR PLAY app, is sort of the epicenter for the use of the headset/controller as they can only be paired through that app. In fact the controller cannot even pair directly through Bluetooth without the app.
The app is not in Google Play Store, it can be downloaded from the Mi Store but it refuses to work on LineageOS and I think it might also don't work in MIUI global ROM (not sure of that). It is made to work on MIUI China Rom.
Last but not least: apps like vRidge and Trinus allow to stream SteamVR games from your computer to your telephone to use it in headsets (it transmits sensor data back to the computer), by simulating a Rift headset.
I've tried this on the Mi5 phone with the Mi VR headset and it is AMAZING (you need to have a direct connection using the phone as hotspot for reducing delay).
And there are a few programmers that have made the Daydream Controller Emulator app on a phone as an emulator of HTC Vibe controllers in SteamVR.
So...we are close to be able to use the actual hardware controllers (Daydream controller, possibly Mi VR controller) and the headsets to play VR games designed originally for Rift or HTC Vibe and have an acceptable experience of them at a fraction of the investment.
To recapitulate, the roadmap to be able to fully enjoy the Mi VR with a Mi phone (like Mi5) is:
1) to somehow make the Mi VR app work with LineageOS (this might simply entail obtaining a proper build.prop file for the China rom, or perhaps is more complex than that and it might entail obtaining some files from the China ROM to be included in the LineageOS system)
2) to manage to build a driver for Windows for the Mi VR controller, so that it can interact with things like SteamVR
3) to manage to somehow make Daydream app recognize the Mi VR controller
4) maybe: to manage to make Daydream app recognize / use the headset's sensors (as opposed to the phone's). Same for vRidge/Trinus
Let me know if anyone would like to collaborate on this.
best!
Federico
Click to expand...
Click to collapse
Awesome, didnt know about the steam vr thing. When you were using steamVR did it use the headset sensors?
PushStartVR said:
how hard is it to get the SDK?
im no dev but I have some skills to follow whats going on. [...]
Awesome, didnt know about the steam vr thing. When you were using steamVR did it use the headset sensors?
Click to expand...
Click to collapse
Hi! I can't post links here yet (too new a member in the forum) but you can google "dev.xiaomi.com mi vr" and you'll find it/them. There is a generic SDK and then a Unity plugin SDK that apparently is very easy to implement in the personal free version of unity.
There seems to be a procedure involving a Google Form one needs to fill in in order to get a code that, I assume, is necessary to get your apk published within their specific Mi VR market - but I understand that code would not be necessary for testing in a phone.
The website is fully in Chinese - I found that using Google Translator gave me a decent enough translation to follow through.
About SteamVR: both Trinus and vRidge (Riftcat) used the phone sensors, none of them appear to "see" the headset's. There should be a way to expose them on the Android device, and also I would assume there should be some modification made to the Trinus/vRidge client Android apps so that they send that sensor data as opposed to the Mi5 sensor data. Not that easy but perhaps not that difficult, I don't know.
Same applies for Daydream app.
Let me know if you get anything to work, the headset is really awesome - even the rudimentary experience of using it with Daydream app with another phone as controller (emulator) has been really cool!
Hey there!
I´m using the Mi Vr app, and everything its in chinnese, so I´m willing to use the daydream apk.
I´ve already installed it, but when I open it I need the controller, but the problem is; I can´t connect the controller through bluetooth, it just appears to be connected when I open the MiVR app.
I´m thinking that maybe, I could open the MiVR app, so the controller gets connected, and then frezze it and open the DayDream app, and see if it works, although I dont think so.
Have you get anything new on how to use it??
best regards
@Federico.parra How did you manage installing the daydream app on lineage?
Hi, maybe this interest you, some open source software and APIs unlike xiaomi's
http://openhmd.net
Received my mi VR today. Flashed xiaomi.eu MIUI 8 to test. In MIUI you can use the headset only with miVR app. There appears a screen in the phone even when you are in another app and even if miVR app ist not Installed. Also app translator doesn't work when using the miVR app. Too sad there is only the chinese app
QR code
Federico.parra said:
Update: Daydream app is working great using another phone with the daydream controller emulator app. Daydream uses the phone sensors, not the headset's. The MI VR controller is not recognized.
I still can't make the MI VR app work.
I got to download from the Xiaomi website the SDK for the MI VR. I wonder if someone could use it to make a "driver" to use the MI VR controller and sensors in Daydream.
Also making the MI VR app work on LineageOS is key!!
Click to expand...
Click to collapse
Which QR code do you use to calibrate the MIVR for daydream?
Mi VR is not working on my Mi 5 with MIUI 8 Global ROM
unicycler said:
Received my mi VR today. Flashed xiaomi.eu MIUI 8 to test. In MIUI you can use the headset only with miVR app. There appears a screen in the phone even when you are in another app and even if miVR app ist not Installed. Also app translator doesn't work when using the miVR app. Too sad there is only the chinese app
Click to expand...
Click to collapse
Were you able to use the Mi VR headset? I have a Mi5 with Global ROM MIUI 8.1.4.0 but when I plug the phone to the VR I got a black screen saying that I have to unplug the phone.
I tried to install the Chinese ROM but I couldn't.
rodry15 said:
Were you able to use the Mi VR headset? I have a Mi5 with Global ROM MIUI 8.1.4.0 but when I plug the phone to the VR I got a black screen saying that I have to unplug the phone.
I tried to install the Chinese ROM but I couldn't.
Click to expand...
Click to collapse
Habe you installed the app?
On xiaomi.eu ROM I've been able to run the app and use Mi VR, yes.
unicycler said:
Habe you installed the app?
On xiaomi.eu ROM I've been able to run the app and use Mi VR, yes.
Click to expand...
Click to collapse
I've download the apk and ran the installation but I don't see the app logo. I'll try with that rom you mentioned, probably does not work with the global rom (it's the official one)
rodry15 said:
I've download the apk and ran the installation but I don't see the app logo. I'll try with that rom you mentioned, probably does not work with the global rom (it's the official one)
Click to expand...
Click to collapse
Thats weird. Where did you get the apk from?
I've also installed it on lineage, it won't run, but app symbol is there and also should be there on global miui.
I installed last MIUI Global dev ROM and installed the App (downloaded directly from Xiaomi market) and it works fine, EXCEPT that the controller does not work properly: its buttons work fine, but the pointer does not move when I move the controller around. It's not a pairing issue, as in one particular game (a paper airplane flying through the mountains) moving the controller does move the plane...it seems like a weird software issue that makes me think that only China version of the ROM has been thoroughly tested with Mi VR and that support in the Global dev ROM is untested / limited.
Does anybody else had the same experience with the controller not moving the pointer in menus etc?
Also, for those that have it working with Global Dev ROM, any clues on how to make this work on LineageOS, perhaps moving a few folder from MIUI DEV GLOBAL to the LineageOS system files?
Yes, same here. Didn't try the paper game yet, but it doesn't react to the moves of the controller. Does it have to outside from games? I'm on latest xiaomi.eu ROM (MIUI 8.3)
unicycler said:
Habe you installed the app?
On xiaomi.eu ROM I've been able to run the app and use Mi VR, yes.
Click to expand...
Click to collapse
Did remote and headset button worked for you?
_PePeL said:
Did remote and headset button worked for you?
Click to expand...
Click to collapse
Yes it did.
Related
Happy New Year!
As per title, there is a software that works with the Note 3 and S4 which functions as a Remote Control for TVs, stereos etc.. This software is called WatchON, is installed by default on Note 3 and uses irDA (infrared) to control the aforementioned equipment.
There is now another part of this software which works specifically with WatchON and is only for Samsung Galaxy Gear. It is made by Peel. It functions as a remote tv etc. control using the irDA of the phone. So you leave the phone on the sofa looking the TV and can change channels using the Galaxy Gear..
More info here:
http://www.sammobile.com/2013/11/22...control-through-ir-sensor-on-galaxy-note-3s4/
Well I cannot find this specific app for my Galaxy Gear to install it! If anyone has it could you please upload it?
Thanx.
Sent from my SM-N9005 using xda app-developers app
Mickey_80 said:
Happy New Year!
As per title, there is a software that works with the Note 3 and S4 which functions as a Remote Control for TVs, stereos etc.. This software is called WatchON, is installed by default on Note 3 and uses irDA (infrared) to control the aforementioned equipment.
There is now another part of this software which works specifically with WatchON and is only for Samsung Galaxy Gear. It is made by Peel. It functions as a remote tv etc. control using the irDA of the phone. So you leave the phone on the sofa looking the TV and can change channels using the Galaxy Gear..
More info here:
http://www.sammobile.com/2013/11/22...control-through-ir-sensor-on-galaxy-note-3s4/
Well I cannot find this specific app for my Galaxy Gear to install it! If anyone has it could you please upload it?
Thanx.
Sent from my SM-N9005 using xda app-developers app
Click to expand...
Click to collapse
The Gear has no IR emitter. There's no hardware to support it, it's impossible.
fbueller said:
The Gear has no IR emitter. There's no hardware to support it, it's impossible.
Click to expand...
Click to collapse
Yes I know that it has no IR hardware.
The Gear uses via bluetooth the WatchON app and the IR hardware of Note 3 to send commands to TVs etc.
In other words the Gear is used as a companion to WatchON app which is installed on the phone and sends the commands via BT to the phone which are then transmitted via the IR emitter of the phone to the TV set.
I am trying to find and download the Remote Control app which allows the Galaxy Gear to function as mentioned above.
Mickey_80 said:
Yes I know that it has no IR hardware.
The Gear uses via bluetooth the WatchON app and the IR hardware of Note 3 to send commands to TVs etc.
In other words the Gear is used as a companion to WatchON app which is installed on the phone and sends the commands via BT to the phone which are then transmitted via the IR emitter of the phone to the TV set.
I am trying to find and download the Remote Control app which allows the Galaxy Gear to function as mentioned above.
Click to expand...
Click to collapse
I'm all for doing tech because you can do it, but that'd be a total waste that I can tell. You'd have to get your phone out, make sure it was pointed at the TV, then use the BT on your watch to control the phone to control the TV?
fbueller said:
I'm all for doing tech because you can do it, but that'd be a total waste that I can tell. You'd have to get your phone out, make sure it was pointed at the TV, then use the BT on your watch to control the phone to control the TV?
Click to expand...
Click to collapse
Haven't seen it, but it sounds like a cool idea to me. If you never have to touch a remote while watching a program, I get that this may seem a bit much. However, when you have multiple interruptions (think kids) and the remote has gotten lost between the pillows, the value of this idea becomes obvious.
I'll see if I can't find it.
That app hit the gear store awhile ago and was subsequently pulled within a few days-no idea why-did try it and it was more trouble than it was worth-after a few minutes I ended up uninstalling
shamrock505 said:
That app hit the gear store awhile ago and was subsequently pulled within a few days-no idea why-did try it and it was more trouble than it was worth-after a few minutes I ended up uninstalling
Click to expand...
Click to collapse
it sounds rather usefull to me. i have my note 3 connected to TV/projector sometimes, and it's usually pointed at the screen anyway so having the ability to pause/change volume etc from my wrist would be more than cool.
Did anyone ever find this app?
Gear 1 Peal App
Mr.Hatchet said:
Did anyone ever find this app?
Click to expand...
Click to collapse
I had the app when I first got my gear.
I don't have the actual Gear VR headset for my Note 4. But I did manage to get the Oculus app to work and running. Even managed to download some apps for it. But I can't get any of the apps to open. I get the message "To open this application, insert your device into your Gear VR".
Surely there must be a way to trick it into thinking it's inserted into the Gear VR headset so that I can use it on my generic VR headset.
Does anyone know how? My searches have only yielded results about editing the AndroidManifest.xml of which I can only assume to be the actual package apk file of each app. Which I don't think applies to what I'm trying to do.
Any ideas? Thanks.
Ok I was able to enable Developer Mode from within Settings->Gear VR Service->Manage Storage and tapping on the version number 7 times.
That was AFTER I installed Sideload VR and created an Oculus account to obtain an Oculus Signature file and from Sideload, downloaded a sample apk with my sig injected into it.
Which now allows me to run Oculus apps without needing to insert it into a Gear VR.
However, I've noticed that nothing moves. It's not sensing my phone's gyroscopes so all is useless. And further searching suggests that Oculus uses a built-in gyro head tracking system INSIDE the Gear VR. Which is strange. I've always thought the Gear VR was just a headset shell. Why wouldn't it use the phone's gyros for movements?
ThaiM said:
I've always thought the Gear VR was just a headset shell. Why wouldn't it use the phone's gyros for movements?
Click to expand...
Click to collapse
It's because the gear vr sensors are significantly more sensitive than standard phone gyros for a smoother and entirely better /more comfortable experience. The gear VR is far from just a shell, really is worth the cost.
ThaiM said:
Ok I was able to enable Developer Mode from within Settings->Gear VR Service->Manage Storage and tapping on the version number 7 times.
That was AFTER I installed Sideload VR and created an Oculus account to obtain an Oculus Signature file and from Sideload, downloaded a sample apk with my sig injected into it.
Which now allows me to run Oculus apps without needing to insert it into a Gear VR.
However, I've noticed that nothing moves. It's not sensing my phone's gyroscopes so all is useless. And further searching suggests that Oculus uses a built-in gyro head tracking system INSIDE the Gear VR. Which is strange. I've always thought the Gear VR was just a headset shell. Why wouldn't it use the phone's gyros for movements?
Click to expand...
Click to collapse
I have the developerboard and flashed the open rift firmware on it. My pc detects it as a rift dk1. When I connect the board to my fone with a hist cable the board lights up nicely.
But I am unable to get oculus home running without a gearvr. (The chip on the board is the same as in the dk1 and I think the gear vr uses that chip too)
So any help getting oculus home running on my s6 with gear vr would be great!
nevermind
I've got it all working.. in developer mode I can start oculus home and the ST32f3 board works great. I have head tracking!!
Trying to develop on the oculus and i can't seem to figure out where to put the sig file. I put it in /assets and it still tells me it needs to have me plug it into my unit, which is a pain.
You must turn development mode on.
In android go to settings, apps, app manager, gear vr service. There tab the version a few times. If you have placed you signature file correctly you will see you are a developer. Then in gear vr service you now have a switch for developer mode. Turn it on and test away!
I succeeded in repeating what Thai did. I can now run Oculus VR app and access Oculus video or Netflix VR but I cannot navigate within each app on my AT&T Note 4. I beleive this is due to the reasons stated earlier that the gear VR has different / more sensitive sensors than the note 4 itself.
Any idea on how to adjust the sensor configs to work with the internal note 4 components?
Also I am trying to get this working to use with my kids Viewmaster VR goggles which are awesome just want to be able to do netflix and watch our own movies in VR.
i managed to enable developer mode but my gyroscope doesnt seem to be working with the oculus apps, is there any way i can enable my s6's gyroscope with the apps, or at least a way to control the apps, touching the screen doesnt really do much when the cursor is dead at the middle of the screen.
I don't think so but what you can do (I've done this and works great) is get a stm32f3discovery board for about 25$ on ebay. Then flash the open gear vr firmware and you are good to go.
And if you connect the board to a pc and install the open source foculus rift drivers and you have a gtx videocard you can play Dk1 stuff!!
http://www.roadtovr.com/can-now-clone-gear-vr-test-virtual-reality-apps/
Simply use a micro USB extension cable to connect the Gear VR with the cable to the phone, then you don't have to wear the headset but can still move it to see the response on the screen
Oculus
Where does Oculus keep the apk files downloaded, there is this demo I downloaded and than uninstalled, but it keeps in my Library to install again and there is no way to get rid of it, is it possible to delete that file manually? Also where does Oculus download the apk files on your phone? Thank you
Controller
I was wondering whether a bluetooth controller could navigate the gear vr without having to use the gyro sensors. This could be good as it removes the need for the board
Apk
ThaiM said:
Ok I was able to enable Developer Mode from within Settings->Gear VR Service->Manage Storage and tapping on the version number 7 times.
That was AFTER I installed Sideload VR and created an Oculus account to obtain an Oculus Signature file and from Sideload, downloaded a sample apk with my sig injected into it.
Which now allows me to run Oculus apps without needing to insert it into a Gear VR.
However, I've noticed that nothing moves. It's not sensing my phone's gyroscopes so all is useless. And further searching suggests that Oculus uses a built-in gyro head tracking system INSIDE the Gear VR. Which is strange. I've always thought the Gear VR was just a headset shell. Why wouldn't it use the phone's gyros for movements?
Click to expand...
Click to collapse
What apk did you use and how did you inject the sig file into it
Guys i have a ant vr headset can i use oculus softwares in pc or mobile so that i can get the 3d 360 vr experience
Iam using lenovo k4 note
Need help guys
Sent from my Lenovo A7010a48 using XDA-Developers mobile app
Do
Do you success on latest SAMMY phones with latest Oculus SW updated?
thank may help us know more about How Gear VR Service works...
nente002 said:
I don't think so but what you can do (I've done this and works great) is get a stm32f3discovery board for about 25$ on ebay. Then flash the open gear vr firmware and you are good to go.
And if you connect the board to a pc and install the open source foculus rift drivers and you have a gtx videocard you can play Dk1 stuff!!
http://www.roadtovr.com/can-now-clone-gear-vr-test-virtual-reality-apps/
Click to expand...
Click to collapse
I have a s6 edge running alexis custom rom and I do have the latest Oculus software an drivers. All is still working fine.
If you need more info let me know!
Cheers.
Run The Netflix Gear Vear app in a Moto Max
I looking everywhere trying for any possible way to run the Netflix app for VR, in another devices out of samsung. I selling a generic low cost VR Headset and the people want to see Netflix in their device. There is a way to make this posible?
How?
ok guys, i had a sneaky suspicion that the new gear vr "powered by oculus" was just a glorified cardboard box in disguise.
so i downloaded the oculus home apk (use google) then put vr in developer mode - works 100%. thanks guys
Hi all, I've been on a quest as of late to make the most of my Gear VR (with Note 4) and Plex Media Server as it has my entire media library on it. I found the thread below and discovered Pigasus (which I'm sure more than a few of you already know about, but if you don't...it's awesome!)
https://www.reddit.com/r/GearVR/comments/5epg3r/increasing_plex_quality/
It's basically a DLNA streamer that can pick up on your Plex servers seamlessly. Additionally, i feel like it has the nicest looking void theater setup of the few apps I've tried (Basically just Samsung VR) and is the easiest to control, and seems to be of the highest quality. Additionally, it has features like the ability to sticky the screen so that it follows wherever you look, which is nice and less annoying that having to recalibrate using the back button like in other apps. Unfortunately, at the moment, it's not directly available through the Gear VR Store without first receiving an Oculus key from the developer but you can get that from here: http://hanginghatstudios.com/pigasus and the lite version is free!
Anyway...as good as that is right now, I've furthered my quest, as the people in the reddit post above claim to be able to access their home DLNA remotely using VPN. Now I don't know jack about networking so of course with a little googling I found this:
https://www.macstories.net/tutorials/how-to-set-up-a-vpn-server-on-your-mac-and-access-everything-remotely-with-an-iphone/
Thus far, I've been able to connect my note 4 to my home VPN but unable to access any of my local servers. Does anyone here have the networking knowledge to confirm whether using PPTP is a viable way to remote access my home servers via an app like Pigasus?
I know it seems like a tall order but hoping someone out there can help. Thanks in advance and hopefully some of you that didn't know about Pigasus enjoy it!
Hello.
I was able to launch it but I want to see how good is it with 3D movies. Since Light version does not support 3d I am afraid I can't test it to compare it with MilkVR for example which is freeware. Maybe there is an option for 7 days any free trial of Full version? If not... I stay with MilkVR.
pigasus doesnt seem to like android 7, or rather vr gear forces oculus to run in wqhd, which screws with pigasus... very dissapointing
Hi!
First thread here on XDA.
Got Daydream VR fully running on my OnePlus 3, on stock Community Build Beta 9 (Android 7.0), by adding two simple lines to a permissions system file.
Video proof here:
My device now shows as being Daydream compatible on the Google Play Store, and I'm able do download and update Daydream apps without any issues.
More information and step by step guide on how to enable Daydream on your device can be found here:
https://forums.oneplus.net/threads/...ream-vr-fully-running-on-op3-oxygenos.479505/
Very cool
Edit: my system was not mounted correctly.
panther124 said:
At me it is not compatible.
Sent from my OnePlus 3 using XDA Labs
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Did you follow the guide on the link I shared?
You need to be rooted and to modify a file under system. Check the link for more info.
Works on CM14.1 as well. With cardboard. Am in Denmark, so also have no play store access and have to sideload apks. Will try and see if it works with my Gear VR soon
Yup. It works great on Gear VR. Use this http://www.hypergridbusiness.com/wp...ar-VR-2016-QR-Code-from-Reddit-for-Note-7.png
cm14.1 , google store compatible message still here
btw install apk mirror without problems
will keep find a solutions
edit: clean google play cache work
edit2: display all daydream app, but when i click install, got another error "The item you were attempting to purchase could not be found"
edit3: go inside the app info page click install ,and it work!!
Epedemic said:
Yup. It works great on Gear VR. Use this http://www.hypergridbusiness.com/wp...ar-VR-2016-QR-Code-from-Reddit-for-Note-7.png
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Great .
So are you telling that Op3 works perfectly with a Gear Vr ?
phoenix08 said:
Great .
So are you telling that Op3 works perfectly with a Gear Vr ?
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Not perfectly, but very useable with Daydream & Cardboard apps. And obviously the Oculus stuff is not working.
Sooo...what exactly are the bugs with OP3 and Daydream VR? Any downsides at all. I don't have a Daydream VR but am interested.
Nevermind: Just went to related OnePlus forum thread....and read up on the many comments there. Thanks.
Epedemic said:
Not perfectly, but very useable with Daydream & Cardboard apps. And obviously the Oculus stuff is not working.
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Recently i bought a Bobo Vr Z4 and seems to be working fine but i guess Vr is not my thing .
gonna test this, ty for the tutorial
Its working on OP 3T, tested today.
Works like a charm! Danké!
Hey there guys does anyone get the issue of some apps opening up in 2d mode making it impossible to navigate while in VR mode and with the daydream headset actually on? apps like YouTube, street view, google movies, play store seem to work fine but many other apps launch in 2d mode instead of 3d side by side mode. Any ideas??
djsynth said:
Hey there guys does anyone get the issue of some apps opening up in 2d mode making it impossible to navigate while in VR mode and with the daydream headset actually on? apps like YouTube, street view, google movies, play store seem to work fine but many other apps launch in 2d mode instead of 3d side by side mode. Any ideas??
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Same issue. Do you have a daydream view headset or a cardboard? I have a cardboard and using an emulator for the controller.
JJay0258 said:
Same issue. Do you have a daydream view headset or a cardboard? I have a cardboard and using an emulator for the controller.
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djsynth said:
Hey there guys does anyone get the issue of some apps opening up in 2d mode making it impossible to navigate while in VR mode and with the daydream headset actually on? apps like YouTube, street view, google movies, play store seem to work fine but many other apps launch in 2d mode instead of 3d side by side mode. Any ideas??
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Exact same issue. Tried with the preferences edits and tried all possible sailfish pixel marlin combos in the build.prop with same results.
Tried to gain some traction on the oneplus forums from the same OP (thanks btw) but never heard back confirming it works fully, which is a shame as the apps that work work great.
I use the daydream headset.
djsynth said:
Hey there guys does anyone get the issue of some apps opening up in 2d mode making it impossible to navigate while in VR mode and with the daydream headset actually on? apps like YouTube, street view, google movies, play store seem to work fine but many other apps launch in 2d mode instead of 3d side by side mode. Any ideas??
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Yes, same here...
YouTube VR works fine but Art&Culture VR does not...
I don't know what's the difference...
djsynth said:
Hey there guys does anyone get the issue of some apps opening up in 2d mode making it impossible to navigate while in VR mode and with the daydream headset actually on? apps like YouTube, street view, google movies, play store seem to work fine but many other apps launch in 2d mode instead of 3d side by side mode. Any ideas??
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Click to collapse
Using the Daydream headset and remote on a 3T and I get the same issue. It also happens with PolyRunner VR and Horizons. Maybe these apps are hardcoded to launch in 3D with a Pixel?
Need for Speed VR works though.
djsynth said:
Hey there guys does anyone get the issue of some apps opening up in 2d mode making it impossible to navigate while in VR mode and with the daydream headset actually on? apps like YouTube, street view, google movies, play store seem to work fine but many other apps launch in 2d mode instead of 3d side by side mode. Any ideas??
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JJay0258 said:
Same issue. Do you have a daydream view headset or a cardboard? I have a cardboard and using an emulator for the controller.
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Click to collapse
So OP replied in the OnePlus forums, I swear I tried it before with no results but prolly.didnsomething wrong as all it needs to sort is spoofing the device's model.
Adding the below in the build.prop file and restarting does the trick Daydream and all apps fully functional SBS/3D apps previously stuck in landscape:
ro.product.device=sailfish
Out of curiosity, is it possible to do this age still use Android pay?
As its written above, i am open for hints about ir blaster app what works.
Thy
What would you do with the IR first at all? If you know what, then according to your need, you can download some app.
id recommend the stock MIUI app for the IR blaster. has tons of functionality and lots of different applications preinstalled its called Mi Remote and can be downloaded from the play store
ekin_strops said:
What would you do with the IR first at all? If you know what, then according to your need, you can download some app.
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I would like to replace all my remotes at home. Avr receiver, Sat receiver etc. That is all i need ?. But i d'ont
know where standard app from MIUI is available.......
and if it works in lineage.
Greetz, Ray
RayfG said:
I would like to replace all my remotes at home. Avr receiver, Sat receiver etc. That is all i need . But i d'ont
know where standard app from MIUI is available.......
and if it works in lineage.
Greetz, Ray
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You can find it on google somewhere, the Miui remote app. I find it the best one as it has all devices available with just one touch.
as mentioned before, its available on playstore as a regular app: https://play.google.com/store/apps/details?id=com.duokan.phone.remotecontroller&hl=en