someone should take the game from the apple app store called touch grind and bring it to the g1 its a very addicting game and its fun if i knew how to do it i would do it myself
You cant move a iPhone App to a Android app! (Except you have the cocoa-code from the developer...)
But I find this game also cool
Touch Grind
I think it needs multitouch to work though
noo i dont think so because the game juss uses touch screen only for the skateboard to move so i dont think it needs it
It sure does use multi-touch, so that means it's a no go.
CBowley said:
It sure does use multi-touch, so that means it's a no go.
Click to expand...
Click to collapse
err dude, pretty much all of us on here have multi touch now since it comes on all the latest ROM builds, so its proven that any multi touch application is more than possible.
And if your still on a stock ROM without multi touch then sucks to be you but do your research first!
multi touch
Most people don't have multitouch. These people wouldn't be able to play the game. What's the point in making a game like that if only so little people are going to buy it?
Well, near everyone on XDA is using multi-touch (at least I presume, anyone reppin Android 1.0?)
And also, XDA is ready, willing, and able to rip APK's. We can do almost anything. Someone would just need to sit down and code.
http://forum.xda-developers.com/showthread.php?t=446769
-bZj
Related
A co-worker bought a iPod Touch and downloaded some freebie games at work. One of which is a sweet game called "Topple" and is pretty simple.
Here is the video:
http://www.youtube.com/watch?v=Yr7DlMhmLrc
Basically you have your classic tetris pieces but they don't fall down until you grab them. The object of the game is to keep stacking. You move the pieces around with your fingers. They each have their own physics so they "topple" and knock each other down. As the stack gets higher so does the skill level, as the entire stack is motion sensitive using the built in G-Sensor. You have to keep the phone up-right at first but as the tower of blocks gets higher the sway gets worse requiring you to place your pieces and offset the lean.
The goal of the levels is to simply reach a certain height, gaining points for placing blocks. Free Play allows you to build your tower as high as you can. In both game types, you can only allow 4 blocks to fall off to its doom.
The game is addicting and funny. Each block has faces which change depending on their action. As the game progresses and your tower starts to lean, their faces do :O
I searched for a while but don't think this is out on any WM device. I know some of you have lots of G-Sensor tetris clones out there and this might be a neat idea to try out.
Very fun and addicting game.
Geebus, I don't have an iPhone, but looking at all the apps--okay, fine--the games it has, it's like going back to 1987 and comparing the 8 bit NES and its beautiful colors (while I'm kicking butt playing Kung Fu and Duck huntin' all the while pretending R.O.B is Johnny 5) to Atari's pong.
There doesn't seem to be many devs coming over to show off their skills--and if they do--well....pong works great on my Fuze...
I'd be more than happy to pay .99 for a nice and fluid "beer" app...with waves and actual liquid motion...
Sad when you have more games developed for an OS that is a couple years old vs a system that has been out for almost a decade.
I'm still saddened that we don't have better emulator support.
What would be nifty is if they had an iPhone emulator much like the Palm emulators out there. The iPhone doesn't have any graphic acceleration (i don't believe). Aside from the variable screen sizes, one would think it would be do-able.
What would be cool is if there was a conversion kit made for the Fuze/TP/Diamond which made the screen a capacitive screen. (Dreaming )
player911 said:
Sad when you have more games developed for an OS that is a couple years old vs a system that has been out for almost a decade.
Click to expand...
Click to collapse
Indeed and I'm still trying to figure that one out. What makes it so hard to develop for WM?
dr g said:
Indeed and I'm still trying to figure that one out. What makes it so hard to develop for WM?
Click to expand...
Click to collapse
Make a WM app store: promblem solved
Just think about how much easier it is to get Apps and games on iPhone rather then WM devices
Yes i own both haha
mastanthony89 said:
Make a WM app store: promblem solved
Just think about how much easier it is to get Apps and games on iPhone rather then WM devices
Yes i own both haha
Click to expand...
Click to collapse
WM has had plenty of app stores. Handago, etc. Heck Sprint even has a link for an app store which makes it plenty easy. The only problem is, Apple released an SDK that allowed people to make just about anything they wanted and the prices in comparison to the WM apps are waaayy different.
The Apple app store is mostly fun stuff like games and other stuff that's just neat. While, most of the thousands of apps for WM are more business based.
But, IMO it's much easier to download a cab and install it, than the iPhones way of getting apps. Apple, just does such a good job at hyping everything up, that the demand is insane.
I know they have programs to disperse Windows Mobile apps... but it isn't widely known because Microsoft doesn't require EVERYONE to have it like Apple does iTunes (AppStore).
I know they also make a program to install cabs directly to your device when connected through USB (skipping activesync).
Most of the iPhone games look like Flash games that are made into apps. Even the game I posted looks like a flash game.
The AppStore isn't hard to make, but getting it out there is. The best way for a service to get out there would be for a well known Mobile downloading site created a program that used their existing database of programs which allowed installation of demos/trials and a direct method of purchasing retail versions. A site like http://freecabs.org. It has a great database with screen captures and a description, plus all cabs are free to distribute.
The game I posted looks like a simple game that makes use of the gsensor and brings a new twist to tetris-like games.
Windows Mobile will always be suited more towards business while the iPhone has a child-like attractiveness that draws the younger crowd which would gear developers into making programs and games for that class of users.
I'm just sort of "jealous" that a device so new can have so many new games and apps that Windows Mobile doesn't have. It isn't that we can't have these games and apps... just no one has made them. I guess because every iPhone owner can use these games vs only a few people with Touch Pros/Touches/Diamonds/Omnias/etc
i like this topic.. i have/had an iphone but my family now doesnt wanna switch to at&t so i am back with my touch pro typing this on it... i love the ease of the app store.. i mean hell i jailbroke and it had better app distrabution then winmo ... and winmo is a much more open platform.... i think we need an appstore like app with freeware and trial and paid apps on it... you could distrabut it in custom roms because i would put it in mine but idk we need some easier way because im tired of searching google on my phone for a stupid app when it would be so much easier just to have a finger friendly database off a lot of apps and categories and all that good stuff
There are already several "Apple Store" type of products out there. The bad thing is none of them are REQUIRED to get apps so no one really uses them.
Sure the Apple Store is a neat way to find apps... but I just bluetooth the cab file over and install from there.
If your looking for something with descriptions and pics then just about any PocketPC app website will do the job. The only thing different is that they don't install it for you.
Although this thread was on topic of the game Topple... I don't know how it got off topic going from iPhone emulator to Apple Store
[EDIT] Here's what I found doing a simple search: WM App Store = Gecko
http://forum.xda-developers.com/showthread.php?t=436127
I rather have an emmulator for iphone Games
You realize what you people ask is next to impossible?
(or are we just daydreaming here and I missed the point?)
Well, again, the thread started around 1 iphone app... but I agree that a "emulator" or a "convertor" would be awesome.
I see lots of PocketPC apps and games get converted to iPhone apps... so why can't it go the other way around.
lots of their games and apps look like Adobe Flash based with G-Sensor support.
NLS-why do you say it is next to impossible. I don't disagree but looking for input.
OK I can tell you a few quick facts.
1) We are NOT sure that iPhone is not accelerated - we just assume because Apple says nothing. All 3D stuff I've seen in iPhone kicks the b*tt of any 3D stuff in WM.
2) The underlying OS in iPhone is (if we believe Apple) a subset of OS X, which as simple as you can make it, it is still a very very complex OS.
3) Multitouch is supported by both OS AND hardware, not a fact in WM... and no you cannot get by without it as many if not all apps do make use of it.
4) WM is not able to emulate really complex devices (and trust me I KNOW about emulation), for example Amiga (PocketUAE attempt SUCKS) or MAME (the last version released was based an a veeeeery old MAME). You have to fight against a non-real-time friendly OS (WM) and a single CPU without real co-processing abilities (and don't tell me about Qualcomm being a quad-core chip because I am laughing).
5) System locks for about EVERYTHING are in place in iPhone (yes even cracked ones) so even a succesful emulator would have VERY hard time tricking the OS that this is a real iPhone platform. Trying to bypass this would be an even greater strain to the already strained system.
...I can go on if needed.
Emulating iPhone with current WM devices is daydreaming.-
NLS said:
OK I can tell you a few quick facts.
1) We are NOT sure that iPhone is not accelerated - we just assume because Apple says nothing. All 3D stuff I've seen in iPhone kicks the b*tt of any 3D stuff in WM.
2) The underlying OS in iPhone is (if we believe Apple) a subset of OS X, which as simple as you can make it, it is still a very very complex OS.
3) Multitouch is supported by both OS AND hardware, not a fact in WM... and no you cannot get by without it as many if not all apps do make use of it.
4) WM is not able to emulate really complex devices (and trust me I KNOW about emulation), for example Amiga (PocketUAE attempt SUCKS) or MAME (the last version released was based an a veeeeery old MAME). You have to fight against a non-real-time friendly OS (WM) and a single CPU without real co-processing abilities (and don't tell me about Qualcomm being a quad-core chip because I am laughing).
5) System locks for about EVERYTHING are in place in iPhone (yes even cracked ones) so even a succesful emulator would have VERY hard time tricking the OS that this is a real iPhone platform. Trying to bypass this would be an even greater strain to the already strained system.
...I can go on if needed.
Emulating iPhone with current WM devices is daydreaming.-
Click to expand...
Click to collapse
I agree.. I mean I know enough to know that WM CANNOT handle an iPhone emulator..
I mean If you have ever used an iphone for even 30 minutes your going to realize that it is a lot more complex then windows mobile even if it doesnt look like it.. I mean its hard enough to make good scrolling on apps like iContact, so try and emulate the whole OS..
I just think WinMo needs to be more FUN rather then work
I mean I am 16 years old and I am trying to make WinMo better with my Touch ROM's even though I have a Touch Pro now to work with too.. But I want to make WinMo more for fun as well as work
NLS said:
OK I can tell you a few quick facts.
1) We are NOT sure that iPhone is not accelerated - we just assume because Apple says nothing. All 3D stuff I've seen in iPhone kicks the b*tt of any 3D stuff in WM.
2) The underlying OS in iPhone is (if we believe Apple) a subset of OS X, which as simple as you can make it, it is still a very very complex OS.
3) Multitouch is supported by both OS AND hardware, not a fact in WM... and no you cannot get by without it as many if not all apps do make use of it.
4) WM is not able to emulate really complex devices (and trust me I KNOW about emulation), for example Amiga (PocketUAE attempt SUCKS) or MAME (the last version released was based an a veeeeery old MAME). You have to fight against a non-real-time friendly OS (WM) and a single CPU without real co-processing abilities (and don't tell me about Qualcomm being a quad-core chip because I am laughing).
5) System locks for about EVERYTHING are in place in iPhone (yes even cracked ones) so even a succesful emulator would have VERY hard time tricking the OS that this is a real iPhone platform. Trying to bypass this would be an even greater strain to the already strained system.
...I can go on if needed.
Emulating iPhone with current WM devices is daydreaming.-
Click to expand...
Click to collapse
You are probably right, but I like discussions. My Axim can emulate a PS1. One would think mobile a phone can emulate another phone... at least SOME of its apps. I've read the specs of the phone and while good for a phone... not every app/game is going to require all the resources.
The Multitouch is a bit of a problem though. Even in the game I posted in the first thread, you need multitouch to "spin" your pieces. This would be might cause problems with the touchscreen (the touchpad is multitouch though).
Most of those games look like flash anyway. If they were... could we port them?
Obviously I don't have an iPhone so I wouldn't know. The goal of this thread was to port a specific game... not create an emulator.
dette said:
I agree.. I mean I know enough to know that WM CANNOT handle an iPhone emulator..
I mean If you have ever used an iphone for even 30 minutes your going to realize that it is a lot more complex then windows mobile even if it doesnt look like it.. I mean its hard enough to make good scrolling on apps like iContact, so try and emulate the whole OS..
I just think WinMo needs to be more FUN rather then work
I mean I am 16 years old and I am trying to make WinMo better with my Touch ROM's even though I have a Touch Pro now to work with too.. But I want to make WinMo more for fun as well as work
Click to expand...
Click to collapse
Don't get insulted but what do you mean by "work" (in the sense that a Touch Pro is needed to do it) when you are 16?
player911 said:
You are probably right, but I like discussions. My Axim can emulate a PS1. One would think mobile a phone can emulate another phone... at least SOME of its apps. I've read the specs of the phone and while good for a phone... not every app/game is going to require all the resources.
The Multitouch is a bit of a problem though. Even in the game I posted in the first thread, you need multitouch to "spin" your pieces. This would be might cause problems with the touchscreen (the touchpad is multitouch though).
Most of those games look like flash anyway. If they were... could we port them?
Obviously I don't have an iPhone so I wouldn't know. The goal of this thread was to port a specific game... not create an emulator.
Click to expand...
Click to collapse
Port yes. By all means.
First find a way to get in touch with the infamous acceleration that is in Qualcomm chipset.
BTW, iPhone is more complex than PS1.
G-Sensor
I don't think that this app has anything to do with the G sensor, its only using the multitouch function but in WM you can not do this.
mdalacu said:
I don't think that this app has anything to do with the G sensor, its only using the multitouch function but in WM you can not do this.
Click to expand...
Click to collapse
if by app you mean the topple game then yes it uses the g-sensor, you can lean the phone left or right to lean the "tower" of blocks to that side to help it from falling. A little level also appears at the bottom of the screen when you do this.
I also agreeing to an extent about the wm not able to fully emulate iphone. I have an iphone and just about every htc device that has a touch screen but the iphone apps rarely use the multi touch and when they do it can easily be replaced with the buttons we have in a way. For example, the multi touch needed to spin the blocks in topple can easily be replaced with the spinning scroll touch on the touch pro which in actuality be a lot easier than the multi touch cause i can never get the damn block the way i want it when i cover most of the screen/block with my hand trying to spin it with 2 fingers and hold the phone at the same time lol
Also, as far as the security on the iphone apps, its not that complex as made. The apps are in *.ipa format which is just a renamed zip file. Rename it to zip and you can extract the pics used (*.png) and the *nib files (interface builder) with that as a stepping stone, the apps can begin to be ported which is stillnot an easy task, thats why its called a stepping stone
Is there a racing game for G1 that uses accelerometer as steering wheel? I'm really surprised that until now G1 doesn't have those kind of games.. why do you think? hardware incompatibilities?
i dont think its the hardware, i just think that there arent enough people with G1's to make people want to make good games. i used to have the iphone and when the appstore first opened there were only Okay games. but after christmas, when EVERYBODY got a ipod touch, really good games started to come out. hopefully this starts to happen with the g1.
jdc2006 said:
Is there a racing game for G1 that uses accelerometer as steering wheel? I'm really surprised that until now G1 doesn't have those kind of games.. why do you think? hardware incompatibilities?
Click to expand...
Click to collapse
patience young grasshopper....
There is one
there is one game called xrace. I have an unsigned apk for that. I don't know how to sign . If i knew i would have done and would be playing
charnsingh_online said:
there is one game called xrace. I have an unsigned apk for that. I don't know how to sign . If i knew i would have done and would be playing
Click to expand...
Click to collapse
look around these forums, i remember seeing someone explaining how to sign when it came to making custom themes and boot screens, its somewhere on the xda forums around here but i dont remember where, if you get it signed hit me up with a copy
I'm tired of all this andriod talk that you can have sky map or google sky map whatever... I want it for htc touch pro windows.... I don't like the boring ones I got I want to be able to move around and look at all the stars while the phone is being move...i dont want to drag with my hand thats lame and outdated...
more comments
less views please
agreed. i want skymap too.
indeed, if i possessed the knowledge or the will to obtain the knowledge.... this app would have been created long ago
you would need a compass in the device to get that type of movement accuracy.
I know someone that has somthing like that for his android, just need to port it to wm.
t0y0da said:
I know someone that has somthing like that for his android, just need to port it to wm.
Click to expand...
Click to collapse
and his android device also has a compass.
any sort of augmented reality program will not run usably on our devices. the gsensor just isnt enough. we can define y axis and x axis, but no z axis. which is what the compass does, it gives the device a control, a constant, a place that is always going to be the same. it can then use the other relevant info from the accelerometers to always know exactly how the phone is positioned.
run one of the xandroid builds, install skymap, and just try to use it. if youre some how able to get it lined up, and move VERY slowly, you might be able to get it to work. again, one small jerk of the phone, and you will be looking through the screen in a totally different area.
the only wm phone i know of with a compass built in, is the hd2. there might be another one, but i never heard about it.
hartleyshc said:
the only wm phone i know of with a compass built in, is the hd2. there might be another one, but i never heard about it.
Click to expand...
Click to collapse
Sorry to bring up this old topic, but the Omnia II also has a compass.
bobzero said:
Sorry to bring up this old topic, but the Omnia II also has a compass.
Click to expand...
Click to collapse
Thats good to know.
Does the Omnia II have a capacitive touch screen or is that just the Leo?
I'm tempted to buy an N1, but I did a little research and saw here, that the Nexus One has a ClearPad 2000 which does not seem to hold the promise of a "true" multitouch mobile phone (saw the petition thread - it was funny ^^)...
But does anyone here use more than 2 fingers when using multitouch? And is it really such an annoyance or just non-sense to complain about such thing? So, if you had the chance, would you buy the Nexus One again?
This is not a thread which wants to compare the advantages and disadvantages of the N1 with any other device.
Would be nice if anyone could answer my questions...
Greets
i have an n1 and i hardly ever have problems with mulitouch ive had one for about 4 months now and ive had a problem with the screen like 2 times and all i did was try it again and it figured it out, the "problem" is nothing super noticeable
Is the ClearPad2000 a reason for not buying an N1?
no.
Is gaming a big aspect you look forward to in your phone? If so then yes it is a bit of an issue...
If you are looking for an extremely capable phone, then no - I only rarely use more than one finger on the screen, and never more than two. I have no need for such trifles :-D
If you are looking for a portable gaming platform that also can occasionally surf the internet and make calls, you might find it more of an issue. That said, I do plenty of gaming on my phone, and the only game I have an issue with is ToonWarz - but can work around that using the trackball rather than two fat thumbs on the screen.
If you buy this phone to mostly use it to play multi-touch games on, then yes it could be a reason for not buying it. Most games do work just fine though and if you were just gonna play games on your phone I would advise you to buy a handheld gaming console...
if you look back at how this whole multi touch issue was started/discovered you'll realize that it was from a game developer that wanted to put a virtual joystick and two buttons on the screen. I'm really glad he discovered the problem but games like those are rare even for gamers.
i'm not a gamer but even if i was i would assume that the n1 could hold up its own with games. so, yeah. not even a question...i would get the n1 again.
no its not an issue at all. sure some complex games would be limited, but i have yet to even see any games that are effected. of course i wish it were better so we WOULD see some cool games.
but for using the phone normally, like pinch to zoom, you wouldnt even know there was an issue. go ahead aand get the nexus.
Yes. Wait and see how deep the hacking gets on the better htc devices (incredible/evo).
If you plan on keeping the device longer than 6 months, make sure you're getting a fully functioning device.
i agree its not really an issue unless gaming. i never use more then 2 fingers only to pinch from time to time nothing else. i dont game so not required for me.
TheSSJ said:
I'm tempted to buy an N1, but I did a little research and saw here, that the Nexus One has a ClearPad 2000 which does not seem to hold the promise of a "true" multitouch mobile phone (saw the petition thread - it was funny ^^)...
But does anyone here use more than 2 fingers when using multitouch? And is it really such an annoyance or just non-sense to complain about such thing? So, if you had the chance, would you buy the Nexus One again?
This is not a thread which wants to compare the advantages and disadvantages of the N1 with any other device.
Would be nice if anyone could answer my questions...
Greets
Click to expand...
Click to collapse
A) If you play a lot of multitouch games, yes.
B) Why do you care if you're already set on the Galaxy S (in your signature)?
Besides the old and tired reason of playing "back ups", is there any real reason to hack a psp. It's cool and gets you geek cred. But with a smartphone that does emulation, youtube, and skype, why would you want to hack a psp? Can anybody help me? Just looked and I'm still on 5.xx from when I bought Gran Tourismo. I know that they are up to 6.3x and there would be alot for me to do. But just looking for a reason to. Anybody running cfw and have a perspective I can't see? Please chime in.
boborone said:
Besides the old and tired reason of playing "back ups", is there any real reason to hack a psp. It's cool and gets you geek cred. But with a smartphone that does emulation, youtube, and skype, why would you want to hack a psp? Can anybody help me? Just looked and I'm still on 5.xx from when I bought Gran Tourismo. I know that they are up to 6.3x and there would be alot for me to do. But just looking for a reason to. Anybody running cfw and have a perspective I can't see? Please chime in.
Click to expand...
Click to collapse
Well i did it to theme my the way i wanted it...
oschlegel said:
Well i did it to theme my the way i wanted it...
Click to expand...
Click to collapse
Can't think of the name of now off hand, but I think I saw a theming wizard last year. Let's you redo all the pics and doesn't require any hacking. It makes a theme for you to save to the memory stick and apply. Is that like what you're talking about. Or theming a bit deeper?
Besides the old and tired reason of playing "back ups", is there any real reason to hack a psp. It's cool and gets you geek cred. But with a smartphone that does emulation, youtube, and skype, why would you want to hack a psp? Can anybody help me? Just looked and I'm still on 5.xx from when I bought Gran Tourismo. I know that they are up to 6.3x and there would be alot for me to do. But just looking for a reason to. Anybody running cfw and have a perspective I can't see? Please chime in.
Click to expand...
Click to collapse
i hacked my phat to cfw n i dont see any point to be fair. all homebrew released isnt any good. id say keep ofw... there arw afww good things. if y get m33 you can softmod the batt into pandora... n shut it down via the same menu rather than flicking the power button..
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That's kind of what I was thinking. Thanks. Just too much risk for not enough return imo. I don't steal games, so not worth it for me.
Personally, I've tried emulators on my Evo, and for me it's super odd to play them on a touch screen. I've tried using a wiimote with it's attachment, but no matter what wiimote or ime I've used, there's always a input delay. PSP can emulate PS1, N64, GBA, SNES, and Genesis for me with decent controls. Plus there are some games on it that are pretty good. Phantasy Star Portable series is pretty good.
boborone said:
Can't think of the name of now off hand, but I think I saw a theming wizard last year. Let's you redo all the pics and doesn't require any hacking. It makes a theme for you to save to the memory stick and apply. Is that like what you're talking about. Or theming a bit deeper?
Click to expand...
Click to collapse
Well i changed the whole UI. If i find my psp (haven't used it in a while) il post some pics. The theme i was using most wasnt from me, you can download a lot of them...
I was just out and 'bout, seeing what else was on xda(I've stayed pretty sheltered in the epic section). Saw your title had psp, I was **** crazy for getting one. But to my disappointment(and lots of $ later), the only thing I even remotely like it for was "black ops". Definitely didn't hold my interest. But I still refuse to get rid of it
I've got an xbox 1. Retro - course u can't beat the old days of disc swapping on the dreamcast!
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