http://adrynalyne.stfuthxbye.net/n_patches/stagefright2.zip
So far, I have been given the thumbs up on this. I compiled it earlier today from aosp.
You can read about the fix here:
android.git.kernel.org Git - platform/frameworks/base.git/commit
This should work for any Froyo leak 2 based rom. Make a Nandroid backup, of course. If using on any other rom, use the patch from the SECOND post (and revert build.prop changes to stagefright stuff, if you made them).
Phone neutral Froyo patch:
http://adrynalyne.stfuthxbye.net/test_patches/stagefright.zip
Tested on Droid Incredible and Moto Droid.
thanks adrynalyne
Thanks much appreciated
So only changes are audio and heap size?
Just loaded it. Thanks
Right. The second post has just audio changes.
Thanks for this!
Is this built into any of your roms yet?
Its only been out 30 minutes.
Thanks a lot adrynalyne.
Thank you sir. your work is really appreciated.
Edit: should I say: your works are really appreciated.
So froyo roms based on the first leak is second post while froyo roms based on latest leak is first post? Just want to clarify
Sent from my Incredible using XDA App
Yes. Also, if you made any changes to your stagefright stuff in your build.prop, you need to change it back.
WOW!!!
-first test: 64kbps AAC+ songs on my internal memory using stock HTC music player sound like they used to sound on 2.1. patch seems to work.
-second test: XiiaLive still won't play my AAC+ streams. i think this is the app blocking all AAC+ streams to 2.2 phones. is there a way to trick the app into thinking im on 2.1? can i simply alter the build prop to accomplish this?
-third test: Pandora over 3g sounds just as crappy as it normally did on 2.1. lets face it, pandora's sound quality isn't anywhere near audiophile quality. it definitely no longer sounds broken though, so the patch works.
-fourth test: Slacker radio no longer sounds broken either, on 3g it sounds just as crappy as it did on 2.1. it's not audiophile quality either, but it's not broken. patch seems to work.
i got one more app to test.
EDIT:
test five: MOG will play roughly 2:15 of a song and then skip to the next. this sucks because i pay $10 a month for this app and i really like it. i am thinking this is a problem with the app though. seems as though it doesn't like 2.2 and the whole stagefright thing.
adrynalyne said:
http://adrynalyne.stfuthxbye.net/n_patches/stagefright2.zip
This should work for any Froyo leak 2 based rom. Make a Nandroid backup, of course. If using on any other rom, use the patch from the SECOND post (and revert build.prop changes to stagefright stuff, if you made them).
Click to expand...
Click to collapse
Stagefright? Newbie here again! Do I need this for my music? Pandora? Radio? I'm running the aiccucs 2.2 lite.
cooksalot said:
Stagefright? Newbie here again! Do I need this for my music? Pandora? Radio? I'm running the aiccucs 2.2 lite.
Click to expand...
Click to collapse
Stagefright is the media framework that Google included in Android 2.2. All media apps use it to decode music. So, yes, you do need it if you've been affected by the audio bug.
Mr. Spontaneous said:
Stagefright is the media framework that Google included in Android 2.2. All media apps use it to decode music. So, yes, you do need it if you've been affected by the audio bug.
Click to expand...
Click to collapse
As it all that static and jumpieness (don't think that's a real word) in the music? OK will do. Thanks!
Thank You!!
Slacker appears to sound better (won't know for sure until I'm in the car), but twice now a song has ended prematurely. I don't know at what time marks, but I'm watching more closely now. Also, I'm testing streaming currently over 3G and will be testing cached stations in a bit.
Unfortunately, the last two songs have played to completion. Fortunate, actually, but making me watch music times even longer. Ah well, it's all in the name of science! My boss will understand!
Related
This patch replaces all the changed libstagefright libraries with versions from the Evo OTA. It isn't the same as the other audio fix. I haven't been able to reproduce the media issues in the past so I need people who are willing to test this patch and report on whether it helps.
Nandroid backup, apply the patch and test media streaming, then reply here and let us know how it went.
Download:
Apply the patch -- http://www.multiupload.com/B9TRCNKPF0
Undo the patch -- http://www.multiupload.com/48J3CJ7J60
I tested this for an hour and it did seem to fix the streaming audio issue.
Does this fix help with the bench marks too? Does it decode H264 as fast or slow like the build.prop fix? I dont really care about the speed it decodes, just curious.
I imagine we need to undo the other streaming audio fix before applying this, correct? If so, how do we revert back?
Scoring in the 1200s with Quadrant and no audio issues now.
Seems to decrease headphone audio volume by about 25%
Sent from my PS/2 using XDA App
GMK83 said:
Scoring in the 1200s with Quadrant and no audio issues now.
Click to expand...
Click to collapse
Just scored a 1290 in quadrant. The audio quality seems to be back to normal. I am still having issues with MOG where it'll get part way though a song and then skip to the next. Didn't have this issue with the build prop fix.
jasonb1985 said:
I imagine we need to undo the other streaming audio fix before applying this, correct? If so, how do we revert back?
Click to expand...
Click to collapse
I include a build.prop with just the fingerprint changed (market fix) specifically for this reason, to force the stagefright libs to be used again.
So far it sounds like I should include the patch in my bundle.
I am having issues with the Google Search widget, it won't take text input anymore. I will restore my ' before' backup and report back. I am using Swype.
Sent from my C128 using XDA App
Edit: My Swype/Google Search Widget issue seem to be 2.2/Swype/Google issues, false alarm, sorry.
I still think my volume was better before this update, though. Are the Evo's and DI's sound hardwarez different?
the aac+ files i have saved on my internal memory sound like garbage with this patch applied. MOG is skipping songs part way through. pandora seemed to sound ok, but pandora is my least used music app.
after I applied this fix quadrant would error out at acc decoding
jitajt said:
after I applied this fix quadrant would error out at acc decoding
Click to expand...
Click to collapse
yea, i also experienced this. half the times i ran quadrant it would fail, i was able to get a couple successful runs though.
jitajt said:
after I applied this fix quadrant would error out at acc decoding
Click to expand...
Click to collapse
Same here. Worth restoring a nandroid? Is there a way to revert or does it not matter in terms of overall performance anyway?
onetimeuse said:
Same here. Worth restoring a nandroid? Is there a way to revert or does it not matter in terms of overall performance anyway?
Click to expand...
Click to collapse
I don't think you need to revert unless it's having a practical effect in apps that you use. Either way, I'll put together a revert patch right now.
Patch for undoing the audio changes is available for anyone who wants to roll back easily.
Wow, that was fast. Thanks.
Doesn't seem to effect any of my programs (besides quadrant), so maybe I'll hold off on rolling back for now
No fix on pmf using last.fm
Sent from my ADR6300 using XDA App
doesnt seem to be working on skyraiders 2.0.1 using the sirius XM app, i get 30 sec of audio then it loops itself.
when i changed
media.stagefright.enable-player=true
to = false
it seems to fix it, dont konw what other side effects that change may cause
So I'm hearing mixed results, is this worth applying?
I'm running Skyraiders 2.0.1 as well...
My audio problem is crappy sound. All my songs play from start to finish, they just sound like they're on AM radio. The build.prop fix actually fixed it so it sounded great again, but the performance hit was far too severe. Also, it borked the video camera. If I tried to record, the phone locked.
This fix does not fix the sound quality. Still sounds like an AM radio with a broken "tune" knob.
However, it had no ill effect on any other part of the OS. Video still works fine, and the phone is still hoppin.
IMO, the 8/1/2010 leak is pretty darned nice. I took Adrenalyne's patch and added an audio fix for streaming AAC issues, and increased the VM Heap size to 32MB.
Things to note.
Pros:
1. Pandora and Slacker sound cleaner with this
2. Market sees all of my downloads, no problem. I have been able to install all my Google apps, no problem (Sky, Earth, Maps, etc.)
3. My Quadrant score 1281
4. My Linpack score 38.392
Cons:
1. m.youtube.com in the browser will not work. However, the YouTube app will stream videos fine.
No need to rename the .zip file. Just load it via clockwork.
Or, you can extract the build.prop file and push it to /system/app (remember you need to be in recovery with /system mounted.)
Once uploaded, dial
*#*#2432546#*#*
To register your fingerprint in the market.
View attachment froyo_8-1-2010_market_and_aac_audio_fix.zip
EDIT 8/9/2010:
Added file to remove audio patch, but still keep Market Fix and 32MB VM Heap size.
View attachment froyo_8-1-2010_no_audio_patch.zip
noticed you edited the post.. i ran this zip when you first put it up. can early adopters push future without problems? or is there no difference between OG file and update?
Yeah, the file hasn't changed. If it does, I will note a changelog. Go ahead and run it. While you're at it, can you check to see if m.youtube.com works in any of your browsers? Some people have mentioned to me that it doesn't work.
Works on mine, though.
sorry dr. i didn't realize that you didn't post the original market fix patch. Thats whats adding to my confusion. Shall we still assume we can push future updates without catastrophic effects?
i am figuring yes ... but try to play it somewhat safe.
Yeah, this is just a change to the build.prop file to match the latest leak. Also, the stagefright change and 32MB Heap is included in this prop. I just put it up for the sake of others who hate the "Pandora/Slacker in-a-cave" sound. It does come at the expense of running m.youtube.com videos in your browser.
Although, the YouTube app works fine.
+2 on ota 8/1. runs much better that OTA #1. had several issues with FC, general lag, and most of all handcent... and if i can't sms, it ain't no good'
as for the m.youtube everything loads except video... i get " sorry, this vid cannot..." in both stock browser as well as dolphin hd
Youtube app DOES work
Thanks for the confirmation.
I listen to music more than youtube, anyway. And when I do go to youtube, it's through the APP, so no biggie for me. Hope it holds well for everyone else.
m.youtube.com doesn't load videos.. but love the build..
Any luck with Listen? I haven't been able to use it since upgrading to a 2.2 build.
letum00 said:
Any luck with Listen? I haven't been able to use it since upgrading to a 2.2 build.
Click to expand...
Click to collapse
I'm using the leak from 7/27 and I just installed it, It started no problem. It even remembered the podcasts I had subscribed to. I tried listening to an episode and it started playing fine.
I don't use Listen, so I couldn't help you there.
I looked at what was changed and only added the vm 32 heap...
I use m.youtube.com a lot.
Thanks!
touchpro247 said:
I looked at what was changed and only added the vm 32 heap...
I use m.youtube.com a lot.
Thanks!
Click to expand...
Click to collapse
can you put your version up? i would love to have the 32vm heap, but dont want to lose m.youtube.com either.
Thanks!
M.YouTube.com doesn't work.. but u can always watch it desktop mode
gotta ask the usual. can this be undone for the final ota?
did the patch anyway. now youtube doesnt play anymore. it did before the patch
Yeah, the first post indicated you will lose m.youtube.com. Full desktop youtube.com will work, as well as YouTube app.
For reverting, no need when you update to the OTAs. The build.prop file will be replaced by whatever build.prop file is included in any ROM. Additionally, if you flash any ROM, you'll lose this update.
EDIT:
added a file to remove the audio fix, but still maintain the market fix and 32MB VM heap. See OP for the file.
drPheta said:
Yeah, the first post indicated you will lose m.youtube.com. Full desktop youtube.com will work, as well as YouTube app.
For reverting, no need when you update to the OTAs. The build.prop file will be replaced by whatever build.prop file is included in any ROM. Additionally, if you flash any ROM, you'll lose this update.
EDIT:
added a file to remove the audio fix, but still maintain the market fix and 32MB VM heap. See OP for the file.
Click to expand...
Click to collapse
thanks. i dont use you tube that often, but i didnt notice any improvements any way. so i guess i'll revert. thanks again
will this help my situation?
xmradio app stops for a few mins every 30 sec as if buffering. Pandora will stop after each song unless you unlock the screen.
does this patch help call quality?
Is it already built into my skyraider?
I'm running skyraider 3.2 rc3 with 2.15.00.0728 radio, kernel 2.6.32.15
Thanks for any guidance
*#*#2432546#*#* What do you mean by register your footprint? I thought that was for update services?
one of the features i like the most in cm7 is DSP manager app. does someone knows a way how i could get it on other roms, or is there an app that provides the same settings?
Just copy /system/app/dspmanager.apk and /system/lib/soundfx/libcyanogendsp.so from CM and paste both at same path in new rom. I use it that way and it does work
Sent from my LG-P990 using Tapatalk
I installed DSP Manager comes from CM7, and the dynamic range compression doesent work. Everything else works great...
My tracks sounds very good with dynamic range compression on CM7. Actually what is it doing? And how?
Nice bump
Sent from my LG-P990 using XDA App
BUMP!, one of the features that keeps me in CM7 instead stock based roms... Stock based have alarm/stopwatch/timer/ in one place, divx official support and HDMI auto/1080p/720p/480p/etc... + I love colorized android settings
Any suggestion how to import these features (including full DPS with dynamic range that makes music sound awesome) that whould be great indeed.
any apk available?
drpele said:
I installed DSP Manager comes from CM7, and the dynamic range compression doesent work. Everything else works great...
My tracks sounds very good with dynamic range compression on CM7. Actually what is it doing? And how?
Click to expand...
Click to collapse
I'm also trying to get dynamic range compression to work for DSP manager. I installed the .apk from CM7 on my Samsung Galaxy player YP-G70 running Gingerbread 2.3.5 and all DSP features work except Dynamic Range compression. Does anyone know if it needs to be flashed as a ROM to make it work? My device is rooted, however there is no support for it for CM7 yet. I get no responses to this question when I post on the Cyanogen forums, most likely because my Samsung device isn't supported and I'm being ignored.
Yes, yes I know, everybody hates Dynamic range compression, "It's destroying music" blah! blah! blah! But there are many times when it's needed, especially on small devices like android phones and PMP's. Listening to music, movies and video clips on these devices in noisy environments, or on small speakers can be difficult to hear the quieter passages of the content. then of course when the loud parts come in, they blast the speakers or headphones with distortion. I cant believe there aren't any Android apps out there to address this situation. Anybody know of one that maybe isn't on the android marketplace?
May be,
DRC feature of DSPManager is framework integrated. Check CM Vs stock ROM's framework
Sent from my LG-P990 using Tapatalk
Interstellardave said:
I'm also trying to get dynamic range compression to work for DSP manager. I installed the .apk from CM7 on my Samsung Galaxy player YP-G70 running Gingerbread 2.3.5 and all DSP features work except Dynamic Range compression. Does anyone know if it needs to be flashed as a ROM to make it work? My device is rooted, however there is no support for it for CM7 yet. I get no responses to this question when I post on the Cyanogen forums, most likely because my Samsung device isn't supported and I'm being ignored.
Yes, yes I know, everybody hates Dynamic range compression, "It's destroying music" blah! blah! blah! But there are many times when it's needed, especially on small devices like android phones and PMP's. Listening to music, movies and video clips on these devices in noisy environments, or on small speakers can be difficult to hear the quieter passages of the content. then of course when the loud parts come in, they blast the speakers or headphones with distortion. I cant believe there aren't any Android apps out there to address this situation. Anybody know of one that maybe isn't on the android marketplace?
Click to expand...
Click to collapse
I tried it on the CM7 firmware and it didn't work any better than when I hacked it into the stock firmware. Specifically DRC, the rest worked fine except for the EQ which crashes (FC) on the stock firmware. Not sure why.
Hi,
I've got a problem with the last few seconds of audio missing at the end of YouTube videos.
I'm using Flash version 11.1.111.43, the last one available for CM7.2. The CM7 is edowar's from a while back, with kernel 2.6.32.9.
The audio is missing during the first playback of the video. But if I then rewind the video and play the last few seconds again, the audio plays as normal.
It happens with all the browsers I've tried, including Dolphin, Opera Mobile, and the stock browser.
Please could someone provide a solution. I'd rather not upgrade to CM10 as I'm happy with the setup on this phone. But I watch YouTube videos a lot, and having to rewind the last few seconds each time is becoming tedious, so if I have to upgrade to CM10, I will. Ideally, I would just like to alter Flash in some way.
Any help or advice would be much appreciated.
Regards,
Jacko
If anyone is still using edowar's CM7.2, or indeed any CM7.2, please could you check a short YouTube video in your web browser, using a desktop user agent, and let me know if there is audio all the way to end?
This would help me to know whether or not there is something wrong with my setup.
Thanks for your help.
Regards,
Jacko
Well, at least I've learned that I'm the only one still watching YouTube on CM7.2.
I hope the gains from CM10 have been worth it for those of you who have upgraded, such as it being faster, more stable, and perhaps even that the FM radio and HDMI work.
Personally, I have always doubted that this phone could handle anything heavier than CM7 (which it only just manages to do with selective use of Autorun Manager, or something similar).
Or, I could just be in the wrong forum. But asking either Google or Adobe about a non-supported operating system running on an old, unpopular device, just doesn't seem worthwhile.
Anyway, I'm off now to kill this browser process and clear the various caches, before I crank up Aqua Mail to wade through some spam.
See you all later,
Jacko
Your not the only one using cm7.2 as am also a big fan. Most of us don't come here often, hence the delay in replying.
Well currently am using cm7.2 blackace by gundul which is ultra stable n fast with efficient multitasking capabilities.
It was also ported from edowar I think cos it came with his kernel as default.
You could give it a try, I can guarantee you that that Rom is the best in this forum so far.
Also u could try abens cm7.2 kernel to over come sod. Also CKs new kernel rocks this Rom really well.
Hope you find all these info useful.
Thanks for the reply. Whilst I appreciate it, my question was about YouTube and the Flash plugin cutting off the the last few seconds of audio on CM7, rather than which other CM7 ROMs I could change to.
Are you saying that audio does not stop early at the end of YouTube videos on your CM7 ROM?
If audio plays all the way to the end for you, which version of the Flash plugin are you using? You can find this out at http://helpx.adobe.com/flash-player/kb/find-version-flash-player.html
Your post on other CM7 ROMs may still be useful if I do have to change my ROM. But I would rather not go to the trouble unless I was sure that it would solve my YouTube audio problem.
Regards,
Jacko
many of my friends love this rom, so I made another improvement :beer:
Sent from my HTC DESIRE HD using xda app-developers app
If anyone else wishes to ignore my original question and instead talk about different CM7 ROMs, then go for it.
But I would rather talk about audio with the Flash plugin and YouTube on CM7, if you don't mind.
Thanks,
Jacko
jacko9000 said:
If anyone else wishes to ignore my original question and instead talk about different CM7 ROMs, then go for it.
But I would rather talk about audio with the Flash plugin and YouTube on CM7, if you don't mind.
Thanks,
Jacko
Click to expand...
Click to collapse
if your rom have problems..very difficult to fixed . because they have to learn about android rom and not just from the flash player,youtube and other 3rd party apps..
i like master edowar rom... need more times and more peoples to tes rom problems.. you can join in development to improve your rom.
:thumbup:
Sent from my HTC DESIRE HD using xda app-developers app
All I wanted was for someone to confirm whether or not the audio plays all the way to the end of YouTube videos in CM7.
Can someone with CM7 please try a YouTube video and tell me if the audio plays all the way to the end, or if it stops a few seconds early?
You don't have to tell me how to fix it, but PLEASE can you just test ONE YouTube video.
Thanks,
Jacko
Hey guys,
Long time lurker, but just wanted to share this as a quick fix for people struggling with the bluetooth streaming audio quality issues that Google still hasn't fixed in 4.3. I've been reading through one of the open issues at Google:
http://code.google.com/p/android/issues/detail?id=39632
and found in post #157 that someone noticed this commit elsewhere that supposedly fixed the low quality issue:
https://github.com/djp952/android-p...mmit/2ee778598e3b2e3f826e3f6b4eeafbb11005b21b
All credit to the people who found all this information in the first place, but I've been so tired of this stupid quality thing that I downloaded the source for 4.3 and tried to toss this one line in there to see what would happen. Long story short, I built the JSS15J branch for mako and it seems to have -vastly- improved the quality (back up to where CM was to my ears, at least).
Afaik, all you have to do is backup and replace these two files living in system/lib/hw and set permissions to 644. Then reboot and all should be well - with the added benefit of AVRCP 1.3 working too now.
Please don't be to harsh if I've forgotten something crucial... it's my first time sharing anything at all
UPDATE:
I've uploaded a different set of files built with DEFAULT_SBC_BITRATE=345 (mako-JSS15J-345-btaudio.zip). The original was set with DEFAULT_SBC_BITRATE=328 (mako-4.3-JSS15J-btaudio.zip). Those of you who were having issues with stuttering...maybe this will fix it? I have no idea...not a real developer But give it a shot!
UPDATE #2:
From the sounds of things, these files are only compatible with AOSP compiled roms - no one's gotten it to work with CM10.2 yet, I believe. Just fair warning if it doesn't work for ya.
Cbaronne, this particular issue has been such a pain as I'm a heavy music listener in the car so I'm excited to see this.
However, any idea if this work on JWR66V?
As I understand it, the difference between the two are mainly wifi related so I'm willing to guess that those two files would be the same.
Your thoughts?
AdamUpNorth said:
Cbaronne, this particular issue has been such a pain as I'm a heavy music listener in the car so I'm excited to see this.
However, any idea if this work on JWR66V?
As I understand it, the difference between the two are mainly wifi related so I'm willing to guess that those two files would be the same.
Your thoughts?
Click to expand...
Click to collapse
I originally compiled JSS15S because I had aspirations of running a clean new build to test the WiFi stuff, but then just took those two files out to try 'em. I'm on stock 66V rooted and they work just fine for me ^^
You Da Man.
Trying this right now.
UPDATE: Works like a charm. No more nasty hissing/crackling of the higher frequencies. Sounds great. Thank you sir, you just made my week.
I'm using the same files extracted from GNex factory image and is working great. However I think I may be missing BLE as GNex doesn't support it. I will give this a try and report back.
Thanks for this. I upgraded to 66V from AOKP the other day & have been seriously considering going back due to the horrible highs (listen to some dubstep and you won't be able to focus on anything else.)
Here's a flashable zip I made. Don't mind the updater script I just used one from another zip I had I my phone that mounted
http://db.tt/LZPJNzjV
Sent from my Nexus 4 using xda app-developers app
getting quite a few glitches using this. audio seems to randomly stutter like its being stretched; may have something to do with cpu speed scaling not sure yet.
quality does sound better tho with this.
That happened to me too initially when I was playing with GNex files. Try repairing the device.
---------- Post added at 12:03 PM ---------- Previous post was at 11:32 AM ----------
Just tested this. Working great.
Does AVRCP 1.3 really work? For me, it looks like this in the image appended ... trackname + album working fine, but band does not
I get track number, time played, artist, track name and album name on a cheap sony car stereo unit.
As for sound quality I don't really have a reference point so haven't noticed it being all that bad. If I wanted to flash the attached zip how easy is it? The limit of my experience flashing was a stock 4.3 using this tutorial http://forum.xda-developers.com/showthread.php?t=2010312
Thanks for supplying this patch. It works excellently
I've noticed though that last.fm scrobbler can't 'see' what Play Music is playing anymore though, reckon the patched file breaks that connectivity?
noobdeagle said:
getting quite a few glitches using this. audio seems to randomly stutter like its being stretched; may have something to do with cpu speed scaling not sure yet.
quality does sound better tho with this.
Click to expand...
Click to collapse
I've never personally experienced the stutter problem, but afaik, that's an ongoing issue that other people have reported (and perhaps why Google still hasn't made this small change). I know it isn't perfect yet, so while waiting for CM10.2 I'm keeping my eyes open for other tweaks to that file
muff99 said:
Does AVRCP 1.3 really work? For me, it looks like this in the image appended ... trackname + album working fine, but band does not
Click to expand...
Click to collapse
I've only ever used this fix with Play Music so far, and it all seems to be working (at least artist/title/album). I don't have a lot of experience with the new Bluetooth stack outside of that x.x
Thanks for the fix! The audio quality is much improved, and the AVRCP stuff still works completely. I was going to make a CWM zip of this, but someone earlier in the thread beat me to it.
Thanks!
Edit: I'm using Google Play Music, which seems to work very well with AVRCP. I can't speak for other players.
cbaronne said:
I've never personally experienced the stutter problem, but afaik, that's an ongoing issue that other people have reported (and perhaps why Google still hasn't made this small change). I know it isn't perfect yet, so while waiting for CM10.2 I'm keeping my eyes open for other tweaks to that file
Click to expand...
Click to collapse
Darn. I'm getting the occasional shutter as well. Although, I'd much rather deal with the odd stutter than terrible audio 100% of the time.
Looks like google is having the same issues. See post #182 https://code.google.com/p/android/issues/detail?id=39632#c182
cbaronne, could I bother you to create another set of files using the max bitrate of 345 for 48Khz? After reading the comments on the Google code site and from here (http://soundexpert.org/news/-/blogs/bluetooth-audio-quality-a2dp), I'm curious to see what happens.
AdamUpNorth said:
Darn. I'm getting the occasional shutter as well. Although, I'd much rather deal with the odd stutter than terrible audio 100% of the time.
Looks like google is having the same issues. See post #182 https://code.google.com/p/android/issues/detail?id=39632#c182
cbaronne, could I bother you to create another set of files using the max bitrate of 345 for 48Khz? After reading the comments on the Google code site and from here (http://soundexpert.org/news/-/blogs/bluetooth-audio-quality-a2dp), I'm curious to see what happens.
Click to expand...
Click to collapse
Sure thing - now I'm curious too. Changed that value to 345 and kicked off the build... will have something to post when I get home from work!
Edited my post with a more friendly link for the flashable zip.
Sent from my Nexus 4 using xda app-developers app
I just ended building JSS15J just to get this fixed and found this post lol... an incredibly annoying bug and an easy workaround. Thanks for posting it.
muff99 said:
Does AVRCP 1.3 really work? For me, it looks like this in the image appended ... trackname + album working fine, but band does not
Click to expand...
Click to collapse
If I use Pandora I have the same issue:
Artist shows up in the song name field on my car radio
Album shows up correctly
Song Title is missing
If I use Google Play Music everything shows up correctly.