Hey everyone,
due to the high resolution and comparably large screen estate I would like to use a lower screen density of around 410dpi, instead of the stock 480. :fingers-crossed:
One example:
On my Galaxy Nexus I was used to having a 24dpi high navigation bar at the bottom of the screen.
It was small but still I was able to hit the buttons accurately.
Same goes for the small keys of my keyboard of choice, Swiftkey.
Since I am on the HTC One and I flashed a Custom ROM, which I am running on 410dpi and wanted that stock android navigation bar at the bottom even at 48dpi (which is like 1.7x the height of the one I was using on my Galaxy Nexus) I have trouble hitting the buttons.
This is very disappointing.
It feels like the Touch layer of the HTC One is not that accurate
Is it just me or is this a known problem?
(Couldn't find anything via search, though)
Any ideas what to do about it?
All the best and thanks in advance :good:
I don't see this at 360dpi which is what I have mine at, but I do see it at 240, but everything then is silly in size.
Have you enabled the show touches in dev options and checked where its actually pressing?
Always keep forgetting about that! Thanks!
That is pretty weird...the touch inputs seem to be quite accurate, though. (Debugging Tool)
But it doesn't recognize them in something like "the upper half of the navigation bar" :/
I quickly shot a Video (sorry not the best focus point )
One can clearly see that I am hitting the home button several times, but the input doesn't get recognized.
That is really really weird and unsatisfactory :/
I gave it a shot for you... It seems to work fine on 36dp and above. 30 and 24 exhibit the same behavior as your video.
FYI: I'm running SlimROM at 361dpi. That was the default for me when I went from ARHD 10.2 to Slim b6 and it has stuck with me since then. I tried to get the same look in RootBox but it didn't work the same, so I went back to SlimROM b6.8, and am now on SlimROM b7.
Thanks :good:
I am starting to believe that this is might be caused by the Logo-Button-Hack.
If you peek closely from the side under the tip of your finger touching the button and starting from the very bottom of the glass area there is just no response at all on the logo. It's like the first pixel of the screen are allocated to the logo-button and not the area below the screen.
Maybe an area of lets say 10-15 pixels height is used for that and therefore not any longer available for the nav bar.
Which doesn't really matter if you are hitting the comparably huge app-icons in the drawer otherwise
Related
App now on the market, thanks for all your help.
great emulation. see my magic/sapphire device specs below...
no sound
very slow response to fire/shoot tap
...other than those issues, nice work.
Hi, great looking and I like the neat touches about adding 10p etc.
Comments - as posted above, no sound and the motion of the base is very slow either by motion detection or using the trackball. Though the trackball seemed to be very intermittent.
I'm running a T-Mobile G2 touch with the latest stock rom. All other background apps, had been disabled too.
Most gracious thanks for your comments. I think I've found the sound bug proper now. I've also found a vast improvement in speed after some GFX tweaks.
The control issues sound odd as both the emulator & my i7500 don't have these problems (but neither have a trackball, the emulator has no sensor), maybe the speed increase will fix things, as the phone was probably getting bogged down with unnecessary drawPixels.
Version 5 is available in the 1st post above, be grateful of any further feedback.
Edit: I've also updated the sensor updated time to maximum to see if that helps.
Great improvemnet.
Sound - now works, firing, explosions, flying saucer. Though the sound of the "invaders" moving is slow, but I am guessing that is as the original?
Movement - The motion sensor works fine now, though the trackball still does not function for left or right movement. If you try the trackball, the app says "motion sensor disabled", but the trackball does not move the player. The fire function works when you depress the ball though.
I love it, takes me back
Daft question but
Could this be used with other arcade roms?
Splather said:
Could this be used with other arcade roms?
Click to expand...
Click to collapse
Yes, a limited few though, those what run on similar 8080 hardware (a few tweaks may be needed).
I will probably add these later.
OK, nearly at the finishing post. I reckon I've sorted the trackball issue, though I don't have a device with a trackball to test it on. I've also added the suggested full screen mode, though it runs a bit slow even after skipping a few frames, but I've left it in for the moment as it will encourage me to further optimize (will probably have a go at h/w acceleration in v2).
Version 6 Now available in the 1st post.
Trackball works fine now, not sure if it's just me but it seems slower than using the tilt method. Nice work.
I prefer the "bordered" view as it reminds me of the actual screen in the cabinet with the border around the black and white screen. Though on some machines they added coloured bands across the screen so that the invaders "appear" to change colour the lower they got. Maybe you could add that in?
"Edited"
Just a thought, not sure if you can do it, but can you override the "back" key functionality, then you could use it as a fire button and the trackball would be movement only. This way it is slightly more authentic in having the left right control and a fire button just like the original.
OMG that's slow!
Uninstalled... sorry
Love the idea, though
beaker656 said:
Trackball works fine now, not sure if it's just me but it seems slower than using the tilt method. Nice work.
Click to expand...
Click to collapse
Seem to have a problem there... read the new control instructions in version & to see if that helps. It's hard to sort until I get a real device.
beaker656 said:
I prefer the "bordered" view as it reminds me of the actual screen in the cabinet with the border around the black and white screen. Though on some machines they added coloured bands across the screen so that the invaders "appear" to change colour the lower they got. Maybe you could add that in?
Click to expand...
Click to collapse
You might be thinking of 'Space Invaders Part II' or 'Space Invaders Deluxe'
beaker656 said:
"Edited"
Just a thought, not sure if you can do it, but can you override the "back" key functionality, then you could use it as a fire button and the trackball would be movement only. This way it is slightly more authentic in having the left right control and a fire button just like the original.
Click to expand...
Click to collapse
You can still used the touch screen when using the trackball.
I don't fancy overriding the back key
Henrikmand said:
OMG that's slow!
Uninstalled... sorry
Love the idea, though
Click to expand...
Click to collapse
I've tried extra hard to speed things up a bit more in version 7.
Might be able to squeeze a bit more???
NEW UPDATE: v7
more speed
vibrator
control tweaks
U seem to just have increased the gamespeed, it still laggs like before.
Very slow and lag in sound.
Looks promising...
Hi guys and gals.
Long story... Gave my code a bit of decent profiling to see what was going on with the trackball. Seems like the cpu emulation core is taking so much time up that there is very little left for the main thread to pick up any events, and when it did, it bogged down the cpu thread. Trackball events have a huge time overhead with keyPressEvents the least, TouchEvents lie some where in the middle.
A nice solution would be to replace my java 8080 cpu source with native code (anyone want to help out here?), but my skills level is probably not up to it.
So, trackball support has now gone completely , replaced with screen buttons. Dpad will still work though, and touching almost anywhere on the screen, other than the left/right buttons will fire too (so your fingers aren't all over the place). Let me know what you's all think.
Found some extra speedups from the cpu core too, but had to butcher a lot of nicely structured code to get the gains.
Updated the first Post with the last version.
Thanks all.
Tidied up the GUI and while I was there...
Deluxe Support.
Catch the APK in the first post.
Could someone give it a final try to see if the controls problem has been fixed???
Thanks very much.
Now on the market. Thanks for all your help.
tonydoc said:
Now on the market. Thanks for all your help.
Click to expand...
Click to collapse
Well thats fine but since you've edited the thread now we don't know the title of this thing anymore
Well I got CM6 on my slide and I see a prob, actually this happened before.
I use launcher pro and for some reason the nexus live wallpaper, whedn you touch a spot its suppose to have an effect. Well when I touch the screen, the effect appears all the way to the right. Any help oh this? Anybody had this problem?
remixtherom said:
Well I got CM6 on my slide and I see a prob, actually this happened before.
I use launcher pro and for some reason the nexus live wallpaper, whedn you touch a spot its suppose to have an effect. Well when I touch the screen, the effect appears all the way to the right. Any help oh this? Anybody had this problem?
Click to expand...
Click to collapse
I noticed the effect is only accurate on the main screen. ie when it's multiple screens, the further away from the main screen I get, the more offset the effect is from where you touch it.
If I go from multiple screens to one screen it doesn't show unless I manually switch to the first screen and then change it the option.
Sorry if that sounds confusing lol, but that's what I did. I know there's an option in screen settings for choosing your main screen.
nexus lwp is not programmed for our displays. it is displaying the touches based on our Touch Screen on a HDPI screen display so thats why on the VERY LEFT screen all of your touches are perfectly drawn. but because our hardware display is smaller the hdpi display your seeing is offset to the right.
hope that somewhat explains it for you.
its the equivalent of comparing a 22 inch rim roll one rotation and a 10 inch rim roll 1 rotation. the 22 inch rim will roll further than the 10 inch.
We unfortunately have the 10 "
Just a thought but the new t-mobile motorola charm is blur with 2.1 and has live wallpaper support including the nexus lwp, considering its the same resolution as the slide and all lower res screens couldn't we pull it from that?
EDIT:
After that post I decided to search for an existing dump of the charm to take a look, I was unable to locate one so I will dump the system from one of the units I have tomorrow then see if anyone is interested in working on the lwp or porting the blur 1.5 with android 2.1 to other devices such as the slide.
I thought this was originally a product if poor sensors. But it wasn't. Then I thought it was a bug. Updates went by, then I saw that wasn't the case either. It just seems to be a "feature".
This feature is really beginning to annoy me! Can anyone tell me why it takes about two seconds before the screen rotates in stock Android. My G.Nex takes about the same time. I'm guessing any remedy involves rooting, which is annoying. I'm rooted, I just don't think this should be necessary for people to do (IF it's necessary).
Can anyone shed light on this?
Sent from my Nexus 7 using xda premium
Actually if it rotates in less than a second it'll be more annoying trust me. Like if you are typing and just tilt your device a little bit, it'll be a disaster right? I don't know however if you can modify this.
Sent from my Nexus 7
Aokp and others allow you to change this. Many roms have a shorter rotation speed. They actually did quicken it, 4.0 was really slow. Yes its a feature.
Sent from my Galaxy Nexus using xda premium
Quite fast considering what it has to do.
marsyeti said:
Actually if it rotates in less than a second it'll be more annoying trust me. Like if you are typing and just tilt your device a little bit, it'll be a disaster right? I don't know however if you can modify this.
Sent from my Nexus 7
Click to expand...
Click to collapse
I agree with this.. The feature is there to prevent you from rotating the screen by accident. Say using the cam in video chat while holding the device in your hand.. While typing and walking around..
Not sure why this is such a bother to you Not everything should be Instant.If it were instant you would also see the screen refresh as its turning the icons..
the ui . would have to turn resize screen background re position the icons and the notification/ now settings menu all in a fraction of a second. The delay helps with my first sentence as well as gives the Interface to make necessary changes for the new orientation.. Good things come to those who wait..
The rotation pause time is perfect for me.
erica_renee said:
I agree with this.. The feature is there to prevent you from rotating the screen by accident. Say using the cam in video chat while holding the device in your hand.. While typing and walking around..
Not sure why this is such a bother to you Not everything should be Instant.If it were instant you would also see the screen refresh as its turning the icons..
the ui . would have to turn resize screen background re position the icons and the notification/ now settings menu all in a fraction of a second. The delay helps with my first sentence as well as gives the Interface to make necessary changes for the new orientation.. Good things come to those who wait..
Click to expand...
Click to collapse
If anyone has used the iPad, other iDevice or some other non-stock Android devices, the rotation delay is only about half a second and smooth. There is no confusion or constant accidental rotations, it's responsive rather than intentionally slow. Plus, I really don't think too many people accidentally rotate their devices too many times.
Another example is that with my N7, JB 4.2, rooted but stock, It can take up to 4 seconds to rotate on the PIN secured lock screen. In what way is this useful?
Its less than one second on my stock 4.2...
The rotation speed seems much longer on 4.2 than it did on 4.1.2. I noticed the difference immediately after updating.
You can play with the 3 screen animation parameters - they are located in setup under the developers section about half way down the page.
-Window animation scale
-Transition animation scale
-Animation duration scale
These parameters affect the speed at which the display dims and brightens, rotates and transitions..
If you set the 3 parameters to zero, you get a binary effect on all animations - in other words, a single step from one position/brightness/orientation to the next.
I found that you may have to reboot the device (or restart the window manager?) for any changes to take effect.
Hope this helps.
1. The volume button and power button are too close together. The amount of times I went to reach the power button to turn off the display and accidentally took a screenshot by pressing power and volume down together.
2. The back is way too slippery. If the phone is on my bed and and leaning on the mattress slightly, the phone moves. Even just tapping the screen to navigate makes the phone slowly move away. Have to keep putting the case back on.
3. Gloves don't work with the front mounted sensor button. Not really blaming Huawei for that, but if out and about and gloved, you can't press the home button as the sensor won't work. I disabled my navigation bar which is the main reason I got this phone for full screen real estate. Thank God I can add the Navigation Floating Dock on the Quick Tiles so I can enable and use that when gloved and out.
4. Battery is good but not what I was expecting. Same as my Mate 9 battery life and yet I thought the Kirin 970 was 50% more efficient than the 960.
5. Wish camera had more slow motion speeds.
6. Persistent Android System notification but that's an Oreo thing and not a Huawei thing.
Having said all that I love this phone and it's the best phone I ever had.
Only had mine two days so more annoyances will probably come to light.
Agree about the power/volume button positioning.
Also since I've got a glass screen protector on it, it's a bit harder to access the sensor (have to press down into it) which is a bit annoying since it's my main means of navigating back and home as well as unlocking.
Infact the same sensor/button being used for both back (short press) and home (long press) is also awkward as I frequently do one when I mean to do the other.
Finally, it seems a bit complicated seemingly with multiple apps and settings for the same thing (though I am coming from Windows Mobile which might seem simpler as it didn't have many apps)
Agree great phone though (probably my best ever also)
I just got my mate 10 (alp-l29,black,4gb) from UAE.
1. Inability to theme notification/quick toggle area - stays black no matter what theme you apply. Looks out of place considering all notifications except spotify are light/white themed.
2.home button with 3 functions is not as easy to manage as I thought, but I will have to get used to it, since i aint giving away screen real estate and use on screen buttons on this monster.
3. Display settings in regard of View Mode and Text Size are not perfect, meaning that View Mode setting does not change size of text for notifications and they just look to big unless you use small text, but then again small text and default viewing area makes other areas look to big like whatsapp, chrome and so on. the best setting for perfect view View Mode - Small, Text Size - Normal, while taking into account that in such combo your notifications will be large/too large to fit notification are when you receive 3-4 messages/emails.
Otherwise I love this phone. Its fast, lag free. Kinda fat, but in combo with the weight, I like how it sits in my hand.
For the first time I quible only about thickness. Anything over 8mm feels a little thick...
tboy2000 said:
3. Gloves don't work with the front mounted sensor button. Not really blaming Huawei for that, but if out and about and gloved, you can't press the home button as the sensor won't work. I disabled my navigation bar which is the main reason I got this phone for full screen real estate. Thank God I can add the Navigation Floating Dock on the Quick Tiles so I can enable and use that when gloved and out..
Click to expand...
Click to collapse
Well to update my post, I just tried with a very thin pair of unlined black leather gloves I own and in fact the sensor button DOES work while gloved. So I can press it to go back and forth and navigate as usual. It does not work with fingerprint recognition apps/phone unlocking of course, but once you are in, they do work.
FYI they are a UK brand: Dents Extra Soft 3000 silk lined gloves but I ripped out the silk lining to make them unlined and for more flexibility and thinness and to work with the sensor. ?
jemeljsh said:
3. Display settings in regard of View Mode and Text Size are not perfect, meaning that View Mode setting does not change size of text for notifications and they just look to big unless you use small text, but then again small text and default viewing area makes other areas look to big like whatsapp, chrome and so on. the best setting for perfect view View Mode - Small, Text Size - Normal, while taking into account that in such combo your notifications will be large/too large to fit notification are when you receive 3-4 messages/emails.
Click to expand...
Click to collapse
UPDATE.
I found a solution to this issue where none of the combinations of View Mode and Text Size settings give you ideally looking system, meaning not too large or not too tiny. At default everything looks to large IMO and they should done better on qhd 6.0” screen. If not by default, view mode needs 5 not 3 steps.
So far the best I got is with this combo of settings:
1. View Mode and Text Size at Small;
2. Dpi @392 (under Developer Settings).
With this settings I believe the text size and viewing area is appropriate for qhd 6” screen.
For me,
I simply hate the single button implementation. Especially for recent task action, sometimes it ends up detecting my swipe as a tap, and going back accidentally
If one button is indeed a must, then i prefer the Meizu style implementation, where i can simply swipe up from bottom screen to access recent.
Current huawei implementation is too slow to my liking, not to mention, its a waste of space, since we can actually put something next to the button
otonieru said:
For me,
I simply hate the single button implementation. Especially for recent task action,
If one button is indeed a must, then i prefer the Meizu style implementation, where i can simply swipe up from bottom screen to access recent.
Current huawei implementation is too slow to my liking, not to mention, its a waste of space, since we can actually put something next to the button
Click to expand...
Click to collapse
I thikn the one button is great. but the beauty of android is that you can simply change to something like Nova Launcher and get this swipe-up-for-recents functionality :good:
snachez said:
I thikn the one button is great. but the beauty of android is that you can simply change to something like Nova Launcher and get this swipe-up-for-recents functionality :good:
Click to expand...
Click to collapse
Well that might be true if we are on home page,
But if we are still using an app, swiping up will only do scrolling :silly: , and the point of getting into recent screen is of course, for switching between app
Also,
I kinda expect by this time, huawei would already implement off screen gesture. At least for skipping song,
I mount my phone on my car center dash often, using maps and streaming spotify,
Without off screen gesture, its too troublesome, since i need to reach the phone while driving (not to mention its dangerous)
Because of this, now most of that job done by my Meizu Pro 7
They already implement "Knock & Draw" feature to launch app, so i dont see why they still cant get offscreen gesture
I miss the double tap to wake.
Do you have an app for this ?
maniyoshi said:
I miss the double tap to wake.
Do you have an app for this ?
Click to expand...
Click to collapse
Don't need that for Mate 10. Its one tap on fp to wake.
Hi. I don'l line che "twin app" that is no wotking with other launchers and there isn't a toggle to manage the duble sim (favorite ecc..)
maniyoshi said:
I miss the double tap to wake.
Do you have an app for this ?
Click to expand...
Click to collapse
Yes. I missed double tap to wake. Huawei should not remove the set data limit feature as well.
I overall like the phone but couple things
Camera is disappointing. Not as good as expecting. I do believe it's the software side letting it down. I was more impressed with the pixel 1 and HTC u11 camera
Battery life could be better. It's good but should be better with the battery size. Again seems needs more software tweaks. Inside just browsing with WiFi I can get up to 7-8 hours SOT. it just seems when I'm at work. I use a little sat nav and mobile data and a bit of music streaming it drains quickly. Just as quick as phones with smaller battery's
The software. I like emui . I like it a lot more than I thought. But it definitely is a bit buggy here and there ..again software updates could improve this
Another really picky thing...even though I really can't notice this isn't a 2k screen and is 1080p and it's a gorgeous screen. It still would have been nice to have the option. Especially since all flagships at this price and above have 2k screens
windozeanti said:
Yes. I missed double tap to wake. Huawei should not remove the set data limit feature as well.
Click to expand...
Click to collapse
I thought data limit is still there? In mobile data setting.
Or are we talking about different thing ?
Reuben_skelz92 said:
I overall like the phone but couple things
Camera is disappointing. Not as good as expecting. I do believe it's the software side letting it down. I was more impressed with the pixel 1 and HTC u11 camera
Battery life could be better. It's good but should be better with the battery size. Again seems needs more software tweaks. Inside just browsing with WiFi I can get up to 7-8 hours SOT. it just seems when I'm at work. I use a little sat nav and mobile data and a bit of music streaming it drains quickly. Just as quick as phones with smaller battery's
The software. I like emui . I like it a lot more than I thought. But it definitely is a bit buggy here and there ..again software updates could improve this
Another really picky thing...even though I really can't notice this isn't a 2k screen and is 1080p and it's a gorgeous screen. It still would have been nice to have the option. Especially since all flagships at this price and above have 2k screens
Click to expand...
Click to collapse
- I don't know... different people report different experience. I mean some people are getting a lot of SOT and some not. which is quite confusing.
- also, the same regarding the camera, some say it is amazing some say not that good, check this post, what do you think about it:
https://forum.xda-developers.com/mate-10/how-to/mate-10-vs-pixel-2-xl-camera-t3707909
according to these pics, Mate 10 definitely wins over pixel 2 xl !
well these 2 things are what is going to make me buy the mate 10 in few days. so i was looking for reviews around the web to make up mind.
Shady282 said:
- I don't know... different people report different experience. I mean some people are getting a lot of SOT and some not. which is quite confusing.
- also, the same regarding the camera, some say it is amazing some say not that good, check this post, what do you think about it:
https://forum.xda-developers.com/mate-10/how-to/mate-10-vs-pixel-2-xl-camera-t3707909
according to these pics, Mate 10 definitely wins over pixel 2 xl !
well these 2 things are what is going to make me buy the mate 10 in few days. so i was looking for reviews around the web to make up mind.
Click to expand...
Click to collapse
The camera definitely isn't bad. But hasn't given me that wow factor. Especially in low light. Like I said I think after a couple software updates things will improve slot. No doubt the battery is good but could be better considering the Battery size
I've switched from One Plus 2 to Mate 10 and I think the Mate 10 could use some gestures,like hold home button to lock the phone etc. Right now, it's just pressing the power button to lock the phone. Bugs me.
The other thing i've noticed is that, there's no dark theme on Mate 10, but there's dark theme on the Mate 10 pro. Besides, another thing that irks me is the fact that we can't mute the shutter sound in 3rd party apps even when you're in silent mode. Like if my phone is in silent mode and I want to send a pic using the whatsapp camera, i can't disable the sound.
focacciabread said:
The other thing i've noticed is that, there's no dark theme on Mate 10, but there's dark theme on the Mate 10 pro.
Click to expand...
Click to collapse
That's because the Mate 10 Pro has an OLED screen and white backgrounds consume more power, so they give you the option to use black backgrounds to save power. The standard Mate 10 has an LCD screen and white backgrounds be are not an issue.
The always on display which doesn't display any useful notifications is quite annoying.
After a week of using the 6T, I noticed that my typing wasn't as accurate as it was on my Moto Z Play. My thumbs also were a little uncomfortable when typing for a while. I realized that because of the screen extending further down the screen on the 6T vs the MZP, I had to move my thumbs much more down the phone than before. After playing around with the floating function of the Google Keyboard, I found a position that is more comfortable (image attached), and my accuracy has improved as well. The keys are now in a more natural position, lining up right next to where my thumbs fall when holding the phone.
The other option is also holding the phone lower, thereby placing thumbs where the keyboard lies on this phone. The downside of that for me is that I have to shift my hands up and down the phone to get my thumbs to the top of the screen. Time will tell which solution I prefer.
Out of curiosity, I wanted to see if anyone else who is coming from a phone that had a much larger chin than the 6T has had the same challenges. It may be also that I'm just getting old, and my hands are less flexible.
how do you make the gboard float like that? I can't seem to find it in settings.
raing said:
how do you make the gboard float like that? I can't seem to find it in settings.
Click to expand...
Click to collapse
Tap the g in the upper left, then the triple dots top right, look in the lower right?
This will be a necessity for me if I ever talk myself into upgrading my MZP to a 6T as well. My stubby, clumsy thumbs will have nothing to do with a keyboard all the way at the bottom of the device.
Actually recently got rid of nav bar for gesture nav on the MZP, and this helps in that scenario too.
I just got my OP6T today and I'm pleasantly surprised by the phone. Maybe the screen is not as sharp as my previous U11 but the difference is quite small so I think I can live with that for now. The secondary thing is like the OP mentioned typing on the keyboard. I tried using the phone with gestures and even though its really easy to navigate around the UI, writing is just horrible. Space bar is so low that I have to hold the phone really low in order to right properly. With standard navigation bar everything is ok. Tried floating keyboard but its so weird to type and look down to see what you are writing.
Also it's so funny that everyone is chasing the 99% front display ratio but at the same time interaction with the phone suffers a lot and we have to find ways to go around obstacles created but those almost full front display phones.
I use Minuum keyboard with adjustable spacebar height independent of the adjustable keyboard height.