I am finishing my new app and ask your advice. I have previously published my apps on Google Play and Amazon AppStore and the result has disappointed me.
The new application is much better than the old and now I think the search for a publisher.
Tell me please:
1. Where to look for publishers?
2. How to split profits?
3. What should I do first: place the app on the markets and then look for the publishers, or contrary?
4. What about those in the Apple AppStore? (By the way, why I did not find in the forum iOS development section?)
Related
Hi All,
I would appreciate help with the following questions:
1 - Will rooting allow me to buy from the Pay-Android Market? I am in SOuth Africa and we only have the Free stuff
2 - Will rooting allow me to install all apps and games, including pay appd/games? Like an iPhone Jailbreak? So I wont have to pay
3 - Are there any down sides to rooting? Or adverse Side effects?
Also if possible can someone link me to a thread were I can ascertain all the necessary software to root my i9000
Thanks in advance,
Obi~
P.S. Please can a mod edit my title - 1st Time Rooter Help Please
Answer to question 1. Rooting your device will allow you to download an app called Eris Market Fix which will allow you to run the Market in your region of the world however, if you dont have the market already you will need to search for the .apk file from someone here at XDA to get it. If you do have the market already but just cant buy paid apps then that is ok cause the Eris Market Fix app is free.
Answer to question 2. No... Rooting is not quite like jailbreaking the iphone and it will not allow you to get paid apps from the market for free. Also - Pirating software is NOT tolerated here on XDA so I would not even discuss it again for sake of not getting yourself banned from the site.
What it MAY do is provide you with the ability to download "non-market" apps if you dont already have the ability to do so.
Answer to question 3. Check the Galaxy S Android Development forum for the z4root app. This is the easiest and fastest way to root. Be advised that it will not work on some firmwares however.
Thanks for the feedback
Was unawares of the Piracy issue, wont happen again.
As I said I am happy to pay, as soon as I get the pay market
No problem... Good luck... And happy Market Shopping when you get it all worked out!!!
OK guys and girls, I'm listing a few links to some threads that I've come across on XDA and some other sites that will give you resources to help you emulate the look of WP7/WP8 (not a lot has changed in the aesthetic side of the two OS's). Its been a pain in the arse trying to find everything to make my phone look like WP. This is an attempt to put all finds in one easily accessible spot.
Credits of course go to the original authors/ OP of the respected threads.
Most of you may know about some of these threads, but for those of you who are new to these launchers this should help you out. I didn't see the need at first to create a new thread, but decided to do so anyway. If you find this helpful, add to it, hit the thanks button, and pay it forward.
Typing all of this from my phone at work, so bare with me for any grammatical errors.
Launchers
I'm only listing the two that I favor and think are the best suited. This is clearly my opinion. There are several out there, but these are my favorites.
Launcher 8-
http://forum.xda-developers.com/showthread.php?t=1920531
Launcher 7- ( can't get the Play store link because of my play store default on my phone. Just type in launcher 7 and it'll pop up in the play store)
Icons
http://forum.xda-developers.com/showthread.php?t=982541
http://forum.xda-developers.com/showthread.php?t=978615
http://forum.xda-developers.com/showthread.php?t=1405238
Hubs Tutorial
I created this some time ago on rootz wiki. Most of you know how to do this. Again this is for noobs to the launcher.
http://rootzwiki.com/topic/19575-launcher7-hubs/
Note: do not pay attention to the wallpaper instructions. Another thread link will show you how to do this.
Weather hub-
Came across this the other day and the OP did a beautiful job with this idea. I'm running it now and its gorgeous.
http://forum.xda-developers.com/showthread.php?t=1989961
Apps-
These have been discontinued by the team and are now offered for free. You may have some compatibility issues based based on the ROM/Version of android you are running. Other apps such as calculator, notifications, music player can be found in the Play Store with free and paid versions.
http://forum.xda-developers.com/showthread.php?t=1445855
For the Xbox hub simply download the Xbox smart glass app from the market.
One Note is also available.
If you want a better dialer, look for the many theme engine themes or use WP7Contact. There is an option in that app that will have it start up on the dialer alone.
Different Hub wallpaper tut-
After much searching and finally finding someone to help, this can be accomplished using Tasker. A special thanks to GermainZ for helping me with this and brandall for starting that thread.
http://forum.xda-developers.com/showthread.php?t=1110775&page=149
If anyone else would like to contribute by helping others, pasting links to old and new finds please do so. I will continue to add to this and organize it better as much as my busy schedule allows.
Thank you
Enviado desde mi GT-I9000 usando Tapatalk 2
Reserved ( should've done this earlier but again at work)
One more.
I don't want this thread to be misleading, so I'm just going to put it out there, that this is an inquiry regarding Google Wallet that is supposed to come pre-installed on the xperia Z1. This is not a guide or tutorial for development (I hope I'm in the right section, mods please move or delete this thread if it's in the wrong place, or you feel it's inappropriate). According to the spec sheets for the phone, Google Wallet is listed under entertainment and I was wondering if anyone who already has the phone has seen this app and been able to use it. If so, is it the same as the regular play store app or is it different? most importantly, does tap and pay work? If not how much interest is there in the community to get NFC payments working via Google Wallet on the Z1? Sony reference: http://www-support-downloads.sonymobile.com/c6906/whitepaper_EN_c6906_xperia_z1.pdf
shizenyasuya said:
I don't want this thread to be misleading, so I'm just going to put it out there, that this is an inquiry regarding Google Wallet that is supposed to come pre-installed on the xperia Z1. This is not a guide or tutorial for development (I hope I'm in the right section, mods please move or delete this thread if it's in the wrong place, or you feel it's inappropriate). According to the spec sheets for the phone, Google Wallet is listed under entertainment and I was wondering if anyone who already has the phone has seen this app and been able to use it. If so, is it the same as the regular play store app or is it different? most importantly, does tap and pay work? If not how much interest is there in the community to get NFC payments working via Google Wallet on the Z1? Sony reference: http://www-support-downloads.sonymobile.com/c6906/whitepaper_EN_c6906_xperia_z1.pdf
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Ignore this post.
Does anyone have any tips and tricks on how to go about keyword research for ASO for a mobile game we are developing?
Pervez Ahmed said:
Does anyone have any tips and tricks on how to go about keyword research for ASO for a mobile game we are developing?
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Click to collapse
Here are two resources to check out.
The first is an overview of ASO. It covers keyword guidelines and best practices, and has some tools to check out. To sum it up: The trick is to pick relevant keywords that have low competition and high searches. It’s better to choose average-searched keywords and show up higher in the search results than pick highly searched keywords (like “game”) and show up as the last result. (It's easier than it sounds, I swear.) Visit blog. kiip. me/developers/app-store-optimization-aso/ (minus the spaces)
The second resource is a breakdown of MobileDevHQ, a tool for ASO. I can say as a non-MobileDevHQ employee that it's definitely worth trying out. The breakdown walks you through the tactics that the Android gaming app 7x7 used for keyword optimization. Visit blog. kiip. me/developers/how-a-puzzle-app-got-to-the-top-of-strategy-searches-on-google-play/ (minus the spaces)
If you have any other questions, let me know and I'll help you out.
You may try to use typical web search service (not only Google, most have such functions): write to the search request some keywords you know about your app, and then look for the info about typical search requests which are used with the keywords you typed.
For example, you may use Yandex.com service "Wordstat".
There are also great websites like Sensor Tower. You can give it a try.
Pervez Ahmed said:
Does anyone have any tips and tricks on how to go about keyword research for ASO for a mobile game we are developing?
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Click to collapse
Try to combine AppAnnie with MixRank - that covers all your needs.:good:
You can also try to make your app get reviewed as much as you can.
The reviews and ratings will boost your app into top rank search.
This is a good post about ASO http://mashable.com/2013/07/13/top-selling-app/
Some suggesitions:
1. Get a Feel for the Market
2. Align Your Ideas with Successful Apps
3. Design Your App's Experience
4. Register as a Developer
5. Find Prospective Programmers
6. Sign NDA, Share Your Idea, Hire Your Programmer
7. Start Coding
8. Test Your App
9. Post Your App to the Market
10. Market Your App
You can use MobileDevHQ for finding competitor's keywords
Thanks
One tool I use quite a bit is the AdWords Keyword Planner Tool.
You don't have to have a paid AdWords account to be able to use it; just sign up for AdWords. I'm not sure, but you might have to go through the steps of creating a campaign, etc.
But yeah, once you are in the system, clicking on tools and Keyword Planner at the top will give you a way of seeing keywords.
You need to take the search data with a little bit of salt; I've never seen them being 100% accurate. But, on the whole, I find it a good guideline to what is being searched for and what isn't.
Pervez Ahmed said:
Does anyone have any tips and tricks on how to go about keyword research for ASO for a mobile game we are developing?
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Click to collapse
yep, I'd be glad to know that, too
Today I began to use Mobileaction service. It looks promising - keywords statistics, possible competitors and etc..
But I use this service only one day so it is your decision whether to use it or no)
If someone used it, please write something
http://www.appbrain.com/apptimizer
AppTimizer by AppBrain. Shows app keywords, keyword weight in description and user reviews, potential competitors, plus other metrics. No registration required.
We haven't used any tools.
We just analyzed our competition, analyzed what people would search to find our app and just afterwards we decided what the name of our app will be like.
We made sure that the competing apps only have 50,000-100,000 downloads to be sure that they are not big players on Google Play, and that they also give us good traffic because our app would pop up in the "Similar apps" tab.
+1 for Sensor Tower. Like it!
So I need to choose a name for my game that consists of keywords?
angelgavipo said:
This is a good post about ASO http://mashable.com/2013/07/13/top-selling-app/
Some suggesitions:
1. Get a Feel for the Market
2. Align Your Ideas with Successful Apps
3. Design Your App's Experience
4. Register as a Developer
5. Find Prospective Programmers
6. Sign NDA, Share Your Idea, Hire Your Programmer
7. Start Coding
8. Test Your App
9. Post Your App to the Market
10. Market Your App
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Click to collapse
Thanks for the inforamtion!
New to the community & Android development. Please direct me in the right direction.
Hello, I'm new to the Android community. I have prior programming experience and I have made apps through Unity and have successfully published them on the Google Play store and competing app stores. I decided that I want to write native Android apps.... so here I am.
The problem:
I want to create a very simple app. It is a simple messaging app, just like the messaging in Snapchat. It is not like other text messaging apps where you are given a number and you can text anyone you want, even if they don't have the app. That is not my goal.
1. You must have the app
2. You do not get a new number. You get to choose a new username only.
This is the goal of the app. The question is... what libraries and APIs do I have to use? Are there any good tutorials on this subject? And the most important question is, would I have to buy any servers or something? Do I have to spend any money for this to work or can this work with the user's cell connection? I don't want to purchase anything / servers. Is this possible?
I'm sorry for the lack of knowledge, but I am aiming to improve myself! Thank you very much for the read.
Hello,
Messaging infrastructure needs a server to centralize users accounts, messages and users status.
You can find low cost VPS servers, but it's not free.
Sincerely.
Here, this one mcould help u http://djangostars.com/blog/app-development-cost-android-vs-ios/ . They've gor both ios and android review, so u should read only one part)
CCliff said:
Here, this one mcould help u . They've gor both ios and android review, so u should read only one part)
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Click to collapse
I guess he is going to be the coder so he can skip kind of the whole article.