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Hi,
I'm running Dosbox on my Vario III (having followed a guide on these forums). It is very slow. I can run Ultima IV at a snail's pace, and later games (1990 onwards) - games with graphics to be honest - are totally unplayable.
This didn't seem to tally with how fast everyone else says Dosbox is. I tried another program called pocketdos, which manages to run Ultima 6, a much more cpu-intensive game at full speed etc. (but without sound because it doesn't emulate sound...)
So I'm concluding that Dosbox should be going a lot faster but isn't managing it on my phone. Any idea what the problem could be?
Another problem with Dosbox is that pressing the function or caps key quits the program, which means you don't have full run of the keyboard
Thanks,
ive tried dosbox on my kaiser and it was slow, but i think youl find it slow on most devices actually, i think its just a slow program?
Which version of DOSBox did you use?
I've just found n0p's edition of DOSBox v0.63 at http://n0p.tonych.info/?DOSBox_PPC
I doubt it will run good on anything newer than games from 1993-1994 though, but as long as it's not 3D games or anything, it should be worth a try
Yes, it's n0p's version that you shoudl try (see my related Bible at http://wiki.xda-developers.com/inde...MS-)DOS (80x86) programs under Windows Mobile ) . But I've been reported it too is slow like hell on the Kaiser.
All in all, the Kaiser isn't a gaming / MM device...
Well I've already ran Legends of Kyrandia and it is flawless. The mouse pointer emulation is a little funky, but the game is fine. n0p did include some tips to get faster speeds:
1. Do not try to run "modern" games. Games released before 1993 should run OK.
2. Use core=verysimple setting where possible. But if you need full 386 emulation, use core=full.
3. Don't set cycles larger then 1000-2000.
4. Play with frameskip - 3-5 is OK for almost every game.
5. Overclock your processor (use XCPUScalar or similar). But use with care
6. If there's any GAPI "tweakers" for your PDA - use them.
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Click to collapse
And just a note; I haven't done steps 5 and 6 and it still runs great.
And do you flash roms? if so you probably already know that some of your games no longer work, im talking about games that use Direct Draw. Quake, Quake 2, Duke Nukem. I havn't stuck with one of these roms long enough to try out any other games, so those 3 are the only ones I can confirm. Depending on if you have error reporting turned on, here is what happens when you try to launch one of these games;
you tap the .exe, it will start to load up and appear to be working, but as soon as any graphics are produced it closes. It may bring up the error report screen and you can send this report to microsoft. If you have this disabled then of corse there is no error report.
It seems that the wm6.1 roms and Diamond based roms out there dont support direct draw.
Currently I'm running Dutty's 4/29 rom and it's the most stable, it supports Direct draw. It's a WM6.1 Rom, however it was released BEFORE the official WM6.1 was released, this may have something to do with it.
my main concern is people aren't aware of this issue, and recently the OpenGL drivers are being developed and ran on the Kaiser. OpenGL opens a whole new door for us gamers! (hopefully). However when this OpenGL roms are available to us, and don't support DirectDraw, that just CLOSES half of those doors .
What's the point of an OpenGL rom if that same rom doesnt support DirectDraw?
Roms not support direct draw: (please add on to this list)
ROMeOSv2.3
[24 June] HyperDragon III WM6.1 WWE ROM 19588 - 19591 (Diamond ROM)
[Jun 07] Dutty's Diamond V1 Build 19588
[June 25] L26_KaiserDiamond_V9 (and other L_26 roms)
[June 18] Death V4 Business edition
WM6.1 ATT 214 ROM _ Ryncppr Version V5 _ DIAMOND APPEAL
I have not been able to test EVERY rom out there, and im sure the rest of you guys can help me add on to this list. but it seems a good number of new roms dont support it.
And yes I've noticed it too. Doesn't the GBA emulators like Pocketgba and Snes emulators use DirectDraw too? It would help a lot if it were fixed. Even with the OpenGL drivers I doubt we would still be able to play these emulators at full speed.
I can confirm games like Quake and Duke not running on my 6.1 roms. I'm currently using the one in my sig so that can be added to the list. I have also tried Duttys Diamond rom, and a few L26 roms and can confirm they didn't work on there either. Warcraft II does work however, and all my emulators play just fine.
I can play Doom, PocketNestorPlus, and PocketSNES just fine. Using the configuration listed in my sig. Dunno if that helps or not...
eknutson said:
I can play Doom, PocketNestorPlus, and PocketSNES just fine. Using the configuration listed in my sig. Dunno if that helps or not...
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doom PocketNesterPlus, and PocketSNES worked for me as well, I'm not sure what they use for graphics.
Hey mikeeey, have you read my reply here: http://forum.xda-developers.com/showpost.php?p=2347820&postcount=642
"im talking about games that use Direct Draw. Quake, Quake 2, Duke Nukem."
non of those games in their normal form use directdraw at all
they run on very old wm2000 devices too
and even in their dos versions the dident use any form of hardware acceleration
well later on they came in opengl versions but never dx
So the ddraw.dll built into all of those ROMS are broken?
Have you tried writing a test ddraw app to isolate if ddraw.dll is broken, or the way it's being used is bad?
Rudegar said:
"im talking about games that use Direct Draw. Quake, Quake 2, Duke Nukem."
non of those games in their normal form use directdraw at all
they run on very old wm2000 devices too
and even in their dos versions the dident use any form of hardware acceleration
well later on they came in opengl versions but never dx
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Click to collapse
then what in the new roms are making these games not work?
sakajati said:
Hey mikeeey, have you read my reply here: http://forum.xda-developers.com/showpost.php?p=2347820&postcount=642
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[Engine Setup]
UsingGapi = 0
yes this does switch it so it uses Gapi, but I had Gapi turned off for a reason, the reason being it crashed more. For example while playng duke, on the first level, if you look at the pool table it crashes for some reason, same with the orange lighting at the end of the level.
mikeeey said:
[Engine Setup]
UsingGapi = 0
yes this does switch it so it uses Gapi, but I had Gapi turned off for a reason, the reason being it crashed more. For example while playng duke, on the first level, if you look at the pool table it crashes for some reason, same with the orange lighting at the end of the level.
Click to expand...
Click to collapse
So using this setting the game will load, but it basically renders the game unplayable?
Pocket nes For Nintendo perfection plays most nes games.
Pico Drive for Sega Genesis. Plays them well with and without sound. some games better than others
Burner for Neo-Geo/cps1/cps2 games. I like this one.. choppy with sound, Great with out. Due to the my tilt being underpowered. its choppy with sound for now.
PocketSnes for Snes games. it works. It really works.. play with the settings to see what fits you. Due to the underpowered tilt.
I think i hit the best ones for the systems i listed above...i am sure this topic has been brought up in this forum before.. Please refer the search button on your top menu bar. It is located three buttons in from you light side.. Please feel free to Use this anytime.
i keep changing Roms because of this problem... i know that. If i can get my games running full speed on my wizard. IT really sucks because i know this **** is capable with so much more.... I mean there was a direct draw type program that was floating around. Its just a project tho....
all i know
"then what in the new roms are making these games not work?"
sounds like it i can still play them using wm6.1 on my himalaya but then it's not a full 6.1 i guess some of the core is prob of later date
also the ATI IMAGEON 3200 dont do 3d acceleration only a bit of 2d and video
So im just wondering why developers havn't found a way to not use the wm6.1 core, but still use the wm6.1 Diamond drivers and such..
I talked to dutty about the issue.
he says it's the new drivers that HTC released in the new wm6.1, it's some weird problem with landscape cleartype. I will flash a new rom and disable landscape cleartype and see if it helps.
it just seems slowly we have to disable more and more to get things worked (ex. A-GPS, sometimes HTC Home, now cleartype)
atleast we know the problem now!
mikeeey have you seen this yet? Quake 3 on the Diamond! Running very very slow but hey, it runs!
http://forum.xda-developers.com/showthread.php?t=405722
ahhh! no!!!
then that means with the OpenGL drivers for the Kaiser it may run at 2fps.
on my kaiser Quake 3 already runs between 1-3fps. mainly around 2fps.
see this is one of the main reasons im sticking to the most updated WM6 version until the updated and bug fixed 6.1 roms come ou for att or tmobile...once these directdraw and opengl / gps problems are fixed I don't see the need too upgrade 2 6.1 and have HALF my applications not work anymore when ALL of them work right now.
mikeeey said:
So im just wondering why developers havn't found a way to not use the wm6.1 core, but still use the wm6.1 Diamond drivers and such..
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what about shoguns d3d driver cab i am using it on duttys hybrid 19716 6.1 rom and i can play pocketgba with sound and some of the games are very playable
Has anyone tried to play any console emulators on the X1 yet? I would like to see how PocketSNES, PocketGBA, and FPSEce perform. Anyone would has the device that would like to try them out let me know how they work! (If at all)
PocketSNES 1.53
http://www.modaco.com/content/smartphone-software-games/237589/pocketsnes-1-53/
PocketGBA
http://www.sunbug.net/products/view/141
FPSece
http://www.fpsece.net/download.htm
Pocketsnes works for me ony thing is the screensize but it works
Awesome does it run at full speed? I would assume so since my wizard gets pretty close. FPSEce only runs at 18fps on it so I'm wondering is the X1 has a nice improvement over it.
yeh it runs at full speed so no worries there
Does button mapping to the keyboard work?
Kloc said:
Does button mapping to the keyboard work?
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Yes, it works
problem is the emulators and games dont support WVGA so the viewport is reduced to VGA which is really tiny on the 3inch display.
Also for me many SNES games dont run at full speed and you cant map all the keyboard buttons, for example the arrow keys on the keyboard all have the same Keycode...
in my opinion game emulators are pretty useless on the X1
I wonder if the people posting here who says it works have actually tried a number of games and played for a period of time or are just saying things they read somewhere else.
Wow you really can't get SNES at full speed? My wizard with a 200mhz proc can do it just fine on most games.
Kloc said:
Wow you really can't get SNES at full speed? My wizard with a 200mhz proc can do it just fine on most games.
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Well you can, but only with Sound disabled and Frameskip on many games. With Sound most of them lag horrible, also compatibilty with the existing emulators on the X1 isnt really good. You need a WVGA fix to get them running at all and overall its not a very pleasant gaming experience...
the only one I got running properly is the GBA emu and the only game worth playing is FF tactics. that one works quite fine .. its just that itdoesnt use the full screen and the actual game screen is tiny! not sure if there anything u can do to fix that
?
I use Morphgear (MegaDrive/Snes/GBA), Picodrive, GenesisPlus, PocketSnes and PocketGBA (mostly without sound but) running at full/nearly full speed.
You have to use WVGA FIX2 but Morphgear+PocketGBA can be used without it.
Keyboardbuttons can be mapped without a problem.
The X1 can be used as much for gaming as other (W)VGA devices.
Greets !
in PocketSnes i cant map the buttons right next to the spacebar where normally the arrow keys would be..atleast two of them (ö/8 ä/9 or so on german layout) produce the same code in PocketSnes.
Besides that it works but compared to those emulators on my PSP its just useless...but thats mainly due to the very tiny screen in VGA res...
do they completly fill x1's screen?
DocMAX said:
do they completly fill x1's screen?
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nope, just 2/3
toxical said:
nope, just 2/3
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Thats true for most emulators but you can use Morphgear full screen (800*480) !
Without sound it is usable/playable but with a normal ratio (640*480) it plays smoother/more fps.
could you please put up a link for the latest version of morphgear? I cant seem to find a working download link
thx
Here you go...
morphgear is working great!
I cant seem to get sound to work thou...I checked enabled sound in global and snes options /hmm...
where can i download to put more games on the emulator
I've never had any game running without lags on my X1 (Haven't tried SNES)
Hi, once and for all, there are many very good people, which know WM, system structure, codes and much more about our little toys. So, is anybody here, who can tell us why there are so many troubles with Diamond and games? Most of us thinks that WM 6.1 or VGA screen is that problem, but I dont think so. I tried lots of games, and I find out really interesting things. For example, game Motor Gear, is smooth, and VGA, but there are many ocasionall lags. But more interesting are games like MiniTran Canada, Mini Dogfight - both games will run menu, but if you start actuall game, just black screen shows up. BUT (now the interesting part) if you press home button, for a while, you can see the game! Just before Diamond goes to home screen. It doesent matter if TF3D is running or not. But I dont have any idea about WM system, graphic drivers or any other stuff. So I thougt, has any of you any idea what is cousing this problem? That and many other games act same way. Picture comes up just before the home screen appears. I know that many of you doesent play games, but it is interresting for me just becouse this behavior is very strange. BTW: Both games can be runned in VGA on WM6.1 device. Only Diamond and simmiliar phones have the problem.
Hey Everyone
I have been combing this Fourms and there is a lot of stuff but I I have not found a soultion to run SNES and GBA games.
So my HTC (Kaiser) Runs Poorly on SNES and GBA Games. If I un enable the sound SNes Performace does get better, but it is still a little choppy. GBA games either way are choppy.
and of course NES, GB and GBC run very well
I have seen a few people mention they can get theirs to work and I was hoping to get mine up and running as well.
first I am Running WM 6.5
http://forum.xda-developers.com/showthread.php?t=547754
That cooked version.
Morph Gear Version 2.4.09
after going through all the Posts I have also installed
HTC-CA-Kaiser-Drivers.cab
HTC TI Kaiser Drivers.cab
I was going to try
SJ SamsungOmnia_Driver_D3D.cab (but have not done it yet)
Does anyone have any tips?
IMHO the best speed for emulation can be achived only whith native 6.1 rom whothout superram
obaz said:
IMHO the best speed for emulation can be achived only whith native 6.1 rom whothout superram
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not at all, snesgo is almost full speed with sound on but it only works on qvga screens for now, and it work perfectly regardless of rom used
obaz said:
IMHO the best speed for emulation can be achived only whith native 6.1 rom whothout superram
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Click to collapse
Hey, I've been looking to optimize my new Tilt for high-speed gaming/emulation (and applications in general) as well... and to be totally honest, all this about flashing and roms (especially the tutorials) has confused me senseless; however this native ROM you speak of looks like it's what I want.
...could you link me to that ROM?
...and does it have any compatibility issues with the Tilt's keyboard/function keys, or other sorts of connection manager hell I'd have to go through to get it properly working on AT&T's MEdia Net 3G?
yoyoman2 said:
Hey, I've been looking to optimize my new Tilt for high-speed gaming/emulation (and applications in general) as well... and to be totally honest, all this about flashing and roms (especially the tutorials) has confused me senseless; however this native ROM you speak of looks like it's what I want.
...could you link me to that ROM?
...and does it have any compatibility issues with the Tilt's keyboard/function keys, or other sorts of connection manager hell I'd have to go through to get it properly working on AT&T's MEdia Net 3G?
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any last shipped 6.1 rom from wiki you whant. but it was writen before I try snesgo, and I must say - it is the best snes emu ever. runing smooth on on pdacornerXv9. only one bug - I cannt map qwerty as gamepad.
Most emulators were written ages ago. I wouldn't consider any of them anywhere near a finished product. Also, unless you're talking about PSX or N64 emulation, the 3D accelerator won't increase the frame rate. Though, it could make the graphics look smoother and sharper, without making the game slower.
3D acceleration is just a mess on the Kaiser as well. Most applications are looking for a Nvidia, PowerVR, or Xscale to even run. Even still, more roms come with superram, which prevents the use of proper 3D drivers. I myself am still in the process of trying to find a clean WM6.5 rom, without superram.
Dukenukemx
nes, snes or sega is not 3d-game console. so not of any 3d drivers neded at all. it is all about 2d.
obaz, that's what I said.