Any Stereoscopic Player for Galaxy Note? - Galaxy Note GT-N7000 Q&A, Help & Troubleshooting

Happen to test Galaxy Note screen with Polaroid Glasses and it seems to show polarization effect while rotating (maybe due to pentile matrix color shift). Was wondering if there is any Stereoscopic Player to test the 3D capabilities, just in case.

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Galaxy S Super Clear LCD?

Has anyone seen those youtube videos of a Samsung device with Super Clear LCD (not a i9023 Nexus S or a s8530 Wave II, the only devices known with Super Clear LCD)?
See for yourselves:
Samsung Galaxy S (Super Clear LCD) - Review
Samsung Galaxy S (Super Clear LCD) - Flash in browser
Samsung Galaxy S (Super Clear LCD) - Another review
Samsung Galaxy S (Super Clear LCD) - HD video recording
Super Clear LCD vs Retina - Viewing angle
Super Clear LCD vs Retina - Outdoor
All the videos say that it is the Samsung Galaxy S with Super Clear LCD. The Wave II is, at the moment, the only device with Super Clear LCD. The Nexus S will soon follow in most of the countries except the UK and the US.
It looks like a pretty nice screen, but we knew that from the Wave II already. It is maybe just the Super AMOLED Galaxy S, but don't say that it is because of the big viewing angles and outdoor visibility: the Wave II also has big viewing angles and good visibility. Super Clear LCD is an LCD with a lot of the advantages of AMOLED.
What do you think?
it actually shows that Samsung is planning to drop the I9000 and make another phone their new Flagship
they did that with all their previous phone.
only flagship phones have SAMOLED displays
absolutely signed allgamer.
i hope they didnt cancel the development for the sgs yet :/
maybe they need the displays for the nexus s now? who knows? are they identically constructed?
actually the new Galaxy S 4G (Tmobile) is around the corner (supposedly March)
then there are those other new models that some calls it Galaxy S2
Nexus S is not doing that well, the Europe models are being sold with SLCD, only the America and UK model are SAMOLED
i wonder which screen is the Canadian model is going to come shipped with, also expected in March
and supposedly they are also planning to release a 850/1900 version of the Nexus S, not sure how true that rumor is
Well, whatever these youtube videos mean (there is also a review in text by the way), the display looks pretty good!
It is a shame that so little know about this display. The display of the Wave II was considered to be a downgrade just because of the fact that the original Wave had Super AMOLED. Of course, most of the people like the high-contrast colours of Super AMOLED, and this display isn't going to change that, but it sure is nice.
Here is a quote from the review (translated to very bad english):
Screen
Screen at Galaxy S "new " type Super Clear LCD, Super Amoled not like the first generation. Reportedly the reason to replace it with SuperClear Samsung LCD because of limited raw material Super Amoled. This is experienced by Samsung Wave II, which is generally the same as the first wave, only increased the size of the screen. Galaxy S is the screen is really the same as the first generation air-Super Amoled, 4 inches with a resolution of 800x480 and 16 million colors. In quality at first glance does not differ much. However, it was from a narrow angle, LCD SuperClear less with Super Amoled. Nevertheless LCD SuperClear still win far compared with a standard TFT LCD Xperia X10-style, from the angle of vision and color quality.
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[Q] Polarised glass?

I am wearing polarized glasses, and noticed that glass on my Note is polarized too. You know, when you rotate phone and see different transparency.
If Note screen is LED technology, why polarized glass?
Sorry for my language, not native.
Confirmed !!! Tried it on Galaxy Note and yes it indeed changes transparency levels. I believe its more of a pixel shift effect due to pentile matrix display. Wondering if this can be used for passive 3D viewing experience on Galaxy Note?
As an added observation tried it on my nokia with AMOLED display without any polarization effect.

The resolution of Oculus cinema for Gear VR illustrated

I bought Gear VR for Note 4 based on positive review, but after using it for two nights, I decide to send it back due to low resolution. Here's my illustration of how resolution is archived and my thought on it:
Movie watching experience: Low resolution ruins it. It's bad to watch anything on a 480p screen at a size of 200". Plus No DTS/AC3 support, no smb support in Oculus cinema.
Kodi supports DTS or AC3, but it also reveals that the field of view from Gear VR only covers part of Note 4's screen. See my illustration in attachment. The header, footer as well as 4 corners are not covered, which means that only central part of a movie is viewable.
Ideally, 720p (1280x720) resolution for each eye can be achieved from Note 4's 2560x1440 screen if the rectangle of half screen inscribed in the the field of view like some cardboard does. But the way Samsung's implementation of it's Gear VR makes it unable to fully take advantage of Note 4's screen. The best movie resolution that Gear VR can archive is 972x546. I understand that Samsung's take is good for VR for there is no unilluminated area within it's field of view.
I wish Samsung would come up with a new product that allow the rectangle of half screen inscribed in the field of view instead of the other way around. I think this can be archived by another set of lenes with less multiply factors than current ones. Even at 720p, the screen doesn't need to be 200". 150" would suits the pixel better.
When it comes to VR, Samsung Gear VR also suffers from low resolution. Plus 360 degree video makes me dizzy. I downloaded and watched almost all 360 degree video from youtube but I'm not impressed enough. The people figures are larger than real life. Everyone looks like giants in these videos. Among videos, I prefer those taken from a steady position. First person action view just makes me dizzy. I think it's due to my brain can't process it when the vr scene is moving around but my head is not.
360 degree picture is quite a pleasure to view though.
Sold mine to a colleague due to the exact same reasons
shadowcliffs said:
I bought Gear VR for Note 4 based on positive review, but after using it for two nights, I decide to send it back due to low resolution. Here's my illustration of how resolution is archived and my thought on it:
Movie watching experience: Low resolution ruins it. It's bad to watch anything on a 480p screen at a size of 150". Plus No DTS/AC3 support, no smb support in Oculus cinema.
Kodi supports DTS or AC3, but it also reveals that that the field of view from Gear VR only covers part of Note 4's screen. See my illustration in attachment. The header, footer as well as 4 corners are not covered, which means that only central part of a movie is viewable.
Ideally, 720p (1280x720) resolution for each eye can be archived from Note 4's 2560x1440 screen if the rectangle of half screen inscribed in the the field of view like some cardboard does. But the way Samsung implements it's Gear VR makes it unable to fully take advantage of Note 4's screen. The best movie resolution that Gear VR can archive is 972x546. I understand that Samsung's take is good for VR for there is no unilluminated area within it's field of view.
I wish Samsung would come up with a new product that focuses on watching movies .
When it comes to VR, Samsung Gear VR also suffers from low resolution. Plus 360 degree video makes me dizzy. I downloaded and watched almost all 360 degree video from youtube but not impressed enough. The people figures are lager than real life. Everyone looks like giants in these videos. Among videos, I prefer those taken from a steady position. First person action view just makes me dizzy. I think it's due to my brain can't process it when the vr scene is moving around but my head is not.
360 degree picture is quite a pleasure to view.
Click to expand...
Click to collapse
Not questioning the validity pic you put up, but can I ask how you came to the conclusion that it only uses 972x546 pixels of the screen? Is it official information, or did you measure it somehow?
Toss3 said:
Not questioning the validity pic you put up, but can I ask how you came to the conclusion that it only uses 972x546 pixels of the screen? Is it official information, or did you measure it somehow?
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That's based on my calculation given my understanding of how it works (as illustrated) is correct. Samsung claims the resolution for each eye is 1440x1280, which is misleading IMO. Same reason as explained in the illustration.
shadowcliffs said:
That's based on my calculation given my understanding of how it works (as illustrated) is correct.
Click to expand...
Click to collapse
Just put my N4 in my Gear VR holding my thumb to the proximity sensor, so that I could see observe the screen when connected and they are not using a completely square image - it looks more like this (except there's a gap in the middle):
It also doesn't the entire width available, but it looks like it's using more than what you have in your picture. The gap between the images is about 4mm and the gap between the image and the sides is about half that (2mm). The top and bottom gaps are about 5mm. So it's definitely using more than 720 pixels for the height, but less than 1280 pixels for the width.
EDIT: I measured it using a tape measure (not any exact numbers, but more accurate than those I came up with).
So based on these measurements the screen would use about 1190 pixels at its widest point, and 1240 pixels at its highest.
The graph shows the best scenario, where movie screen fills your entire FOV. But this is not comfortable for most viewers, and you are likely to "sit back" a little. Since you're looking through the same matrix of pixels, you are then effectively losing screen resolution, going somewhere to 480p like OP mentioned.
What's also sad, when we reach the Holy Grail of 4K (with Note 5), the movie screen would still be only 1460x820.
If you want best experience with 2D HD content, you're better off moving your chair closer to a TV than strapping Gear onto your head.
Nickoz said:
The graph shows the best scenario, where movie screen fills your entire FOV. But this is not comfortable for most viewers, and you are likely to "sit back" a little. Since you're looking through the same matrix of pixels, you are then effectively losing screen resolution, going somewhere to 480p like OP mentioned.
What's also sad, when we reach the Holy Grail of 4K (with Note 5), the movie screen would still be only 1460x820.
If you want best experience with 2D HD content, you're better off moving your chair closer to a TV than strapping Gear onto your head.
Click to expand...
Click to collapse
Actually just tried to measure the screen in the cinema mode, and came up with ≈ 45mm. The screen width is 125mm, which means that half that would be 62,5mm, which would give us an approximate horizontal resolution of 45/62,5*1280 = 921pixels. Pretty much explains everything right there. Even with a 4k screen the horizontal resolution in a comfortable mode would only be 1382 px.
The screen height (screen is not a perfect rectangle) at its highest point is ≈25mm. So with a screen height of 70mm that gives us a vertical resolution of 25/70*1440≈514px.
So based on my measurements the resolution you get is pretty much 921x514 (screen is not a perfect rectangle) at the widest and highest parts.
When it comes to watching movies, the screen will be cropped to the aspect ratio of close to 1.78:1, that's how I estimated it at an effective resolution of 972x546 (the biggest 1.78:1 rectangle inscribed in the FOV circle).
You just showed that the actual FOV is not exactly a circle. Now the question is, is the actual FOV inscribed in the theoretical FOV, or the other way around. I guess a way to find out is to look through gear vr at a picture with measurement markers.
And again, in best scenario the effective movie-watching-resolution based on Note 4 screen is 720p (1280x720) considering the aspect ratio of 1.78:1. This best scenario is achieved when the rectangle of half screen (1440*1280) inscribed in the FOV. This is the case in my Chinese version of Google cardboard where the movie screen is smaller (equal to 150" from 10 feet away, more or less) and the pixel is less obvious. So the difference of this Chinese version of Google cardboard vs Samsung Gear VR is like 150" 720p screen vs 200" 5xxp screen.
Not sure about the original Google cardboard for I don't have one.
Toss3 said:
Just put my N4 in my Gear VR holding my thumb to the proximity sensor, so that I could see observe the screen when connected and they are not using a completely square image - it looks more like this (except there's a gap in the middle):
It also doesn't the entire width available, but it looks like it's using more than what you have in your picture. The gap between the images is about 4mm and the gap between the image and the sides is about half that (2mm). The top and bottom gaps are about 5mm. So it's definitely using more than 720 pixels for the height, but less than 1280 pixels for the width.
EDIT: I measured it using a tape measure (not any exact numbers, but more accurate than those I came up with).
So based on these measurements the screen would use about 1190 pixels at its widest point, and 1240 pixels at its highest.
Click to expand...
Click to collapse
Nickoz said:
The graph shows the best scenario, where movie screen fills your entire FOV. But this is not comfortable for most viewers, and you are likely to "sit back" a little. Since you're looking through the same matrix of pixels, you are then effectively losing screen resolution, going somewhere to 480p like OP mentioned.
What's also sad, when we reach the Holy Grail of 4K (with Note 5), the movie screen would still be only 1460x820.
If you want best experience with 2D HD content, you're better off moving your chair closer to a TV than strapping Gear onto your head.
Click to expand...
Click to collapse
In theory (if my theory is not faulted), to be 1080p movie ready for each eye, the width of the half screen needs to be 1920, which equal to 3840 in whole screen. The height is already more than enough (1440 available, 1080 needed). So the resolution needed from the phone screen is 3840x(1080 to 2160, the former may make the phone too long, but who knows right? The latter will keep the same aspect ratio as Note 4).
Can the lenses on gear vr be replaced so that it will make the screen through it smaller, for watching movie's sake?
I love mine as a great start to mobile VR and i have watch lots of films via oculus cinema. Can't wait for note 5 and new gear vr but perfect start samsung
hashcheck said:
I love mine as a great start to mobile VR and i have watch lots of films via oculus cinema. Can't wait for note 5 and new gear vr but perfect start samsung
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Click to collapse
Here I'm mainly talking about movie-watching ecperience. The experience is ymmv. For a guy used to watch movie on a 120" projector screen, or a 60" 3D Samsung TV, gear vr experience is unbearable, while Chinese version Google cardboard is very impressive except for it's build is not goog enough.
shadowcliffs said:
Here I'm mainly talking about movie-watching ecperience. The experience is ymmv. For a guy used to watch movie on a 120" projector screen, or a 60" 3D Samsung TV, gear vr experience is unbearable, while Chinese version Google cardboard is very impressive except for it's build is not goog enough.
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Click to collapse
I have a 120" movie screen (only 1080p though), and I personally don't find the experience "unbearable", just not as good. Still think it beats watching the movie on just your phone though or laptop.
Totally agree Toss3
Toss3 said:
I have a 120" movie screen (only 1080p though), and I personally don't find the experience "unbearable", just not as good. Still think it beats watching the movie on just your phone though or laptop.
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Right, I realized that unbearable is too much of a word. I meant to say that I still prefer to watch movies on 120" projector screen or 60" LED TV over current gear vr. It's a pity because gear vr would have done better. I'm impressed with it's build and the quality of lens, but the lens is not of the correct multiply factor for watching movies.
The gearvr resolution actually gets better overtime as you start not noticing the screen door effect the more you use it. Sure it's not perfect but heaps better then the oculus rift dk2. I'm can't wait for note 5 version
Average viewable res is 540p. Void mode shows more content at about 640p since no VR graphics (depending on video format).
I prefer Void due to more of the video res shown, can view laying down and at least 30% more battery life.

Tab S2 9.7 vs S 10.5 screen quality

Hi
Can someone who have used both S2 9.7 vs S 10.5 and had some chance to compare them side by side comment on the screen quality? I'm interested because I have the S 10.5.
Aside from the obvious aspect ratio and minor size difference, how are the displays. Text sharpness, clarity, color saturation, contrast, etc.
I saw one amoled phone (don't remember the model) and what I liked about it was the display image seemed to float right at that surface of the screen. I think it's because the gap between the top glass and display is very thin. I don't get the same feel with the Tab S, i.e. it feels more like the display image is below the glass, if that makes sense. What about the S2?
I hear the S2 uses pentile attachment as opposed to RGB. I know this is controversial and some say it does not matter, but if it does not affect quality then why don't Samsung and everybody use it in everything from phones to high end TVs since it's cheaper and less power hungry.
Thanks

Gear vr with S7 banding in theater app.

I have a note 5 and now a S7 edge when I use the theater app to watch vimeo movies lots of banding is present in the theater chairs, walls(not movie screen). I switched to my note 5 no banding on walls or chairs is my phone defective or is it a bug in Marshmallow?
What do u mean by banding?
Sent from my iPhone using Tapatalk
I noticed some black pixels on the chairs and walls as well. I think it is like the quality of the video is causing this issue. In the nefix app the same think happens as the lights in the living room dims (virtual room).

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