[Q] Final fantasy does not work with exposed, how to fix? - Xposed General

Final fantasy not working with Xposed. I have tested every "solution" I could find, nothing works.
I have made all exposed modules system apps, I have root cloaked FF game, I have done a ton of other stuff and nothing ever works.
Final fantasy crap just does not work... I have been trying to make it work for hours now and I'm getting pissed of at Square Enix for making such a crap release and never fixing it.
Is there any solution? Any way to wrap or patch this game to make it work? Any working workaround that is confirmed to actually work?
The game has been out for years!
SGS5 SM-G900F

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Related

How do we get a work around for Sprint Nfl App G1??

Havent been able to find anything related to the G1 for this and am wondering if some one has or has any work around ideas. This app was one of the working apks that we were able to use off the sprint hero dump from last month but now they have put out an upgrade file to download, once u download this upgrade from the prompt in the app it will install then telll u this is for sprint customers only
So u can uninstall then reinstall the original apk and still have the widget work but anytime u try to launch the Nfl mobile it will require the "updgrade".
Really stinks, was a great app to use, hoping some one has some skills to figure this one out!
i had the same problem before cause i had the sprint updater app installed but, without the updater installed it gave the the update speech again... it was good while it lasted...
you might be able to edit the build.prop so that the phone recognizes as a sprint device.... I am not really too sure though.
This should be moved to the applications forum....Also, the sprint apps, I believe are considered warez, and therefore you probably won't be able to find them on these forums.
Try editing the build.prop and faking the carrier (getprop & setprop)
awesome maxisma thanks for the suggestion! Im going to do some research on how to execute that and give it a try. ill let yea know how it goes Reg442
I didnt get any prompt for that upgrade?
...it works on g1/dream. I am not sure it is 100% functional but it does what i need it for, i use it every sunday...
if its still working for you it wont for much longer. The new version doesnt work and the old version forces you to upgrade. The original apk needs to be edited to not force the update. I dont believe this belongs in the app section since it requires development to get this app working again
nicdub said:
Havent been able to find anything related to the G1 for this and am wondering if some one has or has any work around ideas. This app was one of the working apks that we were able to use off the sprint hero dump from last month but now they have put out an upgrade file to download, once u download this upgrade from the prompt in the app it will install then telll u this is for sprint customers only
So u can uninstall then reinstall the original apk and still have the widget work but anytime u try to launch the Nfl mobile it will require the "updgrade".
Really stinks, was a great app to use, hoping some one has some skills to figure this one out!
Click to expand...
Click to collapse
I did this, then went back tot he original apk and every weekend it works for me or when a game is on. At least getting all the scores of the game works that's all I really used it for anyways.
Ya I used this app for awhile. I know that it was fully working on rogers roms, but the nfl network live stream and vids dissappered when using a hero rom (well sense hero by cc). I used the build.prop from eno rogers w/cc's sense hero and nfl network part started working again. Then I got the dreaded update. I assumed something can be edited in the build.prop, but haven't tried yet.
Might want to start by replacing ur current build.prop with the one from sprint hero dump, but be ready for fc's. Also going to have to have wifi as it is cdma and u won't have a radio signal, but its a good starting point...
Anyone have any luck on this? ** BUMP **
I figured this one out long ago: edit the build.prop. This worked for the videos and everything else before the update, but the update checks for something else outside of the build.prop now. I suppose it wouldn't be that difficult to disable the updating part; I'll try to take a look at it again this weekend (possibly tomorrow) but no promises on how quickly I'll solve the problem as I have exams next week.
I already have it dissected, so it'd just a matter of finding what either:
A) the new app is checking for to validate that you're a sprint customer
or
B) disabling the updating part in the older app (but this might not be part of the app, as it could easily be part of the webpage, making this option a lot less viable)
Too bad...
This NFL app was very good. I was disappointed when the upgrade came but figured something would be done eventually to take that away from us. There are some other great apps out there and I would imagine they will only get better. This Monday night I was in the car for four hours on a business trip and used SportsTap to keep tabs on my Patriots and it was a fairly good experience. Also, the NBA has started putting out some of its own apps that are pretty good, so I can't imagine it taking much longer to get an NFL app in the market that will be as good if not better on all Android devices.
Hey rockdevourer, got an update on this at all?
id like to know too cause i dont have a login for superfan
JediMasterASD said:
Hey rockdevourer, got an update on this at all?
Click to expand...
Click to collapse
Sorry, didn't recheck this thread. But as of now, I DO have an update
So here's been my work from the past few weeks (al beit, not much lol):
I figured out several different possible methods to either disable the update check in the original APK and also a different method to disable the check for the sprint customer check. For some reason, the NFL_prod (newest version of it as far as I know) is looking for some Sprint file that doesn't exist on the G1 (obviously) and it seems that it uses a boolean to check it so that's a cake walk.
Here was my problem of not being able to do anything about it: I couldn't install either of the APKs due to not having the original key. But a few minutes ago, I found the stupid key. They left it in the APKs for my viewing pleasure apparently
Soooo, long story short, I pretty much figured it out. I haven't recompiled the APKs with the new keys yet because I probably have to redo all of my modifications on both of the APKs and test which ones work. Sorry about not updating, life has been hectic. Expect another update here soon (probably not tonight because I'm going to go watch the Colts game at a local restaurant)
Feel free to follow me on Twitter as well, that way it's easier to give updates and let you know when my work is completed.
http://www.twitter.com/rockdevourer
Edit: it appears the Sprint TV app thing has the key in it as well, but I haven't touched that one yet and dunno if I will. Maybe if there's a lot of people wanting it I suppose I could take a look at it. The security measures in these programs are God-awful.
rockdevourer said:
Sorry, didn't recheck this thread. But as of now, I DO have an update
So here's been my work from the past few weeks (al beit, not much lol):
I figured out several different possible methods to either disable the update check in the original APK and also a different method to disable the check for the sprint customer check. For some reason, the NFL_prod (newest version of it as far as I know) is looking for some Sprint file that doesn't exist on the G1 (obviously) and it seems that it uses a boolean to check it so that's a cake walk.
Here was my problem of not being able to do anything about it: I couldn't install either of the APKs due to not having the original key. But a few minutes ago, I found the stupid key. They left it in the APKs for my viewing pleasure apparently
Soooo, long story short, I pretty much figured it out. I haven't recompiled the APKs with the new keys yet because I probably have to redo all of my modifications on both of the APKs and test which ones work. Sorry about not updating, life has been hectic. Expect another update here soon (probably not tonight because I'm going to go watch the Colts game at a local restaurant)
Feel free to follow me on Twitter as well, that way it's easier to give updates and let you know when my work is completed.
http://www.twitter.com/rockdevourer
Edit: it appears the Sprint TV app thing has the key in it as well, but I haven't touched that one yet and dunno if I will. Maybe if there's a lot of people wanting it I suppose I could take a look at it. The security measures in these programs are God-awful.
Click to expand...
Click to collapse
u 'da man
Going to need a ginnea pig here soon, hit me up on google chat: rockdevourer AT gmail DOT com
Sweet success! Working out a few last bugs then it shall be ready
The only two bugs that I'm aware of at the moment include:
A) Widget doesn't work at the moment (this is definitely not a high priority on my list)
and
B) NFL Network doesn't show the video part yet, but audio is functional. The featured videos, etc, all work properly with the video and audio; it's just the NFL Network Live part isn't fully functional yet. This should be fairly easy to fix, as I have done this before.
Just wanted to post an update real quick Back to squashing B first and then A if it's not too time consuming. This project has been a real nightmare, but oh-so worth it!
Edit: Forgot to add, the NFL Network is fully functional on the Droid according to a tester, many thanks to aimbriano!

3D hardware and Froyo

I recently tried to run the navigation app called Aura. It is a Sygic product, and developed for mostly look'n'feel navigation (and has working pedestrian navigation, what I use a lot), with great 3D views, etc.
But when I try to run it, the app closes with a message "This device has no 3D hardware what is required for running Aura". But as far as I know, the G1 has a great 3D graphics unit (at least it was pretty good two years ago, but still a decent one), why the app can't see it? Maybe it has to do something with the live wallpaper fix, what adds the drivers? But if I apply that, Angry Birds won't work anymore :S
Anyone idea?
fonix232 said:
I recently tried to run the navigation app called Aura. It is a Sygic product, and developed for mostly look'n'feel navigation (and has working pedestrian navigation, what I use a lot), with great 3D views, etc.
But when I try to run it, the app closes with a message "This device has no 3D hardware what is required for running Aura". But as far as I know, the G1 has a great 3D graphics unit (at least it was pretty good two years ago, but still a decent one), why the app can't see it? Maybe it has to do something with the live wallpaper fix, what adds the drivers? But if I apply that, Angry Birds won't work anymore :S
Anyone idea?
Click to expand...
Click to collapse
um what rom you running im going to say it's the rom egl are the 3D drivers as far as I am aware lol
Yep, egl is the driver, but the LWP fix adds some files what makes the hardware accessible
I am on the always latest best CyanogenMod nightly, currently on 237!
fonix232 said:
Yep, egl is the driver, but the LWP fix adds some files what makes the hardware accessible
I am on the always latest best CyanogenMod nightly, currently on 237!
Click to expand...
Click to collapse
um think that just copies or patches the egl lib files lol well thats how what the lwp's do on two roms I have here apart from that not sure of the other way so the other patching way coudl do it lol you tried fr's lwp patch see if that helps at all? 0o
Hi! I have the same problem as described in the first post! Is there a patch or something to enable 3d hardware ? And where we can find it?
Thanks

Problem with VR-Apps *Google Cardboard/Youtube etc.*

Hello there im new here and hope someone can help me
Since udating my P9 from Marshmallow to Nougat my VR apps dont work anymore.
They shaking and rolling extremely
This update was an Offical update via HiSuite *EVA-L09C900B300*
I already contacted the Huawei support and they dont know this issue and can not help me out.
I tested all sensors with some apps and they seems ok.
maybe someone have a soloution and help me.
*sorry for my bad english*
Timmy2k said:
Hello there im new here and hope someone can help me
Since udating my P9 from Marshmallow to Nougat my VR apps dont work anymore.
They shaking and rolling extremely
Click to expand...
Click to collapse
Have you tried scanning the QR code for your headset with Google cardboard?
Like the ones here?
Peace
Yes but nothing changed. :/
Just tested my vr headset and can confirm the same - vr apps don't work.
Hopefully Huawei will update the code for Nougat to fix this!
chris5s said:
Just tested my vr headset and can confirm the same - vr apps don't work.
Hopefully Huawei will update the code for Nougat to fix this!
Click to expand...
Click to collapse
Thanks you! Im glad that im not alone with this problem
I called Huawei-Germany and they will check this today.
Hello. Some apps work for me but most do not (the shaking display in VR/drifting display in 360 mode. For example Monzo, Titans of Space, Debris Defrag and few others works fine, including Google's Design Lab. However the same Google's Cardboard Demos go crazy as well as Apollo 15, Mars and You Tube. Funny but Street view starts with a malfunction, but then a window pops up suggesting do download Google VR Services (which is incompatible with my P9), so when You return to app, it works OK (stable view). Same experience? Please share, so maybe it will be easier to find a solution.
Yes, as above, some apps work and others don't. I have a feeling it's how the apps read data off the sensors on the phone but I'm no coding expert.
I even tried side loading Google VR Service but it didn't help...
Im developing VR games for almost year, and I never encounter such problem on P9 even with latest update.
Most of problems can be related to SDK that specific apps use. Not to system it self
Sadly even with all those hype with VR, most of cardboard apps and games are made by single person devs(like me) and most of them dont update cardboard SDK of their products to be compatible with latest Android versions, because response/amount of downloads are not sufficient to push that product forward, its too much time and effort, rewarded by lack of any respond, only some random people complaining about things that actually are not realated to game/app but their device.
As far as product that use unity engine are less vulnerable for gyro-related problems, other products need way more tinkering under the hood, and its harder to keep it optimized for all available devices.
As a selfish guy that didnt spend a cent on advertising so I need to ask for every download, I would like to ask you to check my game and see if it have that problem(sadly it need controller, but you can see how gyro work anyway in main menu). Its based on Unity engine so you can check how it work with that engine.
http://paranoiia8.wixsite.com/powerlift
And also I could ask you to download VR theater app that is not based on Unity and it contain latest Cardboard SDK so we can see if your problem is related to software of cardboard or its specific update of P9.
https://play.google.com/store/apps/details?id=it.couchgames.apps.cardboardcinema
Also small tip: as far as Google Cardboard app is really handy, VR services are actually not needed, and they are mostly for Daydream-compatible devices.
+ here are QRcodes for almost all VR goggles so you can scan them using Cardboard configuration assistant(that small gear in the middle of screen)
http://www.hypergridbusiness.com/faq/vr-headset-qr-codes/
I've found that Unity based apps fare the worst on the P9 as far as VR goes.
Will try the above when I get back to WiFi !!
I tried all apps and still the same problem :/
I also tried different QR codes for my goggles, nothing changed.
*Titans of Space* works
I still waiting for an answer from Huawei-Germany.
Akinaro said:
tl;dr
Click to expand...
Click to collapse
Neither of these apps work for me.
Thanks tho :good:
I have this problem as well.
EVA-L19C636B361
any updates?
It seems Titans of Space works flawlessly.
You can also get Gravity Pull working if you lock-and-unlock the screen while in game.
I have the same problem with my eval09c432b378??
Same problem
I have the same problem and none of the other apps work.
Sam problem
Could you try Cardboard design lab. That seems to work for me strangely enough. However it doesn't improve the problem though.
sdeveer said:
Could you try Cardboard design lab. That seems to work for me strangely enough. However it doesn't improve the problem though.
Click to expand...
Click to collapse
I tried Cardboard design lab, works flawlessly.
it's a bummer how only specific app are working/not working. The Huawei support guy I talked to is blaming the app developers.
Just updated to EVA-L09C432B383 and vr apps are now working flawlessly (at least, the ones i use) :good:
chris5s said:
Just updated to EVA-L09C432B383 and vr apps are now working flawlessly (at least, the ones i use) :good:
Click to expand...
Click to collapse
Via OTA?
Or do you have a link ?
chris5s said:
Just updated to EVA-L09C432B383 and vr apps are now working flawlessly (at least, the ones i use) :good:
Click to expand...
Click to collapse
I can confirm this. No problems with EVA-L09C432B383!
Timmy2k said:
Via OTA?
Click to expand...
Click to collapse
Yes. I received it 3 days ago.
Timmy2k said:
Via OTA?
Or do you have a link ?
Click to expand...
Click to collapse
I did a forced update,but looks like it's coming via ota for some folks :good:

Square Enix games not working

Like the title says, I can't get any of the square_enix apps working with Magisk installed. MagiskHide does nothing. Has anyone been successful with booting any of the Final Fantasy's or Secret of Mana for example?
I've tried everything
Thanks
Just in case you haven't tried everything already:
https://didgeridoohan.com/magisk/MagiskHideHidingRoot
Yeah, tried all of that to no avail, unfortunately.
Try the new beta. It has some improved hiding features.
Thanks for the recommendation! Unfortunately, the Final Fantasy games still aren't working. Until you remove su entitely the games throw a mount data file failed error
It's mind boggling I'm the first to report this.
I'm assuming you're talking about the paid games, right? I tested the free "Brave Exvius" and that didn't complain about root and seemed to work just fine.
Yes, paid. Secret of Mana, Final Fantasy, whatever. SuperSU systemless doesn't have this problem.
I am also having this issue, specifically with FFT. I've tried everything that is available in the aforementioned guide. Seems to be working for everything else (I can use G Pay, Remote Play, etc).
Figure out what the app detects (grab a logcat or similar). Until then there's not much to do...
Any luck with this?
Also looking for a solution to this. Bought FFT a while back, haven't even played it, and now I'm stuck with that stupid mount error.
ugh same here.

New Natwest app (June 2018) Refuses to work when Xposed Running

Just as the title says, the new natwest app update (2018 June) refuses to work when Xposed Framework is enabled, but runs find when the framework is disabled. I am interested to know how it detects when the framework is operational, and how can I fool the app into running while Xposed framework is running.
Here is my system:
Samsung Galaxy S5
running Lineage OS 14.1, rooted
Xposed framework version 89
I have tried a number of methods to hide the running framework with no success
Tried DotMod to hide xposed --> not working
Tried XprivacyLua, denying all sorts of permissions such as view activity and running apps --> not working
Only works when i disable the framework and restart the phone. But that is ofcourse tiresome, cos no one wants to restart their entire phone just to check their bank app.
Current solution is to revert to previous versions of natwest bank app, but again that is trivial, as sooner or later they will refuse to work on outdated apps and force update.
Talking to the dev team, the only clue they mention is their new app checks the memory for running malicious apps, and if it detects anything it refuses to run. So it is not safetynet (infact safetynet fails, but the app runs)
Fair enough, but ive tried denying it literally all permissions, both from Privacy guard of lineage os 14.1 and XprivacyLua, and nothing works. Either the app is using some clever method to bypass these, or they dont do their work properly.
I miss old xprivacy, where you had a billion more options within permissions, with info of when and what did each app accessed.
I need xposed in order to disable my proximity sensor which is broken, and constantly thinks the value is zero, hence blacking out my screen during calls
Any help or advice will be much appreciated.
I believe it was with the 2016 November security update that Google changed something that forced an update to Xposed that made it practically impossible to hide. Xposed is easily detectable in the running zygote (something you can't hide), and the only solution is the one you've already found; disable and reboot.
i keep reading many times now "the only solution is reboot" - that is not a solution, we need to find a way to better hide xposed. Perhaps I need to research a bit more on zygote and find out and how it works exactly, and see if there is a way to mask it. Honestly all these android updates are pissing me off, its getting harder and harder to mod your phone, and I dont get why they struggle so hard to make it difficult for us modders.
I will attempt to flash back to kitkat and try, I would not be suprised if it ends up working.
In the windows enviroment you can always do wtv ur heart desires, and if that means destroying your PC so be it. But in android enviroment is so damn hard, and no devs want to share how they implement things in fear of someone hacking them or wtv. But all this is doing is hurting modders, making us hate some apps with harsh rules and moving away, doesnt do any good for anyone!!
It's perfectly possible to hide Xposed if you downgrade to a security patch prior to November -16. You're likely gonna have to dig around a bit for the proper files and versions though.
And believe me, there have been some pretty brilliant minds that have tried to find a way to hide Xposed and found it not to be possible. Of course, "nothing's impossible" and maybe someone with a brilliant idea finds a miraculous way. You never know...

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