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Thought I would post this benchmark if anyone wanted to try it
http://www.glbenchmark.com/index.jsp
Download is on the right, select the "Open GL ES CM" version, CL doesn't work.
Bit disappointing really as I thought the GPU in the Diamond and according to Qualcomm was almost capable of gaming at PSP quality and speed
Radeon123 said:
Thought I would post this benchmark if anyone wanted to try it
http://www.glbenchmark.com/index.jsp
Download is on the right, select the "Open GL ES CM" version, CL doesn't work.
Bit disappointing really as I thought the GPU in the Diamond and according to Qualcomm was almost capable of gaming at PSP quality and speed
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Click to collapse
Most of these benchmarking programs are not able to utilise the GPU in the diamond, and so you get considerably lower scores in the graphics department than is actually representative of the device and its in game performance so don't fret
Can't wait for someone utilise properly then we can really see what it's capable of
Would have been nice of HTC to throw in a small 3D game/demo along with Teeter to show of their new top end phone.
url
Comparison between Kaiser, iPhone, Diamond, and iMate Ultimate 8502
Ignore any results from an HTC that looks like it maxed out @ 500K or 900K... Those failed so dummy results.
Even though the HTC desire HD and Galaxy s have the processor with 1Ghz clock speed their linpack scores vary. SGS has about 12-14 and HTC Desire HD has 35-38. Also the same case with Nexus One. Can someone help me with this dilema?
vivekrk44 said:
Even though the HTC desire HD and Galaxy s have the processor with 1Ghz clock speed their linpack scores vary. SGS has about 12-14 and HTC Desire HD has 35-38. Also the same case with Nexus One. Can someone help me with this dilema?
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Simple. Linpack is optimised for snapdragon processors. I'm sure if you searched you could have solved this by yourself.
Sent from my GT-I9000 using XDA App
And it's a synthetic benchmark anyway. Benchmarks are only useful if you know what exactly they are testing, they produce verbose outputs and if they test similar workloads to what you normally perform. Linpack is only somewhat useful if you only care about the speed floating point operations.
By the way, please stop saying it's optimised for snapdragon! To the best of what I've heard, that isn't the case. Snapdragons simply handle floating points better apparently. So yes, it might run better on snapdragon, but the developer probably didn't shift through the Dalvik code finding ways to speed it up on snapdragon.
We still don't really have enough information to understand if Snapdragon or hummingbird are faster in most applications, because we don't have an application similar to PCmark
Auzy said:
We still don't really have enough information to understand if Snapdragon or hummingbird are faster in most applications, because we don't have an application similar to PCmark
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I know for a fact that in the "real world" the Desire HD $hits all over the SGS... I have both devices, and its very clear that the lag kills the SGS experience.
Its also worth noting, the Desire HD has the more optimised rev II Snapdragon processor. Clock for clock vs original Snapdragon, rev II is about 25% quicker...
PS - It is a shame tho, the Desire HD does not have native DIVX player support. You have to download Rockplayer for $10 to get that..
cheetah2k said:
I know for a fact that in the "real world" the Desire HD $hits all over the SGS... I have both devices, and its very clear that the lag kills the SGS experience.:
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The lag is caused by the internal memory and file system though, not the Hummingbird.
cheetah2k said:
You have to download Rockplayer for $10 to get that..
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eum. Rockplayer is free.
cheetah2k said:
I know for a fact that in the "real world" the Desire HD $hits all over the SGS... I have both devices, and its very clear that the lag kills the SGS experience.
Its also worth noting, the Desire HD has the more optimised rev II Snapdragon processor. Clock for clock vs original Snapdragon, rev II is about 25% quicker...
PS - It is a shame tho, the Desire HD does not have native DIVX player support. You have to download Rockplayer for $10 to get that..
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How does the desire HD handle 3D games? When i went to the HTC event in London, it wasnt really very impressive when it came to the 3D games, the SGS was clearly superior thanks to its PowerVR 540 GPU.
cheetah2k said:
I know for a fact that in the "real world" the Desire HD $hits all over the SGS... I have both devices, and its very clear that the lag kills the SGS experience.
Its also worth noting, the Desire HD has the more optimised rev II Snapdragon processor. Clock for clock vs original Snapdragon, rev II is about 25% quicker...
PS - It is a shame tho, the Desire HD does not have native DIVX player support. You have to download Rockplayer for $10 to get that..
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For starters, the question was based on linpack, but you are comparing the overall device. The software has already been shown to have a large impact on the devices. Furthermore, it's running bytecode, so it depends on the dalvik implementation.Your "facts" are actually non-conclusive, and seem to be based on observations.
Secondly, 25% faster isn't enough info when you don't know how hummingbird is in comparison. And even that is total crock, because 25% under which workload? It's like saying that a mechanical harddisk is half as fast as an SSD. However, under which conditions? We KNOW that mechanical HDD's operate horribly with random access. Well, what conditions have been improved on the scorpion CPU?
The harsh reality is, we don't know how exactly they compare, and benchmarks like Linpack or Quadrant only provide a tiny picture. It's more important to identify what kind of operations you need, and test those operations specifically. What we should ask is why you care about linpack?
I'm interested in finding out how the CPU's perform exactly though honestly (even against snapdragon).
What I've seen on quadrant is that it tests all aspects of a cpu. Arithmetic of int, short, long, xml parsing, audio and video decoding and the nexus one still has a better score only in cpu. Nexus one has about 4500 and my sgs has a max of 1992. Dosent this provide the big picture?
Sent from my GT-I9000 using XDA App
get CyanogenMod in SGS and try again
vivekrk44 said:
What I've seen on quadrant is that it tests all aspects of a cpu. Arithmetic of int, short, long, xml parsing, audio and video decoding and the nexus one still has a better score only in cpu. Nexus one has about 4500 and my sgs has a max of 1992. Dosent this provide the big picture?
Sent from my GT-I9000 using XDA App
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The big picture of what exactly? That quadrant doesn't give accurate results when comparing phones? This thread is a waste of time
There's been a topic about this before. To get a proper comparison of actual MFLOPS performance of both devices, we'd need to make a comparison that is not hampered by different versions of Android software, different Linux kernels or different levels of JIT optimization.
To properly compare them, you could load Ubuntu (same version) on both devices, and have them run a properly optimized version of native UNIX Linpack. That'd actually be testing the hardware capabilities. Native UNIX Linpack runs 62+ on the iPad's 1 GHz Apple A4 (of which the execution core is said to be identical to the Hummingbird) which is over four times as much as we're getting on Android Linpack on the Hummingbird.
I'd be happy to volunteer my Galaxy S, but we'd need someone with a Snapdragon phone to do the same.
vivekrk44 said:
What I've seen on quadrant is that it tests all aspects of a cpu. Arithmetic of int, short, long, xml parsing, audio and video decoding and the nexus one still has a better score only in cpu. Nexus one has about 4500 and my sgs has a max of 1992. Dosent this provide the big picture?
Sent from my GT-I9000 using XDA App
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Nope.. Because as mentioned, it still goes through the VM, and you are looking at a weighted score or does it show every component individually? Also, when you say "all aspects of the CPU", how do you know it's all aspects. The fact you mention XML parsing as a proper test is silly, because it's basic string operations (array of numbers generally).
You also forget that Android is a timesharing OS, so background processes can have an effect. When I say the overall view, I mean a total breakdown of the CPU, cache, average cycles taken for specific instructions, etc.
You can't test the CPU with Dalvik, or even the NDK. And in the case of Linpack as mentioned, it's a very specific workload. There might be CPU specific workloads which hummingbird performs significantly faster than the other processors (we don't know). All that should matter to you, is how well your apps run.
As all the smart people have said, don't trust benchmarks and also Froyo's JIT compiler isn't yet optimized for hummingbird, That will change once google plays around with the nexus s.
i only bought the lg 2x for 3 weeks, and this is sad to watch.
However, i don't see the point of the gpu being such powerful, since android does not have any thing to push the gpu at all besides benchmark. This is a good way to make myself feel better.
I would like to know is there difference between Tegra 2 cpu vs Exynos cpu at all?? besides Exynos gpu being so much more powerful than Tegra 2?
Thanks
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oh thats just terrible
Now my O2x are completely useless - it will just stop functioning im sure
No wait - thats not right - whats happening, it still works ? My games still play, I can still read the news, I can still do all the things I did yesterday.
It's just a benchmark - does it really matter that much ?
Those are just numbers in my opinion.
Sent from my LG-P990 using XDA App
I might have wrong, but that benchmark is made for mobile gpus and tegra 2 is not like normal mobile gpus it's more like a desktop gpu. A eight core gpu can't be beaten by a quad core or?
Tegra is our one, probably futile, hope of future proofing our phones.
Sent from my LG-P990 using Tapatalk
Don't expect Tegra to lead benchmarks for a while until mobile graphics are more geared towards immediate mode rendering (Stuff more like PC graphics.). Everyone else uses Tile-based rendering. I believe NVidia did this to avoid changing the rendering (which changes the drivers even more and etc) once they reach "console-level" graphics. The Tegra 2 will excel in a few things. Don't expect it to be the best performer for now. Expect it to be a capable one.
Don't forget. SGS II is capped to 60fps and we won't know what it's truly capable of
I've seen several gaming videos and the tegra walks all over the Orion. I do agree that push for tegras are the last hope for a unified gaming platform and I think it will work. Nvidia has this backed and will see it through.
i am really sick of the fact every android phone has its own different games on each platform. same game cant be run on different android phones. this is stupid.
its one of the reasons i like Nvidia. they are trying to do something good here for once. you see all those samsung galaxy S2 hardware. but where all the games ? those same games i can play on nexus S. with good frames too. however with nvidia and tegra 2, the users are getting exclusive games that can take advantage of the hardware. thats nice for a change.
let the galaxy S2 owners have fun with there powerful phone on paper. at the end of the day. the Tegra 2 owners are the people who are getting the best looking games.
i am not saying i hate S2. because i will buy it as soon as i can. i love super amoled and the techs for the phone. but if i want a pure gaming phone. tegra 2 wins hands down. not because its the most powerful. but because there are exclusive games that take advantage of that GPU.
wrong thread...........
ll_l_x_l_ll said:
ithe reasons i like Nvidia. they are trying to do something good here for once.
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No their not, they're taking games already under development which Android users were going to see anyway regardless of nvidia's involvement and paying the developers off to make them exclusive titles, this is a bad thing as most Android users will lose out because of it.
One of the Tegra 2 only pinball games once cracked works fine on a legend ffs!
Benchmarks are just numbers. Real life performance is what counts.
http://www.youtube.com/watch?v=oYkEUOA6Spo
rd_nest said:
Benchmarks are just numbers. Real life performance is what counts.
http://www.youtube.com/watch?v=oYkEUOA6Spo
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What are we looking at exactly? Looks like they're both just playing a video
fallout0 said:
What are we looking at exactly? Looks like they're both just playing a video
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this video shows at how the flash player performance is on web browsing watching a video and at this point watching an anime on both phones
so you can see that samsung galaxy with exynos and with 1.2ghz against lg2x nvidia tegra2 with 1ghz and lg optimus 2x seems for me faster for playing videos at this ..!i wanna only know if lg use stock 2.2.2 at this video against samsung galaxy s2 2.3.3 stock
lets compare those two videos and see that there are no differences between samsung s 2 and lg2x
and again dont forget...lg 2x has stock 2.2.2 rom
samsung galaxy s 2 has gingerbread 2.3.3 wich supposed to be faster..
think that when lg 2x will get official ginger 2.3.4 at this summer
gaming comparison
http://www.youtube.com/watch?v=qAFs9OQinNo
web browsing comparison
http://www.youtube.com/watch?v=PO0gSLf73AI
Shocky2 said:
No their not, they're taking games already under development which Android users were going to see anyway regardless of nvidia's involvement and paying the developers off to make them exclusive titles, this is a bad thing as most Android users will lose out because of it.
One of the Tegra 2 only pinball games once cracked works fine on a legend ffs!
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Click to collapse
True, and Nvidia is causing fragmentation by using their own compression formats. Afaik Mali supports the one and only standard format, but that don't help much when Nvidia is paying off devs to use their proprietary stuff. Yeah not very techical i know, but check out the SGS2 thread for more info.
Sent from my Legend using XDA Premium App
Let me start off by saying that I know that all benchmarks should be taken with a grain of salt, and that Quadrant is a poor and outdated benchmark. But, that does not matter. I'm sure we've all ran at least one Quadrant before. Well, there is an issue with the planets test. The D3 only gets 12fps on it, and there is artifacting throughout the test.
It has been this way for every OMAP based Moto phone. The OG Droid, Droid 2, Droid 2 Global, Droid X, and so on. They ALL run the planets test at 12fps with the same exact artifacts. No matter the GPU or clock speed. I feel like I'm the only one who has noticed this. Go and perform a Quadrant on your D3 and observe the planet test. If you have any other phones, benchmark them too. Compare a D3, D2, and Inc.
The OMAP 4430 has the PowerVR SGX 540 gpu. This was the GPU in the previous gen Hummingbird. On the planets test, it would constantly be at the framerate cap of 56 with no artifacts. The Droid Incredible, even with the pathetic Adreno 200 GPU, would run the planets test well above 30fps. It is not an intense graphics test and nearly any mobile GPU can run it above 30fps.
The only Moto phones that run the planet test without issue are those with the Tegra 2. Keep in mind that Tegra 2 based devices all use nvidia's own proprietary drivers. Sure, the Droid 3 is qHD, and it won't score as well as a Galaxy s or Optimus 3D with the same GPU pushing less pixels. The X2 is also qHD and the Droid 3 typically gets a higher framerate on other GPU benchmarks-except for the planets test. In theory, the Droid 3 should score the same, if not, slightly better, on the planets test.
All of the evidence leads me to believe that it is an issue with Moto's drivers. It isn't TI, since the Optimus 3D has the exact same CPU, but runs the test without a hitch. Is anyone able to provide any insight on this, perhaps someone who can speak with someone at Moto that would know? Will this affect games, or other benchmarks? Can it be fixed in an update? Something is obviously not right here, and I'd like to find out why.
EDIT: I'm on my phone and I was in general when I hit new thread. I don't know how this ended up in development, but I apologize. Will a mod please move this?
Games and emulators on the Droid 3 don't have the FPS problem as compared to other devices. I think it's a coding issue in Quadrant, not a problem in the drivers. It would be like running 3DMark 2000 on today's hardware and having it crash out or run slower than a P3 with a 3DFX card (which it actually does in many cases).
elkay said:
Games and emulators on the Droid 3 don't have the FPS problem as compared to other devices. I think it's a coding issue in Quadrant, not a problem in the drivers. It would be like running 3DMark 2000 on today's hardware and having it crash out or run slower than a P3 with a 3DFX card (which it actually does in many cases).
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A coding issue IS possible, but if it was a coding issue, then how is it that only specific phones from one manufacturer with CPU's and GPU's from the same manufacturers are the only ones with issues? The only Moto phones that don't have the issue are those with the Tegra 2, which uses proprietary coding and drivers from NVIDIA. There are phones from other manufacturers with the same SoC, and very similar hardware otherwise, that don't have the issue. It seems extremely likely that it is an issue with Motorola's software and coding.
GoogleAndroid said:
A coding issue IS possible, but if it was a coding issue, then how is it that only specific phones from one manufacturer with CPU's and GPU's from the same manufacturers are the only ones with issues? The only Moto phones that don't have the issue are those with the Tegra 2, which uses proprietary coding and drivers from NVIDIA. There are phones from other manufacturers with the same SoC, and very similar hardware otherwise, that don't have the issue. It seems extremely likely that it is an issue with Motorola's software and coding.
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I'll respectfully disagree. If the same FPS problem exhibited itself in any games on the market, then I would lean toward agreeing with you. However, I have pretty much every emulator on the market and about 75-80 games on my phone, and not one has shown any performance problems and all outperform my original Droid X by a very noticeable margin.
Or perhaps it's both? Quadrant could use something in OpenGL that isn't supported very well by Motorola's drivers, and it could be a feature that isn't widely used in other apps, so it's why you're not seeing any issues in them.
Pokelover980 said:
Or perhaps it's both? Quadrant could use something in OpenGL that isn't supported very well by Motorola's drivers, and it could be a feature that isn't widely used in other apps, so it's why you're not seeing any issues in them.
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By all means, continue to investigate. I think the problem will end up lying in how Quadrant makes its OGL ES calls. The only one that would help right now is the developer of Quadrant, which if you can get to answer the question, would be great. Not stone hard fact, but a step toward solving this.
Quadrant is not optimised for dual core processors let alone any device that has recently come out in the last year including Tegra devices, the tests are not that complicated in the bench mark yet devices are scoring sub 30 fps values.
Use a different bench mark as Quad is old hat and in need of an update or 3.
-smc
I thought I should note that the PowerVR SGX 540 in our Droid 3's are not the same as the SGX 540 in Samsung's Hummingbird SOC. It's quite a bit faster!
The SGX 540 in the OMAP 4430 is clocked 100MHz higher and gets 4.8GFLOPS vs the Hummingbird's 3.2GFLOPS.
snowblind64 said:
I thought I should note that the PowerVR SGX 540 in our Droid 3's are not the same as the SGX 540 in Samsung's Hummingbird SOC. It's quite a bit faster!
The SGX 540 in the OMAP 4430 is clocked 100MHz higher and gets 4.8GFLOPS vs the Hummingbird's 3.2GFLOPS.
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Yes, but the higher resolution screen counterbalances that.
GoogleAndroid said:
Yes, but the higher resolution screen counterbalances that.
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Well, not quite. The screen resolution only increased by 35% while the GPU is 50% more powerful than the SGX 540 in the Hummingbird SOC. In theory the OMAP4 should still perform better than the Hummingbird even at the higher resolution.
I would have to say that Quadrant is at least partly responsible for the low FPS. It seems likely that Quadrant is using an odd method of method of rendering for the planets test that in combination with Motorola/OMAP drivers causes a massive performance drop. Fortunately this performance issue has not been seen in other apps/games.
My main reason for posting was just to point out that the SGX 540 in our D3's is much faster. I would hate to think our GPU is no better than the Galaxy S'
this is a problem with quadrant, all motorola devices(since the mb200 aka dext/cliq we have this issue, always got the same results in 2d test and the planet) give the same score in the tests. but the new sgx 540 for dual core have a dedicated gpu for 2d graphics, i spent 3 days searching about that. so, the problem is with the app, not the phone.
can somebody send me a benchmark from D3 of smartbench, Mandrobench, linpack, antutu and cfbench. im thinkin in getting one =p
Too many variables in synthetic tests to come to a conclusion with Quadrant. One parameter can be off and that will bias the weighted result. Speaking of weight, the dev still has yet to quantify the weighting in the app for each parameter.
D3 plays N64 and PSX games equal for most and better for some (if already 60fps, will inherently be equal) than the Tegra 2 devices I had or have now. In a way, the D3 is the device the Sony Play should have been (except the control pad is better than the keyboard, of course).
guidoido004 said:
can somebody send me a benchmark from D3 of smartbench, Mandrobench, linpack, antutu and cfbench. im thinkin in getting one =p
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Click to collapse
On stock I got ~70mflops on average on multi-threaded Linpack test. With some of the modifications I can do with root, Antutu gets me 5112, and on stock I got somewhere around 4700 I believe. I don't have any of the other benchmarks you listed, so I couldn't tell you for them.
guidoido004 said:
this is a problem with quadrant, all motorola devices(since the mb200 aka dext/cliq we have this issue, always got the same results in 2d test and the planet) give the same score in the tests. but the new sgx 540 for dual core have a dedicated gpu for 2d graphics, i spent 3 days searching about that. so, the problem is with the app, not the phone.
can somebody send me a benchmark from D3 of smartbench, Mandrobench, linpack, antutu and cfbench. im thinkin in getting one =p
Click to expand...
Click to collapse
Antutu- 4967
Smartbench 2010-1263, 2849
Smartbench 2011- 3612, 2586
Linpack- 42, 66
CF-Bench-9397, 2636, 5340
Quadrant- 2000-2500
I couldn't find Mandrobench.
http://iphone.appleinsider.com/arti...r-graphics-performance-vs-apple-iphone-6-plus
I have see a Note 4 running GTA on YouTube,, and it was lagging badly..
Yes gpu delivers lower performance than iphone 6 but its not poor .both gpus have same power but 2k lowers note 4 performance but its still more powerful than ipad air which has lower res.
And the video u saw on youtube is quallcom version of note 4 and adreno gpu s always lagged on gta games on high setting due to lack of optimzation.
JCM800 said:
http://iphone.appleinsider.com/arti...r-graphics-performance-vs-apple-iphone-6-plus
I have see a Note 4 running GTA on YouTube,, and it was lagging badly..
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Click to collapse
So because it doesn't do well in one benchmark the GPU is somehow worthless? :silly: According to apple insider apparently the Geforce GTX 660TI is faster than an AMD 290X. That's some quality reporting right there.
Well I'm no expert but look up GTA Note 4 on YouTube, looks terribly laggy.
I'm hoping to get a Note 4 - but not if it can't perform..
Outside of that being Apple dedicated website, running just one benchmark and writing nonsense (they start writing about Note 4, then post preliminary??? cost analysis of GS 4???? from 1.5 yr ago, WTF) I'm not sure if it's propaganda or somebody overdose on something or maybe forgot his medication
I think both.
Not optimized. Performance WILL be fine on other games. Don't worry.
JCM800 said:
Well I'm no expert but look up GTA Note 4 on YouTube, looks terribly laggy.
I'm hoping to get a Note 4 - but not if it can't perform..
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It's not lag. The camera just has a really low fps. Look at his other videos and even his hand moving looks like it "lags". It's just the camera don't worry.
You will be able to play most games, just not at the maximum settings, these tests are much more intensive than the mobile games, to the people talking about the screen resolution, there is also an offscreen test which doesn't care about the resolution and the scores are still lower.
batna.antab said:
You will be able to play most games, just not at the maximum settings, these tests are much more intensive than the mobile games, to the people talking about the screen resolution, there is also an offscreen test which doesn't care about the resolution and the scores are still lower.
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offscreen tests care about res just not screen res. all offscreen tests done in 1080p and a8 gpu and note 4 gets around 17 fps on offscreen tests. and both higher than my ipad air and i can play everything at full without a stutter i dont think there will be any problem.
Oh no.. a poorly optimized game isn't as fast as it is on an iPhone. Oh jeez it MUST perform awful.. right?
Sent from my HTC6525LVW using XDA Free mobile app
Oh, cmon guys, little reality check: Note 4 is one of, if not the fastest phone on the market ATM. If it can not play the games properly, nothing else can. In most benchmarks Exynos is as fast or faster than Snapdragon. There is something about this particular benchmark that makes Exynos run poorly, that's why it was picked for this article. And how come no Note4 Snapdragon version? Maybe because Snapdragon doesn't have the issue? The most opinionated bunch of crap I read in a long while.