Related
There's a gallery of NC teardown pics at zdnet. XDA isn't letting me post the link because i'm not verified, so maybe someone else can.
This was inevitable, but I hadn't been able to find it until today. I thought others might be interested as well.
http://www.zdnet.com/photos/nookcolor-teardown/487636 here it is
From the pictures I see a good possibility for a bigger battery, or even adding a second one. Lots of room, it won't be pretty but something could be fashioned to fit.
lionclaw said:
There's a gallery of NC teardown pics at zdnet. XDA isn't letting me post the link because i'm not verified, so maybe someone else can.
This was inevitable, but I hadn't been able to find it until today. I thought others might be interested as well.
Click to expand...
Click to collapse
http://www.zdnet.com/photos/nookcolor-teardown/487636?tag=content;get-photo-roto
Looks good.
Nice to see some more details about the NC coming out, I have yet to find a *detailed* list of the real hardware specs though.. most of the "tech specs" list mention supported ebook formats...
I ordered one of these the other day via a relative in the US and hopefully will be getting it next week some time.
I will miss the haptic feedback though so am wondering if it will be possible to replace the useless mono speaker with a motor from a mobile phone or something..
/mrintegrity
Cool idea. But it'll only work for typing and maybe apps that have clicking sounds. Still, it should work just fine. Of course you'd have to attach it to the inside real tight. Duck tape won't do
devis said:
Cool idea. But it'll only work for typing and maybe apps that have clicking sounds. Still, it should work just fine. Of course you'd have to attach it to the inside real tight. Duck tape won't do
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Click to collapse
Thanks, my mind is kinda running over with ideas actually
From the teardown pics the internals seem pretty basic and there is hopefully a good bit of space. I would love to know if there are any available usb / jtag / etc headers available though.
If not I was thinking also about the possibility of modifying the usb connector with a switch and a usb 3g dongle inside, I just don't know if there is a 3g dongle that is not based on mini pcie though.
As for the haptic feedback I guess you can just assign a "sound" to everything that should produce feedback.
What about the accellerometer, is that sufficient to control cars in steering wheel based games?
/mrintegrity
To answer your very last question yes.. I have Asphalt5 running and won my first race.
mrintegrity said:
Thanks, my mind is kinda running over with ideas actually
From the teardown pics the internals seem pretty basic and there is hopefully a good bit of space. I would love to know if there are any available usb / jtag / etc headers available though.
If not I was thinking also about the possibility of modifying the usb connector with a switch and a usb 3g dongle inside, I just don't know if there is a 3g dongle that is not based on mini pcie though.
As for the haptic feedback I guess you can just assign a "sound" to everything that should produce feedback.
What about the accellerometer, is that sufficient to control cars in steering wheel based games?
/mrintegrity
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The usb dongle would have to support android. To my knowledge there isn't one... but physically it is possible to stick it inside. They aren't that big, just look big cause of the plastic casing.
I think realistically, for now a bigger battery should be the first thing attempted, given the OS limitations we'd face with other mods. It would also allow us to run the NC at 800 mhz at all times via setcpu.
Sent from my NookColor
devis said:
... for now a bigger battery should be the first thing attempted, given the OS limitations we'd face with other mods. It would also allow us to run the NC at 800 mhz at all times via setcpu.
Sent from my NookColor
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Well, I haven't even got mine yet. I can see on the tracking page that it's "delivered" but my dad is away for the weekend so it will be monday before he even sends it to me! I am in Sweden so it will probably take another 5 days after that
/mr
norkoastal said:
To answer your very last question yes.. I have Asphalt5 running and won my first race.
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What version of Asphalt are you running? Does it stretch correctly or is it stupid and square in the middle?
isolated_epidemic said:
What version of Asphalt are you running? Does it stretch correctly or is it stupid and square in the middle?
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Hd for the Tab.. You'll need to install spare parts to toggle off compatibility mode to get fullscreen.
norkoastal said:
Hd for the Tab.. You'll need to install spare parts to toggle off compatibility mode to get fullscreen.
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Did you download from the Gameloft site? I couldnt get the version from my G2 to get past the license check, and the only other version I've tried is a pirated 3.13 version. I would be glad to pay for it if I knew it would work.
Tried disabling the compatibility mode and the top of the screen is blank and I have to press high to get selections to work.
EDIT: I figured it out. You have to load a version made for Samsung Galaxy Tab or Galaxy S. I downloaded a version from Gameloft.com with Galaxy Tab selected as my phone and the game displays fine. If you purchase from their website you have to do some trickery. When they text you a download link, just type the link address from your phone in a browser on the Nook Color and the download should start and install the game.
isolated_epidemic - I'm having the same issue as you with Asphalt, as well as some of the other GameLoft games. Does anyone have a solution for this?
It took 3 years but its finally here. Grab it now!
gqstatus0685 said:
It took 3 years but its finally here. Grab it now!
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The description says:
Requires a phone running OS 2.2 or above, and is not compatible with tablets
Is it running on the Xoom?
Dude you know XDA'ers don't follow instructions. I downloaded it anyway to secure the download and it works! Looks great and no lag.
keitht said:
The description says:
Requires a phone running OS 2.2 or above, and is not compatible with tablets
Is it running on the Xoom?
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Yea, I found it a bit funny bc the description says its not compatible with tablets, yet Amazon website has a green compatible check mark next to the Xoom. Sow sadly it does start on a black screen on the xoom like its not going to work but if u keep taping the screen and tring to move stuff to the screen it will work.
I just loaded the app and it started. What kernel are you using? Are you on OC GPU? I don't like that OC stuff so I'm stock. I'm up to level 40 and it hasn't sputtered or crashed (knock on morning wood).
gqstatus0685 said:
I just loaded the app and it started. What kernel are you using? Are you on OC GPU? I don't like that OC stuff so I'm stock. I'm up to level 40 and it hasn't sputtered or crashed (knock on morning wood).
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Click to collapse
I actually am using stock and am not rooted. I was thinking about flashing for sdcard support but I think Im gonna wait and see what 3.2 brings.
The game is awesome I used to play it back in my iOS days.
Sent from my PC36100 using XDA App
It seems to work for me.. the 'not for tablets' is probably because it isn't optimized as well as you have to scroll the screen a little bit up/down to see the top are of the screen for putting towers etc and down to put them on the lowest part of the playing field. Otherwise.. seems to work great for me.
I get an Unauthorized Request error when I start it up. I click OK and it closes .
vamp6x6x6x said:
I actually am using stock and am not rooted. I was thinking about flashing for sdcard support but I think Im gonna wait and see what 3.2 brings.
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I'm in the same boat as you, and it sadly isn't working. I got SOO excited when it came out too!
Anyone have a work around? It begins to play the game fine. I select the level and difficulty, it shows me where all of the buttons are, and then the map turns black. The game continues on, and I can use the in-game controls, but can't see anything. Guess I'm just beat
Kobraki17 said:
I'm in the same boat as you, and it sadly isn't working. I got SOO excited when it came out too!
Anyone have a work around? It begins to play the game fine. I select the level and difficulty, it shows me where all of the buttons are, and then the map turns black. The game continues on, and I can use the in-game controls, but can't see anything. Guess I'm just beat
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I'm using a custom kernel. Try going to the dev section and looking in the Notubuntu thread. Flash that kernel and try it. Maybe its kernel related. Mines works fine everytime. I'm on wave 70 and no hiccups.
By the way I'm not overclocked or anything. I'm using the stock honeycomb also. If you guys are using a different ROM it could be an issue.
Sent from my PC36100 using XDA App
Custom ROM/kernel from tiamat team and TDR team running on my Xoom, and i have no issue with all apps/games that support for HC.
Fieldrunners works file on my Xoom, when you see black screen, that pinch to zoom, then ....play!
vamp6x6x6x said:
Yea, I found it a bit funny bc the description says its not compatible with tablets, yet Amazon website has a green compatible check mark next to the Xoom. Sow sadly it does start on a black screen on the xoom like its not going to work but if u keep taping the screen and tring to move stuff to the screen it will work.
Click to expand...
Click to collapse
The tapping trick actually worked for me. I just paused the game and started clicking randomly on the screen and it started working
Originally Posted by vamp6x6x6x
Yea, I found it a bit funny bc the description says its not compatible with tablets, yet Amazon website has a green compatible check mark next to the Xoom. Sow sadly it does start on a black screen on the xoom like its not going to work but if u keep taping the screen and tring to move stuff to the screen it will work.The tapping trick actually worked for me. I just paused the game and started clicking randomly on the screen and it started working
Click to expand...
Click to collapse
For me the trick is to do a two finger re-size on the black background, this causes the play field to be redrawn and works great.
Anyone have this issue? See the small text?
Man this game is harder than it looks. How the hell do I stop the helicopters from getting past? I feel like I'm upgrading the early buildings and its killing me!
I noticed that when my game ended and my name was on my high score list. I could not read the list. Either the text was microscopic or was not working correctly.
Kippui said:
Anyone have this issue? See the small text?
Man this game is harder than it looks. How the hell do I stop the helicopters from getting past? I feel like I'm upgrading the early buildings and its killing me!
Click to expand...
Click to collapse
I have the issues too. I beat the game on easy and medium. Save up for lightning towers and upgrade them to the Max. Also place the goo towers spread apart to slow them down.
Sent from my PC36100 using XDA App
Kippui said:
Anyone have this issue? See the small text?
Man this game is harder than it looks. How the hell do I stop the helicopters from getting past? I feel like I'm upgrading the early buildings and its killing me!
Click to expand...
Click to collapse
Early on drop a middle launcher along the aircraft flight path, then lightning generators later in the round.
I have the same "small text" issue with the high scores screen - this is probably the reason this game isn't "approved" for tablets.
Terry
Sent from my Xoom using XDA Premium App
According to their website, they submitted an update to enable tablet support. Hopefully it will be approved quickly.
http://fieldrunners.com/news/
kgeissler said:
According to their website, they submitted an update to enable tablet support. Hopefully it will be approved quickly.
http://fieldrunners.com/news/
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Click to collapse
Yea, I got the update works good.
I was reading that the Galaxy uses its Infrared technology for its Air View application, does anyone know if we would be able to utilize Air View on the HTC One or if there is an similar application?
derrick8 said:
I was reading that the Galaxy uses its Infrared technology for its Air View application, does anyone know if we would be able to utilize Air View on the HTC One or if there is an similar application?
Click to expand...
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What does it do?
It has another sensor up front for that purpose I believe
Sent from my HTCONE using xda app-developers app
raptoro07 said:
What does it do?
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It uses sort of a hands free function: you can use your hand as a wave gesture to swipe pages horizontal/vertically, it has a feature that if you look away from a video it will automatically pause, etc.
Sounds like a useless gimmick. My Evo 3D had an overly sensitive screen, didn't always have to touch the screen, just be close, and it detected touch. It was pretty annoying.
Sent from my HTCONE using xda app-developers app
gk1984 said:
Sounds like a useless gimmick. My Evo 3D had an overly sensitive screen, didn't always have to touch the screen, just be close, and it detected touch. It was pretty annoying.
Sent from my HTCONE using xda app-developers app
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Really, I didnt get the Evo 3D so never had the option of that software, man these commercials really make certain apps look brillant
derrick8 said:
Really, I didnt get the Evo 3D so never had the option of that software, man these commercials really make certain apps look brillant
Click to expand...
Click to collapse
Lol it was more of a flaw... It was never intended to be like that but it would randomly register touches from your finger before you touched the screen.
derrick8 said:
It uses sort of a hands free function: you can use your hand as a wave gesture to swipe pages horizontal/vertically, it has a feature that if you look away from a video it will automatically pause, etc.
Click to expand...
Click to collapse
If it did you wouldn't want it. The accuracy required to make these gestures reliable is way beyond the technology the S4 has in it, which is why reviewers say it's a gimmick. It either triggers when you don't want it, or doesn't when you do. You'd need something like a Kinect strapped to the top of your phone to really pull that off. The battery drain alone would be devastating.
Add in it likely won't function on any ported ROM or new versions of android. It will be very similar to the 3D where the drivers and other needed stuff won't be available to make it work. One reason I avoided Samsung.
Sent from The ONE using xda premium
the S4 has a specific sensor just to the right of the earpiece speaker for the air gestures. its not as accurate as they make it seem just like the eye tracking isnt very good either. like previously stated its a gimmick. your average consumer is WOWED by stupid crap like that. i felt like an idiot swiping my hand in front of the phone and when using eye scrolling you have to physically tilt your head up and down. all the phone is doing is tracking the movement of your head and using your eyes as a focal point to base amount of movement off of. not to mention you cant be more than a foot or two from the sensor. if you wear glasses like me its really a pain. i guess the reflection in the lenses of the glasses makes it react funny. ive only played with the s4 for a couple days when ive been at my store but all in all im not impressed. im wondering if it will gradually learn your personal body movements and become more accurate. it seems like they took an S3 made the viewing area slightly bigger, new camera, and stupid gesture sensor. if it worked as well as Tony Starks stuff it might be worth playing with lol. even then though its not practical its just something that looks neat when you can get it to work. you can also use Svoice from the lock screen so say you name your phone then hold home key say name so svoice will launch then you say name again to start a command. the ability to launch from lock screen makes me wonder if it will have security issues like the S3 did. i also feel like me having to address the device twice in a row is dumb. i should say "S4 call ...." or "S4 launch ...." not say "s4" wait for svoice "S4 call...." or "S4" wait a few secs "S4 launch...." again i felt like an idiot standing there making swipes and repeatedly saying "S4..." thats just what i named the one at our store. i like google now bc i launch it then say "google" it beeps i say "search target.com for..." and it goes. i wish it worked better as a launcher for apps or taking appointments, sending emails, texts, ect.. i will say svoice has that going for it.
in the end im still holding out for black 64gb HTC One. im getting ready to make a sacrifice to cellphone gods if i dont hear something official soon.
xanmanz31 said:
i wish it worked better as a launcher for apps or taking appointments, sending emails, texts, ect.. i will say svoice has that going for it.
Click to expand...
Click to collapse
Google Now can do all of those things.
Seems like more of a headache than it's worth trying to get it on the HTC One.
Hey folks,
I thought it would be interesting to see whether the Glass Home launcher and its companion apps would work on the Gear - FYI the APKs I'm playing with are the XE7 ones at zhuowei's github site, although I note that Google have now posted the XE11 image at developers.google.com/glass/tools-downloads/system
I was pleasantly surprised to find that the launcher loaded up, recognised my "ok glass" voice command, and managed to go off and do the right thing when I asked it to "google how tall is the eiffel tower?"
However it seems to be unhappy about a few things (lots of FCs) - in particular the lack of WiFi on the Gear, believing that the device is offline even when it's actually tethered to my phone via Bluetooth, and the camera didn't work for me.
Anyone else got "Glass on Gear" experiences to share?
Cheers,
Martin
Good idea. Will be interesting to find out what needs to done
I do however feel my watch is a lot more useful than Glass (apart from lack of gps/wifi)
Provide some links I want to see this launcher etc.
Sorry, I'm a newbie so my ability to post links is somewhat limited. Let's see if this works... github.com/zhuowei/Xenologer
I think it's going to be a great way of getting a forward look at what to expect with Glass - and the Nexus watch And heck, we may well have the proper Glass SDK before Samsung release one for the Gear...
The UI is reasonably navigable using voice and swiping the touch screen. The Glass fonts work well on the small screen size, unlike say stock Android apps running under Nova or the Google Experience Launcher. Glass Home doesn't know about your non-Glass apps, though, which is understandable if a little disappointing.
martin_hamilton said:
I think it's going to be a great way of getting a forward look at what to expect with Glass - and the Nexus watch And heck, we may well have the proper Glass SDK before Samsung release one for the Gear...
The UI is reasonably navigable using voice and swiping the touch screen. The Glass fonts work well on the small screen size, unlike say stock Android apps running under Nova or the Google Experience Launcher. Glass Home doesn't know about your non-Glass apps, though, which is understandable if a little disappointing.
Click to expand...
Click to collapse
Quite interesting.. Im interested mainly in the contacts app.. Going to give it a whirl.
EDIT: Sadly didnt work as I hoped, no launcher icon.. when I manually run the intent just crashes.. BOO !
The launcher on the otherhand could be interesting.,,
Contact handling on glass is weird. You need contacts in your gmail account, then need to add individual contact to glass manually via app/website
Brendo said:
Contact handling on glass is weird. You need contacts in your gmail account, then need to add individual contact to glass manually via app/website
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Click to collapse
Oh.. Yikes.
Staying away from that !
I'm working on poking through the Glass launcher and companion files to see if I can find anything. I tried to change the DPI so all of the text fits on the display because it cuts off most of the text, but it doesn't seem to cooperate.
Video demo of Glass on Gear
And here's a nice little video (1 minute) that I made demonstrating the Glass launcher on the Gear:
You can also read a bit more about my experiences hacking around on the Galaxy Gear on my blog at martinh dot net.
Happy hacking!
That is awesome.
martin_hamilton said:
And here's a nice little video (1 minute) that I made demonstrating the Glass launcher on the Gear:
You can also read a bit more about my experiences hacking around on the Galaxy Gear on my blog at martinh dot net.
Happy hacking!
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Click to collapse
263 views 2 likes? How is this not blowing up?
jamen said:
263 views 2 likes? How is this not blowing up?
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The idea is excellent, although there's other factors to consider.. tethering always being active is going to be a battery drainer, along with the launcher constantly listening for commands..
Interesting thread... Looking forward to more updates on this... If I can get Google Now to work on this device paired without rooting the phone, Google Glass sounds pretty darn cool
Sent from my SAMSUNG-SGH-I337 using xda app-developers app
It's also a bit clunky in that you have to swipe down to go back to the "ok glass" prompt, unless there is a voice shortcut that I've missed. It would be great to go totally handsfree with this, but shaking your wrist doesn't have an analogous effect to nodding your head when wearing Glass.
Oh, and the Bluetooth tethering is a bit flaky and tends to come unstuck after you have done three or four searches - going to look into the automatic reconnection thread when I get a few spare cycles
bogdi1988 said:
Interesting thread... Looking forward to more updates on this... If I can get Google Now to work on this device paired without rooting the phone, Google Glass sounds pretty darn cool
Click to expand...
Click to collapse
You can run the Google Experience Launcher from Kit-Kat, which will give you the "leftmost home screen is Google Now" feature. If you choose US language and download the offline speech recognition pack then you should find that the mic is permanently active too
Does that still allow me to get notifications pushed to the watch?
Sent from my SAMSUNG-SGH-I337 using xda app-developers app
I am going to be testing glass with a bare bones rom now. Hopefully it will be nice
sent from my Note 3 or Galaxy Gear
Cant get it to work at all
sent from my Note 3 or Galaxy Gear
Me neither
Sent from my GT-I9505 using XDA Premium 4 mobile app
Nice work!
The only way to go back using glass is to swipe down
Sounds like motion sensors are handled differently on each device (possibly Samsung propriety on the gear?)
What settings are shown in the settings screen? Is it only 'google' phrase that works? I think take picture and record are default on glass without need for app. Contact related stuff requires adding manually via app
Wow, So Im Not Sure if anyone else has stumbled upon this yet but if you have a gamepad paired while in the 1st 2 theater options, you can change your seat by pressing button 3 on the gamepad! in the first theater u can switch to any of the 6 seats, while the 2nd theater only allows from front, middle and rear, ENJOY! GUYS!!
mrmenace said:
Wow, So Im Not Sure if anyone else has stumbled upon this yet bet if you have gamepad paired while in the 1st 2 theater options, you can change your seat by pressing button 3 on the gamepad! in the first theater u can switch to any of the 6 seats, while the 2nd theater only allows from middle and rare, ENJOY! GUYS!!
Click to expand...
Click to collapse
what gamepad r u using?
Very cool. Look forward to trying that.
Sent from my SM-N910V using Tapatalk
Y button in Moga Pro Power is what you use to toggle your seat.
ciscostud said:
what gamepad r u using?
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Click to collapse
sixaxis + ds3
Sixaxis ds4
OMG!!! cant wait to get home
I'm using a cheap-o Nyko Pad ($12 USD)
Sent from my SM-N910T using Tapatalk
What's the benefit of changing seats?
mitchellvii said:
What's the benefit of changing seats?
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Somewhat changing the perspective and distance of the viewer.
Sent from my SM-N910T using Tapatalk
mitchellvii said:
What's the benefit of changing seats?
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Click to collapse
You don't get stuck next to the guy checking his Twitter during the movie.
mitchellvii said:
What's the benefit of changing seats?
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Click to collapse
Same benefit as you'd get in a real theater. Some folks want to sit down front and some in back.
BleedingPurist said:
Same benefit as you'd get in a real theater. Some folks want to sit down front and some in back.
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They really should add a similar feature to void cinema as I want to be closer to the screen, but without having to strain my neck.
twistedumbrella said:
You don't get stuck next to the guy checking his Twitter during the movie.
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You don't get stuck next to 'mitchellvii' talking about the screen door effect... lol
ciscostud said:
You don't get stuck next to 'mitchellvii' talking about the screen door effect... lol
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Click to collapse
Ugh. I doubt moving away would be enough. Seems the type that would follow you around still rambling. My luck, I would have to leave for dumping my soda on "a paying customer"
i too hope they implement this
1. to be accessible even without controller (i.e. swipe up/down could be used) and
2. to be accessible in the void as well, so that every person can choose for himself how big he wants the screen to be. i do like the void, but it kind of bothers me that the screen is smaller than in the main cinema. sure it makes sense to not have the picture "attack" you too much, but on the other hand, theres movies that attempt to do just that, i.e. gravity.
so, this should be an easily accessible user setting in all theatres including the void, IMO. for some movies, id like to sit in the back of a cinema with some distance, i.e. TV series that generally tend to do more closeup than movies do. for others, i might want to watch them silly close in the void so that they almost fill up the entire FOV, maybe even a bit more than the cinema default does (that would be gravity )
So is this not achievable with just the touch pad? :/
EDIT: Just bought a controller, and it's much much better than swiping with the touchpad. Tried this in the cinema app and it works perfectly. I prefer the very back seat because I can see the whole screen without left or right.
Me and the wife want to get one, I think it's sad you can't join two and sit in the same virtual cinema... maybe in a future update.
snowblind2142 said:
Me and the wife want to get one, I think it's sad you can't join two and sit in the same virtual cinema... maybe in a future update.
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Get them anyway! You can sit together on a couch and start the movie at the exact time and enjoy the show!!! Don't forget to hold hands and share a bowl of popcorn and pretend you are ghosts sitting on an empty movie theater :laugh::silly:
snowblind2142 said:
Me and the wife want to get one, I think it's sad you can't join two and sit in the same virtual cinema... maybe in a future update.
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Click to collapse
Why do you think Facebook bought Occ Rift? I can see voice coms mapped over the top so that you can sit around with your mates regardless of where they are, watching the same movie and pause and chat if you want to. Kinda cool.