Alternate Virtual Game pad's for Gameboid??? - Hero, G2 Touch Themes and Apps

the current one is rather lacking since the hero doesnt have many hardware buttons to map comfortably, is there a way to get more designs on the on-screen gamepad for gameboid???
thanx

i would second this question

It's the same for NESoid and SNESoid. I've wrote comments on those two in the market about this issue. We need touchscreen-enabled pads.

Related

Gsensor Application Ideas

I did not find a new topic and all Ideas pop up everywhere.
So maybe nice to bundle them into one topic, so people who want to dev on the Gsensor get some useful directions of what apps they could make.
- Use gsensor to emulate a bluetooth mouse for pc or presentation purposes (nintendo wii-alike).
I would like to replace the dpad by the gsensor because it is very difficult to use it like that.
If you try a game or else who uses the directional pad to lead, you've seen how it is not practical.
I do not think it is very difficult to conceive.

Games are crap on Diamond. Here's a idea...

EDIT: OK, THE GAMES ARE NOT CRAP! THE CONTROLS ARE DIFFICULT! (how's that )
I'm not sure if this is possible, but the scroll wheel is a heat pad. So could it work in such a way that it's a directional D-pad?
It would need some programming to translate scroll-wheel positions to D-Pad directions. But this would be awsome for games as you no longer have to press, and you can control things much smoother.
thoughts?
Some combination of that for up/down and the accelometer for left/right would be badass.
Lots of fun looking 3d racing/flying games about, and I always crash into the first object or end up pressing home trying to turn.
Thats nice, start by saying all the games are crap, that'll get the devs on your side.
that was meant to grab attention - I'm a developer myself and I own a Diamond 'cos I love it.
And more to the point, i meant the controls are crap, guess I could have worded that better
Okay. Well I beleive the current API just tells you thinks like RPM and amount of scorlling, not your actual position on the device which would be useless for games. Does anyone have more detail on this?

Cursor instead of link-choosing?

Sorry for the title, I didn't think of anything better
My question is if you could somehow use the trackball as a mouse in the Browser (You know, controlling a cursor on the screen) instead of jumping between the links..?
I've seen that Opera Mini is implementing it, so it has to be possible. And now that Froyo is out with Flash, it's hard for even a guy like me - who's pretty accurate otherwise when it comes to touchscreen - to hit the "Play", "Pause" and so on..
Btw Opera Mini doesn't have flash support yet, I think, otherwise this wouldn't be a problem
Thanks,
Anders
I'm for this too. My crappy blackberry has an optical sensor which is used for a mouse Cursor in the browser. Honestly it works pretty well. I was flying through several webpages.
I know how the webpages can be difficult to navigate via small buttons and text, so it would at least provide us with an alternate method of navigating.
The Cursor on the Blackberry, is usually always hidden until moved, which is then displayed for a period until hiding again. It is also restricted to the viewable page, so you aren't accidentally all over the place.
I also thought I read about some source files found for a cursor in the android source files... like they aren't being used or something.
Bump for an awesome idea +1

Bluetooth keyboard, mouse and orientation

I went out and grabbed a Microsoft Bluetooth Portable 6000 keyboard, which is fantastic, by the way. I purchased it with the sole purpose of using it with CM7 w/Bluetooth and aDOSBox. Yeah, I want to kick it old school.
First, when in landscape mode, it will not reorient the arrow keys. Up arrow is left, Left arrow is down and so forth. This is simply the keyboard not being remapped when orientation changes, however... I'm not seeing a simple way to compensate for this.
Any thoughts?
Also, I'm tempted to see what a Bluetooth mouse does on this. I'm finding that the keystroke standards in Android don't follow normal "Windows and clones" methodology. So, having to reach up and touch the screen displaces you enough to make it inconvenient to perform certain tasks.
Is there a proper mouse implementation either in Android or in the CM7 stack? If not, are they any APKs that would satisfy this?
I'm looking for a laptop replacement, if you get the gist of what I'm trying to do here. I want to be able to type a book on a Nook.
Ironic, eh?
I don't think android has the ability to change the key mappings based on orientation.. you might be able to write an app that would do this though. The easiest way to do this is to have to key maps and have your app switch between them when it detects and orientation change. That might not be very efficient but it would be fairly simple to write, I think.
As for the mouse, I can't comment on using it with the nook but I have used a bt mouse with other android devices and it works fine. It would just as you would expect.
I bought also a chinese flexible BT keyboard but has some lag sometimes.
Remapping of keys would interest me also.
There is a fix for the rotation problem. Also for getting the "<" and ">" buttons working. Search isn't working for me and i don't feel like manually combing the forums for it, but it's in a thread labelled "chisleu's mod" or something like that.
edit, found the link:
http://forum.xda-developers.com/showthread.php?t=1008612
I'm going to try this out. This is likely exactly what I'm looking for. I don't expect to use the keyboard in portrait mode... I'll let everyone know how it works for me.
I will eventually be cool enough to write something like this myself, but until then... Script Kiddie, AWAY!

Two small projects, two huge concerns

First of all, please excuse my english.
This is the thing, Im working on two small projects.
The first one, a small retro pinball machine with a RPI3.
I need, since some games have a button that works like if you were shaking a real machine, to add this functionality.
I thought on adding some sort of sensor that activates this button input on the game.
But, I don’t know which should I use or how to implement this. No coding experience.
Also, maybe asking much, as cheap as possible for both cases.
The second one, a fightstick to play exclusively Street Fighter 3: Third Strike on PC, online on Fightcade.
And I want that, when you perform a Super Art, the fightstick to vibrate.
I have two rumble small motors that I tooked from an old joystick.
I need them to work under some of the following conditions:
If a specific set of inputs are recognized (being qcf qcf XP/XK, qcb qcb XP/XK, X standing for the three kinds of punch/kick -light, medium or heavy-; maybe later Ill add others but, for a starting point, some basic moves), or somehow interacting with the PC emulator Final Burn Alpha under Fightcade. Also I need to set an X amount of time to them to start/stop.
The stick would be connected to the PC but I thought on using a RP Zero to implement the idea.
So, would you kindly help me out?

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