Has anyone else noticed that the 60hz setting on this phone isn't actually 60hz but 60.3?
Am annoyed with this because I really wanted to use this phone a lot for emulation on the go but am getting micro stutters with emulation because of this.
For example. Ppsspp on games like ridge Racer will micro stutter on races due to the game wanting to play at 60hz but the screen being 60.3hz
Retroarch is the same on emulators.
The best way to check this is happening is to install an emulator like snes9x ex, and run a rom at default settings. You will see the stutter. Mario kart for example on the title screen is easy to spot this.
However, if you allow the game to run at detected screens refresh (which is actually 60.34hz) then the game runs flawlessly.
What gives? I'd assume on a phone primarily sold for gaming purposes this refresh rate would be totally nailed down to 60.00?
Is there anything I can do to fix this?
No one else has this issue?
I've updated to latest official WW firmware and the problem is not solved. I've even done a complete reset and problem still exists. Can only assume at this point that the 60hz mode actually isn't 60hz at all. That'll be enough for me to go back to the black shark 2 until this is resolved, if ever. ?
Does anyone emulate using retroarch or anything on this phone at all?
If so, how do you get literally anything to run smoothly? Messing with the phone even more and I cannot get rid of micro stutter. Im even getting it on 60fps locked android games? Is this issue just my phone or are people just ignoring the problem?
kristianity77 said:
Does anyone emulate using retroarch or anything on this phone at all?
If so, how do you get literally anything to run smoothly? Messing with the phone even more and I cannot get rid of micro stutter. Im even getting it on 60fps locked android games? Is this issue just my phone or are people just ignoring the problem?
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I emulate through citra mmj, dolphin & ps2damon. Not facing any frame-related issues. I add these apks to armory crate and lock them to 60 fps regardless of the phones global refresh rate. Although I did not face any problems prior to doing this. I've also been playing regular android games in both 60 & 120 fps without issues. The only funny problem I've found is that many game engines lock their speed to fps, so if you force 120 on unsupported games, many will run in x2 speed.
I've never heard of retroarch before, what are the benefits?
EDIT: I'm on WW .34
TheBrutalLicker said:
I emulate through citra mmj, dolphin & ps2damon. Not facing any frame-related issues. I add these apks to armory crate and lock them to 60 fps regardless of the phones global refresh rate. Although I did not face any problems prior to doing this. I've also been playing regular android games in both 60 & 120 fps without issues. The only funny problem I've found is that many game engines lock their speed to fps, so if you force 120 on unsupported games, many will run in x2 speed.
I've never heard of retroarch before, what are the benefits?
EDIT: I'm on WW .34
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Click to collapse
I suppose with emulators for PS2 and GameCube etc the problem will be less obvious because games are prone to slight frame drops anyway because they don't quite run full speed all of the time.
Retroarch is basically an all in one UI that has loads of emulators all under one roof.
I boot all emulators at 60 through the crate but it doesn't make a difference.
I know it's an issue where the 60hz mode isn't actually 60, it's slightly off it. What I'm trying to figure out is whether it's an issue with my phone( some weird hardware fault) or an issue with all Rog 2 phones.
You'll only really see the problem with games or emulators that are a hard lock to 60fps.
So emulators like SNES, genesis, GBA, ppsspp or playstation 1 it's quite easy to see.
Its a common problem in cheap Chinese tablets where they don't nail down the refresh rates, but didn't think it would be in a high end gaming phone.
Edit:
I've had one other person test in snes9xex and he's getting the same issue as me so it seems it might be a phone issue. Hopefully it gets fixed in future firmwares, I don't know
Related
I am going to purchase this but can anyone give me the lowdown on this.
I am a diehard android fan and own every tmobile device, are all functions working on this device?
I mean the important stuff, wifi, browser, games, g-sensor, 3d games?
I was going to get an archos 70 but this looks way cooler and customizable.
Please let me know.
Wifi works fine. I can connect to my home network just fine. Also works connecting to my Samsung Vibrant's mobile AP wifi.
Browsing work. Stock browser is a very sluggish experience. I'm using Dolphin and still find it to be a slower experience than on my Vibrant phone. Wish it was faster. But it's acceptable performance.
G-sensor seems to be working fine. Was playing Raging Thunder and it worked great.
However there is an issue with some games. They will not play at full screen resolution and seem to run in a smaller 4:3 aspect ratio (looks like 600x800) with black borders on the side.
I haven't tried a lot of games. Angry Birds (both) and Paper Toss work in full screen. Solitaire, Raging Thunder don't work at full screen.
But the performance of the games seems good so far.
To me, Dolphin HD (along with the rest of the system) is plenty fast with SetCPU running min 600/max 800 ondemand.
Really, there have been surprisingly few things I've come across that I haven't been able to do-- even without a custom ROM/kernel. I couldn't be happier with this--and development has really just started (I'm sure some brilliant devs found one under their tree today).
If you're looking for a solitaire game, Klondike Solitaire is a full screen app.
Ravynmagi said:
Wifi works fine. I can connect to my home network just fine. Also works connecting to my Samsung Vibrant's mobile AP wifi.
Browsing work. Stock browser is a very sluggish experience. I'm using Dolphin and still find it to be a slower experience than on my Vibrant phone. Wish it was faster. But it's acceptable performance.
G-sensor seems to be working fine. Was playing Raging Thunder and it worked great.
However there is an issue with some games. They will not play at full screen resolution and seem to run in a smaller 4:3 aspect ratio (looks like 600x800) with black borders on the side.
I haven't tried a lot of games. Angry Birds (both) and Paper Toss work in full screen. Solitaire, Raging Thunder don't work at full screen.
But the performance of the games seems good so far.
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If you install spare parts and uncheck compatibility mode. A lot of games and apps become full screen.
Pinesal said:
If you install spare parts and uncheck compatibility mode. A lot of games and apps become full screen.
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Click to collapse
The problem for some of those games then becomes the graphics are full screen but the touch-UI isn't. So, you have to click above or below the on-screen buttons to hit them. I've also seen a game (Hungry Shark) where the in-game locations no longer correspond to the graphical locations (the shark thought the water's surface was well below where it really was, so he couldn't get up to the actual surface, like he was hitting an invisible wall).
Hopefully these apps will be updated for tablet resolutions soon.
I'm noticing some laggy/inconsistent/jerky/damned-weird inputs from the accelerometer on tilt-heavy games like SpeedX. I'm willing to blame it on cheap hardware - after all, B&N probably never expected the accelerometer to be used for anything but detecting device orientation. But has it been weird for everybody else? (Particularly, people running rooted Stock?) I am having the trouble with CM7 Nightly v15 from eMMC and would like to hear what other people's experience has been.
My wife's does the same thing. it just jitters around when doing that speedx warp thing. Makes it an extra challenge, which is a plus, but it gives her a headache compared to my droid X which is smooth as butter.
I wonder if there's just something to change sensitivity? I'm sure we are probably one of the few that have this issue, more people should have said something?
I'm running manual nooter root with an over clocked kernel.
The game works perfectly for me.
I did find that it is important to hold the Nook as you will during the game and still when it first starts so the accelerometer is calibrated.
Worked the same before overclocking.
framitz said:
I'm running manual nooter root with an over clocked kernel.
The game works perfectly for me.
I did find that it is important to hold the Nook as you will during the game and still when it first starts so the accelerometer is calibrated.
Worked the same before overclocking.
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i've had it sitting 100% still in the upright position that we'd be playing in, but it still jitters.
I've found that you can change the sensitivity in the SpeedX game itself - once I lowered the sensitivity, the SpeedX game was much better - it doesn't jitter left and right by itself anymore....
I'm noticing some serious lag or poor performance in a couple games I have. I have never had any issues playing these same games on my old 2 XL, but they are unusable on my 4 XL. Both my 2 XL and 4 XL are "stock, unrooted" Verizon devices.
Originally I was forcing 90hz display and thought maybe that was not playing nice with the games, but I have since tried all possible combinations of smooth display and force 90hz on/off.
The game starts fine and seems to run great for the first 10-30 seconds (it's not the same each time, varies a bit). Then it will go in to extreme lag for anywhere from 5-20 seconds before "catching up" and working for a short period. And this cycle just continues. If I sort of pause motion in the game for a bit, it seems to get out of lag/performance issues and work better for a few seconds.
It acts almost as if cpu/graphics/memory or something can't keep up, but performance of this phone should easily best the 2 XL. Anyone else experienced anything similar to this?
I'm not sure if it's allowed to post the specific game here to let anyone try, but I'd be happy to let someone know if they want to test.
Thanks!
It could be an issue with the game itself or compatability with the pixel 4 or just your unit.
Have you contacted Google support via live chat? They can screen share with you and help solve the issue.
I'm also happy to install and test the game out so you can see if it is just your device or other P4's, just let me know the name of it. As far as I'm aware mentioning the name of a game you are using isn't breaching any rules. But if you want to be extra cautious, just PM me.
Demolition49 said:
It could be an issue with the game itself or compatability with the pixel 4 or just your unit.
Have you contacted Google support via live chat? They can screen share with you and help solve the issue.
I'm also happy to install and test the game out so you can see if it is just your device or other P4's, just let me know the name of it. As far as I'm aware mentioning the name of a game you are using isn't breaching any rules. But if you want to be extra cautious, just PM me.
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Click to collapse
I reached out to the dev (couldn't reproduce issue but didn't have a Pixel 4), but have not tried Google support yet. The game is called "Space Pinball: Classic game".
jvhawk3 said:
I reached out to the dev (couldn't reproduce issue but didn't have a Pixel 4), but have not tried Google support yet. The game is called "Space Pinball: Classic game".
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I just installed the game, played smoothly for the most part, but occasionally lagged for a second or two. So probably some sort of compatability issue or optimization.
Hi guys, i just bought this phone for playing pubg exclusively. but im a littel bit dessapointed because after 40min-one hour of gaming the game starts lagging a lot at 43degress aprox. i dont know if i have to mod any configuration or what i have to do to play at 60fps for almost 2 hours. my last xiaomi mi 8 gets very hot while playing during 2 hours but it doesnt has frames drops with his sd845 procesor.
please if somebody could show his configuration for this game.
thanks in advance.
Yeah man... we know. It's not about the hardware (power left, overheating, etc.), it's something related to software. For me it works perfect 95% times, but lately is more lagged, even with Kirisakura 2.0. And heay, it's around 40-43º after some period time playing...
Let's see future Beta's
Or just install A9. Maybe goes a bit better.
Go to the Armory Crate and under Pubg Mobile's scenario profile set the temperature control to High. If you still get frame drops you can set X mode to Advanced. These are the settings I use currently and it runs perfectly.
Sintruder said:
Go to the Armory Crate and under Pubg Mobile's scenario profile set the temperature control to High. If you still get frame drops you can set X mode to Advanced. These are the settings I use currently and it runs perfectly.
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yup I noticed this helps me to keep the pubg in 60fps and the temperature around 39-42°C. but i wonder why, previously there was no problem at all. is it pubg's fault in recent updates or rog's software fault. by the way i was previously updated to android 10, but since pubg is so bad in that build and pubg fps dropped due to overheat, i downgraded to android 9. but now i can feel the problem is still there. or maybe pubg was not optimizing their game for rog2. well, i am still dreaming of 120hz of pubg for this phone, and such a disappointment its been half a year without any update of it.
Hi,
has anyone tried to get 120Hz in some Games?
I tried WOT Blitz and Wild Rift but I can only choose 60Hz in the Game Options..
In the Phone Settings I have the 120Hz activated.
Has someone a hint what im doing wrong here?
Hi
ColorOS block 120Hz in games
Stupid manufacturer
Hi, have you solved your problem ?
have the phone about 1 day and even in games like Pokemon Go the framerate seems choppy at best...really dissapointed ....
please delete , browser stuck