Are there any Java Virtual Machines that will automatically resize the graphics window to fit the screen the best possible, also, specifically for Doom and Wolfenstein RPG, are there any JVMs that have on screen keyboard/keypads? this would make it much easier to play in portrait view.
Related
Anyone of yuou knows what locoroco is??
here a video
http://www.youtube.com/watch?v=pFKpyScxv0k
this game can be played on psp with only 2 buttons:
L to rotate the screen left..
R to rotate the screen right..
L+R to make locoroco jump..
i think this game can be amazed cloned for the htc diamond using the accelerometer to be controlled..
rotate left, rotate right, tilt to jump..
i can do the graphic..but i can't code..think about it
cool game
That would be awesome....it's a brilliant game and would be great tilting the phone to control it.
yes ive been looking all over to see if they have a windows mobile version of this game..it would be perfect with the tilting as Desmondo said....the iphone i believe has this game =( ...when will windows mobile get games like this grrr
I've noticed that many graphic and gaming applications that are designed to run in QVGA resolution are being run through a type of filter or anti aliasing, effectively "upscaling" the image. This does allow the graphics to look smoother compared to a native QVGA screen, but it seems to be at a cost of slower performance as compared to running the same games in native QVGA, slower CPU devices. I'm assuming if there is a way to disable the anti aliasing for the QVGA resolutions this would speed up the performance for these QVGA native apps/games as well. Is there a way to disable the QVGA anti aliasing / filtering?
Thanks
Ehm, practically, I dont think so. But I dont mean it as you do. Yes, you are right, upscaling image take some performance, but it almost nothing. Do not forgett, that graphic bench we all use is native QVGA (VS Bench), and even with upscalling it, Diamond has 2500 points, which is very nice. BUT, there is a problem with PDAMill games. For some reason, they are much laggy, no matter on Touch Flo status (on/off). My brother has Asus P535 (520MHZ Xscale CPU, QVGA), and I set his CPU down to 200 MHz, run Snails on it, and it was absolutelly smooth. Diamond with his 528MHz is very laggy on 528. So, I think that some games just dont like WM6.1 or VGA, or combo of these, or some improvements HTC did (like big softkeys menu). That is all.
If you want to compare this two devices in this way you must slow down the QVGA device to 132 Mhz. (VGA has 4 times the pixels of QVGA)
TDO
No, I dont have to. Only if I was talking just about drawing screen, but I was not. As I said before, in VS Bench, Diamond with VGA has 2500 point. Even with upscalling QVGA to VGA. It is not that simple as you think. BTW, I forgott to say that other games (like worms, z-raid) run perfectly.
Speaking of upscaling, is does anyone know of an application that will upscale a game made for qvga to vga resolution so that it isn't so darn small on a vga screen? Maybe an app to switch resolution on the video driver temporarily while you play the game?
Jason
That's exactly what I'm searching for as well. Something to enable fullscreen on QVGA games, as they only run in the top left corner of the screen right now.
hi,
So I see there are tutorials and books out there about drawing a 3d object,
but what I want to do is, after I draw the object, how do I have it respond to the mouse/stylus (touchscreen!). Like have a cube on the screen and allow the user to rotate it around its vertical axis?
In Winforms, I would do something like Inherit from Control then override paint and paint a circle/square, after that I would track mouse movement by checking the X,Y cords of the mouse and whether it lies in my area.
But, now in 3d how do I check if the X,Y mouse coordinates is *ON* the object. Also, if its not too difficult, how do I put a picture on each side of the cube.
I'm sorry if the questions are a little silly, I'm a noob at WinMobo and DirectX, but very good at Winforms
Thanks so much.
Name: Galaxy Jet
New space shooter survival game - FREE, without ads, with online leaderboards. By motion sensor / joystick / or left finger you control the jet (up and down). By tapping on bonuses you are gaining special skills - than you can fire the laser (with right flick gesture), or fire the shock wave (with pinch gesture). Can you beat me in the highest score? In update v1.1 has been fixed the yellow planets, now you can always fly between them.
Note: This game has been built for educational purposes, so you can learn how to develop it on bit.ly/smartmania (unfortunately, it's written in the Czech language, but you can try to use the translator). I also registered this game to one our local competition... Btw. if I gain 8.000 downloads, I will win the Xbox 360 and will be very happy You can take a look on this game, if you want... I'm also preparing the second game now, I hope I will finish it in a few weeks.
Images: bit.ly/galaxyjet (I still can't post links here, can you please embed this image here? Thanks a lot!)
Source: Tomas Slavicek
Download link: search for Galaxy Jet, or enter url code: ba54f5cb-09c5-4949-b703-2db370abfcc7
downloading. I send my review in a while. Thanks.
Ok, after play this game yesterday, i found this:
-Games runs smoth in Samsung Focus v1.3 (Mango).
-God idea use power ups with gesture movements.
-Nice graphics (for an educational game).
-Leaderboards are a nice feature too.
-Would look better if the background had movement
-The use of the motion sensor is a good one, unfortunately there is not a way to calibrate the sensor. The use of the finger to move the plane turns difficult to pass between some yellow planets.
I think with some improvements the game have a good future. Of course there is much better games, but this have a nice start.
nice and free
Very enjoyable game and it looks very pretty too, well done!
thanks man cool
Q4A
Quake for android. 32 bit enabled.
You can see decals from rockets or grenades rendered as black.
Dead Space
At some scene's you can see models and textures rendered black.
Diii4A
Doom 3 for android.
You can see some geometry at medium distance cut off or get rendered as black.
You can also see some bugs with the UI changing color.
I think it has to do with 32 bit transparency in a 3D open gl environment.
ok so the problem is the egl driver has been set to use texture format RGB444
That's 16bit.. meaning 32bit textures alpha gets damaged.
Anyway to change this?