Related
https://www.youtube.com/watch?v=LzC_kkbFTHQ
just came out today,? is will their be a mod to put note 8 120hz or im i going to hear the magic words ...no its hardware thing?
Um ... why , 2k screen at a 120hz would take some power. Plus with small size really wouldn't be worth it. High fps really only matters in shooters on pc. On a phone there are too many weak links to make it good for games that would call for 120hz..
Sent from my Galaxy Note8 using XDA Labs
nuclearrage said:
Um ... why , 2k screen at a 120hz would take some power. Plus with small size really wouldn't be worth it. High fps really only matters in shooters on pc. On a phone there are too many weak links to make it good for games that would call for 120hz..
Sent from my Galaxy Note8 using XDA Labs
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Hz (refresh) is not the same as fps (framerate)...
And higher refresh rate actually makes everything smoother, including simple animations, etc. For example, I have a three monitor setup (2 x 60hz, 1 x 144hz), and you can easily see the difference just by moving the mouse cursor. Much smoother and easier on the eyes.
Razer includes a 4000mah battery...if Samsung bumps up the Note's battery capacity again in the future (and/or introduces further OS optimization for increased efficiency) then it could mitigate any additional draw in power. Personally, I think a Note 9 or 10 with faster refresh would be sweet
sefrcoko said:
Hz (refresh) is not the same as fps (framerate)...
And higher refresh rate actually makes everything smoother, including simple animations, etc. For example, I have a three monitor setup (2 x 60hz, 1 x 144hz), and you can easily see the difference just by moving the mouse cursor. Much smoother and easier on the eyes.
Razer includes a 4000mah battery...if Samsung bumps up the Note's battery capacity again in the future (and/or introduces further OS optimization for increased efficiency) then it could mitigate any additional draw in power. Personally, I think a Note 9 or 10 with faster refresh would be sweet
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thanks for the tech lesson, i know wha hz is,but can its be done though?
hz works in movies to with smooth transitions
Deezy88 said:
thanks for the tech lesson, i know wha hz is,but can its be done though?
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...I was replying to the other post (that I quoted).
Yes it can be done, the Razer just did it. Not likely on the Note 8 though, but can't really say for sure. I do know that the refresh rates of some monitors can be overclocked, but it only works up to a certain point (much like ram or processors). So even if it were possible to increase refresh on the Note 8, I don't think it would be anywhere the Razer's 120hz. Happy to be corrected if I'm wrong though.
sefrcoko said:
...I was replying to the other post (that I quoted).
Yes it can be done, the Razer just did it. Not likely on the Note 8 though, but can't really say for sure. I do know that the refresh rates of some monitors can be overclocked, but it only works up to a certain point (much like ram or processors). So even if it were possible to increase refresh on the Note 8, I don't think it would be anywhere the Razer's 120hz. Happy to be corrected if I'm wrong though.
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i dont think the note even running 60 fully,its could be cool if their 60hz mod like the qhd 60fps,i think the note 8 exynos can handle 60hz or 120hz,that software not hardware
Deezy88 said:
i dont think the note even running 60 fully,its could be cool if their 60hz mod like the qhd 60fps,i think the note 8 exynos can handle 60hz or 120hz,that software not hardware
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Just found this article which explains a lot:
https://www.androidauthority.com/120hz-displays-the-future-or-just-a-gimmick-782717/
Sounds like the refresh rate on the Note 8 could theoretically be increased through software alone, but that it would likely introduce issues such as screen tearing, etc. In contrast, the Razer's panel (for example) has hardware technology to reduce or eliminate these types of artifacts. So I'd say yes it could techically be done on the Note 8 to some degree, but even then the results wouldn't be great. Better to have the hardware that makes it work right and delivers the desired/expected visual experience.
OLED is not able to do those high refresh rates yet.... Its hardware
Even if you got it to work it would absolutely kill the battery and if/any games even are optimized for 120 hz is another story.
sefrcoko said:
Hz (refresh) is not the same as fps (framerate)...
And higher refresh rate actually makes everything smoother, including simple animations, etc. For example, I have a three monitor setup (2 x 60hz, 1 x 144hz), and you can easily see the difference just by moving the mouse cursor. Much smoother and easier on the eyes.
Razer includes a 4000mah battery...if Samsung bumps up the Note's battery capacity again in the future (and/or introduces further OS optimization for increased efficiency) then it could mitigate any additional draw in power. Personally, I think a Note 9 or 10 with faster refresh would be sweet
Click to expand...
Click to collapse
You can see the difference if you have the video/game that uses it otherwise it's number theater . I would venture most folks couldn't tell between 60 and 144 unless it was in action. 24 to 60 yes, but beyond 60 is splitting hairs. Also on the small form factor of a phone, with the control latency of a phone not sure tour getting bang for buck . I am aware that Hz and fps are different ,just as I am aware that using different refresh rates in a triple monitor set up is just asking for problems as well. To me it's just the same as THX speakers on a phone or Dolby Atmos on a phone, yes they're there but it's more like a gimmick because of the small form factor. I am also biased towards pc gaming , and could not imagine playing any serious shooter on a phone, just like I couldn't do it on a console either(but at least consoles have the horsepower now).
My biggest fear is this catches on and Samsung ditches it's Amoled displays for LCD just to get the specs for the next phone.
Sent from my Galaxy Note8 using XDA Labs
No as I said you can see the difference just moving a mouse (or watching movies, etc). Also, no issues at all in a triple monitor setup with different refresh rates, so long as you know what you're doing. Obviously if you try and play a game on 3 monitors at once with different rates then you're asking for trouble lol. Anyways, moot point now as OP's question has been answered.
Animation in android
Can the animations and UI in android currently even run at 120? Are they not rendered at or around 60fps?
sefrcoko said:
Just found this article which explains a lot:
https://www.androidauthority.com/120hz-displays-the-future-or-just-a-gimmick-782717/
Sounds like the refresh rate on the Note 8 could theoretically be increased through software alone, but that it would likely introduce issues such as screen tearing, etc. In contrast, the Razer's panel (for example) has hardware technology to reduce or eliminate these types of artifacts. So I'd say yes it could techically be done on the Note 8 to some degree, but even then the results wouldn't be great. Better to have the hardware that makes it work right and delivers the desired/expected visual experience.
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Click to collapse
I wouldn't put too much credit in this article. They seem to be sort of talking out of their asses on this.
Adaptive display technologies reduce screen tearing yes, but their main benefit is the reduction of resources. Allow me to explain.
Your free to correct me if I'm wrong but this is my full understanding.
When a screen displays an image it has to get told to display an image. However, it's not quite as simple as the CPU saying, please display an image.
The screen will continue to display an image until it's told to Change to a new one (think of when your PC freezes. This is why the image can sometimes freeze. The display adapter has stopped sending new images to the monitor).
So what happens when your computer is creating a new image, 1000x a second? Well, it would tell the display to "display" 1000 images in a single second, even though it's only capable of let's say 60 (this is where 60hzcomes from) this creates the tearing effect. To combat this there are controls we can use, Such as vertical sync, where we can just Pull an image from that 1000 image pool when we want to display a new image. For example, your phone might tell android, since it is running at 60hz to just pull a new image from that pool once every second. We could also limit the software to only create a new image once every second as well to combat this. The problem with these is they require CPU cycles. And they have an impact on the memory, with the frame buffer holding that 1000 count image pool. Ideally went want the CPU to only worry about creating an image when we 'want' one. So that it can move on to the next process in it's Queue.
With adaptive display technology, we can 'sync' these two numbers without creating a significant performance impact, and because we have synced them the overall smooth transitions require less motion smoothing, or blur effects that alot of movies might use to help create that clean look (This magic is why movies at 24fps look fluid). When it comes to Android, 120hz vs 60hz would most definitely be noticeable, so long as UI transitions and the OS itself had animations that could display 120 different frames. Currently I think that it does not. Also, let's be honest, until the hardware starts supporting it, android won't support it. We are starting to see that support now, in the Razer phone and in some Sony phones.
I am unsure of the currently refresh limits of OLED. I do know however that OLEDs response time is faster than that of LCD. Response time doesn't directly effect refresh rate, That would be the job of the display controller, or whatever that strip is called haha. Response time is important though as it'll determine the quality of the images being displayed at higher refresh rates. Which would be the significant factor in whether you would want your display running at 120hz or simply 60hz
Also... Before anyone chimes in, with "you can't see more than 60 frames per second" your wrong. Don't bother. Sorry, but you've done zero research.
Note 8
So samsung Note 8 runs on 60 GHz?
And razer runs on 120 GHz
Adham12321 said:
So samsung Note 8 runs on 60 GHz?
And razer runs on 120 GHz
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No, just Hz. And yes, 60 &120. Did you join xda just to ask this question ?
Sent from my Note 8 using XDA Labs
I don't know if you guys saw the new Phone by Razer, but it's one of the first US launched phone with a 120hz screen. I personally tried a 100hz computer monitor and nothing beats the experience it gives (not even the resolution). Since this phone use the Snapdragon 835 like our phone. It is possible to mod the kernel, ROM and/or driver to put a higher refresh rate? At least 75hz or 90hz if our panel doesn't support 120hz ? Technical peoples, fell free to join the conversation to explain why it's/it's not possible !
it's a 60hz panel
^enuff said
Then i want QHD as well
Go take your average PC monitor and try doubling the refresh rate from 60-120Hz and then come back to us with the result.
Heck, most won't even let you go to 75Hz, let alone 120.
Sent from my ONEPLUS A5000 using Tapatalk
go buy a razer phone if you want a 120hz phone dude com on
..wait for the OP 5T+C, will launch 3 month after 5T, same specs, but 120 Hz, and 50$ more expensive...jjjjjjj
yungboss22 said:
I don't know if you guys saw the new Phone by Razer, but it's one of the first US launched phone with a 120hz screen. I personally tried a 100hz computer monitor and nothing beats the experience it gives (not even the resolution). Since this phone use the Snapdragon 835 like our phone. It is possible to mod the kernel, ROM and/or driver to put a higher refresh rate? At least 75hz or 90hz if our panel doesn't support 120hz ? Technical peoples, fell free to join the conversation to explain why it's/it's not possible !
Click to expand...
Click to collapse
On a monitor you can use custom resolution utility to overclock certain displays over hdmi, the max you'll get is 75Hz which does make a visual difference for gaming..
However on a phone ? I really don't know..
There's a relative chance that if it was possible it could maybe help with the jelly effect as it would allow more frames to come through.
Personally I don't think it's possible but I couldn't be 100% and if you damaged your screen then your phone is useless.
120Hz definitely not.
If the logistics of how CRU works on a computer can be translated to a mobile device then it could potentially be done at 75Hz although I'm not sure who would want to put their device up to test it
Not even possible on amoled
I want front speakers.... maybe the fingerprint reader can be modded to act as a speaker?
I think people have been really hard and sarcastic over genuinely question .. isn't this a forum to help people to understand or tweak their phone
dladz said:
On a monitor you can use custom resolution utility to overclock certain displays over hdmi, the max you'll get is 75Hz which does make a visual difference for gaming..
However on a phone ? I really don't know..
There's a relative chance that if it was possible it could maybe help with the jelly effect as it would allow more frames to come through.
Personally I don't think it's possible but I couldn't be 100% and if you damaged your screen then your phone is useless.
120Hz definitely not.
If the logistics of how CRU works on a computer can be translated to a mobile device then it could potentially be done at 75Hz although I'm not sure who would want to put their device up to test it
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Click to collapse
I did this on my desktop monitor because of my CSGO addiction.
hello! I just got my brand new ROG phone 2 today and have been testing my apps and games since then. Everything works normal, the 120hz screen is as buttery smooth as everyone says, but when playing games I just can't notice any real difference between playing with a regular 60hz phone and this one. I have very few knowledge about the topic but I understand that the refresh rate and the in-game fps are different, however I supposed that using the 120hz mode should also increase the number of fps shown by the in-game stats, but in every game I test it always shows 60fps at maximum. I use to play Brawl Stars (a relatively low graphics game) a lot, and I noticed they posted about the recent launch of an update specifically made to give support to the 120hz refresh rate on the ROG phone 2, but It just goes to 60fps. I already tried setting the refresh rate to 120hz in the armoury crate app for the games but saw no difference. Is there any configuration or tweak I'm missing?. Oh, and I got the 8/128GB Tencent version. Thanks for your help.
Mike845 said:
hello! I just got my brand new ROG phone 2 today and have been testing my apps and games since then. Everything works normal, the 120hz screen is as buttery smooth as everyone says, but when playing games I just can't notice any real difference between playing with a regular 60hz phone and this one. I have very few knowledge about the topic but I understand that the refresh rate and the in-game fps are different, however I supposed that using the 120hz mode should also increase the number of fps shown by the in-game stats, but in every game I test it always shows 60fps at maximum. I use to play Brawl Stars (a relatively low graphics game) a lot, and I noticed they posted about the recent launch of an update specifically made to give support to the 120hz refresh rate on the ROG phone 2, but It just goes to 60fps. I already tried setting the refresh rate to 120hz in the armoury crate app for the games but saw no difference. Is there any configuration or tweak I'm missing?. Oh, and I got the 8/128GB Tencent version. Thanks for your help.
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That's because the games are capped at 60FPS by the developers. So, even though your screen can go 120Hz, it'll only be as high as the game itself.
Try these 120Hz games:
Trials Frontier
Mortal Kombat
Gear Club
DEAD Trigger 2
zayidhs said:
That's because the games are capped at 60FPS by the developers. So, even though your screen can go 120Hz, it'll only be as high as the game itself.
Try these 120Hz games:
Trials Frontier
Mortal Kombat
Gear Club
DEAD Trigger 2
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Click to collapse
Thank you. I tried with Trials Frontier and for my surprise it goes up to 120fps I wonder why even the one that comes preinstalled with the device (Asphalt 9) can't go over 60fps
Mike845 said:
Thank you. I tried with Trials Frontier and for my surprise it goes up to 120fps I wonder why even the one that comes preinstalled with the device (Asphalt 9) can't go over 60fps
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You're welcome.
Asphalt 9 is capped at 60FPS
Last Brawl Stars update enabled 120hz gameplay on the ROG Phone 2, but it seems I have a 60 fps cap, as if I was playing with any other phone. I have the Tencent version, and yes, I made sure I had my refresh rate on 120hz and everything. Will updating my phone solve the issue? What do you think? The version I'm running is 1908.12, thanks for your help.
version 1910.52_0 is the same thing
I have the tencent version with 1910.35 WW rom. I read about the specific update to give support for ROG phones and was super excited even before buying the phone as this is my favorite game, but as you say, it just goes at 60 fps and nothing more. I have been searching if there is actually any real support for 120hz or even 90hz, but found not real proof of the game going over 60fps. Please let us know if any of you have more information about this.
Mike845 said:
I have the tencent version with 1910.35 WW rom. I read about the specific update to give support for ROG phones and was super excited even before buying the phone as this is my favorite game, but as you say, it just goes at 60 fps and nothing more. I have been searching if there is actually any real support for 120hz or even 90hz, but found not real proof of the game going over 60fps. Please let us know if any of you have more information about this.
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Do you have WW fingerprint as well?
jorgito gamer said:
Do you have WW fingerprint as well?
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Yes, I converted it to WW. Can you play other games at 90 or 120 fps? The funny thing is that even fallout shelter (a 2015 game or so) goes sooo smooth when switching to 120hz; even when game genie tells it has only 60fps, I believe that number is wrong as I can definitely tell a huge difference when using the highest refresh rate. However, this does not happen with brawl stars.
Mike845 said:
Yes, I converted it to WW. Can you play other games at 90 or 120 fps? The funny thing is that even fallout shelter (a 2015 game or so) goes sooo smooth when switching to 120hz; even when game genie tells it has only 60fps, I believe that number is wrong as I can definitely tell a huge difference when using the highest refresh rate. However, this does not happen with brawl stars.
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Yes, I've tried other games and they work at 120hz with no problem. It's really weird. I asked some guy on reddit who claimed he had a ROG and was playing at 120hz, and he told me he didn't have the Tencent version, so maybe this particular version is not unlocked, I don't know how.
Has anyone tried to get a higher refresh rate on the A71 as the Snapdragon 730 chipset inside is more than capable of doing so. Phones such as the Oppo Reno 2 and Redmi X2 with the 730 chipset have refresh rates higher than 60hz or is the A71 not at all capable. Thanks
Aaron Kunnath said:
Has anyone tried to get a higher refresh rate on the A71 as the Snapdragon 730 chipset inside is more than capable of doing so. Phones such as the Oppo Reno 2 and Redmi X2 with the 730 chipset have refresh rates higher than 60hz or is the A71 not at all capable. Thanks
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Yes, there's a Dev that is willing to bring higher refresh rates for Galaxy A71, he's called RenoxTV on XDA but you should PM him on Telegram, @mitko74112, spam his pm and ask him about 120hz for A71, he will help you as he did with my phone.
refresh rate, depends on hardware, not just processor, we need also a display capable of more than 60 hz...
LOLZES said:
Yes, there's a Dev that is willing to bring higher refresh rates for Galaxy A71, he's called RenoxTV on XDA but you should PM him on Telegram, @mitko74112, spam his pm and ask him about 120hz for A71, he will help you as he did with my phone.
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Thanks for the reply. Just before I ask him, did you have to root your phone cause mine is pretty new and don't want to root it just yet.
Dinepada said:
refresh rate, depends on hardware, not just processor, we need also a display capable of more than 60 hz...
Click to expand...
Click to collapse
Ok thanks. It's quite disappointing though as the display would be perfect with a higher refresh rate
LOLZES said:
Yes, there's a Dev that is willing to bring higher refresh rates for Galaxy A71, he's called RenoxTV on XDA but you should PM him on Telegram, @mitko74112, spam his pm and ask him about 120hz for A71, he will help you as he did with my phone.
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Click to collapse
Haha come on bruh ?
You basically mean, that you want to overclock your display, as the display itself is not meant to be running at higher refresh rates than 60.
Let's hope that somebody experienced makes something like an android display overclocker..
SkylinesHD said:
You basically mean, that you want to overclock your display, as the display itself is not meant to be running at higher refresh rates than 60.
Let's hope that somebody experienced makes something like an android display overclocker..
Click to expand...
Click to collapse
Not happening lol