[News]One plus OB12 supports daydream officially - OnePlus 3 Guides, News, & Discussion

Download app from play store
Take a look at "Daydream"
https://play.google.com/store/apps/details?id=com.google.android.vr.home
And check settings in display

I'm not sure how useful that is, but for a long time already I am dreaming of Netflix with VR. Unfortunately the headset is not that cheap for just trying it out; I am a bit scared to be underwhelmed by the resolution :/

Related

Thinking about buying.. Need pushing

How did this baby hold up already Sony sw2?
Recent update to tizen make sure big difference?
Overall experience / recommendations?
Sell it to me a little bit.
jewnersey said:
How did this baby hold up already Sony sw2?
Recent update to tizen make sure big difference?
Overall experience / recommendations?
Sell it to me a little bit.
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The song smart watch is a piece of junk compared to this. It's also just a piece of junk compared to anything
Well that answers that hahah. Can you control music aside from play/pause/next.... Eg. See library in google music....?
jewnersey said:
Well that answers that hahah. Can you control music aside from play/pause/next.... Eg. See library in google music....?
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If you install null and go that route. You can put music on the watch it self and stream to a BT headset from the watch if you use tizen. Also battery is AWESOME ON TIZEN!
How's the neo. Found one for 150 aud... So about 135 usd
Sony SW2 is the second model of the watch and STILL weak - no app, no customization, etc For my was like digital watch and thats it. Big piece of crap!
Gear1 is much better with Null, its like compare PS4 and PSX - both are video game systems but one is much better
i'm also interested. but only cause it has android
there a 2options. the memup slidewach also know as pgpax smartwatch. its full android. around 165€
or galaxy gear 155€ less better android 2.3 vs 4.0 . no wifi or sim card
but looks better in build quality

Has anyone tried Trinus Gyre with their GearVR?

The software allows mobile VR use with PC's -
My fear is that it doesn't use the sensors in the Gear VR, which will cause lag.
Does it run smoothly and is it worth a purchase?
Since there is no selling apps thru oculus storey yet I don't think the developer is that motivated to make it compatible with the vr. I will try the app out later.
well, there is a free version meant exactly to try before you buy...
why do you think not using the GearVR sensors would cause lag?
loxai said:
well, there is a free version meant exactly to try before you buy...
why do you think not using the GearVR sensors would cause lag?
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Not using the Gear VR sensors cause already lag, streaming and not using the Gear VR sensors cause even bigger lag.
@Powerslash that's not really an answer to my question.
The reason I ask is just to check if I am missing something: if gearVR is running with 1ms sensor updates (I think I read somewhere it was 1000hz, right?), and the phone does something around 10ms sensor updates, playing a game at 60fps, that is updating every 16.6ms, in both cases it can happen that the timing to grab input for next frame is missed, which creates a 16ms lag either way. Now the faster sampling means that the input data will be more recent and precise for the GearVR (i.e. next frame using 1ms old data), but even with 10ms, the amount of head movement change won't be that large (with 10ms old data in worst case scenario) and the imprecision is still low... isn't it? and that's without considering predictive sensor data to interpolate input. Idk, as I said, maybe I am missing something?
Of course, streaming is a bigger hurdle to tackle but, doing it right (and possibly lowering quality expectations a little bit), I don't think it is that bad... well, I actually think you can achieve pretty good results. Have you tried it?
loxai said:
@Powerslash that's not really an answer to my question.
The reason I ask is just to check if I am missing something: if gearVR is running with 1ms sensor updates (I think I read somewhere it was 1000hz, right?), and the phone does something around 10ms sensor updates, playing a game at 60fps, that is updating every 16.6ms, in both cases it can happen that the timing to grab input for next frame is missed, which creates a 16ms lag either way. Now the faster sampling means that the input data will be more recent and precise for the GearVR (i.e. next frame using 1ms old data), but even with 10ms, the amount of head movement change won't be that large (with 10ms old data in worst case scenario) and the imprecision is still low... isn't it? and that's without considering predictive sensor data to interpolate input. Idk, as I said, maybe I am missing something?
Of course, streaming is a bigger hurdle to tackle but, doing it right (and possibly lowering quality expectations a little bit), I don't think it is that bad... well, I actually think you can achieve pretty good results. Have you tried it?
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Just got my Note 4 Gear VR, on sale for $99 at Best Buy. Having used Trinus Gyre before with tremendous results on a standard cardboard, I'm looking around to find the best setup for getting it to run on the Gear VR -- maybe even a way to jury-rig some sort of usb pass-trough connection.
What do I find? The developer of the MARVELOUS Trinus Gyre just SHUTTING DOWN the opposition with an in-depth question that goes unanswered for almost a year. :silly:
Keep it up, loxai. I bought Trinus Gyre a few months back, and it has been a blast. :good::good:
Don't count on it; he says it's out of his budget, which is expected considering the initial $200 price on top of the price of a Note 4.
http://oddsheepgames.com/?topic=gear-vr-compatibility
Even then, to actually take advantage of the Gear VR sensors, he'd probably have to post it on SideloadVR or some other alternative store rather than the Oculus Store because of the way Gear VR applications need to be signed.
For me, the bigger issue at hand is that the Trinus server can't emulate a Rift tracker. This isn't surprising considering how the Oculus Runtime works, but it does mean that I can't play the Vox Machinae demo or anything else coded specifically to use the Oculus Runtime for head-tracking input rather than some other API like TrackIR or Freetrack.
Check out streamtheater. It's awesome you can get it through sideloadvr but check out the reddit thread for it. You can stream anything from your desktop to the gearvr, like steam games etc.
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Nizda1 said:
Check out streamtheater. It's awesome you can get it through sideloadvr but check out the reddit thread for it. You can stream anything from your desktop to the gearvr, like steam games etc.
Sent from my SAMSUNG-SM-N910A using Tapatalk
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omg man this is so much better than any other solution out there!
Incredible to see this!

[Q] 360/3D Skyrim Game Play Video For GearVR

Hey guys,
Ok here is the thing, for over 3 years now I have held out on buying an Oculus rift, hoping the next few months the official customer version would be out, but that until now is yet to happen.
So I purchased the Gear VR to finally get to experience VR (since I know it wont affect me in buying the Oculus CV1) and boy am I blown away, but one thing I am dying to experience is how the world of Skyrim with its beautiful nature and giant mountains would look in VR.
Is there any way for me to shoot/screen capture a 360 and/or 3D video of game play in skyrim and view it through the gear VR to have a bit of what that experience would be like?
Thanks all :good:
There is an android app for Google cardboard being worked on to let you stream pc games in vr format to the phone, it's not natively compatible with the gear vr yet, and there is latency issues or course. It shows promise though. Your question made me wonder a follow up questtion: can someone make a pc program that let's you take a 360 photosphere video or at least photo from a game like skyrim? Like fraps, but a photosphere. That would be fantastic.
johnnobts said:
There is an android app for Google cardboard being worked on to let you stream pc games in vr format to the phone, it's not natively compatible with the gear vr yet, and there is latency issues or course. It shows promise though. Your question made me wonder a follow up questtion: can someone make a pc program that let's you take a 360 photosphere video or at least photo from a game like skyrim? Like fraps, but a photosphere. That would be fantastic.
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That is exactly what I was asking for
I know about the latency and stuff, and I know about the app you mentioned... I just wanted to be able to experience it much like you would watching a gameplay on youtube... except its a 360 video

im360VR - Immersive Media

Everyone saw this nice addition yet? Was really nice specially the Rosie and the New Zeeland sports 360 videos.
However after playing 5 videos in a row I got a message that my gear vr needs to cool down for optimal performance. Is this a Exynos issue in the im360VR app? Or does it happen to SD as well?
Note:
When experiencing this one make sure you discovered the possibility to turn through your gear vr-touchpad.
Makes it a lot easier and less turning head while watching the Rosie vid to watch who is talking or jumping off that aeroplane facing backwards trying to turn your head 180 degrees.
This functionality is only available in im360VR and not in Oculus 360 videos to me, is there a way to turn your "start position" there other than reorienting? Would be nice... maybe with some game pad?
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These videos are terribly out of focus and barely watchable.
I don't think they are that bad, some of them are not well put together 360 because you can see the edges where the pictures are merged, if that's what you mean with out of focus.
But still nice addition with new experiences.
Not too many decent "real world/person" 360 experiences expect for cirque de soleil and evolution of verse is also really well done though it's also has animation.
All the other animated and games are better in many ways with less obvious pixeling effect. But it's a nice idea visiting real places through the vr 360. And this does that.
And as said nice functionality with choosing which direction to face using the gear vr touchpad.
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JNetwork said:
I don't think they are that bad, some of them are not well put together 360 because you can see the edges where the pictures are merged, if that's what you mean with out of focus.
But still nice addition with new experiences.
Not too many decent "real world/person" 360 experiences expect for cirque de soleil and evolution of verse is also really well done though it's also has animation.
All the other animated and games are better in many ways with less obvious pixeling effect. But it's a nice idea visiting real places through the vr 360. And this does that.
And as said nice functionality with choosing which direction to face using the gear vr touchpad.
Sent from my SM-N910U using Tapatalk
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I'm surprised you're comparing Felix&Paul / VRSE content with this. This is just spherical video, while the other is 3D spherical video, which is infinitely more complex to achieve.
There is a ton of spherical video available (there's a whole topic of links here), but the immersion is completely inferior to actual, properly stitched 3D spherical.
PS: Which part of Evolution of Verse do you reckon is not animation?
Yes that is true didn't mean to compare them as in that they are equal in any way, just the type of content I was thinking of, closer to real world experiences than say temple run. And it doesn't apply to Ev.o.v. now that I think about it. I guess all of it is animation but the start shows a view as if it was real and done nicely, it's not a gaming environment or cartoon environment if you know what I mean, more real. But the rest with pattern & colors in the sky and the train and ending it is really pure animation and not even meant to look real.
There is a ton out there yes but when it is added in Oculus store it is usually some kind of quality check and better than the average video you'll find which I find this was also.
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JNetwork said:
Yes that is true didn't mean to compare them as in that they are equal in any way, just the type of content I was thinking of, closer to real world experiences than say temple run. And it doesn't apply to Ev.o.v. now that I think about it. I guess all of it is animation but the start shows a view as if it was real and done nicely, it's not a gaming environment or cartoon environment if you know what I mean, more real. But the rest with pattern & colors in the sky and the train and ending it is really pure animation and not even meant to look real.
There is a ton out there yes but when it is added in Oculus store it is usually some kind of quality check and better than the average video you'll find which I find this was also.
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Unfortunately that quality check guy fell into a coma when they released half of the Milk VR content heh.
You really should check airpano, quite a bit of their stuff is superb, if not for the 2d bit. Then also Fassbender stuff, the new beach one is quite a relaxing experience.
Then also rest of Felix & Paul stuff (you only mentioned Zarkana), and if you're the experimental type, hack yourself some JauntVR videos (all of them are live-action spherical 3D, just not as good as F&P at stitching).
Thanks for great tips will check.
Anyone know if the overheat is more common/happens faster on exynos since to me it happened in this regular 360 videos as well as in games like herobound after a while. Hopefully it is better in Android L.
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JNetwork said:
Thanks for great tips will check.
Anyone know if the overheat is more common/happens faster on exynos since to me it happened in this regular 360 videos as well as in games like herobound after a while. Hopefully it is better in Android L.
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Sure, VRSE video takes the cake on mine. I started a habit of taking the back out - makes it a little bit cooler and also easier to remove the battery one it hangs like a depressed banana. Guess we should start installing fans.
PS: If you quote someone they get an notification so that they know someone has responded to them.
Im running mine in power saving mode and never get overheating message. It doesnt affect performance of watching 360 videos untill they are in 4k resolution. With power saving enabled and 4k 360 video being played there are frames skipped while moving head around.
On the other note. Is there a way do move videos downloaded in Im360vr to memory card and still play them while using them with im360vr app? Maybe easier way is to reencode them to mp4 format readable by "regular" 360 videos app? Seems like im360vr videos are over 1 gigabyte in size.
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Ok gonna try power saving, you enable CPU performance limit then, and nothing else?
Frames skipped is not optimal but until overheating is solved it'll do if it's only on 4k vids.
Yeah most of them are around or just over 1GB. Gonna try and see if it works moving them, could be that they need mod for it to work.
I'm also interested in vice versa, moving 360 to the im360VR folder to enable touchpad function but doubt it will work without mod/reencoding
Will check back when tried.
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Try this experiment. Place a normal video in the 360 folder and watch it. You will see that you can actually pan as in a 360 video but the image is quite out of focus and zoomed in despite being completely clear viewed in Oculus Cinema. Now place a normal 360 video in your My Videos folder. Perfectly clear although odd looking.
Perhaps the focus problems in 360 videos is due to zooming?
Anyone else having issues of downloading these videos? I look at the download button and tap the headset and I get nothing!
eliaseje said:
Anyone else having issues of downloading these videos? I look at the download button and tap the headset and I get nothing!
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Same here.
The only thing that works for me is the streaming from the office. (The lights are on today)
Did anyone experience changes in the content of im360VR ?
3-4 days ago there has been a huge variety of different scenes, maybe about 10-15 different videos to download and now there is only a few.
I am not sure whether i screwed up my content library, due to deleting some of the content with the note 4 standard filemanager app and not inside the im360's app.
Uninstalling and reinstalling the im360VR app didn't help.
Looks like immersive media changed the content...
eliaseje said:
Anyone else having issues of downloading these videos? I look at the download button and tap the headset and I get nothing!
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I just read a post in the Oculus forum by Domen Lo saying to make sure you are using wi-fi.
I turned my wi-fi on and now I am able to download.
pbelcomp said:
I just read a post in the Oculus forum by Domen Lo saying to make sure you are using wi-fi.
I turned my wi-fi on and now I am able to download.
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Hehe, yay.

Removed

Deleted.
Discontinued.
twistedumbrella said:
So two huge improvement could be made to truly capture the VR effect and reduce the need for everyone to have a 128 GB card:
Add a passthrough camera mode.
Support streaming video locally.
Yes, MilkVR lets you load videos, but it is boring. Adding the functionality to Cinema would allow you to enjoy all those little touches.
Passthrough should be obvious. Instead of void theater, you could watch a projection TV in your room without buying a projection TV and not get startled when the cat jumps on you just as something happens in the movie.
The Cinema app is open source, so the only question is whether it would be worthwhile to patch in the features.
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Those are some great ideas, and I'm definitely thinking we're going to see apps that offer these features when the paid appstore launches. Would also like to add more controls for placement relative to the screen and experience (some of the cardboard apps have more control/exeriences than the oculus cinema app).
Toss3 said:
Those are some great ideas, and I'm definitely thinking we're going to see apps that offer these features when the paid appstore launches. Would also like to add more controls for placement relative to the screen and experience (some of the cardboard apps have more control/exeriences than the oculus cinema app).
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I have gotten the impression some developer used the paid store as a scapegoat and it's spiraled into an excuse for most. It's not the user's fault for accepting it, since it sounds logical. The only reason I don't buy into it is how little advertising is being done for upcoming paid apps. It would be one thing to say Blockbuster is waiting for it, but Johnny Noname needs all the preemptive marketing he can rally.
The cardboard apps aren't so different in the design. It's the SDK that does all that fancy latency stuff. I'll have to dig around and see if any are interested in converting.

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