Problem with VR-Apps *Google Cardboard/Youtube etc.* - Huawei P9 Questions & Answers

Hello there im new here and hope someone can help me
Since udating my P9 from Marshmallow to Nougat my VR apps dont work anymore.
They shaking and rolling extremely
This update was an Offical update via HiSuite *EVA-L09C900B300*
I already contacted the Huawei support and they dont know this issue and can not help me out.
I tested all sensors with some apps and they seems ok.
maybe someone have a soloution and help me.
*sorry for my bad english*

Timmy2k said:
Hello there im new here and hope someone can help me
Since udating my P9 from Marshmallow to Nougat my VR apps dont work anymore.
They shaking and rolling extremely
Click to expand...
Click to collapse
Have you tried scanning the QR code for your headset with Google cardboard?
Like the ones here?
Peace

Yes but nothing changed. :/

Just tested my vr headset and can confirm the same - vr apps don't work.
Hopefully Huawei will update the code for Nougat to fix this!

chris5s said:
Just tested my vr headset and can confirm the same - vr apps don't work.
Hopefully Huawei will update the code for Nougat to fix this!
Click to expand...
Click to collapse
Thanks you! Im glad that im not alone with this problem
I called Huawei-Germany and they will check this today.

Hello. Some apps work for me but most do not (the shaking display in VR/drifting display in 360 mode. For example Monzo, Titans of Space, Debris Defrag and few others works fine, including Google's Design Lab. However the same Google's Cardboard Demos go crazy as well as Apollo 15, Mars and You Tube. Funny but Street view starts with a malfunction, but then a window pops up suggesting do download Google VR Services (which is incompatible with my P9), so when You return to app, it works OK (stable view). Same experience? Please share, so maybe it will be easier to find a solution.

Yes, as above, some apps work and others don't. I have a feeling it's how the apps read data off the sensors on the phone but I'm no coding expert.
I even tried side loading Google VR Service but it didn't help...

Im developing VR games for almost year, and I never encounter such problem on P9 even with latest update.
Most of problems can be related to SDK that specific apps use. Not to system it self
Sadly even with all those hype with VR, most of cardboard apps and games are made by single person devs(like me) and most of them dont update cardboard SDK of their products to be compatible with latest Android versions, because response/amount of downloads are not sufficient to push that product forward, its too much time and effort, rewarded by lack of any respond, only some random people complaining about things that actually are not realated to game/app but their device.
As far as product that use unity engine are less vulnerable for gyro-related problems, other products need way more tinkering under the hood, and its harder to keep it optimized for all available devices.
As a selfish guy that didnt spend a cent on advertising so I need to ask for every download, I would like to ask you to check my game and see if it have that problem(sadly it need controller, but you can see how gyro work anyway in main menu). Its based on Unity engine so you can check how it work with that engine.
http://paranoiia8.wixsite.com/powerlift
And also I could ask you to download VR theater app that is not based on Unity and it contain latest Cardboard SDK so we can see if your problem is related to software of cardboard or its specific update of P9.
https://play.google.com/store/apps/details?id=it.couchgames.apps.cardboardcinema
Also small tip: as far as Google Cardboard app is really handy, VR services are actually not needed, and they are mostly for Daydream-compatible devices.
+ here are QRcodes for almost all VR goggles so you can scan them using Cardboard configuration assistant(that small gear in the middle of screen)
http://www.hypergridbusiness.com/faq/vr-headset-qr-codes/

I've found that Unity based apps fare the worst on the P9 as far as VR goes.
Will try the above when I get back to WiFi !!

I tried all apps and still the same problem :/
I also tried different QR codes for my goggles, nothing changed.
*Titans of Space* works
I still waiting for an answer from Huawei-Germany.

Akinaro said:
tl;dr
Click to expand...
Click to collapse
Neither of these apps work for me.
Thanks tho :good:

I have this problem as well.
EVA-L19C636B361
any updates?
It seems Titans of Space works flawlessly.
You can also get Gravity Pull working if you lock-and-unlock the screen while in game.

I have the same problem with my eval09c432b378??

Same problem
I have the same problem and none of the other apps work.

Sam problem
Could you try Cardboard design lab. That seems to work for me strangely enough. However it doesn't improve the problem though.

sdeveer said:
Could you try Cardboard design lab. That seems to work for me strangely enough. However it doesn't improve the problem though.
Click to expand...
Click to collapse
I tried Cardboard design lab, works flawlessly.
it's a bummer how only specific app are working/not working. The Huawei support guy I talked to is blaming the app developers.

Just updated to EVA-L09C432B383 and vr apps are now working flawlessly (at least, the ones i use) :good:

chris5s said:
Just updated to EVA-L09C432B383 and vr apps are now working flawlessly (at least, the ones i use) :good:
Click to expand...
Click to collapse
Via OTA?
Or do you have a link ?

chris5s said:
Just updated to EVA-L09C432B383 and vr apps are now working flawlessly (at least, the ones i use) :good:
Click to expand...
Click to collapse
I can confirm this. No problems with EVA-L09C432B383!
Timmy2k said:
Via OTA?
Click to expand...
Click to collapse
Yes. I received it 3 days ago.

Timmy2k said:
Via OTA?
Or do you have a link ?
Click to expand...
Click to collapse
I did a forced update,but looks like it's coming via ota for some folks :good:

Related

[Challenge] Why is "because X phone won't work with Gear Manager" acceptable?

[Challenge] Why is "because X phone won't work with Gear Manager" acceptable?
I find this hard to believe and a slightly lazy answer to a common problem. There is obviously code in the APK that refuses to work on any non-Samsung device. Dozens of threads exist with people offering up the entire Gear APK catalog, some trying to get it to work on Nexus & and others.
fOmey and others have reverse engineered the entire ROM, but no one has figured out a way to "fix" one single app to allow it to work with all phones?
Is this not a work-in-progress somewhere? It's certainly not in any thread I have found.
What are the limitations to such a venture? Has it been tried? Is there a copyright issue? What reason has this not been attempted?
Our community has done some amazing things over the years and this site is the go-to place for rooting and hacking. There has to be one sole out there willing to give this a shot.
I am, by no means, a programmer or coder. I would take this up, but I do not have the skillset. Best I can do is go through XML files and the like hoping to find "if X=Z then A" and remove it.
Ultimately this would give us the missing companion to null_ that allows notifications and interactivity (i.e. Music player controls, etc)
So-- any takers?
I have a Nexus 5, even with the app fully running, I can only get the phone call part to work - talk/listen/incoming caller contact name
The way to get around unsupported device is with the GearManagerStub apk
I've had a bit of a search through most of the code, and from what I can tell all the apks are included so can only conclude there must be something in tw framework. Or I missed something...
http://forum.xda-developers.com/showthread.php?t=2549058
Brendo said:
even with the app fully running, I can only get the phone call part to work - talk/listen/incoming caller contact name
Click to expand...
Click to collapse
This is not helped by the app. I have mine tethered to an iPhone 3gs(not by choice) and it works fine with no software at all.
styz said:
This is not helped by the app. I have mine tethered to an iPhone 3gs(not by choice) and it works fine with no software at all.
Click to expand...
Click to collapse
To load the gear manager app, it is.. You simply connected your gear via bluetooth.
The gear manager app pushes notifications to the gear.
Without the GearManagerStub.apk it fails to load, its depends on this particular app.
It's pretty simple actually - and the same reason Sense doesn't run (well) on non-HTC devices. Samsung's got a huge proprietary framework on their phones that their proprietary apps expect to be in place and depend on. So plopping Gear Manager on a phone that doesn't have the expected underlying s/w causes it to fail or deliver bits and pieces of functionality. Someone could probably figure out which pieces of Samsung's framework need to be in place but if there are a ton of them adding useless bloat (outside the Gear functionality) wouldn't it be easier just to use the Gear with a Samsung phone? And the design point Samsung's chosen (dependency on proprietary Samsung code on the phone for the Gear to work) pretty much tells you that, at least for now, they are happy with restricting Gear sales to owners of Samsung devices. Hell, the SGS4 GPe doesn't even support the Gear.
Just a personal thought, at $299 (I know, it was 30% less at T-Mobile) the Gear's a questionable investment (AKA: a "play thing") as it is. Accepting that key features (of the few provided) are missing to get it to work on a non-Samsung phone seems like a great garage project but not a very good use of $299. Just my opinion of course.
BarryH_GEG said:
It's pretty simple actually - and the same reason Sense doesn't run (well) on non-HTC devices. Samsung's got a huge proprietary framework on their phones that their proprietary apps expect to be in place and depend on. So plopping Gear Manager on a phone that doesn't have the expected underlying s/w causes it to fail or deliver bits and pieces of functionality. Someone could probably figure out which pieces of Samsung's framework need to be in place but if there are a ton of them adding useless bloat (outside the Gear functionality) wouldn't it be easier just to use the Gear with a Samsung phone? And the design point Samsung's chosen (dependency on proprietary Samsung code on the phone for the Gear to work) pretty much tells you that, at least for now, they are happy with restricting Gear sales to owners of Samsung devices. Hell, the SGS4 GPe doesn't even support the Gear.
Just a personal thought, at $299 (I know, it was 30% less at T-Mobile) the Gear's a questionable investment (AKA: a "play thing") as it is. Accepting that key features (of the few provided) are missing to get it to work on a non-Samsung phone seems like a great garage project but not a very good use of $299. Just my opinion of course.
Click to expand...
Click to collapse
I am purchasing home automation items and bluetooth adaptors for my vehicle so I don't think of this as a toy. I consider it a great step forward.
fOmey said:
...Without the GearManagerStub.apk it fails to load, its depends on this particular app.
Click to expand...
Click to collapse
I installed the stub and the gearmanager apks and it still gave me a 'unsupported device' message. *sadface*
therealduckie said:
I am purchasing home automation items and bluetooth adaptors for my vehicle so I don't think of this as a toy. I consider it a great step forward.
Click to expand...
Click to collapse
Just because you can doesn't mean you should. Why would an underpowered device with a 315mAh battery, 512MB of RAM, and a 1.63" display be the best "tool for the job" you described? Especially when it requires a host in near-by proximity for the majority of its functions? It's great what people are doing with the Gear outside the mission Samsung released it for but, like I said before, you're talking about parlor tricks more for sport than serving a function unachievable by better means; some of which are more practical. And if you're trying to use the Gear while driving, especially if you've shrunk the DPI with a launcher, good luck. It's hard enough using the basic functions and S Voice while driving without ending up in another lane. I'm not criticizing everyone's ingenuity and cleverness just pointing out how impractical some things can appear when you take in to account what the Gear really is; a shamefully low-spec, low functionality Android "phone" with a tiny screen that happens to have a wrist band.
BarryH_GEG said:
It's pretty simple actually - and the same reason Sense doesn't run (well) on non-HTC devices. Samsung's got a huge proprietary framework on their phones that their proprietary apps expect to be in place and depend on. So plopping Gear Manager on a phone that doesn't have the expected underlying s/w causes it to fail or deliver bits and pieces of functionality. Someone could probably figure out which pieces of Samsung's framework need to be in place but if there are a ton of them adding useless bloat (outside the Gear functionality) wouldn't it be easier just to use the Gear with a Samsung phone? And the design point Samsung's chosen (dependency on proprietary Samsung code on the phone for the Gear to work) pretty much tells you that, at least for now, they are happy with restricting Gear sales to owners of Samsung devices. Hell, the SGS4 GPe doesn't even support the Gear.
Just a personal thought, at $299 (I know, it was 30% less at T-Mobile) the Gear's a questionable investment (AKA: a "play thing") as it is. Accepting that key features (of the few provided) are missing to get it to work on a non-Samsung phone seems like a great garage project but not a very good use of $299. Just my opinion of course.
Click to expand...
Click to collapse
That's why this is a challenge
Im intrigued.. I want to figure this out, I prefer to use AOSP. Iv been forced to go back to TouchWiz since owning a gear.
I might have to do some more digging around.
therealduckie said:
I installed the stub and the gearmanager apks and it still gave me a 'unsupported device' message. *sadface*
Click to expand...
Click to collapse
Depends how you do it? I moved the apk to system/app and then had to install it (so that it was in data/app as com.whatever as it looks for apk based on that name). May not need it in system app anymore
Which phone?
---------- Post added at 11:08 AM ---------- Previous post was at 11:07 AM ----------
fOmey said:
That's why this is a challenge
Im intrigued.. I want to figure this out, I prefer to use AOSP. Iv been forced to go back to TouchWiz since owning a gear.
I might have to do some more digging around.
Click to expand...
Click to collapse
Do you know how much touchwiz is in google edition roms? Does gear fully work with ge roms?
Brendo said:
Depends how you do it? I moved the apk to system/app and then had to install it (so that it was in data/app as com.whatever as it looks for apk based on that name). May not need it in system app anymore
Which phone?
---------- Post added at 11:08 AM ---------- Previous post was at 11:07 AM ----------
Do you know how much touchwiz is in google edition roms? Does gear fully work with ge roms?
Click to expand...
Click to collapse
Sadly I was able to test extensively using GE, although I did find all the initial APK's installed & completed successfully.
I didn't get a chance to pair up completely, the base keeps randomly rebooting (nothing related to the gear). This could be due a modified gearmanagerstub.apk on the GE base, I'm not entirely sure.
I could easily upload a version of the stub APK, you can give it a go on your nexus ?
EDIT: GearManagerStub.apk : From KitKat Google Edition (i9505) & (Uninstall existing GearManager.apk before testing).
BarryH_GEG said:
Just because you can doesn't mean you should. Why would an underpowered device with a 315mAh battery, 512MB of RAM, and a 1.63" display be the best "tool for the job" you described? Especially when it requires a host in near-by proximity for the majority of its functions? It's great what people are doing with the Gear outside the mission Samsung released it for but, like I said before, you're talking about parlor tricks more for sport than serving a function unachievable by better means; some of which are more practical. And if you're trying to use the Gear while driving, especially if you've shrunk the DPI with a launcher, good luck. It's hard enough using the basic functions and S Voice while driving without ending up in another lane. I'm not criticizing everyone's ingenuity and cleverness just pointing out how impractical some things can appear when you take in to account what the Gear really is; a shamefully low-spec, low functionality Android "phone" with a tiny screen that happens to have a wrist band.
Click to expand...
Click to collapse
Gear, with null_, requires no host. It can also connect to bluetooth enabled devices other than a phone.
I was motivated but this: http://daisyworks.net/btgarage.html
It's brilliant and exactly what i have needed for years.
Other interesting links:
http://www.smarthome.com/android_apps.html
http://www.instructables.com/id/Home-Automation-using-Arduino-Android-Phone/
Fact is, this is not a toy when something like null_ is used. It offers a great deal more functionality in a much smaller and more portable/handy package.
Your bias against the device is obvious so it begs the question: why are you here? Just to raise your post count and stir drama in an otherwise peaceful sub-group? Or, do you own it and you are so disappointed that you refuse to see its potential?
Either way, your negativity will not sway me or change my mind. I know it has potential and I plan to use it fully. The fact that it has a wristband is a feature and a plus.
Oh, and I don't consider something that has multiple times the computing power of the original Apollo moon landings "low specs". <3
fOmey said:
To load the gear manager app, it is.. You simply connected your gear via bluetooth.
The gear manager app pushes notifications to the gear.
Without the GearManagerStub.apk it fails to load, its depends on this particular app.
Click to expand...
Click to collapse
Maybe i wasn't clear in my post. I was responding to the phone call portion of the gear. Even without the software installed it still allows the phone calls to be taken and shows the contact information on the watch just like it did on the g4s with the app. All i was saying is that he commented that he was only able to get the phone portion working with the app and i was explaining that you can do that without the app.
fOmey said:
EDIT: GearManagerStub.apk : From KitKat Google Edition (i9505) & (Uninstall existing GearManager.apk before testing).
Click to expand...
Click to collapse
Tried it. Same result. 2 gear manager apps still refuse to install - music and weather (I believe because they reply on specific apps?). Nfc setup connection still works. App still works, but no details get sent to watch. Perhaps tw framework hooks in and serves data to gearmanagerstub, then stub sends to manager, which sends to watch?
---------- Post added at 11:48 AM ---------- Previous post was at 11:47 AM ----------
styz said:
Maybe i wasn't clear in my post. I was responding to the phone call portion of the gear. Even without the software installed it still allows the phone calls to be taken and shows the contact information on the watch just like it did on the g4s with the app. All i was saying is that he commented that he was only able to get the phone portion working with the app and i was explaining that you can do that without the app.
Click to expand...
Click to collapse
Yes, from what I understand, the Bluetooth headset part is the only 'generic' part of the watch. It receives data just like a car headset when it displays contact info etc
Just installed that STUB with both the 1.5 and 1.2 GM and both still showed me a 'device not supported" error message.
I spent about 2 hours with Samsung one night and they told me it had to do with baseband version...or that mine was a 4.1 baseband (even though I am running CM 10.2 with 4.3 OS).
Perhaps there is a lockout on older baseband versions?
This is an SG3 phone, by the way.
therealduckie said:
Just installed that STUB with both the 1.5 and 1.2 GM and both still showed me a 'device not supported" error message.
I spent about 2 hours with Samsung one night and they told me it had to do with baseband version...or that mine was a 4.1 baseband (even though I am running CM 10.2 with 4.3 OS).
Perhaps there is a lockout on older baseband versions?
This is an SG3 phone, by the way.
Click to expand...
Click to collapse
How did you install? Try deleting; move to system/app; installing from system/app
Brendo said:
How did you install? Try deleting; move to system/app; installing from system/app
Click to expand...
Click to collapse
Sorry, I should have been more clear...
I installed them both fine. It's when i try to pair the Gear that I get that message.
therealduckie said:
Sorry, I should have been more clear...
I installed them both fine. It's when i try to pair the Gear that I get that message.
Click to expand...
Click to collapse
Did you delete the touchwiz launcher off your gear ? That will cause a unsupported device error also.. learnt this the hard way !
Brendo said:
Tried it. Same result. 2 gear manager apps still refuse to install - music and weather (I believe because they reply on specific apps?). Nfc setup connection still works. App still works, but no details get sent to watch. Perhaps tw framework hooks in and serves data to gearmanagerstub, then stub sends to manager, which sends to watch?
Click to expand...
Click to collapse
If you can narrow down which two of those APK's dont install, I can try figure out why.. First step on getting this working is simply identifying what exactly is not working and why.
Once we can get gearmanager running on other branded phones, I'm confident the notifications may work.. or atleast the "more notifications".
fOmey said:
Did you delete the touchwiz launcher off your gear ? That will cause a unsupported device error also.. learnt this the hard way !
Click to expand...
Click to collapse
I'm using Nova Launcher as my launcher on my phone. TouchWiz doesn't even load on boot, that I am aware of.
fOmey said:
Did you delete the touchwiz launcher off your gear ? That will cause a unsupported device error also.. learnt this the hard way !
Click to expand...
Click to collapse
Really? I still have tw on my gear :s
If you can narrow down which two of those APK's dont install, I can try figure out why.. First step on getting this working is simply identifying what exactly is not working and why.
Once we can get gearmanager running on other branded phones, I'm confident the notifications may work.. or atleast the "more notifications".
Click to expand...
Click to collapse
I still have to install all the extra apks manually
- SAMusicProvider_signed.apk
- SAWeatherProvider_signed.apk

Chromecast crashing system ui while casting

I have an lg gpad, and I keep getting the crash of system ui. The tablet is unusable until I do a restart of the device. It happens every time I cast either YouTube or other casting apps and I pull the notification panel down. That starts the crash right away. I've factory restored my Chromecast, factory reset tablet, with fresh install of all apps. I am stumped and getting really annoyed at this issue. Any help in a resolution would be greatly appreciated.
Make sure your apps and Google Play Services are updated. They work hand-in-hand.
bhiga said:
Make sure your apps and Google Play Services are updated. They work hand-in-hand.
Click to expand...
Click to collapse
Updating them did not help. There is a work around, at least for YouTube. Go find the APK for an app called OG YouTube and use the OLD version (4.x)
There's no cue, but you can Chromecast without crashing the entire planet.
I bought the Note Pro with the intent to Chromecast. I feel so ripped off right now, especially since it worked for a little while when I got it. Then an update came down and broke it all. I've read elsewhere that the devs don't seem to give a crap about it, claiming there is no report of the issue even though many many many users are online complaining about it.
hellomiakoda said:
I bought the Note Pro with the intent to Chromecast. I feel so ripped off right now, especially since it worked for a little while when I got it. Then an update came down and broke it all. I've read elsewhere that the devs don't seem to give a crap about it, claiming there is no report of the issue even though many many many users are online complaining about it.
Click to expand...
Click to collapse
That's a bit unfair to the devs, IMO. Chromecast is dependent on so many moving parts that things go haywire when major updates roll out. It's much like when Facebook does back-end updates, unfortunately.
The major moving parts are:
Cast SDK
Chromecast firmware (build number)
Google Play Services
App
Not to mention the individual devices running the Chromecast-enabled app(s).
Until they're all synced up with the correct version "set" things tend to be wacky, and because the Chromecast app whitelist is essentially "live" and I don't think Chromecast has a defined way to know the service or device properties...
tl;dr - give it a few days. Likely it will magically all start working - unless there's something else at fault in the configuration.
Being that it seems the prior version of YouTube works, it may simply be a bug introduced in the update.
Say hello to this bug affecting some LG and Samsung devices:
https://code.google.com/p/android/issues/detail?id=70783
bubbleguuum said:
Say hello to this bug affecting some LG and Samsung devices:
https://code.google.com/p/android/issues/detail?id=70783
Click to expand...
Click to collapse
Thanks Bubble... Argh, I just upgraded to 4.4.2, but this may explain why the recent Netflix update disabled hardware volume control even on 4.3

Sports app like endomondo getting killed in background

Yesterday i was riding on bike with endomondo and strava apps both running for about 3 hours and everything was ok.
But today, when i was riding only with endomondo app, something killed it after ~ 1 hour of tracking. It just died, and my training wasn't complete.
Both apps are protected in battery menu, battery mode is set on normal. I have about 1GB or more ram free. I do not use auto optimization
I heard about huawei problems with sports tracker apps, but come on, on new flagship phone?...
Any solution to this problem?
my model is european one, eva-l09 with stock rom b136
If you are rooted try freezing "power genie". Worked for me with another app that I had issues with, which relies on background process (gmd gesture control).
And/or try making it a system app.
I do not have root yet, didn't want to woid my warranty unless i knew everything is ok with this phone
today my endomondo and strava apps were killed after 2 hours and 48 minutes of workout... this is so bull****
Just add it to the memory whitelist. All settings available via preinstalled Huawei Phone Manager app.
i've added them to memory whitelist and to the battery whitelist but unfortunatelly this doesn't work at all
Nothing? It's only me having this problem, or nobody uses sports apps? Today it died after 70 minutes of training. Old samsung galaxy ace 2 recorded training perfectly...
Anyone rooted could check if this problem is still present? After you add endomondo or strava to system apps folder?
For what its worth, I am having exactly the same issues with Endomondo. Did you manage to find a solution at all?
ylapas said:
Just add it to the memory whitelist. All settings available via preinstalled Huawei Phone Manager app.
Click to expand...
Click to collapse
How do you do this?
Edit: found it. Click phone manager, optimize, then the gear in the top right
Me too, I am having the same issues with Endomondo. I don't want to get root but I've set the memory whitelist and the battery whitelist.
Sadly, I gave up and now I am using Sport Tracker that, since now, didn't stop event after 2 hours.
Hi, I've done everything said in this thread but the app strava closes after an hour of use..
Anyone have found how to fix this issue?
Thanks
Have you tried another app? Mapmyride seems to be ok for me apart from when the gps gets confused and I get the odd straight line, seems to be another feature of this phone
Greasedferret said:
Have you tried another app? Mapmyride seems to be ok for me apart from when the gps gets confused and I get the odd straight line, seems to be another feature of this phone
Click to expand...
Click to collapse
Sorry, but I want to use strava.
I've tried with another smartphones and it works fine...
Might be worth trying just for the purpose of elimination?
Greasedferret said:
Might be worth trying just for the purpose of elimination?
Click to expand...
Click to collapse
Sorry, I don't understand, what do you mean?
As in, try a third .sport app. to rule out an issue with the app.
Yes, install android 7.0 It is fixed there
I had / have the same issue, after a few hours it is seeying it as an battery drain app and it closes it. (Running the newest EMUI and Android 7.0) ... so still not great, also using Strava (in combination with relive.cc)
will try the memory thing though
Well first of all, if not every app behave like that, and not everyone have that problem, its obvious its not problem of model but your specific device and lack of optimization(bigger companies are actually more know of lacking that).
Next.
I used before endomondo, now I installed it again... and no problem at all. So again, I would say that its problem of specific device and your system configuration.
I would suggest checking AGAIN those options:
Settings->battery-> options(top-right corner) and disable option "turn off energy-intensive applications"
And then go to Application list in settings-> select settings(bottom gear icon)->Special access->Ignore Optimization and there select your app.
Hard to say anything else, because its impossible to reconstruct behave of your phone, and see what cause the problem. In this case everything matter, starting from apps you use to settings you have on your device.
rudnik8 said:
Yes, install android 7.0 It is fixed there
Click to expand...
Click to collapse
Akinaro said:
Well first of all, if not every app behave like that, and not everyone have that problem, its obvious its not problem of model but your specific device and lack of optimization(bigger companies are actually more know of lacking that).
Next.
I used before endomondo, now I installed it again... and no problem at all. So again, I would say that its problem of specific device and your system configuration.
I would suggest checking AGAIN those options:
Settings->battery-> options(top-right corner) and disable option "turn off energy-intensive applications"
And then go to Application list in settings-> select settings(bottom gear icon)->Special access->Ignore Optimization and there select your app.
Hard to say anything else, because its impossible to reconstruct behave of your phone, and see what cause the problem. In this case everything matter, starting from apps you use to settings you have on your device.
Click to expand...
Click to collapse
Thnx, did the things you mentioned, will let you know next week
did not work

Note 4 and Gear VR controller

Hi,
I was wondering if anyone has any experience with the new Gear VR controller and a Note 4 ? I understand I may have to root my SM-N910C in order to temporarily modify the model version [to a Note 5] in order to pair/calibrate controller ?
If I have to choose this route [unless anyone knows a work around] I am having trouble finding recommended method on FW build MMB29K.N910CXXS2DQF2
Any help appreciated !
Solution !
I did find some info on this so here's how you fix this problem WITHOUT root.
Go find
com.samsung.android.app.vr.input.service_1.0.44-44_minAP121(nodpi)_apkmirror.com.apk
or just look for Samsung gear vr input apk
Side load apk, you are then able to pair and calibrate ! This loop problem is ether intentional or a genuine bug.
Tested for a number of hours and works fine !
I would have imagined that the Gear VR Controlller would have worked perfectly fine with the Note 4. As long as you have bluetooth enabled.
Hello friends,
I tried the apk : com.samsung.android.app.vr.input.service_1.0.44-44_minAPI21(nodpi)_apkmirror.com
however my samsung note 4 (not rooted) is able to the gear vr controller, it can't appair to it.
I tried several time after rebooting my phone, I'm in the same situation
Any idea ?
I think they have dropped the Gear VR Controller Support on the Note 4 completely. Now the "Controller" menu is completely missing from the Oculus VR settings "More" menu. I tried installing older versions of the input service "1.0.44" but that didn't bring the menu back.
Someone any idea how to fix this?
Theoretically the controller is compatible with the Note 4 so it is probably a commercial step why they removed it.
PS: I didn't try rooting my phone to change the ID to see if the "Controller" menu reappears.
I am rooted on a Sprint Note 4 (SM-N910P). A few months ago, I got it to work by doing the process https://www.reddit.com/r/GearVR/comments/67z5sd/will_the_controller_work_with_note_4/ It worked, but then one day the option for the controller was gone again and the controller would not work. Oculus app updates may have done it.
I just went in and changed back build.prop so that ro.product.model=SM-G935P so that it thinks it's a Sprint Galaxy S7 Edge. I rebooted, and now the Controller option in the menu is back. That is all I did. I'm not sure if I'll have any negative effects just leaving it as SM-G935P, but I'm going to try.
I tested VR and controller functionality after leaving it as SM-G935P, everything seems to work just fine.
preslin said:
I am rooted on a Sprint Note 4 (SM-N910P). A few months ago, I got it to work by doing the process https://www.reddit.com/r/GearVR/comments/67z5sd/will_the_controller_work_with_note_4/ It worked, but then one day the option for the controller was gone again and the controller would not work. Oculus app updates may have done it.
I just went in and changed by build.prop so that ro.product.model=SM-G935P so that it thinks it's a Sprint Galaxy S7 Edge. I rebooted, and now the Controller option in the menu is back. That is all I did. I'm not sure if I'll have any negative effects just leaving it as SM-G935P, but I'm going to try.
Click to expand...
Click to collapse
preslin said:
I tested VR and controller functionality after leaving it as SM-G935P, everything seems to work just fine.
Click to expand...
Click to collapse
Does charging work with this mod?
Thanks
nasinec said:
Does charging work with this mod?
Thanks
Click to expand...
Click to collapse
I don't charge my phone while it's in VR, but I have no reason to think it won't work.
preslin said:
I don't charge my phone while it's in VR, but I have no reason to think it won't work.
Click to expand...
Click to collapse
Note 4 did not charge in previous editions of Gear Vr.
Hi everyone! So glad I can contribute to XDA!
1st: size is key, sm325 note8 Gear VR is the only one I was able to use with space to fit the size of Note 4 & Note Edge (remember that one?).
Second, you want to use Nova launcher activities (google it) and something like Aptoide to download the following:
Oculus VR apks (Home, App framework, etc.) as many as possible
More important still : download apps of Samsung's "Gear VR" service, setup wizard, system, input service, etc.
No need to root.
Once downloaded, create activities in Nova launcher widget on touchwiz or direct on Nova or custom launcher. Create them esp for Input Service to pair that VR controller that's the best $30/30€ you'd ever spend...
Better news still, all this is DPI free so if like me you are using a low setting for extra space on your Note 4 screen esp with the docking station HDMI that gave us D'ex before Dex, it does not screw with your stock VR apps.
Hi roniboian
Could explain more precisely your trick?
it look excellent but don't understand how to get GEAR VR controller connected to note. 4
roniboian said:
Hi everyone! So glad I can contribute to XDA!
1st: size is key, sm325 note8 Gear VR is the only one I was able to use with space to fit the size of Note 4 & Note Edge (remember that one?).
Second, you want to use Nova launcher activities (google it) and something like Aptoide to download the following:
Oculus VR apks (Home, App framework, etc.) as many as possible
More important still : download apps of Samsung's "Gear VR" service, setup wizard, system, input service, etc.
No need to root.
Once downloaded, create activities in Nova launcher widget on touchwiz or direct on Nova or custom launcher. Create them esp for Input Service to pair that VR controller that's the best $30/30€ you'd ever spend...
Better news still, all this is DPI free so if like me you are using a low setting for extra space on your Note 4 screen esp with the docking station HDMI that gave us D'ex before Dex, it does not screw with your stock VR apps.
Click to expand...
Click to collapse
Hello, i joined just to ask you how to do what you describe above! You said you would be happy to contribute, that would be really great,.. What you have written is very vague, at XDA the best people tend to share complete info, Could you give actual steps by steps?
I can find any of the APKs at 'APKMirror' site, they have the gear vr service, oculus home, everything, for Many many back dates.
(but; any advice on which dates or which actual files? Ideally the most recent update where the motion controller still worked..)
Please explain this 'create activities in NOVA launcher widget' method. (I am hoping it means, the apk's will install without the 'automatic wifi method' which invariably gives the newest files...)
What do you mean by DPI free? Please explain the process.
Thanks for the hope!
Yes, please explain in more detail. I am somewhat familiar with these sort of things and moderately comfortable messing around with stuff. I currently don't have a PC or easy access to one so I'm sure rooting my Note 4 is out of the question. That's why I've restarted my seach for a workaround to get the gear vr controller working with my Note 4 and corresponding headset. When I bought the controller a few months ago, I couldn't find anything reliable without root. This was the first place I came to so my hope is that this thread was abandoned b/c some of your brilliant minds have come up simple and successful patch. I have my fingers crossed, I'm getting kinda tired of using my steel series controller. Thanks everyone
Hi I can help. I started this thread, but XDA Password recovery can takes hours, even days or infinity now, since the link they send for password recovery, opens a random page, that has nothing to do with password recovery... I have never once gotten any help here with anything, ever, so I don't care enough to bother logging in anymore... BUT:
I have the Motion Controller working on my Note 4 in a limited fashion. You need to go to APKMirror (just Google 'download Gear VR Apk'... As you should have to begin with.) Download all the early APKs, one in each category, uninstall your gear software, and such, reinstall each apk (about 8 I believe) until it works. I remember centering around the earliest 'APRIL' Updates. You can run a LOT of apps with the controller, but not any new or newer apps. Im at: NextWorldVR (@) gmail.com if you need more help. The guy above will never answer you, this place is a bit of an elitist joke, I just figure out everything on my own now rather than bolster their tiny weaning toddler egos...

Samsung's Professional Audio - is it acquirable for Android Pie?

From what I could gather, Samsung Professional Audio was removed in December and only exists on phones with Oreo or earlier versions. It was removed with Pie. Apps like Soundcamp and iMPC were dependent on it.
As it stands, the last version of Soundcamp gives a message about the app's support finishing in late December, then the app closes when you close the prompt. The app is said to still work only if the device is on Oreo. iMPC is still on the Galaxy Store but all reviews complain about it not opening, I assume because the required files are not available.
I bought an S10e (I know this is the S10 section but it applies to all three models) and I don't know if it's even possible to revert to Oreo when these models ship with Pie already installed. Is there any way whatsoever to get Professional Audio to work so I can get Soundcamp and iMPC working? All I could find was a download for Professional Audio but it's not an app you can install.
Any help is appreciated.
Yeah -- I had the same question.
Really annoying, lots of audio features missing. Wonder why?
wifiguru said:
Yeah -- I had the same question.
Really annoying, lots of audio features missing. Wonder why?
Click to expand...
Click to collapse
Nothing I can find about it on Google. Only the official message on SoundCamp about how it's shutting down. It was a really popular app and I'm really not sure why they'd stop the thing that supported it. I'd downgrade from Pie but my phone shipped with it.

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