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nice. good job on this
My favorite "Cog" branded animation so far. Simple and clean. However, at 14MB, I wonder if the images need optimizing?
Escape311 said:
My favorite "Cog" branded animation so far. Simple and clean. However, at 14MB, I wonder if the images need optimizing?
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Agreed. Looking at your pngs, I'm guessing their in RGB color. 400,000+kb is pretty big for black and white. Convert the color profiles to grayscale and I bet you'd be able to cut the image size in half. Or, since the bootanimation can also be built using .jpegs or .pngs, you could convert them to .jpeg and reduce the quality to medium (or even high) and really reduce the file size without a noticable impact on image quality. Great job btw. Very clean. I like that look on bootanimations.
EDIT: Here is an example.
First image is the original, Part0, Boot_0030.png size: 394 KB
This is optimized. Part0, Boot_0030.jpeg size: 52.7 KB
Smaller size you helps create a smoother presentation, and its just easier to manage.
10tonhammr said:
Agreed. Looking at your pngs, I'm guessing their in RGB color. 400,000+kb is pretty big for black and white. Convert the color profiles to grayscale and I bet you'd be able to cut the image size in half. Or, since the bootanimation can also be built using .jpegs or .pngs, you could convert them to .jpeg and reduce the quality to medium (or even high) and really reduce the file size without a noticable impact on image quality. Great job btw. Very clean. I like that look on bootanimations.
Smaller size you helps create a smoother presentation, and its just easier to manage.
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Click to collapse
For my boot animations I first use a photoshop action to convert each image to a quality 3 JPEG. It cuts a 500kb image to around 20-100kb. Then I run it through Image Optimizer and it cuts a third of each image. Then I run it through it again and it cuts around 1% off each image. I have managed to get around a 600 image boot animation to work in under 7mb with no major quality loss.
Sorry I haven't responded, I've been away for a while.
I'll work on reducing the image sizes and update the download link as soon as I get a chance.
Related
So, I like to make boot animations. I used to make them often before I got into theming roms and apps. Here's a few that I have for the D1 so far though:
If not already named specifically bootanimation.zip, they WILL need to be renamed and replace your original bootanimation.zip. There are tons of tutorials on how to do this, but if you need help, please feel free to ask. If you're interested in these being inside of an update zip to flash via Recovery, I can do
that too.
*A few of these have been posted before, in the Droid Eris forum. However, these have been reworked and optimized for HDPI devices.
Assassin's Creed:
http://dl.dropbox.com/u/9903887/bootanimationAC.zip
This looks something like this:
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But, better quality, little faster, etc. Just giving you a rough idea.
Batman:
http://dl.dropbox.com/u/9903887/bootanimationbatman.zip
This is the general idea of the animation:
However, it has been improved since that one, just didn't care to update it.
It ends with this wallpaper:
http://www.flickr.com/photos/[email protected]/5420208775/ es0tericcha0s
http://dl.dropbox.com/u/9903887/defaultB_wallpaper.jpg
Sourcery:
http://dl.dropbox.com/u/9903887/bootanimationSR.zip
This is a clip from a cutscene in Epic Mickey for the Wii. It was made with the Sourcery rom in mind for the theme, but it's still pretty cool.
Cool Loading Screen:
http://dl.dropbox.com/u/9903887/bootanimationLoading.zip
This is a loading screen that I found on Youtube (thanks to Nitrammn) and was requested to be turned into a boot animation by an XDA member.
It looks a little something like this (if you don't want to check out Youtube):
Droid X Never Miss:
http://dl.dropbox.com/u/9903887/bootanimationEye.zip
This one is in landscape and is a little larger, so doesn't play quite as fast. Certainly not the speed of the gif...LoL If this needs to be optimized a little more for your phone, let me know.
Halo Reach:
From a trailer or cutscene from the popular Halo Reach game. Not really sure which one I got it from, so I'm not including a GIF for this one. It's pretty sweet though.
http://dl.dropbox.com/u/9903887/bootanimationHal0.zip
Thanx.. I really like the loading one
Thanks! I wish I had a preview for the Halo one...that one is pretty sweet too.
Boot Loading is HVGA (320x480) ?
These are pretty awesome, are there any others you have any others tucked away
hey guys, I am wondering if there is a reason why after I make a market widget semit-transparent that the background is a different size/shape then the original solid color
For example I just did Engadget. After I edited the widget_base_plane.9.png and applied the widget the transparency is there but the transparent window does not retain its same size and the text goes over the backgound .. unlike the original one does.
I see that the file I edited retains the same pixel size after I save the edit as the original pixel size of the untouched file.
I did convert to alpha first and then I just changed the opacity to a greater transparency. saved the file to replace the original.
this is the before:
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and this is the after:
any ideas would help.
I am using apk manager/7-zip to open/sign the apks and either gimp or fireworks for the image editing.
Using the Mytouch 4g with CM RC1
EDIT: .. this may be in the wrong place .. but the questions thread is just that a single thread .. is this the right spot or did i mess up?
Did you re-draw the 1pixle borders in solid black before recompiling? If not, then that is why. You are losing the content areas in the 9 patch.
Sent from my FroyoEris using XDA App
rhamej said:
Did you re-draw the 1pixle borders in solid black before recompiling? If not, then that is why. You are losing the content areas in the 9 patch.
Sent from my FroyoEris using XDA App
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no I did not ... funny you say that .. cuz I am currently trying to find something on how to do that using gimp .. or even maybe the draw patch tool .. prefferably gimp
im not sure how to go about doing that
from what i have heard is that i have to
1) open the image
2) resize it by 1 pixel less first
3) edit the image like convert to alpha and opacity
4) increase back to 1 pixel
5)then save it
im not sure if those are even the right steps ..
so basically im not sure of the steps or the process for reducing/increasing the pixel.
do i HAVE to draw a border/lines?
do I have to take a pixel off each side?
ya .. basically no idea .. if you know of a good step by step guide or video that would be great. thanks ...as i cant seem to find a damn thing with google lol
EDIT: I tried to use the scale option in GIMP to go from 320x100 pixels to 319x99 pixels .. then edited the image and then back to the orig size. I still get an error in the log that say there was a problem with that particular file about the border having to be full transparent or solid no inbetween alphas .. so im guessing that wasnt the right method lol
soon as the rom stayed for like 3 days onwards.. i'm having this kind of graphics, it makes the dark part like very low quality. but when i tend to screenshot it, it's okay in the computer. it's kinda greeny for video(dark/black part example when they're on dark places) for images/live wallpaper: it's low quality black. that's what i see in my screen, it's somehow like this:
example picture of the problem that i want to be fixednot to be exactly like this, this is just an example)
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it's background should be black. i edited that picture using Photoshop. here is the link of the original photo: http://1.bp.blogspot.com/-yeRcLVjGt...DFvOD7l8Q/s1600/The-Vampire-Diaries-Logo.jpeg
It's not really look like that, but it makes the dark part of the image/wallpaper/video low graphic quality.
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need to fix that thing.. when i change rom, it's good. the quality is really okay.
Actually, that's not low quality rendering. It's a problem with voodoo colour. To fix it, either use a kernel without voodoo colour or go here:http://forum.xda-developers.com/showthread.php?t=1002090
disclaimernotice said:
Actually, that's not low quality rendering. It's a problem with voodoo colour. To fix it, either use a kernel without voodoo colour or go here:http://forum.xda-developers.com/showthread.php?t=1002090
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i see, i tend to set up my voodoo color's gamma with all 7.
and the RGB is just like how was set up. but tend to put them on the side,(max). the green one is at max, then red and blue aren't.
that i get good looking bright screen. but having that problem tho. i'll try that on the link you gave me. im currently charging my phone at 100% before i go cm9.
i followed the -50red -53green -44blue for the gamma hack. but this is my RGB:
now i tend to max the brightness than before on the almost min brightness. just try to fix that gamma failure. thanks!!
UPDATE: See the 3rd and 4th posts of the thread. I've gotten a lot better at this since I started.
I made this for myself. But I thought there might be another Oriole fan in the Android universe who might enjoy it.
Originally I did the black carbon fiber but then decided to make it more orange.
It's formatted for a 960 pixel height screen so it'll look best at that resolution. But I also have it on a a smaller phone I have and a friend has it on his giant Galaxy SIII screen and it looks good on both devices. I also have it on my computer desktop and while it's a little stretched at that size....it doesn't look terrible. So it scales pretty well.
Full disclosure, all of the elements are taken from the internet via your run of the mill Google search. (The carbon fiber background and the bird logo). I just mixed them together and did a little cleaning up and colorizing and adding just a tiny bit of depth to the bird logo.
Previews are here but both files are in the attatched zip folder as well.
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This one is in the next post now
Some more Orioles....
All are in the attatched ZIP file with larger file sizes for slightly better resolution than the thumbnail images.
Most of these were created randomly while I was looking for that 'perfect' look for my phone. I figure someone might enjoy the different variations.
The last thumbnail is just a look at what my phone looks like with one of these wallpapers and my Orioles theme made with Zooper Widgets Pro looks like.
Baltimore Ravens Wallpapers
Same story as the Orioles ones, I was looking for the perfect look for my phone and ended up with many different variations.
The thumbnails are a little lower resolution. The zip package contains the full versions of them all.
Enjoy
The last thumnail is a screen shot of my phone with the Ravens Wallpaper and a theme I made with Zooper Widget Pro.
Nice work! I'm looking for an progress header image for quick pulldown notifications screen.
Hi everyone. im Sony A6000 and 3T USER. One day i found out that 3t convert sony raw to preview is unbelievable great ? so my question is any idea about the converter it use or how to use it as a full res jpg convert?
Decode with IridientSTransformer
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Oneplus 3T app preview
I try to edit the same photo at Capture One.
contrast +19
light:+9
Saturation:-3
I like the highlight at its face of Oneplus version. It looks just exactly right.May be my skill is not good enough so when I saw the result Oneplus show, i'm shock!
Other issue, it's not as good as the preview one when I share it.
What i saw in the app:
Share version (use the share button)
other Sample:
It probably reads the camera profile. Probably something from sony could read it as well. And the vibrancy of the display may have affected how the image looks.
Samitha192 said:
It probably reads the camera profile. Probably something from sony could read it as well. And the vibrancy of the display may have affected how the image looks.
Click to expand...
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i uploaded the screenshoot. It's not about the screen and you can see the huge different between the two samples. I try it at Oneplus 5T and it came out the same good result.
Oneplus seems not just convert the raw but edit it very well.
The problem is it just a preview and not allow to output a full res file.
Open the raw file in camera raw (photoshop).
Make the shadows a little bit darker.
Little bit more contrast.
More saturation
sharp the image
and then you have the better image as on the oneplus
phoberus said:
Open the raw file in camera raw (photoshop).
Make the shadows a little bit darker.
Little bit more contrast.
More saturation
sharp the image
and then you have the better image as on the oneplus
Click to expand...
Click to collapse
Yes you re right. If I spent more time i can finish it at lightroom. But Oneplus is the only one I used before can make that auto.