Related
So i saw that gameloft was optimising games for the s4, to run in quad-core
so if they optimise it for quad-core, won't it make the perfomance better for nexus 7? since the perfomance mostly suck because isn't optimised for the quad-cores of nexus 7?
pin70 said:
So i saw that gameloft was optimising games for the s4, to run in quad-core
so if they optimise it for quad-core, won't it make the perfomance better for nexus 7? since the perfomance mostly suck because isn't optimised for the quad-cores of nexus 7?
Click to expand...
Click to collapse
What games are you having a problem with? Cause my nexus 7 runs everything I have thrown at it without problem.
i still don't have, but i am looking forward to buy it. but by the vids i see n.o.v.a 3 is very laggy and doesn't have all the effects. asphalt 7 is kind of laggy.
so if they optimise for quad-core will it run better?
The snapdragon s4 is world's ahead of the Tegra 3. The Tegra 3 performs like a 2011 dual core, at least according to 3D mark. My Nexus 7 benches the same as my old vivid. My vivid has a dual core Qualcomm snapdragon s3. My Nexus 4 however is about 4 times higher score so no I don't think gameloft optimizing for a Qualcomm will make a difference.
Really screw gameloft anyway. All their games are cheesy rip offs with terrible stories and their stuff all performs like garbage on the n7 while everyone else's stuff works fine.
Sent from my Nexus 4 using Tapatalk 2
pin70 said:
So i saw that gameloft was optimising games for the s4, to run in quad-core
so if they optimise it for quad-core, won't it make the perfomance better for nexus 7? since the perfomance mostly suck because isn't optimised for the quad-cores of nexus 7?
Click to expand...
Click to collapse
You're talking Snapdragon 600 versus Tegra3. Optimizations for one don't necessarily pertain to the other
Sent from my Nexus 7 using Tapatalk HD
M'kay thanks for reply.
pin70 said:
i still don't have, but i am looking forward to buy it. but by the vids i see n.o.v.a 3 is very laggy and doesn't have all the effects. asphalt 7 is kind of laggy.
so if they optimise for quad-core will it run better?
Click to expand...
Click to collapse
NOVA3 runs lag-free on smooth rom and Franco kernel.
Hi, Moto X will arrive here in Brazil at august 3 and i'm very excited for this phone which i'm sure will be my next, in this moment I have the Razr i <3
So, how is the gaming perfomance in this Phone? someone already tried Asphalt 8 and see if it runs at High graphics?
I just saw everyone talking about Active notifications, touchless controls and many other things but no one talks about gaming performance, so i'm curious
If someone could show in video how is the gaming performance it would be great
I'm sorry for my bad english =)
Well if you are looking for graphics performance it scored a 11286 score on 3dmark benchmark which is pretty dang good. It plays rr3 super smooth and no lag really at all on any thing else I've thrown at it
Contrary to most peoples belief the phone has some pretty beastly capabilities judging from the use I have tested.
Sent from my XT1058 using Tapatalk 4
Couple the adreno 320 gpu with only 720p resolution and you get AWESOME gaming performance! NOVA 3 runs better on this thing than it did on my HTC One and my GS4 Active. NFS Most Wanted also runs flawlessly. I'll download Asphalt 8 and report back, but I am confident that it too will run without a hiccup.
Keller_psycho said:
Well if you are looking for graphics performance it scored a 11286 score on 3dmark benchmark which is pretty dang good. It plays rr3 super smooth and no lag really at all on any thing else I've thrown at it
Contrary to most peoples belief the phone has some pretty beastly capabilities judging from the use I have tested.
Click to expand...
Click to collapse
exiting to get mine *.*
_MetalHead_ said:
Couple the adreno 320 gpu with only 720p resolution and you get AWESOME gaming performance! NOVA 3 runs better on this thing than it did on my HTC One and my GS4 Active. NFS Most Wanted also runs flawlessly. I'll download Asphalt 8 and report back, but I am confident that it too will run without a hiccup.
Click to expand...
Click to collapse
Great!! I just wanted to know if Asphalt 8 runs at the highest graphics because asphalt 8 is locked the medium and high graphics in some phones, on my razr i for example it runs only in low graphics, and is locked the medium and high
miike.mm said:
exiting to get mine *.*
Great!! I just wanted to know if Asphalt 8 runs at the highest graphics because asphalt 8 is locked the medium and high graphics in some phones, on my razr i for example it runs only in low graphics, and is locked the medium and high
Click to expand...
Click to collapse
Just downloaded it. It defaults to medium but you can set it to high. I just did 2 races on high and it ran smooth as butter with zero noticeable frame rate drops.
_MetalHead_ said:
Just downloaded it. It defaults to medium but you can set it to high. I just did 2 races on high and it ran smooth as butter with zero noticeable frame rate drops.
Click to expand...
Click to collapse
Greatt! This phone is powerful! Cant wait to buy mine *.* I heard that Moto Maker will be available here in Brazil too *.*
Let's just say that my phone managed to render a 1,000,000+ poly CAD model and animate it at 60FPS without hiccups while my friend's laptop with a dedicated GPU choked.
Sent from my XT1058 using xda app-developers app
iandr0idos said:
Let's just say that my phone managed to render a 1,000,000+ poly CAD model and animate it at 60FPS without hiccups while my friend's laptop with a dedicated GPU choked.
Sent from my XT1058 using xda app-developers app
Click to expand...
Click to collapse
What's your friends computer? A Dell laptop with intel graphics?
cowenby said:
What's your friends computer? A Dell laptop with intel graphics?
Click to expand...
Click to collapse
An HP Envy.
Well just in specs, it has the same GPU as the HTC One and Sammy S4 yet only has to push around less than half the pixels. This phone is butter. Glad to see at least one company realizing that after a certain point GPU > CPU
iandr0idos said:
Let's just say that my phone managed to render a 1,000,000+ poly CAD model and animate it at 60FPS without hiccups while my friend's laptop with a dedicated GPU choked.
Sent from my XT1058 using xda app-developers app
Click to expand...
Click to collapse
tw1tch175 said:
Well just in specs, it has the same GPU as the HTC One and Sammy S4 yet only has to push around less than half the pixels. This phone is butter. Glad to see at least one company realizing that after a certain point GPU > CPU
Click to expand...
Click to collapse
Great! Definitely it will be my next phone! i saw many videos on youtube of Moto X beating S4 and HTC One in performance, opening games is much faster than s4 and ONE
I had an hp slate book x2 and it played games better than any android tablet or phone I've had but returned it due to lack of root. How's the gaming on the new infinity?
Sent from my SGH-M919 using Tapatalk
aznmode said:
I had an hp slate book x2 and it played games better than any android tablet or phone I've had but returned it due to lack of root. How's the gaming on the new infinity?
Sent from my SGH-M919 using Tapatalk
Click to expand...
Click to collapse
NFS most wanted plays flawless, but it did that also on the tf700.
Snah001 said:
NFS most wanted plays flawless, but it did that also on the tf700.
Click to expand...
Click to collapse
Thanks. Will be getting mine Tuesday so I'll be able to test more games on it.
Sent from my SGH-M919 using Tapatalk
Got mjne today. Played Dead Trigger 2 on ultra high graphics and the frame rate drops. Im pretty shocked. Going to try somw gameloft games. I know mc4 was smooth on hp slatebook x2 with the same processor.
Sent from my SM-N900T using Tapatalk
So I tried modern combat 4 and its not smooth either.
Sent from my SM-N900T using Tapatalk
It was smooth as hell for me with both games. Sooooo much better than the TF701T
Sent from my New Asus Transformer Pad TF701T using Tapatalk HD
xRevilatioNx said:
It was smooth as hell for me with both games. Sooooo much better than the TF701T
Sent from my New Asus Transformer Pad TF701T using Tapatalk HD
Click to expand...
Click to collapse
Hang on, do you mean those two games were smooth for you on TF701T, so much better than TF700T?
Sorry for the typo. The games are very smooth on my shiny new TF701T
Sent from my New Asus Transformer Pad TF701T using Tapatalk HD
xRevilatioNx said:
Sorry for the typo. The games are very smooth on my shiny new TF701T
Sent from my New Asus Transformer Pad TF701T using Tapatalk HD
Click to expand...
Click to collapse
Your opinion of very smooth seems different than mine (ours). Why don't you post some screenshots with FPS Meter running in MC4?
snake2332 said:
Your opinion of very smooth seems different than mine (ours). Why don't you post some screenshots with FPS Meter running in MC4?
Click to expand...
Click to collapse
I'd like to see this as well.
Sent from my HP SlateBook 10 x2 PC using Tapatalk 4
I don't have root..
You guys are also jumping ship before they 4.3 rollout (that started today) that we all know vastly improves 3D gaming.. I have Zero problems. My TF700T was a lag machine on my games. Absolutely no problems whatsoever, on my new device..
Faster, Smoother, More Responsive
Android 4.3 builds on the performance improvements already included in Jelly Bean — vsync timing, triple buffering, reduced touch latency, CPU input boost, and hardware-accelerated 2D rendering — and adds new optimizations that make Android even faster.
For a graphics performance boost, the hardware-accelerated 2D renderer now optimizes the stream of drawing commands, transforming it into a more efficient GPU format by rearranging and merging draw operations. For multithreaded processing, the renderer can also now use multithreading across multiple CPU cores to perform certain tasks.
Android 4.3 also improves rendering for shapes and text. Shapes such as circles and rounded rectangles are now rendered at higher quality in a more efficient manner. Optimizations for text include increased performance when using multiple fonts or complex glyph sets (CJK), higher rendering quality when scaling text, and faster rendering of drop shadows.
Improved window buffer allocation results in a faster image buffer allocation for your apps, reducing the time taken to start rendering when you create a window.
For highest-performance graphics, Android 4.3 introduces support for OpenGL ES 3.0 and makes it accessible to apps through both framework and native APIs. On supported devices, the hardware accelerated 2D rendering engine takes advantage of OpenGL ES 3.0 to optimize texture management and increase gradient rendering fidelity.
OpenGL ES 3.0 for High-Performance Graphics
Android 4.3 introduces platform support for Khronos OpenGL ES 3.0, providing games and other apps with highest-performance 2D and 3D graphics capabilities on supported devices. You can take advantage of OpenGL ES 3.0 and related EGL extensions using either framework APIs or native API bindings through the Android Native Development Kit (NDK).
Key new functionality provided in OpenGL ES 3.0 includes acceleration of advanced visual effects, high quality ETC2/EAC texture compression as a standard feature, a new version of the GLSL ES shading language with integer and 32-bit floating point support, advanced texture rendering, and standardized texture size and render-buffer formats.
You can use the OpenGL ES 3.0 APIs to create highly complex, highly efficient graphics that run across a range of compatible Android devices, and you can support a single, standard texture-compression format across those devices.
Click to expand...
Click to collapse
Sent from my Transformer Infinity TF701T using Tapatalk HD
xRevilatioNx said:
I don't have root..
You guys are also jumping ship before they 4.3 rollout (that started today) that we all know vastly improves 3D gaming.. I have Zero problems. My TF700T was a lag machine on my games. Absolutely no problems whatsoever, on my new device..
Sent from my Transformer Infinity TF701T using Tapatalk HD
Click to expand...
Click to collapse
I dont have root either and games aren't as smooth as it is on my HP slatebook (just got it today). But I hope the 4.3 does change performance on this. Looking forward to it.
xRevilatioNx said:
I don't have root..
You guys are also jumping ship before they 4.3 rollout (that started today) that we all know vastly improves 3D gaming.. I have Zero problems. My TF700T was a lag machine on my games. Absolutely no problems whatsoever, on my new device..
Sent from my Transformer Infinity TF701T using Tapatalk HD
Click to expand...
Click to collapse
I would like to see 4.3 on the TF701, but you're being overly optimistic about the improvements. A few new OpenGL features that might not even be supported by the Tegra4 aren't going to make all the 3d games suddenly double in framerate. So ya, Google added support for Open GL ES 3.0 in Android 4.3, but the Tegra4 doesn't support OpenGL ES 3.0 fully. Quoting anandtech: The big disappointment for many was that NVIDIA maintained the non-unified architecture of Tegra 3, and won't fully support OpenGL ES 3.0 with the T4's GPU. NVIDIA claims the architecture is better suited for the type of content that will be available on devices during the Tegra 4's reign.
I bet that games will have the exact same framerates on Android 4.3 as they do on 4.2.2, but I hope I'm wrong.
Can someone that isn't blindly optimistic about the reality of the TF701 do a comparison of FPS before & after the Android 4.3 update? Not like I care that much anymore since I'm shipping mine back today. Poor TF701. Or even just an FPS reading from any game on any version of Android? But maybe post it here: http://forum.xda-developers.com/showpost.php?p=47390158&postcount=9
snake2332 said:
I would like to see 4.3 on the TF701, but you're being overly optimistic about the improvements. A few new OpenGL features that might not even be supported by the Tegra4 aren't going to make all the 3d games suddenly double in Framerate. So ya, Google added support for Open GL ES 3.0 in Android 4.3, but the Tegra4 doesn't support OpenGL ES 3.0 fully. Quoting anandtech: The big disappointment for many was that NVIDIA maintained the non-unified architecture of Tegra 3, and won't fully support OpenGL ES 3.0 with the T4's GPU. NVIDIA claims the architecture is better suited for the type of content that will be available on devices during the Tegra 4's reign.
I bet that games will have the exact same framerates on Android 4.3 as they do on 4.2.2, but I hope I'm wrong.
Can someone that isn't blindly optimistic about the reality of the TF701 do a comparison of FPS before & after the Android 4.3 update? Not like I care that much anymore since I'm shipping mine back today. Poor TF701. Or even just an FPS reading from any game on any version of Android? But maybe post it here: http://forum.xda-developers.com/showpost.php?p=47390158&postcount=9
Click to expand...
Click to collapse
One can't be blindly optimistic,when there's no need to be. My device is impeccable, especially when being compared to the albatross I owned last year, in the TF700T ,
Lastly, You extracted that quote from an article written in January, before they did an "architecture deep dive" a month later. What they've found is quite compelling and pretty much disproves their previous thought process. .
We finally have a competitive GPU architecture from NVIDIA. It’s hardly industry leading in terms of specs, but there’s a good amount of the 80mm^2 die dedicated towards pixel and vertex shading hardware. There's also a new L2 texture cache that helps improve overall bandwidth efficiency.
With Tegra 4, complaints about memory bandwidth can finally be thrown out the window. The Tegra 4 SoC features two 32-bit LPDDR3 memory interfaces, bringing it up to par with the competition.
For users today, the lack of OpenGL ES 3.0 support likely doesn’t matter - but it’ll matter more in a year or two when game developers start using OpenGL ES 3.0. NVIDIA is fully capable of building an OpenGL ES 3.0 enabled GPU, and I suspect the resistance here boils down to wanting to win performance comparisons today without making die size any larger than it needs to be.
Click to expand...
Click to collapse
Thanks for this thread! Gaming is he main thing I'll be using my TF701 for, if I get one. My N7 FHD and Note 3 are great for most things I do, but I do all of my Android gaming on my TF700 since it has a HDMI port. I'm still debating in selling my TF700 and getting the TF701, or waiting to see if the N10 will not made by Asus. Even if the N10 is made my Asus, I very seriously doubt it will have a HDMI port. So if gaming of good on the TF701, then I'll be buying it! I'll be following this that closely to see Rudy everyone's thoughts are. Thanks!
SwiftKey'ed from my White Sprint Note 3 via XDA Premium
Gaming is definitely better on this than the tf700. I hated gaming on the tf700 and the only way I got it better was to change resolution to 720p. There is however some frame rate drop but nothing close to the tf700. I'll post a video soon. I tried recording earlier but the Damn thing rebooted on me. I'm playing around with 3 tablets right now (701, note 3, HP slatebook) and so far the Hp slatebook x2 is my favorite device for gaming. It's the smoothest out of the 3. I posted a video of it here if you're interested.
http://forum.xda-developers.com/showpost.php?p=47509341&postcount=411
Sent from my SM-N900T using Tapatalk
Hi Guy,
I have a toshiba excite pro, some games is laggy because they use the screen native resolution to solve problem, I have created a script to change résolution to 1920x1080. All is better smooth.
For example, I have the resolution probleme with nfs most wanted. It was not laggy, but a little like slow motion
You can change resolution with the console
4.2.2 and lower
am display-size 1080x1920
4.3+
wm size 1080x1920
didlight said:
Hi Guy,
I have a toshiba excite pro, some games is laggy because they use the screen native resolution to solve problem, I have created a script to change résolution to 1920x1080. All is better smooth.
For example, I have the resolution probleme with nfs most wanted. It was not laggy, but a little like slow motion
You can change resolution with the console
4.2.2 and lower
am display-size 1080x1920
4.3+
wm size 1080x1920
Click to expand...
Click to collapse
That's great to hear. I did the same with my tf700 and it made a huge difference. Unfortunately I've already returned my tf701 so I can't try it and didn't want to void warranty, but this would be a great alternative for others.
What I did though in some games that are tegra enhanced like dead trigger 2 is I just changed to high instead of ultra high and it too made a difference and it became smoother than the note 2014
Sent from my SM-N900T using Tapatalk
Double post..
Sent from my SM-N900T using Tapatalk
snake2332 said:
Your opinion of very smooth seems different than mine (ours). Why don't you post some screenshots with FPS Meter running in MC4?
Click to expand...
Click to collapse
I just got mine yesterday and tried playing dead trigger 2 and it was a horrible experience. I wish Asus would have gone with the snapdragon 800 instead of the tetra 4.
Another thing I've noticed is lag while typing.
Sent from my K00C using XDA Premium 4 mobile app
I had bought a Nook HD+ to be the replacement for my aging 1st generation Kindle Fire (Otter) tablet. However after having had it for 6 months now I've been rather disappointed with it. On paper it should have been better than my OG KF in every way but in reality that has not been true.
Nook HD+
Released 2012
1.50GHz TI OMAP 4470 (ARM Cortex A9 + PowerVR SGX 544)
1 GB of memory
32 GB storage (controller without issue too)
CM11 Nightly 2014.08.02 installed to internal storage
Davlik, stock kernel, not overclocked
Kindle Fire
Released 2011
1GHz TI OMAP 4430 (ARM Cortex A9 + PowerVR SGX540)
512 MB of memory
8 GB storage
CM11 Nightly 2014.08.02 installed to internal storage
Davlik, stock kernel, not overclocked
Whenever it comes to anything relating to the screen though this old as dirt KF tablet still performs better than this much newer and on paper better device. The Nook HD+ is obviously better as most apps perform much better like browsing FB app, looking at web pages with lots of content, running any number of non-visual intensive apps.
Places the Nook HD+ bogs down.
Paging around in the home screen stutters when loading icons even if the page has already been loaded.
Closing an app and returning to the home screen is extremely sluggish and then requires reloading of each page.
The boot animation is completely embarrassing, it jitters and skips like it's been beaten to death.
Scrolling through large pages of data in Chrome jitters rather badly.
Some games with intensive video requirements are just nasty at times. Running really slow or slowing down over time.
This video shows the KF next to the Nook HD+ to show how horrible the start animation is. After loading I page left then right and you can see the home page stutter on loading the icons when I come back left.
https://www.youtube.com/watch?v=PEJK-VUZunk
This video shows loading PvZ 2 where just the loading screens alone are running slower and jitter more. Then when loaded menus take longer to load and are very jittery compared to the KF.
https://www.youtube.com/watch?v=XCG8GKIWyso
Note - I even removed the overclock from the KF for these tests.
I realize the resolution is greater on the HD+ than the KF but the Amazon KF HD 8.9" uses the same hardware as the HD+ and it doesn't have the same issues. I also recall when running the stock firmware the system was much more responsive than it is under CM11 (any version).
This really seems like a lack of a good video driver or something wrong with the memory management.
I'm looking for serious discussion on this and not "well mine works fine so it must be yours..." or suggestions of running some random ROM or running TRIM or tweaking some random setting. This is something more than basic settings as I've already tried several over the last 6 months along with fresh installs of CM.
Your hd+ looks normal. I wouldn't think about it too much as its more than likely not getting better than that.
I just bought a new phone and the hardware made android so much more snappier then it was on the last one no matter how much people had tweaked the roms.
Just how it is. Its a cheap tablet with a nice size screen and hardware not quite capable.
sandsofmyst said:
Your hd+ looks normal. I wouldn't think about it too much as its more than likely not getting better than that.
I just bought a new phone and the hardware made android so much more snappier then it was on the last one no matter how much people had tweaked the roms.
Just how it is. Its a cheap tablet with a nice size screen and hardware not quite capable.
Click to expand...
Click to collapse
I've installed CM11 for two of my friends on their HD+'s, and their is snappier than mine. All are fresh installs. There is a very noticeable difference between mine (purchased in June, 2013), and theirs (purchased in May & June 2014). I didn't write everything down, but there was very little difference in the information for each device as reported by Quadrant.
Odenknight said:
I've installed CM11 for two of my friends on their HD+'s, and their is snappier than mine. All are fresh installs. There is a very noticeable difference between mine (purchased in June, 2013), and theirs (purchased in May & June 2014). I didn't write everything down, but there was very little difference in the information for each device as reported by Quadrant.
Click to expand...
Click to collapse
You maybe experiencing lag since you have been running longer (since 2013, not just with CM11). Also you may have a different emmc chip than they do. There are hardware differences between some devices
Sent from my BN NookHD+ using XDA Premium HD app
leapinlar said:
You maybe experiencing lag since you have been running longer (since 2013, not just with CM11). Also you may have a different emmc chip than they do. There are hardware differences between some devices
Sent from my BN NookHD+ using XDA Premium HD app
Click to expand...
Click to collapse
Thanks for the info. I'll ask them to send me the device info and I'll compare them both. Based off of what you said earlier, it may be due to too many writes to the chip? If so, I can live with that. I did abuse the heck out of it.
Thanks to you, VG, and everyone else in the community who put all of this together.
Odenknight said:
Thanks for the info. I'll ask them to send me the device info and I'll compare them both. Based off of what you said earlier, it may be due to too many writes to the chip? If so, I can live with that. I did abuse the heck out of it.
Thanks to you, VG, and everyone else in the community who put all of this together.
Click to expand...
Click to collapse
That is exactly what I meant. But if you run CM11 enough, it may speed up due to it running TRIM in the background.
Sent from my BN NookHD+ using XDA Premium HD app
Idk. Had two of these, one for three months and this one since around when you got yours. It performs as I remember and as I expect.
But since your comparing directly to another aren't ALL electronics that way? This display is more blue than that one, this hard drive has more errors that that one. This cpu can be oc'd more than that one.
There's always things causing speed differences. Background services, amount of free space - its best to have >50% free space, amount of installed apps, what leapinlar pointed out, etc.
In one month they could have no noticeable difference. Tis all I'm saying.
[You might was to switch over to using art instead of dalvic as well if not already. It may/may not help in making it feel faster as its suppoed to be the PBT™ (Performance Boosting Thing). Mine is on art. You may also want to go into the recovery and do a full backup before that.]
sandsofmyst said:
[You might was to switch over to using art instead of dalvic as well if not already. It may/may not help in making it feel faster as its suppoed to be the PBT™ (Performance Boosting Thing). Mine is on art. You may also want to go into the recovery and do a full backup before that.]
Click to expand...
Click to collapse
Pardon my ignorance, but how do you do this?
neoage said:
Pardon my ignorance, but how do you do this?
Click to expand...
Click to collapse
This post is for a phone, but it is the same for all devices (I just randomly picked a post):
http://forums.androidcentral.com/android-4-4-kitkat/404625-enabling-art-android-4-4-3-devices.html
Quote "To enable ART, Go to settings => About Phone =>Then go to Build Number and tap on Build Number until it ask if you want to enable Developer Options (or something in that effect) Once you say yes, Go back once and above About Phone you should see Developer options.
Under Developer options, go to "Select Runtime" (which should be on Dalvik) and select ART. Once you do this it will need to reboot your phone and then it will go through an update process on your Apps. Depending on how many Apps you have this can take a bit. I suggest doing when you won't need your phone for a few minutes and also make sure to plug your phone into power to help it go faster.
Once it is done, I suggest testing one or two apps to make sure they work. Then I would reboot your phone one more time. (This seems to fix a noticed app lag after the update). Once it comes back up, use your phone as normal and enjoy the free speed boost and a little added battery life. I have not noticed any issue with the 168 apps on my Nexus 5 nor any stability issue with the device, but again you millage may vary on your device and apps."
Some additional notes:
I stress doing a full recovery backup first. If you don't have enough internal space available, then that may cause it to be unusable when android starts up due to it failing while configuring art.
Phones (and other low internal storage devices) are a bit problematic due to amount of space available. My htc sensation couldn't enable art from not enough internal space. But the nook hd+ (for instance) has plenty (assuming its not all used).
Art is supposed to be enabled automatically in the next android release.
"With the L Developer Preview, ART is now the default runtime."
https://developer.android.com/preview/api-overview.html
Art requires more space due the fact that apps are pre-compiled during install:
"ART, on the other hand, uses an Ahead-of-Time compiler (AOT) to process application instructions before they're needed so things run more smoothly for the user."
http://lifehacker.com/android-art-vs-dalvik-runtimes-effect-on-battery-life-1507264545
You'll possibly lose about half a GB or more. It just depends on how many apps including the apps included with the rom.
The reason why the hd+ has poorer performance is probably due to it dragging a 1920x1080 (2073600 pixels) screen while the Fire has a 1024x600 screen (614400 pixels). Processing a full 1080p screen vs a 600 makes a big difference. The 544 isn't much of an upgrade over the 540 to make up for it. While it doubles the frame rate in graphics by about 2x over the 540, its having to push more than 3x the pixels.
Apple had the same issue with the ipad 3 when they went to the retina screen. It was a bit of a dog on pushing the retina screen, hence the quick rollout of the ipad 4 with a much faster cpu and gpu.
Lastly, amazon has a lot of pretty good paid developers optimizing the heck out of the Fire. I doubt its running a stock google display/graphics driver.
One of the things with high density displays. They're pretty and nice for text but you need plenty of horsepower to run them.
I signed up for alerts but doesn't seem like I was getting them.
I was comparing it to the OG Kindle Fire because it was the first real Android tablet and it's old as dirt now. Also as mentioned in the other performance vs stock thread when running the default Nook HD+ OS the interface is a lot more responsive and games perform better too. It seems like there's something missing between those kernel's/drivers and the CM version.
Of note these commits might help us with some of our issues. It looks like they're enabling a 128 MB swap partition for this device.
http://review.cyanogenmod.org/#/c/68840/
So after seeing all these benchmarks, how the heck is the iPhone 6 plus faster than the nexus6? We've got 4 2.7ghz processor even though it is 32-bit compared to a dual core 1.4ghz 64-bit for the iPhone 6 plus... One of the reviews with benchmark figures is here
http://www.phonearena.com/reviews/Google-Nexus-6-vs-Apple-iPhone-6-Plus_id3854/page/2
How the heck is this possible, in graphics tests the iPhone has like 50% better performance according to this as well as other sites I looked at.
Can someone please explain this?
Sent from my Nexus 6 using XDA Free mobile app
nexus 6 vs iphone 6 vs note 4 speed test.. nexus 6 wins http://youtu.be/DV2X51kAVfc
Speed tests aside ... I had a 6 for 4 days to see if I would possibly like to switch. I didn't. I put it through it's paces and it is not even close to my N6. Now ... my previous N5 is slower but that's to be expected.
From that YouTube video it really seems like they were all the same, but it defiantly seems like the nexus 6 is slower at loading apps... Didn't really go over graphics performance which I thought was strange.... More detailed tests would be better...
I'll never buy an apple product in my life but I'm amazed at how that dual core processor can keep up with this quad core that is clocked twice as fast
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jwleonhart said:
From that YouTube video it really seems like they were all the same, but it defiantly seems like the nexus 6 is slower at loading apps... Didn't really go over graphics performance which I thought was strange.... More detailed tests would be better...
I'll never buy an apple product in my life but I'm amazed at how that dual core processor can keep up with this quad core that is clocked twice as fast
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In the end of that video the Nexus 6 catches way up because of it's RAM, the iPhone 6 has to reload the apps entirely because it dumps them due to low memory.
Anyway, Android software has to support a very large range of hardware which lowers efficiency, and just the way it handles certain things about the OS is less efficient in general. iOS is much more streamlined for specific hardware and specific APIs, so it can do things very well for the hardware it has. Plus the graphics part of the iPhone6 processor is pretty beastly, no denying that. It is easily faster in raw power than the stuff in Snapdragons.
jwleonhart said:
From that YouTube video it really seems like they were all the same, but it defiantly seems like the nexus 6 is slower at loading apps... Didn't really go over graphics performance which I thought was strange.... More detailed tests would be better...
I'll never buy an apple product in my life but I'm amazed at how that dual core processor can keep up with this quad core that is clocked twice as fast
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You're forgetting that its a 720p display vs a 1440p display...
iOS runs everything compiled. ART helps bridge that gap somewhat, but not completely. The apps are run compiled, since they are compiled when installed, but they are not fully optimized. A good iOS app is compiled and optimized for the very limited variations of hardware it will run on. There is an expectation in the iOS world of separate iPad and iPhone apps. On the Android side, the expectation is that every app will run on every Android device ever produced, lol. So we are counting on a generic compiling. There is simply no way it will be as effective. Its one reason Samsung TouchWiz camera apps are always so much better than the generic ones--they were built and optimized for a particular device.
Also, you are putting too much emphasis on the processor. Apple learned some hard lessons in the powerPC Mac days. The GPU often has more influence over the user experience than the main processor, and the GPUs that Apple uses are top shelf.
So where does this adreno GPU lay? Doesn't nvidia offer a tegra or something as a GPU? I'd assume that is probably killer.. This is a top shelf phone I'd just expect more... And the battery life is horrid I can't believe it. Gonna have to keep a charger with me at all times its that bad. This charge just last me about 6 hrs on medium usage
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and remember, the iPhone is a 1.5ghz dual core, the n6 2.65ghz quad core. that said, id stll want my device to be an android.
jwleonhart said:
So after seeing all these benchmarks, how the heck is the iPhone 6 plus faster than the nexus6? We've got 4 2.7ghz processor even though it is 32-bit compared to a dual core 1.4ghz 64-bit for the iPhone 6 plus... One of the reviews with benchmark figures is here
http://www.phonearena.com/reviews/Google-Nexus-6-vs-Apple-iPhone-6-Plus_id3854/page/2
How the heck is this possible, in graphics tests the iPhone has like 50% better performance according to this as well as other sites I looked at.
Can someone please explain this?
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Who cares
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jwleonhart said:
So after seeing all these benchmarks, how the heck is the iPhone 6 plus faster than the nexus6? We've got 4 2.7ghz processor even though it is 32-bit compared to a dual core 1.4ghz 64-bit for the iPhone 6 plus... One of the reviews with benchmark figures is here
http://www.phonearena.com/reviews/Google-Nexus-6-vs-Apple-iPhone-6-Plus_id3854/page/2
How the heck is this possible, in graphics tests the iPhone has like 50% better performance according to this as well as other sites I looked at.
Can someone please explain this?
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Notice the multi core performance. The nexus 6 easily beats it. And the Adreno 420 GPU blows everything out of the water. It has the same frame rates as the iPhone 6 even while its running in 1440p!
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