Bang Bang Racing-please support developer with comments! - Xoom Themes and Apps

Hey Xoomers! Just spoke with the developer of Bang Bang Racing, the game has recently been updated again to fix the control looseness as we requested, and they are really spot on now, I have no issues at all now! They have also lowered the asking price to $3.98..which some people seem to be complaining over if you read the comments in the marketplace. The Developer has been really helpful in making the game work as we requested, and all developers drop prices on their games to attract new buyers etc so I dont know why some people are crying over a price drop. The developer has asked that members of XDA show our support by helping with some positive feedback in the marketplace, so please take two minutes just to acknowledge the fact that they have really been listening to all of our requests. We need to keep developers like these working on android...please pass the word and thank you guys!!
Also, if you have any suggestions, post them on the marketplace...they are open to all ideas to really make this game enjoyable for us all!

i am very happy to hear this.
i love the graphics and style of the game, the controls are the only thing holding it back.
im glad the company realizes this.
i am not expert on gaming and development but maybe just a simple left and rigth button at the bottom of the screen will do. maybe even throw in automatic acceleration to make it simpler?
thats what ive been thinking.
id love to hear about what the developers are throwing around in terms of new controlls. anyword?

crackmulah said:
i am very happy to hear this.
i love the graphics and style of the game, the controls are the only thing holding it back.
im glad the company realizes this.
i am not expert on gaming and development but maybe just a simple left and rigth button at the bottom of the screen will do. maybe even throw in automatic acceleration to make it simpler?
thats what ive been thinking.
id love to hear about what the developers are throwing around in terms of new controlls. anyword?
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hey there..nothing solid yet, but from our chat we may have more than one additional control option, one option may be the tank-like control option in reckless racing or something very similar. This game would be a blast to play and look at once the controls are fixed and our fingers are not blocking the screen. I will pass our info to the developer with your screen name

You can tell them that I love it. It's the first game besides Fruit Ninja that I've found entertaining enough to actually play.
The current controls are a little odd, but I've started using a stylus and that works pretty good.

Offering a different control scheme would take a great looking game with just okay controls to a downright awesome game. Bring it!

"Graphics look cartoonish, but at the same time an absolute eye-candy." - erzhik
Controls do take time getting used to, and I would also love to have a mini map displayed in the corner to see when the corner is coming.

Dyyryath said:
You can tell them that I love it. It's the first game besides Fruit Ninja that I've found entertaining enough to actually play.
The current controls are a little odd, but I've started using a stylus and that works pretty good.
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Will do man, thank you

gerbick said:
Offering a different control scheme would take a great looking game with just okay controls to a downright awesome game. Bring it!
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Good one!! ill pass this along also with ur username

erzhik said:
"Graphics look cartoonish, but at the same time an absolute eye-candy." - erzhik
Controls do take time getting used to, and I would also love to have a mini map displayed in the corner to see when the corner is coming.
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I will submit your quote also

Tell them to take a look at Reckless Racing for how to do the controls. If they can match the level of customization in RR I'd be hugely impressed.
Also maybe ask them if they would like us to beta test their future games because if they had done that I'm pretty sure BBR wouldn't of hit the market with the glaring problem we've all recognised straight away. It's surely better to be proactive rather than reactive.

mug2k said:
Tell them to take a look at Reckless Racing for how to do the controls. If they can match the level of customization in RR I'd be hugely impressed.
Also maybe ask them if they would like us to beta test their future games because if they had done that I'm pretty sure BBR wouldn't of hit the market with the glaring problem we've all recognised straight away. It's surely better to be proactive rather than reactive.
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I had informed the developer when the game was released to implement Reckless Racing controls. He stated that been though he personally hate RR's controls, he would look into adding that as an option. Good try on the beta testing though, but they have people doing that already
Once we have additional control options, I could not recommend this game enough! Looking forward to more tracks being added and maybe multiplayer support!!

MRCANNADY said:
I had informed the developer when the game was released to implement Reckless Racing controls. He stated that been though he personally hate RR's controls, he would look into adding that as an option. Good try on the beta testing though, but they have people doing that already
Once we have additional control options, I could not recommend this game enough! Looking forward to more tracks being added and maybe multiplayer support!!
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2 points
1. If this game was produced for monetary gain (obviously it was) the developer was a little silly putting what he preferred into the game, it should be what the mass market would expect/prefer if their going for sales.
2. The beta testers failed big time if they never noticed how poor the game played with the current control scheme and/or weren't able to convince the developer his course of action was wrong.
The oversight has caused the game to be a 3-star game on release when imo it would easily been 4.5 stars but hats off to them for trying to fix it.

Yeah, this is a game that is just crying out for networked multiplayer.
Sent from my Xoom using XDA Premium App

Will there be a lite version? It's a little pricey if you end up not liking it.
Sent from my Xoom using XDA App

ihtfp69 said:
Will there be a lite version? It's a little pricey if you end up not liking it.
Sent from my Xoom using XDA App
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Not according to the developer, but I will suggest it

mug2k said:
2 points
1. If this game was produced for monetary gain (obviously it was) the developer was a little silly putting what he preferred into the game, it should be what the mass market would expect/prefer if their going for sales.
2. The beta testers failed big time if they never noticed how poor the game played with the current control scheme and/or weren't able to convince the developer his course of action was wrong.
The oversight has caused the game to be a 3-star game on release when imo it would easily been 4.5 stars but hats off to them for trying to fix it.
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I couldn't agree more. I bought this game, played it for 5 minutes (or tried to) and couldn't control the car at all. Refunded. The game looks great but the controls are not intuitive at all. I would not recommend this game to anyone unless the controls are completely changed.

Anybody tried the new controls ?, I'm holding off for a review or two before I repurchase.

Just got the update... there's four control schemes now.
From right to left:
Full Control - acceleration, brake on the right side, turn left/right on the left side
Auto Acceleration Control - brake on the right, turn left/right on the left side
Split Screen Control - left/right on opposite sides of the tablet, not grouped as above
Point Control - the old method of controlling​
Won't lie, so far I'm falling into the Auto Acceleration Control, only braking when I have to, but Full Control does well too. The Split Screen mode is fine, but no braking kills me in the curves. But it's evenly spaced out, unlike the full control layout - the staggered layout of left/right is a bit unintuitive at first, but makes perfect sense a bit later.
Definite improvement. Have had a couple of FC's, but not sure why. This is a 4.5 out of 5.0 now in my eyes.

gerbick said:
Just got the update... there's four control schemes now.
From right to left:
Full Control - acceleration, brake on the right side, turn left/right on the left side
Auto Acceleration Control - brake on the right, turn left/right on the left side
Split Screen Control - left/right on opposite sides of the tablet, not grouped as above
Point Control - the old method of controlling​
Won't lie, so far I'm falling into the Auto Acceleration Control, only braking when I have to, but Full Control does well too. The Split Screen mode is fine, but no braking kills me in the curves. But it's evenly spaced out, unlike the full control layout - the staggered layout of left/right is a bit unintuitive at first, but makes perfect sense a bit later.
Definite improvement. Have had a couple of FC's, but not sure why. This is a 4.5 out of 5.0 now in my eyes.
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Glad you like the new controls. The force close seems to happen when you try to start the game from the android market after downloading. Please post all recommendations/feedback as the developer really wants to hear from us. I appreciate the fact that they actually listened to their customers, unlike some developers who make you wait months before updating, these guys got right to work on an update this monday! They will now have my full support as they are going to continue to support Android and Tegra!!

Addendum: The Split Screen method is my favorite. Hands down.
You get to control the car with the turns on either side - like I tend to hold my Xoom - and if you want to brake, slide your thumbs down. 4.75 out of 5.0 now. Having fun and actually getting into the top 5 now easier.

Related

Interesting View On Ping Pong Game

I don't know if this has been posted about or said already but a friend of mine was messing around with my phone and checking out the games I had for it and noticed that if you play Ping Pong in landscape, with the keyboard showing, it's just like playing the good old classic Pong. I thought it was interesting.
KanJe West said:
I don't know if this has been posted about or said already but a friend of mine was messing around with my phone and checking out the games I had for it and noticed that if you play Ping Pong in landscape, with the keyboard showing, it's just like playing the good old classic Pong. I thought it was interesting.
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I am the developer of PingPong and you are correct... well kinda. I tried to make ping pong so that it never actually rotates to landscape mode. So if you want you can just hold the phone sideways and play with the keyboard in...
I have been thinking about making some big updates to PingPong as I have learned a lot in the month since I released it (android features and coding techniques that I picked up while making WordWrench and BreakTheBlocks) BUT PingPong is a top 10 game in its category that has over 75,000 downloads and I am not sure if I want to mess with a good thing. I am open to hearing any thoughts on updated PingPong or simply ideas/requests for PingPong or any of my other games
mpenguin14 said:
I am the developer of PingPong and you are correct... well kinda. I tried to make ping pong so that it never actually rotates to landscape mode. So if you want you can just hold the phone sideways and play with the keyboard in...
I have been thinking about making some big updates to PingPong as I have learned a lot in the month since I released it (android features and coding techniques that I picked up while making WordWrench and BreakTheBlocks) BUT PingPong is a top 10 game in its category that has over 75,000 downloads and I am not sure if I want to mess with a good thing. I am open to hearing any thoughts on updated PingPong or simply ideas/requests for PingPong or any of my other games
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Did you get the idea for break the blocks from an old atari game? I remember playing a similar game as a kid that had multiple players and same basic idea.
stats555 said:
Did you get the idea for break the blocks from an old atari game? I remember playing a similar game as a kid that had multiple players and same basic idea.
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my personal inspiration is from a game on my TI-83 calculator... but the first game of this type was called "Breakout" and released on Atari, the next game of this type was called Araknoid... and now it seems that most people think of this type of game as "BrickBreaker" from the BlackBerry platform
I personally just think it is a fun game and a game that I would play over and over again... I think I almost have the gameplay issues sorted out, (optimize it further to remove the occasional lag of the ball, do a small graphics update, and decide if I need to further tweak the ball speed), maybe completely update the sounds, and then focus on making new levels for the paid version of the app
Best suggestions ever.
mpenguin14 said:
I am open to hearing any thoughts on updated PingPong or simply ideas/requests for PingPong or any of my other games
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1. Every time the ball hits a board it makes a super exloding sound that will rock the balls of the player beholding the Gexcalibur1 (that's what I call my G1).
2. Ricochet sounds when the ball hits the wall. Remember that scene in Robocop when there were these criminals in an arcade and some dude was holding this little turd hostage and Robocop didn't have a good shot, so he had to calculate where to shoot his gun so it would bounce and hit the bad guys? That scene will pop up in my head every time the ball ricochets off the wall. Holy crap just imagining these two ideas makes me want to pay $50 for this super awesome game.
3. After about 50 bounces, you reach level two which takes you to a sidescrolling beat 'em up where the two Pong boards have to fight there way through enemies like Super Merio and Tonic & Sails. The only way that the Pong boards could redeem their lost respect as a video game is to rip and tear... 1 gut at a time™.
(Make sure to have bullet time effects, the ability to reverse time, and awesome CG FMVs that will make Konami recall MGS4 due to embarrassment of their inferiority (which reminds me, make every FMV 3-4 hours long (about the battery life of the G1)))
4. Level 3 - FPS. Trackball as cursor control, touch screen is player movement, set in World War 2, my ideas are the best, your head is exploding.
5. Fund it.

[APP] Chicks'n'Vixens: No Donuts, [R] 30/06/11 [V] 0.10A

Name: Chicks'n'Vixens: No Donuts
video of 0.9: http://www.youtube.com/watch?v=16GskXn0ksQ
Updated to Alpha 0.10A
Changes:
Made ads smaller
Tweeked some levels
New physics gameplay elements
New chickens
Levels redesigned
all new UI
http://social.zune.net/redirect?type=phoneApp&id=ab4a09b4-5e9f-e011-986b-78e7d1fa76f8
This game is coming along great.
I'd say once you have a good number of levels built and the graphics tightened up, you're fully entitled to charge for your hard work! Or perhaps always have a free basic version, but have to pay for advanced features like the level editor?
Great fun anyway, thanks
Want to compliment you on an excellent game. It's coming along nicely. The latest updates greatly improve the gameplay. Would like to see the implementation of tapping the screen anywhere to activate the chicken's special features. Tapping directly on the chicken can be a pain.
That's by far the best WP7
Game out there. Thank you.
Sent from my HD7 T9292 using Board Express
wheresmybeaver said:
This game is coming along great.
I'd say once you have a good number of levels built and the graphics tightened up, you're fully entitled to charge for your hard work! Or perhaps always have a free basic version, but have to pay for advanced features like the level editor?
Great fun anyway, thanks
Click to expand...
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I'm not sure how I'm going to make money from this, I'm really glad I released the beta but I don't want to charge people after playing it. What I might end up doing is releasing a big massive level pack of something and charging for that, but hopefully there will be at least 60 high quality 100% free levels for everyone to play as that's what I'm aiming for by version 1.0 which will be free I think what I'll end up doing is turning the original game into a trial with the 60 levels as well as simultaneously releasing a 'light' version containing the 60 levels, that way hopefully people won't think 'trial' means limited, I think 60 levels is plenty of fun for everyone especially for $0. Actually I'm still not too sure, 60 levels might be too much or too little for a trial, I don't want to put people off playing the game because the trial is too short but I don't want to make the trial so long and epic that people never get around to finishing it (therefore have no motivation to buy the full version).
At any rate the full version will hopefully be going for $0.99, if I can't beat Angry Birds in sheer content I can at least beat them on value for money.
MartyLK said:
Want to compliment you on an excellent game. It's coming along nicely. The latest updates greatly improve the gameplay. Would like to see the implementation of tapping the screen anywhere to activate the chicken's special features. Tapping directly on the chicken can be a pain.
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I'm glad you like the latest update, I'm aiming to make future updates even better, specifically I'm looking into tweaking the way objects break and making it so that you can fire the cannon like it were a slingshot, as well as adding a tracer so you can see the rough path your chicken will take when you fire. If you have any suggestions do please throw them my way
Oh and you don't have to tap on the chicken to use its power, what makes you think you have to?
dkp1977 said:
That's by far the best WP7
Game out there. Thank you.
Sent from my HD7 T9292 using Board Express
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Hey thank you so much Hopefully I can make it better still, I think Angry Birds is still overall a better game and I know Rovio is going to totally squash me when they eventually release Angry Birds on WP7 They get Xbox Live branding and paid by Microsoft for the port..
jabberworx said:
I'm glad you like the latest update, I'm aiming to make future updates even better, specifically I'm looking into tweaking the way objects break and making it so that you can fire the cannon like it were a slingshot, as well as adding a tracer so you can see the rough path your chicken will take when you fire. If you have any suggestions do please throw them my way
Oh and you don't have to tap on the chicken to use its power, what makes you think you have to?
Hey thank you so much Hopefully I can make it better still, I think Angry Birds is still overall a better game and I know Rovio is going to totally squash me when they eventually release Angry Birds on WP7 They get Xbox Live branding and paid by Microsoft for the port..
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Sorry, maybe I just wasn't doing it right. It seemed I tapped several time elsewhere on the screen and nothing happened but when I specifically tapped the chicken, it did its special feature. But I do love this game. It has so much potential and I believe...just my opinion, now...that once you have it perfected, MS might try to buy it or partner with you. [thinking of Halo] There's no doubt MS wants an Angry Birds type blockbuster game. Yours has that potential.
From what you've done, you are an extremely talented dev and I wish the best for you.
MartyLK said:
Sorry, maybe I just wasn't doing it right. It seemed I tapped several time elsewhere on the screen and nothing happened but when I specifically tapped the chicken, it did its special feature. But I do love this game. It has so much potential and I believe...just my opinion, now...that once you have it perfected, MS might try to buy it or partner with you. [thinking of Halo] There's no doubt MS wants an Angry Birds type blockbuster game. Yours has that potential.
From what you've done, you are an extremely talented dev and I wish the best for you.
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Thank you very much for the compliment Though I don't think Microsoft will want to buy me out, I'm just one guy, it would be easier to have me killed and take my code
As for the tapping thing, hmm, I'm starting to wonder that maybe you stumbled on a bug somewhere..
jabberworx said:
Thank you very much for the compliment Though I don't think Microsoft will want to buy me out, I'm just one guy, it would be easier to have me killed and take my code
As for the tapping thing, hmm, I'm starting to wonder that maybe you stumbled on a bug somewhere..
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LOL...gotta watch out for those maniacal types...hehe - Reminds me of a movie I saw long time ago about how MS began and then also a crime drama about a MS type where the top dog was ordering hits on garage-type devs to get their code.
jabberworx said:
Hey thank you so much Hopefully I can make it better still, I think Angry Birds is still overall a better game and I know Rovio is going to totally squash me when they eventually release Angry Birds on WP7 They get Xbox Live branding and paid by Microsoft for the port..
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I don't really think so. People would have to pay for angry birds, wouldn't they? But even if not, I think both games can coexist without any problem. I mean, I loved Angry Birds on Android. But you know what's better than one high quality games of a certain type? Two high quality games of that certain type. And yours is definitely high quality. No doubt about that, mate. Excellent job.
dkp1977 said:
I don't really think so. People would have to pay for angry birds, wouldn't they? But even if not, I think both games can coexist without any problem. I mean, I loved Angry Birds on Android. But you know what's better than one high quality games of a certain type? Two high quality games of that certain type. And yours is definitely high quality. No doubt about that, mate. Excellent job.
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It would be great if they could co-exist, I guess we'll see what happens...
I think they will co-exist nicely, depending on pricing as you know MS will prob charge £3.49 or more for Angry Birds going by the price differences between WP7 and iOS apps
yosagojimbo said:
I think they will co-exist nicely, depending on pricing as you know MS will prob charge £3.49 or more for Angry Birds going by the price differences between WP7 and iOS apps
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I hope you're right, I'm going to be pricing this at the $1 mark and pushing more free content so hopefully that will make up for the fact it's not angry birds
A lot of people giving the game reviews want more levels, so I've released 0.6 now, it doesn't have eerything I wanted to put into it but..
In addition to five more levels the cannon now behaves like a slingshot (i.e. pull back to fire), if you move your finger to the right side of the cannon you dis-engage it.
If you're pinching or dragging the camera around there is no chance of activating the cannon.
The camera will go back to its last position/zoom setting after a chicken has finished being fired (and stopped moving). This only works with ch
ickens when their special power is not activated.
Level loading speeds have been dramatically increased, after an initial ~7 second wait for the first level to load the rest will load very quickly (almost instantly) until the app closes The reason for this is that content is now shared between all levels.
And here's a teaser screenshot of one of the new levels: http://imgur.com/fNYH3
I think there are about five new levels in the update, I'm sorry I couldn't make it more, I have a day job and it's 2am (I get up at 6 XD).
I will be working on more levels so by the time this gets approved I'll hopefully have v0.7 ready for submission
Release date is whenever Microsoft approves the update (hopefully sometime later this week).
So I've hopefully addressed the annoyances with the clumsiness of the cannon and now levels load much faster (after the first load anyway) so that should be good. On my Omnia 7 there are no load times, it's circle in/circle out.
Jabber
I went to install this app on a LG Quantum and it does not show up. One issue might have been my battery may have died during installation(died 5 minutes after I hit install). Zune says its installed, but I can't even find it. Any ideas? I neeeeeed this app!!! Thanks.
7carisfast said:
I went to install this app on a LG Quantum and it does not show up. One issue might have been my battery may have died during installation(died 5 minutes after I hit install). Zune says its installed, but I can't even find it. Any ideas? I neeeeeed this app!!! Thanks.
Click to expand...
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Yeah it's probably because it shutdown half way through, not too sure what you can do about that htough. Maybe try asking in a WP7 specific help forum?
As good as your game is, I also want to recognize you for doing something most others do not do in app making: adhering to themes for the tiles.
Thank you so much for this.
MartyLK said:
adhering to themes for the tiles.
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I'm sorry I don't know what you mean by that?
jabberworx said:
I'm sorry I don't know what you mean by that?
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Sorry for being unclear. I mean the proper colors. Like right now my theme is red. The homescreen tile of your game is red.
MartyLK said:
Sorry for being unclear. I mean the proper colors. Like right now my theme is red. The homescreen tile of your game is red.
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oh right, yeah that's fairly easy to do using png transparencies...
If you are going to keep it free indefinitely then perhaps you should open source it so that other devs and join in and improve the game?
If you alone could make something that's so close to Angry Birds, imagine what a group of devs could do. It just needs a bit more polish, but it's oh so close.
digger1985 said:
If you are going to keep it free indefinitely then perhaps you should open source it so that other devs and join in and improve the game?
If you alone could make something that's so close to Angry Birds, imagine what a group of devs could do. It just needs a bit more polish, but it's oh so close.
Click to expand...
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I'm hoping to profit from it eventually I don't think I'll make much money though considering the status of the game but it would be nice to get something material in return for all the work I've put into it

bang bang racing in Tegra market today for $7.99!

Hey Xoomers, Bang Bang racing is now in the Tegra zone market....enjoy!!! They originally told me it'll be out next week, better now than later!!
UPDATE: The developer has listened to our comments an will add new control options in a future update to the game, resembling the controls like Reckless Racing! The current controls are not bad once you get used to them...love the graphics though
Its in Tegra Appstore now but no link in market. Hopefully its up soon.
Mandelbrot.Benoit said:
Its in Tegra Appstore now but no link in market. Hopefully its up soon.
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I informed the developer of the issue already, let's give it a few minutes and try again
The developer confirmed that it'll be ready to download shortly
They specifically said it will be released at 1pm EDT.
emplox said:
They specifically said it will be released at 1pm EDT.
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Yeah they were as surprised as I was that it was out already...Tegra Zone released it early....I'm playing it now.
Doesn't have any multiplayer option. For 7.99 it should have multiplayer
Is it good?
This will probably be my first purchase from Market. Yesterday Google finally enabled paid apps for 99 more countries, including the country where I live.
I bought the game about an hour ago. I am not a fan of the control system. I was hoping it would grow on me but after an hour it still isn't great. I hope they incorporate something better in an update.
amelch05 said:
I bought the game about an hour ago. I am not a fan of the control system. I was hoping it would grow on me but after an hour it still isn't great. I hope they incorporate something better in an update.
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What are the controls like? Tilt/Sensor or touchscreen?
[edit] decided to give it a go, dissapointing for £4.90, refunded it The control system is odd, dragging my finger in front of the car to dictate where it should go, at the same time obscuring my own view, isn't fun :/
chiefmcbeef said:
What are the controls like? Tilt/Sensor or touchscreen?
[edit] decided to give it a go, dissapointing for £4.90, refunded it The control system is odd, dragging my finger in front of the car to dictate where it should go, at the same time obscuring my own view, isn't fun :/
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They should of made it like reckless racing which has many different methods of control.
mug2k said:
They should of made it like reckless racing which has many different methods of control.
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Agreed, I bought Reckless Racing on my Desire, didn't run too well until I traded it in for the Incredible S, yet to try it on my Xoom. Perhaps I should just stick with that
That's really disappointing I was really looking forward to this game. Is there anyway to use a controller wii or zmote?
Senta from my Xoom using XDA App
mug2k said:
They should of made it like reckless racing which has many different methods of control.
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See my update to my OP, the developer will release an update with a new control options similar to reckless racing soon!!
MRCANNADY said:
See my update to my OP, the developer will release an update with a new control options similar to reckless racing soon!!
Click to expand...
Click to collapse
Cool, I'll wait till then
Got this... doesn't really disappoint. The control scheme as-is (luckily there's a more traditional one coming) isn't half bad, but takes a lot to get used to.
There's no practice mode though. I ended up using Time Trial as my practice. Not a bad start.
I bought it, played for 5 minutes and gave up in disgust at the controls. But, I figured that I'd let them keep the eight bucks rather than take the refund since I want to support people that make games for the Xoom.
Played it again later for about 20 minutes and started to get the hang of the controls. At this point I was having fun even though the controls were still frustrating, so I decided to run down to Best Buy and spend $20 on a stylus. The controls are WAY better with the stylus keeping my big hands out of the way and preventing my hands from getting sweaty so that they stick to the screen.
Love the game now. As an added benefit, the stylus is pretty cool in its own right and now I'm awesome at Fruit Ninja, too.
Dyyryath said:
I bought it, played for 5 minutes and gave up in disgust at the controls. But, I figured that I'd let them keep the eight bucks rather than take the refund since I want to support people that make games for the Xoom.
Played it again later for about 20 minutes and started to get the hang of the controls. At this point I was having fun even though the controls were still frustrating, so I decided to run down to Best Buy and spend $20 on a stylus. The controls are WAY better with the stylus keeping my big hands out of the way and preventing my hands from getting sweaty so that they stick to the screen.
Love the game now. As an added benefit, the stylus is pretty cool in its own right and now I'm awesome at Fruit Ninja, too.
Click to expand...
Click to collapse
Perhaps I will get a stylus too then. Which one did you buy?
Dyyryath said:
I bought it, played for 5 minutes and gave up in disgust at the controls. But, I figured that I'd let them keep the eight bucks rather than take the refund since I want to support people that make games for the Xoom.
Played it again later for about 20 minutes and started to get the hang of the controls. At this point I was having fun even though the controls were still frustrating, so I decided to run down to Best Buy and spend $20 on a stylus. The controls are WAY better with the stylus keeping my big hands out of the way and preventing my hands from getting sweaty so that they stick to the screen.
Love the game now. As an added benefit, the stylus is pretty cool in its own right and now I'm awesome at Fruit Ninja, too.
Click to expand...
Click to collapse
Agreed, need to support the people who develop software for Honeycomb. Bought it - played it - like it
Another game to show off to iPad lovers!!
It's a silver one carried by Best Buy under the Rocketfish name.

[GAME] Occupied [R] May 6 [U] Feb 25 [V] 3.1

Name: Occupied
* Try the new ZEN levels! *
Try to keep the restrooms occupied in this addictive action game!
Pay attention to the funny level intros and then get everyone into the correct restroom as quickly as possible.
Memorize the positions so you can beat the level average and maybe even get to the top! There are leaderboards for each level as well as the whole game.
Use the early levels to learn and build your score. Later you will have to manage Androids, terrorists and kids in increasingly frantic levels with moving restrooms and failing lights.
*** ALREADY PLAYED BY OVER 100000 GAMERS ***
Features:
- 50 levels in 3 different packs!
- Four difficulties
- Global High-scores
- Top High-scores for each level
- Your score vs. the level average!
Source: For more screenshots + video visit: http://www.viyano.com/yns/occupied-forever
Download link: http://windowsphone.com/s?appid=8dbd7172-db71-e011-81d2-78e7d1fa76f8
The original thread for this game is here: http://forum.xda-developers.com/showthread.php?p=14331271
Occupied was updated with new Workout levels!
There is also a new level at the Airport if you can get to it
Very Fun Game
Im suprised that there aren't more feed back.
This game is fun I really enjoyed it and the way it has global scoring is a nice touch.
The update is nice. Looking forward to more.
Keep up the excellent work.
Thanks! I'm glad you like it
Striving said:
Im suprised that there aren't more feed back.
Click to expand...
Click to collapse
Well there is feedback - I'm very happy about the reviews (there are over 300 worldwide).
I guess most people are OK with doing the review on the phone but are not that interested to interact via Twitter (@viyanodev) or here via a forum.
That's not ideal because I only get the feedback AFTER I've finished/updated the game instead of during the design.
Btw, how do you like the difficulty? Most people seem to like it but some say it's too hard. So I've modified the Relaxed/Easy modes ...
Like the game. Good stuff
Sent from my SGH-i917 using XDA Windows Phone 7 App
Occupied - one of the best WP7 games!
I've submitted an update but you can already take a peek at one new feature here
Bears
Hi viyano,
I've seen you disappeared the last few days, probably enhancing Occupied even more ! I would like to make my request public
I want Bears !! hehe (and with a nice growling sound attached to it)
Once again, great game, keep working on it !!
andycted said:
Hi viyano,
I've seen you disappeared the last few days, probably enhancing Occupied even more ! I would like to make my request public
I want Bears !! hehe (and with a nice growling sound attached to it)
Once again, great game, keep working on it !!
Click to expand...
Click to collapse
Yes, I've been working on a few user request... or should I say reasonable user requests Not sure how the bears will fit ... I should never have mentioned them I guess *g*
viyano said:
Yes, I've been working on a few user request... or should I say reasonable user requests Not sure how the bears will fit ... I should never have mentioned them I guess *g*
Click to expand...
Click to collapse
hahaha yeah I know, just teasing you. I was hung up waiting for certification for my app and found a funny way to pass time (just kidding, I still want bears !!)
All the same, a few variations on the theme could improve the already good gameplay maybe !
By the way: stupid/drunk suggestion (hope you don't mind). When you/we get Mango, use the camera API to take shots of you and your friend and replace the head of the puppet with those
Occupied is now available in an ad-free version, Occupied Forever, get it here:
http://windowsphone.com/s?appid=094d16bd-b02a-4dd4-a634-eb4591956ed0

[APP] Solitaire Spider

I'm an Solitaire Spider addict, so I wrote one for myself.
Here is market link:
https://market.android.com/details?id=magory.solitairespiderhd
The app was only tested on Transformer and in emulator and it's my first application on this platform, so I'm a little worried if I didn't make some mistakes. On Xoom it should work without problems, though.
UNDO is under back button, to move cards you have to drag and drop (I considered other methods but that seemed most natural). It should work also on smaller tablets but I have to test it more.
All feedback appreciated.
Magnesus said:
I'm an Solitaire Spider addict, so I wrote one for myself.
Here is market link:
https://market.android.com/details?id=magory.solitairespiderhd
The app was only tested on Transformer and in emulator and it's my first application on this platform, so I'm a little worried if I didn't make some mistakes. On Xoom it should work without problems, though.
UNDO is under back button, to move cards you have to drag and drop (I considered other methods but that seemed most natural). It should work also on smaller tablets but I have to test it more.
All feedback appreciated.
Click to expand...
Click to collapse
This is a great game. However, after playing for a while when I restarted a game the cards started stacking behind each other not on top.
tofelofogus said:
This is a great game. However, after playing for a while when I restarted a game the cards started stacking behind each other not on top.
Click to expand...
Click to collapse
Thanks for the information. I'll try to repeat this bug and fix it as soon as possible.
edit: I published a new version that should have this bug fixed - but it requires more testing.
Magnesus said:
Thanks for the information. I'll try to repeat this bug and fix it as soon as possible.
edit: I published a new version that should have this bug fixed - but it requires more testing.
Click to expand...
Click to collapse
Thanks, I'll be happy to test it.
Cheers
Just a another question. It doesn't affect gameplay but the pics next to the New Medium and New Hard games don't match the suites played. New Medium shows all 4 suites and New Hard shows only 2 suites.
tofelofogus said:
Thanks, I'll be happy to test it.
Cheers
Just a another question. It doesn't affect gameplay but the pics next to the New Medium and New Hard games don't match the suites played. New Medium shows all 4 suites and New Hard shows only 2 suites.
Click to expand...
Click to collapse
Also, are you able to disable the screen rotation or prevent the game resetting if you accidentally rotate the screen? Hope these suggestions are helpful.
Cheers
Thanks for suggestions. I'll fix the bugs after weekend. Saving game state is in plans (and I have to do something with rotating screen, I forgot to test how it behaves then).
Solitaire Spider had some updates since my last post. Meanwhile I made another, more complicated game - https://market.android.com/details?id=magory.memoryowlhd - Memory Owl HD. Check it out.
Just downloaded very nice game thanx
I just got some bad notes for my games - it really hurts. I hope people would add a review with information why they gave one star. The only explanation I got on one game was "it doesn't work on my phone" with no crash report, and no information on what phone.
Well, the question is - what should I fix in the Solitaire to make it better? It doesn't work fine on small phones, but I don't think I could fix that without, well, writing a new one (this is designed with tablets in mind) - I also don't want to block such devices, because well, for some it might work... Or maybe I should block normal screens?
What solitaires you like the best? I'm going to make a few others soon probably. Right now am working on Klondike, but don't know which are most popular... Aisle Riots maybe?
I made Klondike: https://market.android.com/details?id=magory.klondikesolitairehd
And FreeCell: https://market.android.com/details?id=magory.freecellhd
I'm working on a new Spider version similar to this FreeCell - with better cards for small phones and better usage of the screen estate. I'll post more info soon.
Magnesus said:
What solitaires you like the best? I'm going to make a few others soon probably. Right now am working on Klondike, but don't know which are most popular... Aisle Riots maybe?
Click to expand...
Click to collapse
If you are asking, I found this game called 40 thieves and would love a cleaner looking version of that. Thanks for asking
Looks interesting like a mix between Spider and Klondike. I added it to the list, thanks.
Thank you. Let me know if you need a tester.
Sent from my MB870 using XDA App
I decided to consolidate all my solitaires under one topic: http://forum.xda-developers.com/showthread.php?p=22398771 - I hope the moderators won't have anything against it. This topic can be closed.

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