all the games that use the tuch screen and need long press on screen
not a sort tap becoming very laggy and cant be played
when realising the tuch from the screen the game run smooth again
maybe its the tuchflo ?
I have the same problems while drawing with Phat Pad. So I would like to ask if anybody knows how to release the touchflo function in HTC TyTN II (Kaiser?)
Related
i have tried all versions of touchflo (including ftouchsl) and have never really been impressed by it.
touchflo just doesnt seem to respond very well to finger unless pressing firmly. using the stylus it works fantastic.
to me that seems like touchflo on the wizard can.t track properly when more than a stylys area is pressed.
Im wondering if this is a limitation of the screen. or if its the touch panel driver.
ive tried several tweaks. changing touch panel sensitivity and touch flo sensitivity and i till need firm pressure for touch scrolling to respond properly. this is especially noticable when using s2u2. firm pressure required but if using stylys very light
Anyone tried this game yet, its brilliant.
Can someone confirm that you can use the on screen thumb pad and on screen A and B buttons at the same time or do you have to lift thumb off to be able to shoot and pass?
Just I have a HD2 and this I hope is just an issue with the HD2 and not an issue with the game
Have to use the accelerometer controls, only way to play
On the HD7 this works great. You can use the 'stick' and the buttons at the same time (which you need to for back passes)
I think it must be the HD2.
Its the HD2, multitouch doesnt work well on the HD2 with WP7 anywhere, not just in this game, you have to press with both fingers at the same time for it to work.
PES2011 on the HD7 is brilliant!
Hello to all, am going to ask if anybody of you have a problem in Diamond or TPs Touch Capacitive Pad? I used this app
Nav Debug Tool by HTC
http://forum.xda-developers.com/showthread.php?p=2511016
To check out this multi touch stuff in my TP (though I know before that it has a multi touch feature, I just want to check if it's working properly) but it seems that the pad has a problem. The problem was sometimes, it can register my touch and most of the time, not.. sometimes it can register the multi touch, and most of the time, not .. even the nav wheel has a problem which doesn't register the rotation most of the time. Is this a common problem in Diamond or even in TPs??
I even use the signed os WM6.1 but still has a problem.. so I wonder if any of you guys having the same..
thanks!
i have touch delay and i know this question is already posted but i want to ask something what if we try to port the lollipop touch drivers? that's a possible fix i think
Interestingly I also discovered that having a second finger on screen fixes said issue. Likely something with the screen sleep modes.
Wow, i can confirm that on thea (XT1072) which has the touch delay too - placing second finger on screen, gives less delay. You can see it in "Color Switch" game.
it is strange but with lollipop there's not any touch delay
(sorry for my bad english)
Wow! The second finger is a good workaround! Thanks! I've been struggling to play Geometry Dash and other intensive tap games, now it's playable again.
Hey All,
I had a look at game triggers for games like COD or PubG today but it seems that camera module prevents most of them to stay still while playing. Since we have a second screen with touch capability, I was wondering if it is possible to develop an android app to receive touch and gestures from rear display while game booster is open. These inputs would then be used to map touches on front screen. If you hold phone horizontally, one finger stays on rear screen.
Example gestures would be, swipe left, swipe right, and touch or double touch. This would really compensate having a big camera module.
Considering limited options on rear screen is this realistic? What are your thoughts?
Thanks.
I don't think it will work very well
You may eventually be able to remap it to do something but I doubt it would play very well in games since it was never designed with that in mind
You would probably be safer selling it and buying a dedicated gaming phone with extra triggers etc
Their was a guy on YouTube,that figured out a way to use the secondary screen to play game. It's in Spanish if that helps?