anyone found that 3d games freeze and won't load on cm10? tested on amazon OS and they work if I can get them installed. example is candy crush.
I'am too. both cm10.1 and jellybeer crashes when I tap "play" in candycrush. Haiz
Funny I don't think candy crush is a 3d related issue, I checked my logs, its doing the exact thing that Google music does when I try to use it, its crashing my audio drivers, and giving me this error( note its giving me this error a lot more than in Google music): 06-18 00:51:54.103 W/AudioTrack(114): obtainBuffer timed out (is the CPU pegged?) 0x40041628 name=0user=0003d680, server=0003b880
Also thought I'd mention I can play need for speed most wanted just fine... Would love to know more about what this error means myself personally. I'm guessing something about not being able to access the audio buffer? Then again I'm not sure precisely what a pegged CPU means unless it means its being overused. To which this confuses me even further.
Edit: just noticed the log has the pid for the process that causes audio to stop working, and once year u kill the pid the audio comes back. So I these the audio drivers not crashing but possibly that something wants control of the audio card exclusively and then malfunctions and won't die naturally to give you audio back?
Sent from my Amazon Kindle Fire HD running CM10.1 Tablet UI using xda-developers app
stunts513 said:
Funny I don't think candy crush is a 3d related issue, I checked my logs, its doing the exact thing that Google music does when I try to use it, its crashing my audio drivers, and giving me this error( note its giving me this error a lot more than in Google music): 06-18 00:51:54.103 W/AudioTrack(114): obtainBuffer timed out (is the CPU pegged?) 0x40041628 name=0user=0003d680, server=0003b880
Also thought I'd mention I can play need for speed most wanted just fine... Would love to know more about what this error means myself personally. I'm guessing something about not being able to access the audio buffer? Then again I'm not sure precisely what a pegged CPU means unless it means its being overused. To which this confuses me even further.
Edit: just noticed the log has the pid for the process that causes audio to stop working, and once year u kill the pid the audio comes back. So I these the audio drivers not crashing but possibly that something wants control of the audio card exclusively and then malfunctions and won't die naturally to give you audio back?
Sent from my Amazon Kindle Fire HD running CM10.1 Tablet UI using xda-developers app
Click to expand...
Click to collapse
I'm using CM10.1 (11/5) and it works on candy crush, no crash. But when I used with Cm10.1 (14/5 or later) and jellybeer 4.3, it crashed at starting screen. Any ideas?
I'm also getting the same thing on jelly beer 4.3 ROM. As soon as I press play or Facebook in candy crush it crashes
Sent from my Amazon Kindle Fire HD using Tapatalk 4 Beta
Is there a jellybeer room for the 8.9?
Related
Has anyone else had problems running Shadowgin on the tablet with gtacomb 3.3?
i just tried it on C+C rom, it runs but has graphic glitches. some objects and path graphics are missing, but otherwise it plays fines
Yep running flashback 10 and it wont dl game data past 25%. Same is happening on alot of HC phones/tablets. My friend is running a froyo rom on his gtab and he said it runs great.
I tried it on Flashback HC rom and it wouldnt work, i then tried it with C+C and it flows smooth except that alot of the background images are not there. I wish someone knew a fix for this. So in other words, the game is playable with C+C but alot of the graphics are missing.
sixstrings78 said:
I tried it on Flashback HC rom and it wouldnt work, i then tried it with C+C and it flows smooth except that alot of the background images are not there. I wish someone knew a fix for this. So in other words, the game is playable with C+C but alot of the graphics are missing.
Click to expand...
Click to collapse
I abandoned flashback and went back to mountain laurel and shadowgun runs perfectly without any glitches or missing graphics. This game is amazing! Best tegra 2 game yet! Also runs normal on brilliant corners.
kieso said:
I abandoned flashback and went back to mountain laurel and shadowgun runs perfectly without any glitches or missing graphics. This game is amazing! Best tegra 2 game yet! Also runs normal on brilliant corners.
Click to expand...
Click to collapse
Thanks for the info. i'll definetly try it on the mountain laurel rom.
Will not install past 25% on Gtabcomb 3.3. I think I've just about had it with the lack of a stable honeycomb rom on this tablet.
On Beasty and Clemsyn rom the game (version 1.0.2) can be installed without problems, but it's so f**king slow that there is no way to play to it.
I also think that some objects were missing, but I'm not sure because the gameplay was so slow that I couldn't even move around to confirm that.
Crashes on VEGAn 5.1.1
It installed fine and plays the cut scenes great but once the actual game starts and I start to move my player around and begin shooting my screen gets black for a few seconds and then the desktop appears without any of the icons/widgets on it and runs super sluggish until I reboot it. Sometimes it reboots itself but not always.
This 15 minute refund window sort of blows. Especially with games like this that you have to download additional content (250 MB for this one) that eats up that 15 minutes.
Tried it on CM7 and it crashed too. In fact, it didn't even get as far as when I ran it on VEGAn 5.1.1.
I was on gtabcomb 3.3, installation stopped after 25%, so downloaded sd data from external link but game always crashed upon loading after intro hd movie
then i tried tnt lite, game ws running fine but it had many glitches
then i installed mountain laurel, the game ran quite well and everything was perfect other than the fact that i cannot connect my external ps3 dualshock 3 to it
is there any way to connect it since the sixaxis controller app for gtablet is not able to connect my ds3 with gtablet, it was working fine with gtabcomb....
I tried it on Montain Lauren and I still have mising graphics. It sucks that even games developed for Tegra devices can' work well on our tablet.
titooo7 said:
I tried it on Montain Lauren and I still have mising graphics. It sucks that even games developed for Tegra devices can' work well on our tablet.
Click to expand...
Click to collapse
That's what im running and I have no glitches or missing graphics. Im using the kernel that came with it. Did u put a different kernel on it? A couple times it ran choppy so I used the task manager and ended all tasks and then it ran smoothly.
im just gonna have to wait till someone updates my ROM.
Used Chainfire 3D with Plug-ins to make it work a bit
I have a gTab running VEGAn 5.1.1 and Shadowgun would crash/force-close/reboot my gTab as soon as gameplay would start. It would play fine for the cut scenes but as soon as the cut scene was finished and you were allowed to move your character around the game would quit.
I almost gave up on the game after I paid money for it but then read about this app in the Market called Chainfire 3D (there a free version and a paid version - the paid version is what I used to make this work). After I installed the free version first and then upgraded to the paid version and then installed the plug-ins (3 in all - I saved them to the root of my sdcard) and then went into the settings for it and selected Shadowgun in the list of Per-app OpenGL settings and unchecked the Use Default Settings and played around with the other settings to see if I could get this game to run. The ones I am using now are Reduce Texture Quality and Disable MapBuffer EMU.
After setting this up I was able to actually play a part of the first level without the game crashing. I've attached the plug-in files as they are a bit hard to find on the net (but you can find them via Google with a bit of luck).
Hopefully this helps some folks.
Update: here's a helpful link with instructions. http://brockhatfield.com/2011/11/01/tutorial-shadowgun-on-non-tegra/
Another Update: After messing with this for a while and actually trying to play through the first level I began to experience crashes and reboots again. So, I've sent the developers of both Chainfire 3D and Shadowgun and politely asked them for refunds. Hopefully they will agree.
I have no problems running it on mountain laurel but I know everyone has their own favorite rom. The only bad thing about chainfire is your losing out on some of the great HD & effects.
Success finally.
kieso said:
I have no problems running it on mountain laurel but I know everyone has their own favorite rom. The only bad thing about chainfire is your losing out on some of the great HD & effects.
Click to expand...
Click to collapse
After reading your post I decided to make the leap from 1.1 bootloader ROMs to the 1.2 bootloader version ROM you mentioned. It was a real pain due to the fact that each time I installed the VTL Launcher my gTab crashed and force closed like crazy and wouldn't let me even get to the home screen.
I had to hard boot it each time (I tried this three times just to make sure that was the problem) and had to NVFlash to the original 1.1 bootloader rooted ROM and then using ClockworkMod I had to flash the latest stock version 3588 TnT Rom. This gave me the stock restore option which I then used to flash the latest Mountain Laurel ROM from Roebeet.
With Mountain Laurel I am able to play Shadowgun without any of the aforementioned issues and I didn't have to use any third-party apps like the Chainfire 3D app I mentioned in my earlier post. It's not as fast as VEGAn 5.1.1 but I guess we can't have everything.
Anyway, my only issue now is not being able to use the VTL Launcher with this ROM. I've read the posts on that other site I won't mention but I haven't had any luck. Every time I install VTL Launcher and restart my gTab it goes into force close mode and becomes unusable. I read that the ADW Launcher has the same issue with this ROM.
Aside from that problem I like this ROM. It runs everything I ran on VEGAn 5.1.1 and then some (Shadowgun).
---------- Post added at 03:20 PM ---------- Previous post was at 03:13 PM ----------
titooo7 said:
I tried it on Montain Lauren and I still have mising graphics. It sucks that even games developed for Tegra devices can' work well on our tablet.
Click to expand...
Click to collapse
Yeah, I love this tablet because it was one of the first out of the gate last year with the hardware that it comes with but I am with you on the frustration. Although I have to mention that I played the entire first level and I didn't notice any missing graphics. I am using the stock Mountain Laurel ROM without any custom CPU overclocking or modified kernels.
I already sold my other gTab and might finally decide to part with this one once I get a chance to play with the soon to be released Asus Transformer Prime with the quad-core chip.
Until then I still get plenty of use out of this one and I thank all of the modders, hackers, crackers, tweakers and coders that have put in all the effort and sharing the results they discovered and developed during the past year to make this tablet truly useful.
I´m new here, and i have a problem...
I have downloaded Shadowngun for my Sony Ericsson WT19i, and everything went well.
The main menu started up smotthly, and when I started a New Game for the first time, the intro showed. I watched the whole intro, and just when I was about to play, the game FORCE CLOSED for no reason! :<
Can ANYONE please help? I am dying to play it!
Guys,
So I recently, successfully, followed the [ROM][CM7] [v1.3] Size-agnostic SD Card image and CM7 installer for SD Cards thread to use CM7 on an SD Card on my Nook Color 1.4.2. Everything worked out flawlessly and everything seems to be working just fine.
I have the Original Nook OS running via Internal Memory (If I boot without SD Card); and CM7 running via SD Card.
One issue that i've run into is that my YouTube is not playing HD Videos. If I try to play any HD Video, I get the error..
"There was a problem playing this video.
Please touch to retry".
If I click the "HD" button on top-right corner to disable HD, the video starts playing just fine in SD Quality. All SD Videos play just fine.
I have not been able to play any HD video at all on YouTube.
The YouTube I'm talking about is the YouTube App available on the Google Play Store.
Is it just me or do HD Videos not play on the Nook Color via YouTube?
Thanks!!
Unfortunately it depends on the format the hd is encoded to... it is hit and miss.
One thing that MAY help is to install MX player and the codec pack for it.
DizzyDen said:
Unfortunately it depends on the format the hd is encoded to... it is hit and miss.
One thing that MAY help is to install MX player and the codec pack for it.
Click to expand...
Click to collapse
Thanks for replying Dizzy.
I installed MX Player and it's codecs; I have to say that my actual MP4/MKV files are actually running pretty smooth & nicely in this player .... however, YouTube HD Videos still won't work.
I think what bothers me is that it's not appearing as a "hit and miss" with me; it's appearing as a total "miss" with me and I want to make sure it's not just me. Over the last couple of days I must have tried something like 30 ~ 40 HD Clips - absolutely none of them work - each gives the same message.
Could it be something else in my setup?
Thanks.
luci5r69 said:
Thanks for replying Dizzy.
I installed MX Player and it's codecs; I have to say that my actual MP4/MKV files are actually running pretty smooth & nicely in this player .... however, YouTube HD Videos still won't work.
I think what bothers me is that it's not appearing as a "hit and miss" with me; it's appearing as a total "miss" with me and I want to make sure it's not just me. Over the last couple of days I must have tried something like 30 ~ 40 HD Clips - absolutely none of them work - each gives the same message.
Could it be something else in my setup?
Thanks.
Click to expand...
Click to collapse
I think the hit and miss is HQ work, but HD do not.
leapinlar said:
I think the hit and miss is HQ work, but HD do not.
Click to expand...
Click to collapse
Ok - so basically HD Videos do not work on YouTube on the NC at all; that is fine, I think I just primarily wanted to make sure it's not just me or my setup. I know "HD" isn't really conducive on the NC anyways since it's max resolution is 854 X 480 ... it's not even 720p.
Thanks for clarifying.
Is there any way to modify the YouTube apk so that it won't play in HD? It's been getting annoying how it keeps trying to play in HD and just fails.
Sent from my NookColor using Tapatalk 2
japzone said:
Is there any way to modify the YouTube apk so that it won't play in HD? It's been getting annoying how it keeps trying to play in HD and just fails.
Sent from my NookColor using Tapatalk 2
Click to expand...
Click to collapse
+1
I'd like to know this as well.
Try the apk in the following link to play HQ youtube clips
http://forum.xda-developers.com/showthread.php?t=1282736
Only problem is that Google play detects this as an old version and will try and update. You could always break the market link with Titanium Backup or similar program
luci5r69 said:
Ok - so basically HD Videos do not work on YouTube on the NC at all; that is fine, I think I just primarily wanted to make sure it's not just me or my setup. I know "HD" isn't really conducive on the NC anyways since it's max resolution is 854 X 480 ... it's not even 720p.
Thanks for clarifying.
Click to expand...
Click to collapse
Actually the resolution is 1024x600.
A bit better than the lower res 854 x 480.
japzone said:
Is there any way to modify the YouTube apk so that it won't play in HD? It's been getting annoying how it keeps trying to play in HD and just fails.
Sent from my NookColor using Tapatalk 2
Click to expand...
Click to collapse
Try starting youtube app...
go menu... Settings... if High quality on mobile is checked... uncheck it... if it is unchecked... check it.
Mine is checked...
NOTICE: with it checked or unchecked... if you select a HD video... it will ALWAYS initialize in HD mode and you have to tap on the HD logo top right of video to avoid the error message.
DizzyDen said:
Try starting youtube app...
go menu... Settings... if High quality on mobile is checked... uncheck it... if it is unchecked... check it.
Mine is checked...
NOTICE: with it checked or unchecked... if you select a HD video... it will ALWAYS initialize in HD mode and you have to tap on the HD logo top right of video to avoid the error message.
Click to expand...
Click to collapse
I'm Running ICS and the only option in the Settings is to Disable HD over 3G, which the Nook doesn't have. Clicking the HD button disables HD playback for a Playlist but as soon as you leave the Playlist it defaults to HD again. Also HQ is also disabled if you Disable HD in the App. What I need is a patch for the Youtube app so that it thinks my Nook isn't HD capable as it's supposed to.
japzone said:
I'm Running ICS and the only option in the Settings is to Disable HD over 3G, which the Nook doesn't have. Clicking the HD button disables HD playback for a Playlist but as soon as you leave the Playlist it defaults to HD again. Also HQ is also disabled if you Disable HD in the App. What I need is a patch for the Youtube app so that it thinks my Nook isn't HD capable as it's supposed to.
Click to expand...
Click to collapse
This was already suggested in this thread, but you can install an older version of YouTube that does not detect you are running in HD and it will play HD videos in HQ. They are decent quality and do not crash. But there is no tablet interface either. To keep play store from updating or bugging you, uncheck automatic updating for YouTube and tell it to not notify you of updates. Get the older version here:
http://forum.xda-developers.com/showthread.php?p=17983409
It is version 2.1.6
Sent from my Nook Color running ICS and Tapatalk
leapinlar said:
This was already suggested in this thread, but you can install an older version of YouTube that does not detect you are running in HD and it will play HD videos in HQ. They are decent quality and do not crash. But there is no tablet interface either. To keep play store from updating or bugging you, uncheck automatic updating for YouTube and tell it to not notify you of updates. Get the older version here:
http://forum.xda-developers.com/showthread.php?p=17983409
It is version 2.1.6
Sent from my Nook Color running ICS and Tapatalk
Click to expand...
Click to collapse
I already know about that but I updated to CM9 to get the new ICS interfaces. I'd rather suffer the HD presses(Which are less difficult in the latest UI overhaul from Google) then Downgrade. I'm just expressing that I'd be interested if anybody wanted to try and patch it. I have nowhere near the coding skills to create a patch myself(I'm standing on Earth while the Skills are on Neptune).
japzone said:
I already know about that but I updated to CM9 to get the new ICS interfaces. I'd rather suffer the HD presses(Which are less difficult in the latest UI overhaul from Google) then Downgrade. I'm just expressing that I'd be interested if anybody wanted to try and patch it. I have nowhere near the coding skills to create a patch myself(I'm standing on Earth while the Skills are on Neptune).
Click to expand...
Click to collapse
Well, I did try to patch it but for some reason I could not get it to decompile.
leapinlar said:
Well, I did try to patch it but for some reason I could not get it to decompile.
Click to expand...
Click to collapse
I see, that's odd.
Was wondering if anyone has had this problem that i have and if there is a fix for it. I am using the stock rom and when i play podcasts or music in general in any app i want to multitask and research what im listening to but honeycomb seems to kill the task and its stock nothing to make it do it i want it to play audio in background while im surfing the browser or other areas but it just kills task.
That might depend on the app. I know that TuneIn Radio will play in the background. In fact, at first I wondered why it didn't stop.
reply
guessing thats normal then since it doesnt do it in other apps. i tried doggcatcher and beyondpod but it kills them must be an app problem but they say its not. oh well
Maybe you need to change priority of your app to Foreground? But sound likes really this app doesn't support playing in backgr
Duskycub said:
guessing thats normal then since it doesnt do it in other apps. i tried doggcatcher and beyondpod but it kills them must be an app problem but they say its not. oh well
Click to expand...
Click to collapse
I'm not a heavy podcast listener- but for what it's worth-
I use the google listen app for the ones I do listen to...it works for listening while browsing... I'm running stock HC on my ds7 as well.
the ram for the dell streak 7 available is only 256mb, and HC 3.2 was setup so that it automatically close the task in background if it run out of memory.
the only fix is that go to development in settings menu and uncheck the box "close background apps"
Many games with tilt feature are not working properly on Kindle Fire HD, they go backwards and upside down. For example in Stick Stunt Biker, when you move the device in order to pull or push the bike the game does the opposite. Is there some way to fix this??
Accelerometer Noise - Games
xdadevelopersmac76 said:
Many games with tilt feature are not working properly on Kindle Fire HD, they go backwards and upside down. For example in Stick Stunt Biker, when you move the device in order to pull or push the bike the game does the opposite. Is there some way to fix this??
Click to expand...
Click to collapse
xdadevelopersmac76,
This is normally caused by what is called "Accelerometer Noise" and the games inability to
filter through the noise. First I would go to Google Play Store, search for Accelerometer,
download and install a good Accelerometer Testing Application to make sure your
Kindle Fire's Accelerometer is working properly. If the Accelerometer test is OK,
then you will need to go to each game vendor and ask them if they offer a upgrade.
Always use the latest revision of the software and never share the software since
this will void the software warranty and keep you from upgrades.
Thanks!
Thanks for your help prokennexusa!
prokennexusa said:
xdadevelopersmac76,
This is normally caused by what is called "Accelerometer Noise" and the games inability to
filter through the noise. First I would go to Google Play Store, search for Accelerometer,
download and install a good Accelerometer Testing Application to make sure your
Kindle Fire's Accelerometer is working properly. If the Accelerometer test is OK,
then you will need to go to each game vendor and ask them if they offer a upgrade.
Always use the latest revision of the software and never share the software since
this will void the software warranty and keep you from upgrades.
Click to expand...
Click to collapse
I just got used to it... bike race works the same way.... very awkward going from device to device tho...
Sent from my KFTT using xda app-developers app
Accelerometer Noise - Games
xdadevelopersmac76 said:
Thanks for your help prokennexusa!
Click to expand...
Click to collapse
xdadevelopersmac76,
Were you able to resolve this problem or did it turn out to be a problem with the Kindle?
I hope you were able to resolve the problem, if not, respond and we will try a few other
tests to determine if it is just "by design".
I'm having this same problem. Games like osmos display and jelly defense display upside down (no matter how irritate the kindle). Probably the accelerometer is inverted too. Looked for noise in an accelerometer app, and it looks pretty clean.
Seems to be a problem with the kindle...
Maybe needs a setting screen option. Some apps display fine. But it looks like full screen games without a "kindle edition" are broken.
Sent from my rooted etc KFHD using xda premium
seanriceaz said:
I'm having this same problem. Games like osmos display and jelly defense display upside down (no matter how irritate the kindle).
Click to expand...
Click to collapse
For app rotation issues, use the Lock button on the Quick Settings bar. That will hold the app to a single orientation. I played through Osmos successfully with the help of the Lock button. Unfortunately, I'm guessing this doesn't help at all for tilt control issues (never tried it - I don't care for those kind of games at all).
Yep, that's a good workaround. Thankfully, I don't play games that require tilt on here.
Still, a fix would me most welcome.... someday maybe!
Sent from my KFTT using xda premium
XBMC works fine on my Nook Color, see details here: http://fineoils.blogspot.com
Has anyone got XBMC working? I installed the correct files from the link. After the initial loading screen, I just get a black screen. Using the 1/6/13 nightly. Any help would be appreciated.
emax said:
Has anyone got XBMC working? I installed the correct files from the link. After the initial loading screen, I just get a black screen. Using the 1/6/13 nightly. Any help would be appreciated.
Click to expand...
Click to collapse
Mine is 1/4/2013, but if it's not later than 1/12/2013 I think it doesn't matter. I also don't use 1100 kernel which was a reason for too much sorrow with apps, especially with 3rd party apps. For the XBMC on Android, there are some self-help forums popping up. Then, a good XBMC installation may take quite a time for online updating of video add-ons at the first start. Mine get stable after maybe 5 minutes. Every second start and launching other (new) add-on (apart from obvious 1Channel) takes more time.
Then, MX Player should be installed and tuned up first. It also should be started and exited prior to launching XBMC.
Then, tons of streams may not be there at a given time, or at all.
XBMC also works fine on my Samsung Galaxy Tab GT-P1010 (WiFi-only model) running Irish Gingerbread. No HW rendering though.
aludal said:
XBMC also works fine on my Samsung Galaxy Tab GT-P1010 (WiFi-only model) running Irish Gingerbread. No HW rendering though.
Click to expand...
Click to collapse
Has any of that been integrated into the XMBC nightly, or do your directions still apply for the latest nightlies?
I didn't use XBMC nightlies, I used xbmcandroid.com unofficial build + NEON MX Player of (I think) mid-January. They might have some better builds in their main trunks, but I don't believe these offer anything of HW rendering for TI OMAP3621 as it's above our SoC capabilities once the stream has above 480p resolution or too high bandwidth whatever hits first. Some 720p streams/static files play good enough (22...27 FPS) in SW decoding mode, but that's it, end of a story for poor Nookie.
I might be interested in XBMC-Android + BS Player combos once there will be indications that BS Player can buffer/decode better than MX Player.
TI OMAP3630 in my SGT P1010 is totally equal to Nookie in XBMC handling terms, and there's not a single line of code in GB Android for IVA2 that is replaced with something better in CM10.1 (JB) that I run now in my Nook.