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Hi Everyone... If you read any of my past posts, you will know I LOVE my Tilt... highyl reccomend it to anyone... My one biggest complaint is when it comes to gaming, the controls suck... I have wlays loved using my phone as a portable video games device using various emulators... All the way from my first Motorola MPX 200 .... I was wondering if anyone knows of a way to use a Wii Mote as a wireless gaming controller... Somehow connect it via bluetooth and use its buttons to control..
I have "cheated" already and done something simmilar using a Bluetooth Keyboard... Worked great, but lugging around a full sized keyboard is a bit much... I can keep a Wiimote in the car (as I already do for when I am at a friends)... The way the screen til on the phone is perfect.. So, basically I jsut need the wiimote to work like a keyboard, and use the Emulators software to map the buttons myself... Any suggestions? Would I need a driver or is there another route?? I am not worried about using the itnternal sensors or anything.. just basic up down left right a b button stuff... The "Cool" factor to get this working would over the top..
Of course, the phone is the Tilt.. I am still using the standard AT&T 6.0 Rom that came on the phone with all the usual tweaks... I use Pocket Nester to emulate the NES... Any suggestions are greatly appreciated!
i dont know about the wiimote but if you want to try, activate bluetooth and search for devices, press 1 and 2 on the wiimote. if it asks for a code, try 0000.
otherwise you can buy this device http://zeemote.com/
I'm not sure about winmo, but I know for desktop there are a ton of ways to use the wii-mote, both wired and wirelessly. It would be really cool to use on on the tilt, but I think we would need to create drivers first.
Dave
Are there any bluetooth controllers currently compatible with the SGS?
I know I can use the Wii controller, but I don't have a Wii, so that idea probably isn't best.
Thanks in advance.
not really an answer to your post, but...presumably either way you'd also have to buy a Bluetooth controller so it's probably just as easy to pick up a Wii one?
I would prefer something a little more portable and cheaper if at all possible
From what i've seen, the Wiimote is not working on the i9000 yet.
Correct me if i'm wrong please. (And seriously, this time i want to be wrong)
If you can get a Wii controller working, shout me - I've been trying since I got my Galaxy with every different firmware/update combination - it's a no go at the moment.
Ryan Frawley replied to an email I sent saying it's down to samsung's bluetooth drivers being modified as compared to the standard Android drivers.
As I was writing this post, I checked my mail to look up Ryan's reply, and found a reply from Samsung to a mail I sent a few days ago (last friday I think). I will post the conversation in it's entirety here, I hope the employees at Samsung do not mind, as I do quote this without permission:
Hello, and thank you for your time.
I have a question regarding connection of HID devices and, in particular, the WiiMote (Nintendo) to the phone, through applications available through Google Market.
Applications (such as 'Wii Controller IME' from Ryan Frawley) using bluetooth to cennect to certain HID devices appear to be unable to connect to the bluetooth drivers (the application fails to connect, and does not appear to be able to get as far as searching for the device).
Are there any plans to update/fix the bluetooth drivers to address this issue in upcoming firmware updates?
Does the upcoming Android 2.2 (FroYo) update address the issue, and should we so wait until the release of the 2.2 update?
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Click to collapse
Reply:
With regard to youremail, these are questions that need to be
redirected to Android, as we do not make the applications that connect
to the Wii-mote, and also have no information on the Froyo upgrade.
I hope this has been of someassistance to you. If you do have any
further queries, please do not hesitate to contact us quoting your 210-
reference number.
Kind Regards
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Click to collapse
My reply:
hank you for your reply to ref# XXXXXXXXXX.
I will try and contact Android customer service to expand on the query, but I have some more questions I would like to ask to clarify the situation:
- you state that Android is responsible for the applications which connect to the Wii remote. However, the Android version which is installed on the Galaxy will have been researched and developed by Samsung's own technicians.
The applications on the market are capable of connecting to the Wii remotes (and other bluetooth devices) on other Android devices - yet all applications have issues connecting through the bluetooth drivers on the Galaxy. Indeed, I have yet to find even a standard HID device which connects to the Galaxy successfully.
By it's very nature, Android is open sourced - anyone with technical know how should be able to view the internal workings of the operating system and (often in an attempt to fix problems like this) edit the underlying files.
It appears that the bluetooth drivers (along with all hardware drivers on the Galaxy), as supplied by Samsung are not open sourced. Nor do they adhere to the standards which applications on the Android market are able to connect to bluetooth.
This in turn points at problems with the Galaxy, and/or it's bluetooth drivers, which are, of course, designed and supplied by Samsung.
Please, if possible, can this issue be escalated to a technical team - I understand the issues of getting a problem raised within a multinational company; I work for one myself and deal with such issues on a daily basis.
I would greatly appreciate your help in dealiing with this issue, and getting help in raising it to the correct team/department to have the issue resolved, if it is at all possible.
Again, thank you for your time,
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As usual, I don't expect much to come from this to be honest - my previous experience with this kind of query tells me that it'll get shoved under the carpet relatively quickly.
We'll probably be waiting until a proper Cyanogen ROM turns up, or someone gets either Ryan Frawley to patch up the application side (though I'd much rather the bluetooth drivers were standardised to begin with).
PS: Anyone tried a zeemote, mini bluetooth keyboard yet? I'm tempted to throw £30 or so on a keyboard/zeemote combo but I would like to know if it's something that will work out of the box or not.
I feel the need to bump this thread, since I'm so in need of this functionality.
Well, I got an update from Samsung. This sounds very promising, I hope they follow through with what they've told me:
Thank you for contacting Samsung Electronics regarding your mobile phone.
Please accept our sincere apologies for the delay in responding to your enquiry.
With regard to your email, this issue has been passed to our development team and has been raised with Head
Office as well. There is a solution in development and will be forthcoming shortly.
Please keep checking the website for updates on this issue.
I hope this has been of some assistance to you.
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Click to collapse
Raised with Head Office? Hmmm...
What about connecting a PS3 official keypad (the one you attach to the PS3 controller) to the SGS? It would be useful to use in games like Quake 2 and 3, that need a physical keyboard to play. Has anyone done this? I have tried and have been unable to get it working.
The SGS can see the keypad, can pair, asks for the password but fails to connect.
AlexandreT said:
What about connecting a PS3 official keypad (the one you attach to the PS3 controller) to the SGS? It would be useful to use in games like Quake 2 and 3, that need a physical keyboard to play. Has anyone done this? I have tried and have been unable to get it working.
The SGS can see the keypad, can pair, asks for the password but fails to connect.
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Click to collapse
Did you try this? www.appbrain.com/app/com.mymobilegear
AlexandreT said:
What about connecting a PS3 official keypad (the one you attach to the PS3 controller) to the SGS? It would be useful to use in games like Quake 2 and 3, that need a physical keyboard to play. Has anyone done this? I have tried and have been unable to get it working.
The SGS can see the keypad, can pair, asks for the password but fails to connect.
Click to expand...
Click to collapse
That's the problem with most devices - the SGS will see the device and it's MAC address when scanning, but won't connect. Usually "0000" gives a very quick refusal, where anything else (the only way I've found to enter a blank PIN is to enter a digit then delete it) gives a rather long wait with "Connecting" then a message telling you it failed to connect.
Most 3rd party apps don't work either, though I've had success with the GamePro app NZTechFreak used - it's the only app I've found on the SGS up to now that does work with bluetooth. I'm pretty confident KeyPro from the same company would work, but I don't have a compatible keyboard to test.
Up to now, i've tried:
Wii remote/classic controller (original) - SGS sees controller, will not pair
Bluetooth "I-Tom" keyboard (ebay) - Despite coming with android drivers, does not work. Same symptoms as other controllers, third party app does not detect nor connect to controller.
Datel Wii Classic Controller - same as Wii controller
Zeemote - Works with GamePro drivers. Zeemote does not pair directly with SGS, it's all handled through the GamePro IME drivers/settings
I'd like to see if a PS3 controller pairs successfully, but from what you've said I doubt it very much
e: The app in the post above only has support for some very specific keyboards. By all means try it, I tried each one on my itom keyboard but nothing worked.
SquidgyB said:
Well, I got an update from Samsung. This sounds very promising, I hope they follow through with what they've told me:
Raised with Head Office? Hmmm...
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Click to collapse
Have you got any update on this?
I am also wondering. I have been trying to pair a bluetooth mouse with no luck.
ei0haro said:
Have you got any update on this?
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Heh - nope. 'Fraid not.
[BUMP!]
Samsung has released 2.2 but still does not work.
Samsung has also released the source for many of their phones.
http ://opensource.samsung.com
It would be great to get this fixed.
Jim
jim0watters said:
[BUMP!]
Samsung has released 2.2 but still does not work.
Samsung has also released the source for many of their phones.
http ://opensource.samsung.com
It would be great to get this fixed.
Jim
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Click to collapse
Bumpity bump bump bump
apparantly latest cyanogenmod7 for SGS works with wiimote
I might start using it after the cameras are fully working and a few other bugs fixed.
oswade said:
apparantly latest cyanogenmod7 for SGS works with wiimote
I might start using it after the cameras are fully working and a few other bugs fixed.
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Click to collapse
Yahh it does work ;D I wonder if there's a way we can build a samsung kernel with the bluetooth modules from cyanogenmod? Hopefully the cameras are fixed soon this is a showstopper bug for me atm
Hi has anyone found a working Bluetooth gamepad for the TAB?
I know that the Zeemote works (I have one), but its not quite the gaming experience that Im looking for, Im looking for a gamepad for playing genesis/snes/nes etc emultors and for that the one hand zeemote does not really work.
I was on the hunt for something like this too to play emu games. The only thing I could find was the MSI BGP100 which doesn't appear to exist any longer, nor would it work all that well (IMO) with the SGT since it was designed for phones back in the day.
Ive got the msi bgp100 and have the app of the market and donated for full version and it works perfectly with snesoid, nesoid, psxdroid and genoid.
They are hard to find nowadays though lol.
Sent from my GT-P1000 using XDA App
Hey
you could try the WII controller I had it work but now I use the Zeemote I find that more easy to use but the WII controllers well work.
Ciao
Gigino
gigino said:
Hey
you could try the WII controller I had it work but now I use the Zeemote I find that more easy to use but the WII controllers well work.
Ciao
Gigino
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Click to collapse
Wuh wuh what? When did the wiimotes all of the sudden started working! I'm gonna have to charge one up and find this out for myself.
What app did you install to get your wiimote working?
Sent from my GT-P1000 using XDA App
get the wiimote and the classic controller for wiimote to play like a bluetooth gamepad, also can be used to have two player one with the wiimote and the other one with the classic controller, both working
ellokomen said:
get the wiimote and the classic controller for wiimote to play like a bluetooth gamepad, also can be used to have two player one with the wiimote and the other one with the classic controller, both working
Click to expand...
Click to collapse
Which app did you install from the market if any to setup and pair the wiimote? I installed wiimotecontroller from the market but when i use the init function it never finds my wiimote. I also tried to pair it with using wireless settings and it finds my wiimote but always asks for a pass or pin? Just in case you were wondering, my bluetooth setting was on.
Sent from my GT-P1000 using XDA App
Lucky_Charms said:
Which app did you install from the market if any to setup and pair the wiimote? I installed wiimotecontroller from the market but when i use the init function it never finds my wiimote. I also tried to pair it with using wireless settings and it finds my wiimote but always asks for a pass or pin? Just in case you were wondering, my bluetooth setting was on.
Sent from my GT-P1000 using XDA App
Click to expand...
Click to collapse
Last I heard Wiimote does not work with the SGT on any firmware. Bluetooth issues.
Still waiting on a fix. Someone plz prove me wrong
-Tmo Tab
synplex said:
Last I heard Wiimote does not work with the SGT on any firmware. Bluetooth issues.
Still waiting on a fix. Someone plz prove me wrong
-Tmo Tab
Click to expand...
Click to collapse
I have both wiimoteController and other one that is excellent and more easy to use than wiimoteController that is called RWiimote (was removed from the market don't know why)
I will test it and come back to post result and if successful I will post the .apk
ellokomen said:
I have both wiimoteController and other one that is excellent and more easy to use than wiimoteController that is called RWiimote (was removed from the market don't know why)
I will test it and come back to post result and if successful I will post the .apk
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Click to collapse
Awesome. Looking forward to getting this to work for my emulators.
Edit: Found Rwiimote on the market and tried it out. Doesnt work for me. Tells me my device is not supported when i try to pair the controller.
Sent from my GT-P1000 using XDA App
As with the SGS the Wii remote does not work with the SGT with the original firmware. You can get the Wii Remote working on the SGS with Cyanogen CFW.
Is there a firmware build etc that would support the wiimote?
Is it just that Cyanogen has added a bluetooth profile that the SGS/T devices don't have? Do you know what that would be? It might be something as simple as modifying the bluez config files on the device. If I get a chance I'll mess with it tonight.
agentdr8 said:
Is it just that Cyanogen has added a bluetooth profile that the SGS/T devices don't have? Do you know what that would be? It might be something as simple as modifying the bluez config files on the device. If I get a chance I'll mess with it tonight.
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Click to collapse
Tell us what you find! would be appriciated
I have thought of the next best thing: http://www.dealextreme.com/details.dx/sku.45604
Im thinking of ordering one of those and customizing it to only contain the buttons that are needed for gaming. Since the TAB does have bluetooth profiles for BT-keyboards and mice. (My DiNovo mini works perfectly, but its a little bit too expensive to rip to atoms)
sts_fin said:
I have thought of the next best thing: http://www.dealextreme.com/details.dx/sku.45604
Im thinking of ordering one of those and customizing it to only contain the buttons that are needed for gaming. Since the TAB does have bluetooth profiles for BT-keyboards and mice. (My DiNovo mini works perfectly, but its a little bit too expensive to rip to atoms)
Click to expand...
Click to collapse
That's actually not a bad idea. I'm almost tempted now.....
agentdr8 said:
Is it just that Cyanogen has added a bluetooth profile that the SGS/T devices don't have? Do you know what that would be? It might be something as simple as modifying the bluez config files on the device. If I get a chance I'll mess with it tonight.
Click to expand...
Click to collapse
Did you test this?
Couldn't wrestle the wiimotes away from the kids, but I'll post up when I do have the opportunity.
agentdr8 said:
Couldn't wrestle the wiimotes away from the kids, but I'll post up when I do have the opportunity.
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I got a wiimote today, tellme what to do. And I will test it.
I'm not sure that this issue is due to anything more then the Tab being hard coded to require a PIN and not being able to skip it...
When I try using WiiController (demo) it stops trying to search immediately, and I don't have Root so the RWiimote fails as well
when I go into Bluetooth settings and search I can see the wii-mote, I can connect to it however it is prompting me for a PIN which the Wii-mote doesn't support. There is no way around this pin code request so my connection fails everytime
If the Bluetooth software is designed to not allow connections without a PIN then I don't see how it can work with any software unless its designed to bypass the PIN requirement?
or I may just be missing something
Sorry to bring this one back to life again, but did anyone get the a wiimote working with the tab successfully?
I'm having the same problem Dredly, it just asks for the pin and you can't continue.
does anyone know if the wiimote app wil work if you are running cognition? the dev says it doesnt work on the captivate but it will work on the captivate if you are running something like cyanogenmod
http://android.ccpcreations.com/wiicontroller/wc-compatibility
would be cool to pickup a wiimote and use it for game roms
According to the Dev's site, it won't run because of "Samsung's Software" which could be TouchWiz, or something more like the Bluetooth drivers or software stack. Cognition always tries to be the closest thing to stock but freeing limitations and making it faster and smoother. So I doubt he removed too much Samsung software. A more aggressive rom (like Phoenix) might work or maybe you just need a different kernel/modem combo.
i have it installed, i just dont want to buy a wii remote to try it out, ill just wait until i go over to a friends that has a wii and test it out
So, i have been reading thread after thread...AFTER thread on here and tabletroms.. and a few other choice places.. I just got my Streak 7. I have learned to root it, CMW, NVFLASH, etc.. i'm good on all these accounts.
i updated my streak (t-mobile 4g) to newest dell rom and liked it.. it fixed the dock speaker issue (no sound out of speakers when docked.) i rooted it but realized the kernel wouldn't allow overclocking (which i want to do for my tablet purpose)
So i switched over to Honeystreak r8 which is working perfect.. EXCEPT the dock issue is back.. docking the tablet (official v.2 dock) regardless of what you choose, shuts off internal speakers. So.. what am asking here is..Is there a rom that allows OCing.. and sound out of speakers while docked? Where can i find just a kernel i can flash with CWM on stock rom that allows overclocking (honeycomb)
second question, build.prop. i have looked EVERYWHERE and no one has mentioned this.. The marketplace (play) is not complete. Many apps are "not allowed" on this tablet. I know the "fix" of editing your build.prop with a proper/different product and fingerprint but whats a good one? I would like to install Hulu and a few other things WITHOUT sideloading. I can;t be the first person to ask this.. but i have searched all forms of combo words to get an answer and have not found one.
Last question. I read that the offical dock supports USB Host, i guess through the USB plug on the back... yet official rom does not support this.. (right?) So.. How do i plug a hub into it (it's a female Mini-USB NOT Micro) and also WHAT rom/kernel/whatever supports it..
Thank you..
The dock issue was fixed with stock rom 514, and HS R8 is based off of 507.
You would need to use 514 to get the fix, it might be possible to hack those two together and get both, but it hasnt been done yet. Also DJ_steve has no plans on HS as he's been working on ICS.
If you're unsure about rom versions, see Dell Streak 7 Official roms - xda wiki and
Dell Update process for an explaniation on the version strings.
Depends on the app, best thing to do is find out why it's not compatable in the first place. Some apps (like hulu i think?, or was it netflix?) use whitelists, which means only those devices can use it.
You could use a popular device like the transformer or xoom, or a similar device like the Gtab 7 which has similar specs (sorta).
The stock kernel doesnt support much in the way of usb-hosting. The HS kernel might, but also I believe you must provide power yourself, the port doesnt offer much power at all or so I hear. I'll have to get back to you on that in a few weeks.
How bout a kernel.. is there a place or is there a download of just an OCed/ OC capable kernel for the stock-rooted rom? That would solve one of my major dock issues. But i bought this device to make it a nice little portable arcade/emulator box and everything is great but i need to OC the thing to make some emulators really run nice. and i use the dock to.. well.. hold it up and charge it.
Also, do you know where i can find galaxy tab 7 build.prop examples?
There's no other kernels besides the HS one, (if you dont count the ICS one).
You cant just install it over 514, HS is partitioned differently.