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Hi All!
I am looking for a way to mirror/duplicate my note 3 screen on my gear.I have searched this forum and came across things like screenshare.apk and stuff, wich is sort of what I want, but it has limitations (organizer, browser, ...)
I would like to display the screen of my navigation software on my note (I bought tomtom)so I can walk in the town navigating on my watch and leaving my phone in my briefcase.
ANy pointers?
greetings to all!
You talk about something like RemoDroid??? Find it on GooglePlay.
I'm trying to figure out how to do the same exact thing. Has anyone successfully used RemoDroid w/ Gear or another similar app? Many thanks.
Hi everyone, just got my N3 last night and I am pretty excited about it.
I am a long time Mac Rumors member and my past phones have been ...... JB 3g, JB 3gs, JB 4, JB 4s
I am very upset with the tiny screens on my iphones and I refuse to wait another year for the 6 to come out.
So now I am a 1st time Android user and what to really check out the Android scene.
What are the first things I should do with the phone, what should I install right away? (different keyboards, apps, etc)
Is there a thread around here with tutes instructing how to transfer my contacts etc?
I surely will appreciate all replies, so thanks in advance. I really wanna get the very MOST out of this device.
edit: does Google Play offer any rebates/coupons/freebies for newly purchased devices?
Hey I would use smart switch to get your things from iPhone to your new phone but that is after you have it activated
Sent from my SAMSUNG-SM-N900A using xda app-developers app
XiphoneUzer said:
Hi everyone, just got my N3 last night and I am pretty excited about it.
I am a long time Mac Rumors member and my past phones have been ...... JB 3g, JB 3gs, JB 4, JB 4s
I am very upset with the tiny screens on my iphones and I refuse to wait another year for the 6 to come out.
So now I am a 1st time Android user and what to really check out the Android scene.
My N3 arrived Wednesday evening, and it's STILL not activated, (and its killing me).
The reason being, I wanna know if there is anything I should do BEFORE I call ATT and activate it.
(I do NOT want to close any windows, so is there is anything you folks recommend I do before I activate it)?
Once activated, what are the first things I should do with the phone, what should I install right away?
Is there a thread around here with tutes instructing how to transfer my contacts etc?
I surely will appreciate all replies, so thanks in advance. I really wanna get the very MOST out of this device.
edit: does Google Play offer any rebates/coupons/freebies for newly purchased devices?
Click to expand...
Click to collapse
What do you mean by call ATT and activate it? All you have to do is put your SIM card in and it is ready to go with a few account setups. After that it is up to you except for rooting and modding. Cant be done right now without voiding your warranty.
First thing you do is scratch off the att emblem since they locked the bootloader
Sent from my SAMSUNG-SM-N900A using XDA Premium 4 mobile app
XiphoneUzer said:
Once activated, what are the first things I should do with the phone, what should I install right away?
Is there a thread around here with tutes instructing how to transfer my contacts etc?
I surely will appreciate all replies, so thanks in advance. I really wanna get the very MOST out of this device.
Click to expand...
Click to collapse
Hello?
Looking for some help here. This keyboard is way different than iphone, is it something you get used to, or should I install something else?
Please tell me what are some of the things I should change/install right away, (there's got to be some "must haves" no?)
XiphoneUzer said:
Hello?
Looking for some help here. This keyboard is way different than iphone, is it something you get used to, or should I install something else?
Please tell me what are some of the things I should change/install right away, (there's got to be some "must haves" no?)
Click to expand...
Click to collapse
For the keyboard, i prefer the google keyboard over the samsung one. It provides functionality similar to the iphone and is easy to switch between the iphone and android if you use them both in daily life.
As for apps, here is a small list of apps i like to have on all of my devices.
GOOGLE CHROME. Its much better than the built in browser and is able to synchronize with my desktop browsers favorites, etc.
Skype: Perfect for if you are travelling over seas at all with your device.
Google Hangouts: A good replacement for the built in SMS app.
Facebook & Twitter: If you need an explanation, you shouldn't be useing these apps.
Battery Doctor by KS Mobile: Simple app, but is helpful to save battery life and know exactly how much you have left.
Google Music: I have most of my library stored on google so it makes my life easy to have this.
Google Books: The book equivalent of my music library. Syncronizes what i have read across devices and browsers.
Kindle for Android: For the ebooks you buy on amazon.
Google Keep: Great for taking quick notes and having them on all your devices.
Dropbox: Great cloud file storage. Comes with free storage and you can pay to get more.
Google Drive: Google version of dropbox.
MX Player: This video player will play any video format you throw at it.
Google Maps: A must have for all smartphone users.
Zedge: While its quality has gone down a fair bit from what it once was, its still a great place to find ringtones and notification sounds for your android device.
GPS Status: Great for calibrating your devices sensors and ensuring that it works properly.
Now for the ROOT ONLY apps.
Titanium backup
SuperSU
Triangle Away
Hopefully this is a useful list to get you started. I have all these plus many more installed on my devices, and I find I use them all fairly regularly.
djdelusional said:
Skype: Perfect for if you are travelling over seas at all with your device.
Google Hangouts: A good replacement for the built in SMS app.
Click to expand...
Click to collapse
I prefer Hangouts to Skype because Hangouts features free video multi-chat.
But I use Google Voice for SMS because it provides free unlimited texting. Hangouts insists on using the phone's native number rather than your Google Voice number, so you have to pay extra for a text plan or for individual messages.
Doesn't anyone else have any advice for a first time Android user?
XiphoneUzer said:
Doesn't anyone else have any advice for a first time Android user?
Click to expand...
Click to collapse
If your new to android I'd stay away from root for a while.
Sent from my SAMSUNG-SGH-I467 using Tapatalk 4
XiphoneUzer said:
Hello?
Looking for some help here. This keyboard is way different than iphone, is it something you get used to, or should I install something else?
Please tell me what are some of the things I should change/install right away, (there's got to be some "must haves" no?)
Click to expand...
Click to collapse
I feel like for every-day typical phone use cases, there aren't that many gaps that stand out as needing to be filled by a third party app. You'll probably need a new music player, the defaults are crapola - but I can't be much help here; I keep my music as folders full of MP3 files (like God intended!) and play with Music Folder Player, and shun the dirty S&M ("sync and manage") apps.
There's a big list of stuff that I did when I first got the phone to get it to where I'm happy with it, but all of this was root required stuff. There are apps that come pre-loaded on android devices and can't be removed or disabled without root. Also, customizing stuff that can't be customized without root. I couldn't abide by some of the not-changable-without-root defaults. Getting rid of the "screen turns on so you can unlock it when you hit the home key" behavior is probably the most glaring example for me; my ass* was unlocking it constantly - but coming from iPhone, you probably view that as the Right Thing for home button to do.
I think most people use a custom keyboard. Swiftkey and Swype are the most popular. The phone comes with Swype, but it's an ancient version with limited support for changing the dictionary, you want the newest one.
I use Hangouts for gchat, but not for SMS. I actually prefer default app for SMS..
Settings:
Pull down status bar, long press on wifi, WiFi -> menu -> advanced settings, uncheck auto connect to AT&T hotspots (unless they don't suck where you are. Around here, they often don't have internet behind them, and just break your connectivity for the 30 seconds or so it takes for the phone to connect to them, determine that the wifi is no good, and fall back to 4G. At least this phone does that; Original note would just sit there like a fool trying to use non-functional wifi... I've also yet to find a hotspot that performs better than the 4G does. But I live in a city, so the situation may be different elsewhere).
Pull down status bar, long press on GPS. Uncheck "Use wireless networks" - on newer versions of android, this drains battery while idle; the damned thing wakes the phone periodically to check the networks around it - if the phone is nearly idle, this can halve battery life (!!!)
Pull down status bar, swipe to the left along the options at the top (woah, did you know you could do that?), tap multiwindow to enable multiwindow (this was a headline feature for the note 3, but comes disabled by default). If I long-press back button, that makes the multiwindow tab hide or unhide (once it's enabled), but I don't remember if I had to do something to get this behavior.
General must-have things:
AppOps Starter (to kill permissions from apps that request permissions you don't want to give them)
Battery Monitor Widget (gives you a realtime readout of battery usage)
ES File Explorer
If you want to pretty-ize clock + weather widgets:
DigiClock
Eye in Sky
If you work in IT or have need of these (if you aren't sure what these mean, you don't need them ):
ConnectBot (telnet/ssh client)
AndFTP (ftp/sftp client, supports scp if you pay)
RDP Client (remote desktop and VNC client)
FEAT VPN (OpenVPN client)
Hacker's Keyboard (you'll tear your hair out trying to use swype/swiftkey for terminal sessions or RDP)
If you want to root the phone:
Root it, then immediately install titanium backup and "freeze" AT&T software update, so it won't update your phone (breaking root) while you're not looking
Titanium Backup - freeze all the useless bloatware that AT&T and Samsung included (there's a list of what apps you can freeze here: https://docs.google.com/spreadsheet/ccc?key=0AmzC8GFarItSdGpOZzBfWlR4MC03aDMyZ1BDUFNqU0E - not my work)
Root Explorer
Pen Window Manager for adding apps to the pen window feature
Xposed Framework
Wanam - general huge amount of customization, including selecting apps for multiwindow.
Keyboard Manager (almost a necessity if you use ConnectBot/RDP frequently - keyboards designed for messaging and such are garbage for doing administration of non-phone systems, while hacker's keyboard is garbage for messaging and everyday phone stuff)
Terminal Emulator (gives you a command prompt on phone. Doesn't require root, but there are very few use cases for terminal on android that don't also need root)
*Well, I keep it in my front pocket, so technically it wasn't my /ass/ unlocking the phone....
If you've been to the official forums, you may know it's mostly questions about when updates are coming or how to fix a specific crash. There is a lot of useful information floating around, but very little open development on / for it. These are some of the tips and tricks that have either been posted and updated, forced out of Oculus, or generated through personal testing.
Adding your own oculussig file to an apk:
Obtain your device ID by connecting the Note 4 and using "adb devices"
Enter the number into the form at https://developer.oculus.com/tools/debug/
Download https://mega.co.nz/#!ssB0ALwR!dLKy0OUv7H7aGZQ1YiqXKfDgUc3fnOIghCiEFAFtt4g
Extract the zip and copy the game and signature file into the extracted folder
Run the command to repack for your computer platform (available in USAGE.txt)
Running any app as vr_dual (without Oculus Home):
Install any Gear VR app with your device signature (app can downloaded, compiled, or backed up from an official install)
Go to your device Settings -> Application manager -> Gear VR Service (usually in the "Downloaded" section but could also be in the "All" section).
Tap on "Manage storage"
Tap the "VR Service Version" number six times.
Wait for scan process to complete and you should now see the Developer Mode toggle on this screen.
You should now be able to launch your app without the headset and also dock the headset at any time without having Home launch.
Don't forget to disable developer mode to restore regular functionality after you're done playing the game and enable it again before returning.
Unity game development shortcuts:
So you need a bunch of characters and environments, but the Unity asset store is expensive and you haven't had enough experience in 3DSMax to make your own. There is another way to get tons of content both fast and cheap:
MMD4Mecanim : http://stereoarts.jp/
mmd-for-unity: https://github.com/mmd-for-unity-proj/mmd-for-unity
UnityXNA: https://github.com/mvi/UnityXNA
MMD4Mecanim and mmd-for-unity are extremely similar. The difference between them is that MMD4Mecanim adds the necessary plugins to Unity (and the platforms you build against) to allow you to use models and motions that it converts, while mmd-for-unity performs a fairly complete conversion that allows you to use the items as Unity components with minimal scripts to control some of the aspects that don't fully convert. It is personal preference which is used. When building a scene that is mostly MMD, it is probably better to use MMD4Mecanim. When attempting to mix MMD into a scene built primarily with Unity, mmd-for-unity is probably a better choice.
There is a quick overview of how mmd-for-unity works available at https://www.youtube.com/watch?v=zSC2hKaG5AA
Many developers using the Gear VR favor MMD4Mecanim because of the other plugins that have been built on top of it, such as lip sync. In terms of game performance, mmd-for-unity may have a slight advantage due to decreased overhead. It is unnoticeable, though.
4 more days
I need a noob proof setup guide lol
friedrich420 said:
4 more days
I need a noob proof setup guide lol
Click to expand...
Click to collapse
Don't worry, I am bringing over all of the stuff I put together from the Oculus forums and personal testing.
I am going to put together a small folder on Mega with tools and some samples.
Thank you so much for starting this thread. Great idea and hopefully I'll learn a lot. One question when i try and enable developer mode after the scan I get the message "you are not a developer" and it closes
sawdoctor said:
Thank you so much for starting this thread. Great idea and hopefully I'll learn a lot. One question when i try and enable developer mode after the scan I get the message "you are not a developer" and it closes
Click to expand...
Click to collapse
My professor had the same issue. He had to reboot and wait a minute, then go in and try it again. It could also be how fast the clicks are. I know he wasn't rooted and didn't do anything other than reboot. When I did it, I tapped fast.
twistedumbrella said:
My professor had the same issue. He had to reboot and wait a minute, then go in and try it again. It could also be how fast the clicks are. I know he wasn't rooted and didn't do anything other than reboot. When I did it, I tapped fast.
Click to expand...
Click to collapse
I've tried it twice but will keep trying. You obviously know which kernel i'm using but I'll keep at it
sawdoctor said:
I've tried it twice but will keep trying. You obviously know which kernel i'm using but I'll keep at it
Click to expand...
Click to collapse
You could also try clearing data for the service, then open Home, then try. When they were setting up, they clicked around but didn't really say what they did. I was in a video conference with like 7 people trying to tell one lol.
What I know for sure was it didn't require root or any additional apps.
I just found a Miku archive with some 1,000 models... Looks like it's time to make a Unity orgy. Speaking of, I should post the Miku to Unity stuff. It's a cheap way to get models and they work with the new animations.
Moved to post 2
Same issue for me, keeps telling me I'm not a developer. Tried multiple data clears and restarts.
Jstylen said:
Same issue for me, keeps telling me I'm not a developer. Tried multiple data clears and restarts.
Click to expand...
Click to collapse
That's odd. I just noticed mine was cleared out after doing the last update and I activated and enabled it just now.
Edit: I think I figured out what's happening. It works for me because I have my own game with my signature installed. It didn't take any special app for the other tests because their copy of my game had their signature and I bet they installed it between attempts.
I think you have to have any VR app that contains your own signature installed to "qualify" as a developer. I updated the instructions to include that step.
This is what I was suspecting but hoped I was wrong. I don't have the money for the gear VR right now and hoped to try some things out with an stm32fdiscovery board instead. I suppose now I'll have to compile something with my signature in it.
I didn't realize there actually was a small section for the Gear VR, so we moved over there.
There are some video conversion tips on the official forums. I haven't tried them, but I'll try to gather up what I can and add it here.
We need more positive, productive threads in this section....
I am moving all of the content from a few other threads here, since the Gear VR section has a bit of a troll problem.
One possible way to improve the range of focus / clarity when using the Gear VR:
I found this trick while trying to figure out why no adjustment to the Durovis Dive (moveable lenses) seemed as clear as I expected. The solution was to move where the headset sat on my face, despite it not feeling like that was the "intended placement"
Whether or not you use the nose piece is up to you. I honestly never took the time to compare the two foam blobs, so whichever is the default is the one I use. Most of the trick involves using the tension of the top headband, so adjust the one that wraps around your head to wherever it is tight, but still comfortable.
The next part is where it varies by user. You will want to put the headset on and adjust the focus wheel to get as clear as possible for you. After you are comfortable with the view and about to come back here and say WTF, hold the headset by both sides and move it slightly higher on your face. If the view gets clearer, adjust the top band to keep it locked in place. If there is no change, try moving it lower on your face, and again adjust as needed.
While this may not fit into a scientific explanation of pixel depth, it is a rather simple concept. By moving the headset up or down, you actually slightly alter the angle in relation to your eyes. Most games and apps are intended for a view "level to the eye" and when the headset is too low, your nose can cause it to angle slightly downward. When it is too high, the upward tilt can cause your eyes to strain a bit more.
Hopefully that can help some to solve their issue with clarity before running off to cut up or pack in any additional parts.
I have been meaning to bring over a lot of other stuff from the Oculus forums, but I got wrapped up in having them delete my account.
It appears that some people feel the need to respond to every single thread with public service announcements. Whether or not that is the reason this section has all of 5 active threads and if that led to the Oculus Gear VR section being flooded with the same nonsense cannot be proven without a massive survey. All I can say for sure is that the development sections are safe and hopefully this being a development thread means it is, as well.
Anyway, as for that stuff I was going to bring over:
Controller Mapping by Drash (https://forums.oculus.com/viewtopic.php?f=67&t=20070)
In my Unity apps I use an input layer that requires me to map from an HID to a set of button mappings, and then the rest of my app just deals with with the device-agnostic things like Left Bumper, Start Button, etc. I know a lot of developers out there do something similar, and a few of the third-party input solutions do this as well. There's only one gotcha -- developers are responsible for ensuring setting up button mappings (or profiles) for a reasonable variety of controllers.
As far as I can tell, the most-used controller on Gear VR is the Samsung EI-GP20 Gamepad that optionally comes bundled with the Gear VR. That's good news for the developers that so far aimed to support that at a minimum, but as far as I can tell is a variety of other semi-popular gamepads in use as well:
Moga Pro Power
Moga Hero
PS3 Controller
Gamestop Gamepad
Moga Pro
Steelseries Free
ipega (I think there's a few different versions, not sure which ones people actually use)
So far, I've ordered and tested 6 different controllers now for both the desktop and for Android, and this helps because most of their mappings vary, but this is clearly not a future-proof way to go. Am I going to have to keep buying every controller to find out their HID and mappings? So until I take a different approach, at the very least I would like to throw out there some of the button mappings I've picked up from testing physical controllers, and perhaps others could do the same?
----
1.
"Gamestop Gamepad" aka "Red Samurai Wireless Controller for Android Tablets". I heard this cheap gamepad mentioned several times lately. Dirt cheap. And yet it feels great in the hand and all buttons feel very usable. Solid choice. It has two modes, one that seems to send keyboard commands, and one that actually acts as a normal bluetooth gamepad (Mode G).
Here are the button mappings for Mode G.
HID: "GS gamepad"
Button 1 - Button 0
Button 2 - Button 1
Button 3 - Button 2
Button 4 - Button 3
Left Bumper - Button 4
Right Bumper - Button 5
Left Trigger - Button 6
Right Trigger - Button 7
Left Stick Button - Button 8
Right Stick Button - Button 9
Start - Button 10 (says "Enter" on the controller)
Select/Back - Button 11 (says "Escape" on the controller)
Left Stick X - Analog 0
Left Stick Y - Analog 1
Right Stick X - Analog 2
Right Stick Y - Analog 3
Dpad Left/Right - Analog 4
Dpad Up/Down - Analog 5
----
2.
Moga Pro Power - This one holds a charge that you can use to recharge your Android device. Very nice controller, quality is top-notch, but pretty expensive. Also has two modes, one that is specific to Moga games, and one where it acts as a normal gamepad (Mode B).
Here are the button mappings for Mode B:
HID: "Moga Pro 2 HID"
The button mappings are exactly the same as the Gamestop Gamepad, except that the visual labels for the Start/Select buttons actually say Start and Select, and it doesn't seem like the Select button works in HID mode. Not 100% sure about this.
----
NOTE: The Samsung Gamepad does not have triggers, nor does it have stick buttons (pushing in the thumbsticks), so you may want to keep that in mind when designing a control scheme with wide gamepad support.
Click to expand...
Click to collapse
Gear VR Input Diagrams (download includes the Samsung controller and headset button images):
https://forums.oculus.com/viewtopic.php?f=67&t=17926
Streaming video (using Kodi / XBMC)
Nevermind, this should probably be a thread...
Hi! Thanks for posting this! I followed the instructions here, successfully installed a signed apk (one that wasn't on the phone previously), then turned on dev mode as described through the tapping and switch. Nothing seemed to have changed. I then toggled dev mode on and off (via the switch) and restarted the phone several times each. However, I still get the Oculus Home launching every time I insert the phone into the Gear VR as if nothing changed. I'm on the T-mobile US ROM and device, and I don't have the 5.0 upgrade yet. No root.
Does anyone have any ideas? I want to run cardboard apps in my Gear ! Thanks!
TriOptimum said:
Hi! Thanks for posting this! I followed the instructions here, successfully installed a signed apk (one that wasn't on the phone previously), then turned on dev mode as described through the tapping and switch. Nothing seemed to have changed. I then toggled dev mode on and off (via the switch) and restarted the phone several times each. However, I still get the Oculus Home launching every time I insert the phone into the Gear VR as if nothing changed. I'm on the T-mobile US ROM and device, and I don't have the 5.0 upgrade yet. No root.
Does anyone have any ideas? I want to run cardboard apps in my Gear ! Thanks!
Click to expand...
Click to collapse
If nothing is running, it will launch home.
There is also a possibility it only works for Gear VR apps. In that case, you could just disable the whole Gear VR service temporarily.
Either way, you don't really need to quote the OP to ask. It's implied.
twistedumbrella said:
If nothing is running, it will launch home.
There is also a possibility it only works for Gear VR apps. In that case, you could just disable the whole Gear VR service temporarily.
Either way, you don't really need to quote the OP to ask. It's implied.
Click to expand...
Click to collapse
Thanks for the reply. Sorry to violate posting etiquette, I didn't realize I had quoted that entire post - I will trim it down if I can find edit (I am new to posting here, so forgive me).
I have FPSE or any other cardboard app running, and gear home still pops up over it when docked to the usb port of the gear vr. I can't freeze Gear VR service without root, which I'm looking in to as the next best option I suppose. Force stopping it doesn't seem to work either. Reports on Reddit threads indicate this works with Cardboard apps, allowing them to run without home launching, but not for me.
Hi,
I was wondering if anyone has any experience with the new Gear VR controller and a Note 4 ? I understand I may have to root my SM-N910C in order to temporarily modify the model version [to a Note 5] in order to pair/calibrate controller ?
If I have to choose this route [unless anyone knows a work around] I am having trouble finding recommended method on FW build MMB29K.N910CXXS2DQF2
Any help appreciated !
Solution !
I did find some info on this so here's how you fix this problem WITHOUT root.
Go find
com.samsung.android.app.vr.input.service_1.0.44-44_minAP121(nodpi)_apkmirror.com.apk
or just look for Samsung gear vr input apk
Side load apk, you are then able to pair and calibrate ! This loop problem is ether intentional or a genuine bug.
Tested for a number of hours and works fine !
I would have imagined that the Gear VR Controlller would have worked perfectly fine with the Note 4. As long as you have bluetooth enabled.
Hello friends,
I tried the apk : com.samsung.android.app.vr.input.service_1.0.44-44_minAPI21(nodpi)_apkmirror.com
however my samsung note 4 (not rooted) is able to the gear vr controller, it can't appair to it.
I tried several time after rebooting my phone, I'm in the same situation
Any idea ?
I think they have dropped the Gear VR Controller Support on the Note 4 completely. Now the "Controller" menu is completely missing from the Oculus VR settings "More" menu. I tried installing older versions of the input service "1.0.44" but that didn't bring the menu back.
Someone any idea how to fix this?
Theoretically the controller is compatible with the Note 4 so it is probably a commercial step why they removed it.
PS: I didn't try rooting my phone to change the ID to see if the "Controller" menu reappears.
I am rooted on a Sprint Note 4 (SM-N910P). A few months ago, I got it to work by doing the process https://www.reddit.com/r/GearVR/comments/67z5sd/will_the_controller_work_with_note_4/ It worked, but then one day the option for the controller was gone again and the controller would not work. Oculus app updates may have done it.
I just went in and changed back build.prop so that ro.product.model=SM-G935P so that it thinks it's a Sprint Galaxy S7 Edge. I rebooted, and now the Controller option in the menu is back. That is all I did. I'm not sure if I'll have any negative effects just leaving it as SM-G935P, but I'm going to try.
I tested VR and controller functionality after leaving it as SM-G935P, everything seems to work just fine.
preslin said:
I am rooted on a Sprint Note 4 (SM-N910P). A few months ago, I got it to work by doing the process https://www.reddit.com/r/GearVR/comments/67z5sd/will_the_controller_work_with_note_4/ It worked, but then one day the option for the controller was gone again and the controller would not work. Oculus app updates may have done it.
I just went in and changed by build.prop so that ro.product.model=SM-G935P so that it thinks it's a Sprint Galaxy S7 Edge. I rebooted, and now the Controller option in the menu is back. That is all I did. I'm not sure if I'll have any negative effects just leaving it as SM-G935P, but I'm going to try.
Click to expand...
Click to collapse
preslin said:
I tested VR and controller functionality after leaving it as SM-G935P, everything seems to work just fine.
Click to expand...
Click to collapse
Does charging work with this mod?
Thanks
nasinec said:
Does charging work with this mod?
Thanks
Click to expand...
Click to collapse
I don't charge my phone while it's in VR, but I have no reason to think it won't work.
preslin said:
I don't charge my phone while it's in VR, but I have no reason to think it won't work.
Click to expand...
Click to collapse
Note 4 did not charge in previous editions of Gear Vr.
Hi everyone! So glad I can contribute to XDA!
1st: size is key, sm325 note8 Gear VR is the only one I was able to use with space to fit the size of Note 4 & Note Edge (remember that one?).
Second, you want to use Nova launcher activities (google it) and something like Aptoide to download the following:
Oculus VR apks (Home, App framework, etc.) as many as possible
More important still : download apps of Samsung's "Gear VR" service, setup wizard, system, input service, etc.
No need to root.
Once downloaded, create activities in Nova launcher widget on touchwiz or direct on Nova or custom launcher. Create them esp for Input Service to pair that VR controller that's the best $30/30€ you'd ever spend...
Better news still, all this is DPI free so if like me you are using a low setting for extra space on your Note 4 screen esp with the docking station HDMI that gave us D'ex before Dex, it does not screw with your stock VR apps.
Hi roniboian
Could explain more precisely your trick?
it look excellent but don't understand how to get GEAR VR controller connected to note. 4
roniboian said:
Hi everyone! So glad I can contribute to XDA!
1st: size is key, sm325 note8 Gear VR is the only one I was able to use with space to fit the size of Note 4 & Note Edge (remember that one?).
Second, you want to use Nova launcher activities (google it) and something like Aptoide to download the following:
Oculus VR apks (Home, App framework, etc.) as many as possible
More important still : download apps of Samsung's "Gear VR" service, setup wizard, system, input service, etc.
No need to root.
Once downloaded, create activities in Nova launcher widget on touchwiz or direct on Nova or custom launcher. Create them esp for Input Service to pair that VR controller that's the best $30/30€ you'd ever spend...
Better news still, all this is DPI free so if like me you are using a low setting for extra space on your Note 4 screen esp with the docking station HDMI that gave us D'ex before Dex, it does not screw with your stock VR apps.
Click to expand...
Click to collapse
Hello, i joined just to ask you how to do what you describe above! You said you would be happy to contribute, that would be really great,.. What you have written is very vague, at XDA the best people tend to share complete info, Could you give actual steps by steps?
I can find any of the APKs at 'APKMirror' site, they have the gear vr service, oculus home, everything, for Many many back dates.
(but; any advice on which dates or which actual files? Ideally the most recent update where the motion controller still worked..)
Please explain this 'create activities in NOVA launcher widget' method. (I am hoping it means, the apk's will install without the 'automatic wifi method' which invariably gives the newest files...)
What do you mean by DPI free? Please explain the process.
Thanks for the hope!
Yes, please explain in more detail. I am somewhat familiar with these sort of things and moderately comfortable messing around with stuff. I currently don't have a PC or easy access to one so I'm sure rooting my Note 4 is out of the question. That's why I've restarted my seach for a workaround to get the gear vr controller working with my Note 4 and corresponding headset. When I bought the controller a few months ago, I couldn't find anything reliable without root. This was the first place I came to so my hope is that this thread was abandoned b/c some of your brilliant minds have come up simple and successful patch. I have my fingers crossed, I'm getting kinda tired of using my steel series controller. Thanks everyone
Hi I can help. I started this thread, but XDA Password recovery can takes hours, even days or infinity now, since the link they send for password recovery, opens a random page, that has nothing to do with password recovery... I have never once gotten any help here with anything, ever, so I don't care enough to bother logging in anymore... BUT:
I have the Motion Controller working on my Note 4 in a limited fashion. You need to go to APKMirror (just Google 'download Gear VR Apk'... As you should have to begin with.) Download all the early APKs, one in each category, uninstall your gear software, and such, reinstall each apk (about 8 I believe) until it works. I remember centering around the earliest 'APRIL' Updates. You can run a LOT of apps with the controller, but not any new or newer apps. Im at: NextWorldVR (@) gmail.com if you need more help. The guy above will never answer you, this place is a bit of an elitist joke, I just figure out everything on my own now rather than bolster their tiny weaning toddler egos...
Hi everybody,
Any ideas to why possibility of using google lens from within google photos is missing.
Newest versions of both photos and lens are installed.
In addition locked folder is also missing.
jocker96 said:
Hi everybody,
Any ideas to why possibly of using google lens from within google photos s missing.
Newest versions of both photos and lens are installed.
In addition locked folder is also missing.
Click to expand...
Click to collapse
I'm pretty sure the locked folder feature is only for Google Pixel devices at this point (all devices might get it eventually). I'll have to take a look at Photos on my Tab S8 Ultra regarding Lens. I wouldn't think by now that it's only for Pixel devices.
Well, according to google Forums lens is built into photos app and should be working on any device by now.
I mean, I can make it without folder thing since samsung has something similar which actually works but living without lens integrated into photos is going to be tough - I use this function a lot.
I have Xperia handset and both locked folder and lens works.
Maybe it has something to do with photos not being system app on my tab s8+
Thanks for taking time and checking if it works on your tablet.
jocker96 said:
Well, according to google Forums lens is built into photos app and should be working on any device by now.
I mean, I can make it without folder thing since samsung has something similar which actually works but living without lens integrated into photos is going to be tough - I use this function a lot.
I have Xperia handset and both locked folder and lens works.
Maybe it has something to do with photos not being system app on my tab s8+
Thanks for taking time and checking if it works on your tablet.
Click to expand...
Click to collapse
I doubt if it has anything to do with not being a system app.
Great news. I was able to do everything on the tablet. The only caveat is that to use Lens, I had to go into an image in Photos and choose the Share button and then choose Lens. FYI, the first time, I found that Lens was "disabled" (maybe from non-use?), so I had to enable it, plus there was an updated version available.
And I found the locked folder fine via two methods - the Utilities tab and the 3-dot menu inside an image.
All screenshots taken on my bootloader unlocked, rooted Wi-Fi only Tab S8 Ultra.
Spoiler: 3-dot menu in an image showing Locked Folder:
Spoiler: Utilities tab Locked Folder:
Spoiler: Image Share with Lens menu:
Spoiler: Text copied/pasted with Lens:
26%
+Add to album
Move to Archive
Download
Order photo
DJ:
N
Move to Locked Folder
Use as
Slideshow
Print
Help & feedback
You're welcome! Are you rooted, too?
Thanks again for taking time to help me!
So, yes I can see option to set up Locked folder now in utilities. Fanny thing, it wasn't there yesterday, but works now.
When it comes to lens, your suggested workaround works too. Minor inconvenience that now hole process takes couple of additional clicks.
Still, why it can't just work like on a phone? ( I guess my OCD kicks in ). Even windows version of google photos has lens functionality built-in, but hey, at least the workaround is there.
Maybe it's a tablet thing, there are two versions of Photos, one for handsets and one for tablets, right?
roirraW edor ehT said:
Are you rooted, too?
Click to expand...
Click to collapse
No, I stopped rooting my devices couple of years back. But maybe with this tablet I'm gonna start again. I would like it to be...more sock android like.
jocker96 said:
Thanks again for taking time to help me!
Click to expand...
Click to collapse
You're welcome!
jocker96 said:
So, yes I can see option to set up Locked folder now in utilities. Fanny thing, it wasn't there yesterday, but works now.
Click to expand...
Click to collapse
If Locked Folder still wasn't available to you, I was going to ask you how long you've had the tablet - I was wondering if maybe being left on and connected to Wi-Fi (or mobile data) would eventually lead to the feature being enabled for you.
jocker96 said:
When it comes to lens, your suggested workaround works too. Minor inconvenience that now hole process takes couple of additional clicks.
Still, why it can't just work like on om phone? ( I guess my OCD kicks in ). Even windows version of google photos has lens functionality built-in, but hey at least they work around is there.
Click to expand...
Click to collapse
I agree. On my Pixel 6 Pro, if I want Info about the image I just swipe up, but it's weird that on the Tablet UI they replace the Lens button with the Info button. Maybe that's something that'll trickle down to tablets eventually.
jocker96 said:
Maybe it's a tablet thing, there are two versions of Photos, one for handsets and one for tablets, right?
Click to expand...
Click to collapse
Not that I know of, at least as far as it's the same Play Store entry no matter what - but I don't know for sure. Maybe this evening if I remember I'll compare version numbers for the Photos app on my phone versus my tablet.
jocker96 said:
No, I stopped rooting my devices couple of years back. But maybe with this tablet I'm gonna start again. I would like it to be...more sock android like.
Click to expand...
Click to collapse
If the tablet were my main mobile device, I would want to, too. I don't have the time to micromanage my devices too much these days, though.
roirraW edor ehT said:
If Locked Folder still wasn't available to you, I was going to ask you how long you've had the tablet - I was wondering if maybe being left on and connected to Wi-Fi (or mobile data) would eventually lead to the feature being enabled for you.
Click to expand...
Click to collapse
The tablet is brand new, I had it for like 3 days.
At first, the only message in utilities tab in photos was one about joining my libery with my partners. After I clicked it away the next morning message about locked folder appeared.