RUN!RUN!RUN! The sheep family is in danger now. They need to run fast and use their wisdom to get across various obstacles, finally go back home. Features challenging physics-based and puzzle gameplay. Each of the levels requires logic, skill to solve.
This is the casual game SheepRun. Though in Beta stage, nothing prevents it from getting lots of attention. Players cannot always find a game with such spotlights on Android market, but once you found this game, you can’t miss it and need to help those cute sheep.
Wanna know more about the game? You can click the following the link to read the rules and discription in my blog blog.mobosquare.com
Won't somebody think of the poor sheep!
Hello
as you might be able to tell im new around here as far as actually posting goes.
a few months back i had a idea for a web based game where you could take control of your own cell phone service provider(ATT,Verizon) or manufacturer(HTC,Samsung) much like games like AirwaySim and Airline Empires have done for airline simulation games.
So i put together a rather crude version of it as far as the user interface goes but i think the basic function of how the game will work is in place.
So i am looking for some people who would be interested in testing this game and giving some feedback about any bugs, features and overall what they think of the execution the game.
if you would like to help out with testing the game and let me know id be more then happy to share a link to get you all setup to begin testing the game with other players once we have enough of them.
if you have any questions go ahead and ask away id be more then happy to answer them.
Mabey posting this in the android development and hacking/apps and games section would have been a better spot
Sent from my 'SilverBullet' HTCDesireZ running CM7
I do not know if this has been posted before, but Armed has been released about a week ago. I've been playing it like crazy ever since. Has multiplayer, turn based, etc. CPU AI is pretty hard too.
Check it out here.
http://www.armedgame.com/
wow
looks very nice, im gonna test it out. thank you!
xontec
it's imazing
A lot of reviews say it crashes on startup!
be sure to trial it, if possible, before you waste $4.00USD lol.
erebusares said:
A lot of reviews say it crashes on startup!
be sure to trial it, if possible, before you waste $4.00USD lol.
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It still has a few bugs which may result in crashes every now and then. But it's very stable most of the time. At least for me. Its developers are working hard on some updates that address the bugs/crashes and add new features and maps. I for one don't regret spending 4 bucks for this - in my opinion - awesome game.
I haven't played/test it. I mostly just did some research of reviews. Seeing a good many people say it crashes during start up. They can't play the game. So, just a friendly advisory!
Try powering off your phone. It also has issues for region not being in English/US. So if that happens change your region I think. Otherwise, just wait for the fix.
I love the game, and $4 is nothing for this.
Hi guys.
I'm one of the developers of ARMED!
We're first time smartphone developers... we did a little Java phone development in like 2004, but most of our experience is in PC and console games. Try as we might we had some crash bugs... most of them related to non-US regions.
We spent alot of time before release testing the stability of gameplay... we ran thru hundreds of thousands of automated games driven by special stress test AI, but we made some rookie mistakes in other areas... like not testing the game in different locales.
It also doesn't help that it wasn't till yesterday that we got our first stack traces from Microsoft.... that was almost 2 weeks since our game was up on the marketplace. That's way too slow for the pace of moblie development IMO... we've learned our lesson there are have integrated Bugsense (google it... forum won't let me post links) for the next release.
Anyway the 1.1 release just appeared in the marketplace and it addresses all the bugs we knew of as of a week ago. I'm sure we'll find more, but at least the locale and a couple of dumb crash bugs were squashed and should make it playable for everyone.
Thanks for trying ARMED!
i like the graphics and control. Keep up the godo work.
Are the price depends on our country that we are residing or it's in standard USD.I mean for all the apps in the markrtplace.
Question to the developer:
I am an indie developer with Full-time job, and have my own game on Marketplace as well. How do you promote your game, and do you earn something for all hard work you put into the game ? As I see it right now, it would be really hard to make a living from it.
My game is free (with ads) and recently I added non-ads version of the game for people to donate something, or to disable ads.
What I found out is that from ads you earn ~0
Btw. As I said before your game is really an Eye candy
@Ttblondey
The developer has control over pricing in each region individually if they want to set them.
In our case we set the price for the US region and let it automatically set the equivalent price in all other regions.
---------- Post added at 05:12 PM ---------- Previous post was at 04:46 PM ----------
dk5055 said:
As I see it right now, it would be really hard to make a living from it.
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I sort of agree... it depends on your app/game. Most of what i see on the marketplace are things one could build in a couple of hours or clones of other apps/games. It is hard to rally users behind you if you don't have a unique and high quality product.
At the current sales/ad rate we could not support our entire company (6 people) with ARMED! sales on WP7 alone. We could support one employee... but not 6.
To me this is a victory and shows the potential of WP7 in the future considering that its only 1%-2% of the smartphone market. With the push MS plans to make over the next few months i expect our revenue to at least double if we can keep the attention of the audience with updates and improvements.
That all said... we are looking at ports to other platforms to maximize revenue from the ARMED! brand and core tech. We're not ready to disclose what platforms those are yet... but it won't be Android.
dk5055 said:
What I found out is that from ads you earn ~0
Click to expand...
Click to collapse
We're struggling with our ads as well. It is all new territory for us, so i'm giving it some time before i pass judgement.
Our 1.0 release was missing ID_CAP_WEBBROWSERCOMPONENT which seems caused the ad network to not show near as many ads as it could. Still even after fixing this in 1.1 on my personal phone i still don't see ads at times which is really confusing to me. Still i see ad revenue improving, but its barely enough to by coffee for the office.
There is money to be made with ads... people are doing it now. Also WP7 often has a higher revenue on the same amount of impressions... but you have to get impressions.
If your game/app is not attracting users then you won't make money with ads. You need to be seeing 50K to 100K impressions per-day to really support yourself with ads alone. Most developers do this by shipping several high quality apps... not just a single one.
Looks very nice!
better then most of the xbox live games. you, sir, are a hero!
Great game, amazing graphics
I already posted a short review of the game to support you guys:
http://pockethacks.com/armed-a-sci-fi-turn-based-multiplayer-strategy-game-for-windows-phone-7/
xhirschix said:
better then most of the xbox live games. you, sir, are a hero!
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Thanks xhirschix.
We're trying hard here to build ARMED! into a fantastic game. It really does help our motivation when people praise and especially buy the game.
Win_XP said:
Great game, amazing graphics
I already posted a short review of the game to support you guys:
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We can use all the promotion we can get! Thanks Win_XP!
its nice and amazing
V1.1 work great , wish more and more item will join feture version.
I did the try on this I like this gamethat said I didn't have any issues with it at all. and when I do a try to use if I like it I'll buy it if not I remove it this game has been bought! I had a ball playing this. and didn't get bored at all with it. though It drove me nuts at times...you know when you don't play it well... over all the game is nice and nice work done on it by the Dev team....it's well worth the money....
Looks really sweet. You should consider porting it to tablet enabled Windows 8 computers seeing as the beta goes live in Feb. Then you would be the first indie to have head to head between phone and tablet
Hello forum, I'm a newbie.
Recently I came across an article explaining and comparing the intelligence of Android users to iOS users. I wasn't to shocked to see that biased opinions of course. I found the whole article quite ridiculous and in some cases pretentious.
I was an iOS user, I have iPods and iPads but I use an Android because I prefer the full customisation. I don't enjoy a manufacturers software to define what I need, I prefer enjoying the personal experience and I'm a control freak too. I might add, iOS bores me.
So here we go, I think it's quite shocking how articles such as these are posted, very disappointed in fact as it proves nothing. I know several Android users who are engineers, me being one. But I am also a creative. I know many smart people that use iOS because they prefer the easy user face the 'I don't need to think about it' platform. I know hairdressers that use Android, I know mentally disabled people with very low IQ who use iOS just fine. It varies. Like I say the whole thing completely through me back because I never knew such stereotypes exsisted. So they say iOS users are wealthy? That's ridiculous, one doesn't have to own a beautiful home because he drives a Porsche. I know many who choose to spend less because quite frankly they're smarter than spending hundreds on a handset that cost pittance to make.
So what do you all think? It intrigued me because this is what I feel - it takes all sorts. I have an IQ of 135, I tested for 140, but I do not judge myself on my ability and intelligence, but I do feel that the iOS is simply boring. I sold my iPhone 4. Most iOS users maybseem to be gamers, ' hitting a button to hear a 'fart' sound' whilst Android users like myself I guess, use my Samsung Note for word blogs, emails, Internet browsing and presentations. But then, I know pretentious iOS users who only own a handset because it has the forbidden fruit logo plastered on it. I tend to think Apple followers would be so loyal that should Apple release a gadget in the shape of a foot, that coast £80 to make, sell it for £700, with failing software... it would sell. How a icon means so much.
I don't want to offend or upset anyone. But what do you think?
Thanks
P.s I have designed apps for the iOS, like sucking eggs. I have also flashed many android units also. It's varied for me. I'm just interested to hear your opinion.
Thanks for reading.
So it was saying that iOS users are wealthy? I just only skimmed through it. I would say because of their prices, you probably have some money to spare to buy something like that. A lot of people can't afford to spend $800 on a phone or tablet. But it doesn't mean that they're incredibly wealthy.
As for your IQ, I hope you didn't use an online IQ test.
Sent from my Kindle Fire
Source?
One and done? lol
Lol
Josepho1997 said:
So it was saying that iOS users are wealthy? I just only skimmed through it. I would say because of their prices, you probably have some money to spare to buy something like that. A lot of people can't afford to spend $800 on a phone or tablet. But it doesn't mean that they're incredibly wealthy.
As for your IQ, I hope you didn't use an online IQ test.
Sent from my Kindle Fire
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No, not online, I completely avoid them! Tried that some years back!, Used a professional board beginning with M.
Hi All!
I'm quite new android games developer. I'm looking for developers community feedback on my first "serious" project.
So, as I'm keen on brain teasers I wanted to create some puzzle game. I've started my research and found out one of old style games called Freeways. So I thoutght that I can improve it from design and car behaviour perspective.
For last couple of weeks I have few thousands of downloads but very few feedback!
And I don't know should I upgrade it further or there is no chance to find my audience....
I've spent like 1 year to make it and absolutly dissapointed that there is now feedback from players. Should I start another project? Another 1 year?
Please advise... Thank you in advance!
Link to my game is here:
Motorways mind logic puzzles - Apps on Google Play
Stack the states in brain teaser IQ puzzle. Memory & thinking car traffic maze.
play.google.com
WYSIWYG.
Feedback, yes well here you go...
Looks like a data miner to me
No reason to know my precise location or browser history, share with 3rd parties or for me not to have the option to delete collected data.
I wouldn't even install it... based on that alone.
The games I have are all firewall blocked
My favorite apps have zero permissions and never request internet service. They are also some of the best.
Hi Blackhawk! That's a feedback already. This is set up of ads mediation I'm using. Probably it stops other users aswell. Probably I need to find another mediator
Carrot Games said:
Hi Blackhawk! That's a feedback already. This is set up of ads mediation I'm using. Probably it stops other users aswell. Probably I need to find another mediator
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I know you want sponsorship and to generate revenue. I can understand that. It's a tough business. Poweramp has a good business model and is one of my few gladly paid for apps. A lot of bang for the buck and nothing comes close to it for a stand alone music player.
Unfortunately from a user prospective that degree of data mining is potentially harmful. Personally I won't tolerate it... no app is worth that. All social media and shopping apps are banned from my devices. Done that for a decade now. One of the first things I targeted when I started using Androids.