Samsung's Professional Audio - is it acquirable for Android Pie? - Samsung Galaxy S10 Questions & Answers

From what I could gather, Samsung Professional Audio was removed in December and only exists on phones with Oreo or earlier versions. It was removed with Pie. Apps like Soundcamp and iMPC were dependent on it.
As it stands, the last version of Soundcamp gives a message about the app's support finishing in late December, then the app closes when you close the prompt. The app is said to still work only if the device is on Oreo. iMPC is still on the Galaxy Store but all reviews complain about it not opening, I assume because the required files are not available.
I bought an S10e (I know this is the S10 section but it applies to all three models) and I don't know if it's even possible to revert to Oreo when these models ship with Pie already installed. Is there any way whatsoever to get Professional Audio to work so I can get Soundcamp and iMPC working? All I could find was a download for Professional Audio but it's not an app you can install.
Any help is appreciated.

Yeah -- I had the same question.
Really annoying, lots of audio features missing. Wonder why?

wifiguru said:
Yeah -- I had the same question.
Really annoying, lots of audio features missing. Wonder why?
Click to expand...
Click to collapse
Nothing I can find about it on Google. Only the official message on SoundCamp about how it's shutting down. It was a really popular app and I'm really not sure why they'd stop the thing that supported it. I'd downgrade from Pie but my phone shipped with it.

Related

FM Radio

Does anyone know which FM Radio chip the Note has ?
My guess is a Silicon Labs dedicated FM chip, as is in the Galaxy S and S2 models. Perhaps it's accessible via /dev/fmradio.
If you call 5" a tablet, I think this Note may be the first major manufacturer tablet with officially supported FM radio. There are some esoteric Chinese tabs that support FM, and the original Dell Streak 5" has FM, but was never officially supported.
Can someone try the FM TwoO app and report if it works ? : https://market.android.com/details?id=ca.gc.crc.fmtwoo
I am also very interested to know if my FM app runs on this device, rooted or not: https://market.android.com/details?id=com.mikersmicros.fm
Thanks !
Someone has sent me debug logs (Thanks !) so I don't need any more. This device does have a Silicon Labs FM chip, and it appears that my app is working, although the emailer didn't say. He set Menu->Settings->Audio->Method to "Samsung2". It's possible "Samsung" would also work on a stock device.
Other than my curiousity about FM TwoO working, my question is answered. I'm tempted to close this thread, since I'm not here to try and promote my app, but I'll leave it open for now at least, should anyone want to discuss FM on this device, as appropriate for a Q & A forum. (?)
BTW, I get the impression that the Samsung FM app is better than other stock FM apps. It supports RDS, and I think AF, and on this device at least it seems to support recording, which I'm not sure any other FM app does.
hello
as i was already searching for any alternative FM Radio app that does not stream from the internet as there are millions and millions of streaming apps out there it was impossible for me to find them in the android market.
I liked the alternative radio app for my old Windows Mobile Device.
Now i own a Galaxy Note and tried the two apps
FM TwoO and Spirit FM Free.
It finds Radio Stations etc. But i get no sound from both apps.
I think i tried every possible sound setting.
I have Root on my Device but everything else is stock.
Is it supposed to not work on the Stock rom or can i help you with something like a debug output so your app can work on this device?
Just tell me
beowulf6 said:
hello
as i was already searching for any alternative FM Radio app that does not stream from the internet as there are millions and millions of streaming apps out there it was impossible for me to find them in the android market
Click to expand...
Click to collapse
Hi. There are almost no alternative FM apps for Android because Google refused and still refuses to provide an API. Just about every phone and chip manufacturer does FM differently and keeps their methods secret so it requires reverse engineering, which is very difficult and time consuming.
The CyanogenMod and MIUI ROMs have their own FM apps (for some devices only). FM TwoO works on some Galaxy S/S2 stock ROMs. My app Spirit tries to work on as many ROMs and chips etc. as feasible.
Now i own a Galaxy Note and tried the two apps
FM TwoO and Spirit FM Free.
It finds Radio Stations etc. But i get no sound from both apps.
I think i tried every possible sound setting.
I have Root on my Device but everything else is stock.
Is it supposed to not work on the Stock rom or can i help you with something like a debug output so your app can work on this device?
Just tell me
Click to expand...
Click to collapse
Finding stations etc. is the first obstacle. I'm happy to hear this works OK.
Sound is always the second obstacle; so many phones do this differently, even otherwise somewhat similar phones as Galaxy S and S2.
If the Audio Methods Samsung and Samsung2 don't work, we need a new Samsung3 method I guess. I think the S2 has the same issue. If I examine the stock FM app, and perhaps some logs, I should be able to determine what needs to be done.
Can you do this ? :
- Start the stock FM app, run for a few seconds, then stop it.
- Start my app, then send me logs with Menu->Help->EM Logs. In the email text please put "Galaxy Note" before pressing Send.
BTW, the stock S2/Note FM app seems pretty good, so I don't think you are missing too much from alternative apps at this time.
Also, I think my app may "work", more or less, if you start it while the stock app is running. I think the apps can co-exist simultaneously, but there are probably a few issues.
hello and thanks for your response.
You are right. The stock radio app is a lot better then the stock radio app on my windows mobile phone was. But still i dont like for example the really short textfield where the RDS text is written when the phone is in portait mode because most of the text is missing. It is better in landscape mode.
And of course alternatives are always good.
Your app works good when i keep the original radio app running in the background. (but i think the reception quality seems to be a bit worse with your app even on the same frequence. But i should test this more)
But it crashes as soon as i press the headphone/speaker button. Only a restart helps then to get rid of the stock radio-app and to get the radio working again.
i have send you a log file. hope it helps and keep up your work.
From my thread here: http://forum.xda-developers.com/showpost.php?p=21233829&postcount=2043
For Samsung Galaxy S, S2, Note, S3 etc:
Very experimental support for stock and stock derived ROMs with the Samsung Proprietary API. Works OK on my Galaxy S with Darky ROM Extreme Edition 10.2.
- Enable Settings->Debug->SA Proprietary.
- Restart the app.
http://www.mediafire.com/file/a12sm7m13smbjub/Spirit_FM_Radio_v120110.apk
- The Audio->Method is best set to the default of CyanogenMod, but might also work on Samsung, or even None or GalaxyS ALSA as a last resort.
Next release I'll re-enable the recording code and I think it will work on the Note, but might also work on Galaxy S/S2 devices.
If it works or not, please send me a log, best with SU/root:
Select Menu->Help-EM Logs, wait a few seconds, enter "Note" in the email text and press send.
I wish I could afford one of these Notes...
New release posted here: http://forum.xda-developers.com/showpost.php?p=21353990&postcount=2057
Jan 13: http://www.mediafire.com/file/52jo7vwy63576da/Spirit_FM_Radio_v120113.apk
Another shot at Samsung Proprietary support for Galaxy S2 / Note class devices, in addition to Galaxy S devices w/ FM.
As before, enable Settings-Debug->SA Proprietary and restart. SU/Root should not be needed.
Regards,
Mike.
At least one person reports this working on a a Galaxy S2. Please let me know, positive or negative.
I could REALLY use some help testing my FM app on a Note or S2 with a stock or stock derived ROM on which the stock FM app works.
I can't afford one, US/Canada versions have no FM anyway, and Samsung's Remote Test Lab seems just about useless.
The Remote Note I tried started the Feb 26 Market version of my app in the Proprietary FM API mode OK, so I think it's close to working, but that API requires an earphone/antenna plugged in, and the test device doesn't have that. And I can't get the debug logs or shell access either.
There's a Feb 28 version linked here: http://forum.xda-developers.com/showpost.php?p=23059662&postcount=2357
For a few weeks now, my app works on my Galaxy S with stock derived Darky ROMs using the Samsung API, and un-rooted.
Thanks !
Hey i just installed Spirit UI on galaxy s2 i9100G
am running on Rom jellyBam
app opens fine , i selected S2 dig. all i hear is noise
i live in egypt its ont on reg list
what should i do ?
mikereidis said:
I could REALLY use some help testing my FM app on a Note or S2 with a stock or stock derived ROM on which the stock FM app works.
I can't afford one, US/Canada versions have no FM anyway, and Samsung's Remote Test Lab seems just about useless.
The Remote Note I tried started the Feb 26 Market version of my app in the Proprietary FM API mode OK, so I think it's close to working, but that API requires an earphone/antenna plugged in, and the test device doesn't have that. And I can't get the debug logs or shell access either.
There's a Feb 28 version linked here: http://forum.xda-developers.com/showpost.php?p=23059662&postcount=2357
For a few weeks now, my app works on my Galaxy S with stock derived Darky ROMs using the Samsung API, and un-rooted.
Thanks !
Click to expand...
Click to collapse
I just downloaded. Will report soon.
Sent from my revived Galaxy Note
The first results are positive. I just listened to fm radio for about 15 minutes. It works through headphones and the speaker. But as far as I can tell the.reception seems to be somewhat worse than with the stock fm radio.
Phone is a N-7000 with stock ICS , rooted, PhilZ kernel. Are there any specific tests I should conduct?
Sent from my revived Galaxy Note
Mikereidis's post has almost one year, looking at the Spirit FM thread OT, Galaxy Note is supported since (at least) november afaik.
Hitch3ns said:
Hey i just installed Spirit UI on galaxy s2 i9100G
am running on Rom jellyBam
app opens fine , i selected S2 dig. all i hear is noise
i live in egypt its ont on reg list
what should i do ?
Click to expand...
Click to collapse
9100g is off topic here.
If it's the Unlocked version and you're a customer, then email me or post on the Q&A thread in my sig for info.
If it's the Unlocked version and you're NOT a customer, then please go away, I don't help pirates.
This thread is ancient. I've had a Note for at least 7-8 months now and it's fully supported, and will be supported by the coming Spirit2.
Please see my main thread: http://forum.xda-developers.com/showthread.php?p=13379669
I will now close this thread, thanks...

[Challenge] Why is "because X phone won't work with Gear Manager" acceptable?

[Challenge] Why is "because X phone won't work with Gear Manager" acceptable?
I find this hard to believe and a slightly lazy answer to a common problem. There is obviously code in the APK that refuses to work on any non-Samsung device. Dozens of threads exist with people offering up the entire Gear APK catalog, some trying to get it to work on Nexus & and others.
fOmey and others have reverse engineered the entire ROM, but no one has figured out a way to "fix" one single app to allow it to work with all phones?
Is this not a work-in-progress somewhere? It's certainly not in any thread I have found.
What are the limitations to such a venture? Has it been tried? Is there a copyright issue? What reason has this not been attempted?
Our community has done some amazing things over the years and this site is the go-to place for rooting and hacking. There has to be one sole out there willing to give this a shot.
I am, by no means, a programmer or coder. I would take this up, but I do not have the skillset. Best I can do is go through XML files and the like hoping to find "if X=Z then A" and remove it.
Ultimately this would give us the missing companion to null_ that allows notifications and interactivity (i.e. Music player controls, etc)
So-- any takers?
I have a Nexus 5, even with the app fully running, I can only get the phone call part to work - talk/listen/incoming caller contact name
The way to get around unsupported device is with the GearManagerStub apk
I've had a bit of a search through most of the code, and from what I can tell all the apks are included so can only conclude there must be something in tw framework. Or I missed something...
http://forum.xda-developers.com/showthread.php?t=2549058
Brendo said:
even with the app fully running, I can only get the phone call part to work - talk/listen/incoming caller contact name
Click to expand...
Click to collapse
This is not helped by the app. I have mine tethered to an iPhone 3gs(not by choice) and it works fine with no software at all.
styz said:
This is not helped by the app. I have mine tethered to an iPhone 3gs(not by choice) and it works fine with no software at all.
Click to expand...
Click to collapse
To load the gear manager app, it is.. You simply connected your gear via bluetooth.
The gear manager app pushes notifications to the gear.
Without the GearManagerStub.apk it fails to load, its depends on this particular app.
It's pretty simple actually - and the same reason Sense doesn't run (well) on non-HTC devices. Samsung's got a huge proprietary framework on their phones that their proprietary apps expect to be in place and depend on. So plopping Gear Manager on a phone that doesn't have the expected underlying s/w causes it to fail or deliver bits and pieces of functionality. Someone could probably figure out which pieces of Samsung's framework need to be in place but if there are a ton of them adding useless bloat (outside the Gear functionality) wouldn't it be easier just to use the Gear with a Samsung phone? And the design point Samsung's chosen (dependency on proprietary Samsung code on the phone for the Gear to work) pretty much tells you that, at least for now, they are happy with restricting Gear sales to owners of Samsung devices. Hell, the SGS4 GPe doesn't even support the Gear.
Just a personal thought, at $299 (I know, it was 30% less at T-Mobile) the Gear's a questionable investment (AKA: a "play thing") as it is. Accepting that key features (of the few provided) are missing to get it to work on a non-Samsung phone seems like a great garage project but not a very good use of $299. Just my opinion of course.
BarryH_GEG said:
It's pretty simple actually - and the same reason Sense doesn't run (well) on non-HTC devices. Samsung's got a huge proprietary framework on their phones that their proprietary apps expect to be in place and depend on. So plopping Gear Manager on a phone that doesn't have the expected underlying s/w causes it to fail or deliver bits and pieces of functionality. Someone could probably figure out which pieces of Samsung's framework need to be in place but if there are a ton of them adding useless bloat (outside the Gear functionality) wouldn't it be easier just to use the Gear with a Samsung phone? And the design point Samsung's chosen (dependency on proprietary Samsung code on the phone for the Gear to work) pretty much tells you that, at least for now, they are happy with restricting Gear sales to owners of Samsung devices. Hell, the SGS4 GPe doesn't even support the Gear.
Just a personal thought, at $299 (I know, it was 30% less at T-Mobile) the Gear's a questionable investment (AKA: a "play thing") as it is. Accepting that key features (of the few provided) are missing to get it to work on a non-Samsung phone seems like a great garage project but not a very good use of $299. Just my opinion of course.
Click to expand...
Click to collapse
I am purchasing home automation items and bluetooth adaptors for my vehicle so I don't think of this as a toy. I consider it a great step forward.
fOmey said:
...Without the GearManagerStub.apk it fails to load, its depends on this particular app.
Click to expand...
Click to collapse
I installed the stub and the gearmanager apks and it still gave me a 'unsupported device' message. *sadface*
therealduckie said:
I am purchasing home automation items and bluetooth adaptors for my vehicle so I don't think of this as a toy. I consider it a great step forward.
Click to expand...
Click to collapse
Just because you can doesn't mean you should. Why would an underpowered device with a 315mAh battery, 512MB of RAM, and a 1.63" display be the best "tool for the job" you described? Especially when it requires a host in near-by proximity for the majority of its functions? It's great what people are doing with the Gear outside the mission Samsung released it for but, like I said before, you're talking about parlor tricks more for sport than serving a function unachievable by better means; some of which are more practical. And if you're trying to use the Gear while driving, especially if you've shrunk the DPI with a launcher, good luck. It's hard enough using the basic functions and S Voice while driving without ending up in another lane. I'm not criticizing everyone's ingenuity and cleverness just pointing out how impractical some things can appear when you take in to account what the Gear really is; a shamefully low-spec, low functionality Android "phone" with a tiny screen that happens to have a wrist band.
BarryH_GEG said:
It's pretty simple actually - and the same reason Sense doesn't run (well) on non-HTC devices. Samsung's got a huge proprietary framework on their phones that their proprietary apps expect to be in place and depend on. So plopping Gear Manager on a phone that doesn't have the expected underlying s/w causes it to fail or deliver bits and pieces of functionality. Someone could probably figure out which pieces of Samsung's framework need to be in place but if there are a ton of them adding useless bloat (outside the Gear functionality) wouldn't it be easier just to use the Gear with a Samsung phone? And the design point Samsung's chosen (dependency on proprietary Samsung code on the phone for the Gear to work) pretty much tells you that, at least for now, they are happy with restricting Gear sales to owners of Samsung devices. Hell, the SGS4 GPe doesn't even support the Gear.
Just a personal thought, at $299 (I know, it was 30% less at T-Mobile) the Gear's a questionable investment (AKA: a "play thing") as it is. Accepting that key features (of the few provided) are missing to get it to work on a non-Samsung phone seems like a great garage project but not a very good use of $299. Just my opinion of course.
Click to expand...
Click to collapse
That's why this is a challenge
Im intrigued.. I want to figure this out, I prefer to use AOSP. Iv been forced to go back to TouchWiz since owning a gear.
I might have to do some more digging around.
therealduckie said:
I installed the stub and the gearmanager apks and it still gave me a 'unsupported device' message. *sadface*
Click to expand...
Click to collapse
Depends how you do it? I moved the apk to system/app and then had to install it (so that it was in data/app as com.whatever as it looks for apk based on that name). May not need it in system app anymore
Which phone?
---------- Post added at 11:08 AM ---------- Previous post was at 11:07 AM ----------
fOmey said:
That's why this is a challenge
Im intrigued.. I want to figure this out, I prefer to use AOSP. Iv been forced to go back to TouchWiz since owning a gear.
I might have to do some more digging around.
Click to expand...
Click to collapse
Do you know how much touchwiz is in google edition roms? Does gear fully work with ge roms?
Brendo said:
Depends how you do it? I moved the apk to system/app and then had to install it (so that it was in data/app as com.whatever as it looks for apk based on that name). May not need it in system app anymore
Which phone?
---------- Post added at 11:08 AM ---------- Previous post was at 11:07 AM ----------
Do you know how much touchwiz is in google edition roms? Does gear fully work with ge roms?
Click to expand...
Click to collapse
Sadly I was able to test extensively using GE, although I did find all the initial APK's installed & completed successfully.
I didn't get a chance to pair up completely, the base keeps randomly rebooting (nothing related to the gear). This could be due a modified gearmanagerstub.apk on the GE base, I'm not entirely sure.
I could easily upload a version of the stub APK, you can give it a go on your nexus ?
EDIT: GearManagerStub.apk : From KitKat Google Edition (i9505) & (Uninstall existing GearManager.apk before testing).
BarryH_GEG said:
Just because you can doesn't mean you should. Why would an underpowered device with a 315mAh battery, 512MB of RAM, and a 1.63" display be the best "tool for the job" you described? Especially when it requires a host in near-by proximity for the majority of its functions? It's great what people are doing with the Gear outside the mission Samsung released it for but, like I said before, you're talking about parlor tricks more for sport than serving a function unachievable by better means; some of which are more practical. And if you're trying to use the Gear while driving, especially if you've shrunk the DPI with a launcher, good luck. It's hard enough using the basic functions and S Voice while driving without ending up in another lane. I'm not criticizing everyone's ingenuity and cleverness just pointing out how impractical some things can appear when you take in to account what the Gear really is; a shamefully low-spec, low functionality Android "phone" with a tiny screen that happens to have a wrist band.
Click to expand...
Click to collapse
Gear, with null_, requires no host. It can also connect to bluetooth enabled devices other than a phone.
I was motivated but this: http://daisyworks.net/btgarage.html
It's brilliant and exactly what i have needed for years.
Other interesting links:
http://www.smarthome.com/android_apps.html
http://www.instructables.com/id/Home-Automation-using-Arduino-Android-Phone/
Fact is, this is not a toy when something like null_ is used. It offers a great deal more functionality in a much smaller and more portable/handy package.
Your bias against the device is obvious so it begs the question: why are you here? Just to raise your post count and stir drama in an otherwise peaceful sub-group? Or, do you own it and you are so disappointed that you refuse to see its potential?
Either way, your negativity will not sway me or change my mind. I know it has potential and I plan to use it fully. The fact that it has a wristband is a feature and a plus.
Oh, and I don't consider something that has multiple times the computing power of the original Apollo moon landings "low specs". <3
fOmey said:
To load the gear manager app, it is.. You simply connected your gear via bluetooth.
The gear manager app pushes notifications to the gear.
Without the GearManagerStub.apk it fails to load, its depends on this particular app.
Click to expand...
Click to collapse
Maybe i wasn't clear in my post. I was responding to the phone call portion of the gear. Even without the software installed it still allows the phone calls to be taken and shows the contact information on the watch just like it did on the g4s with the app. All i was saying is that he commented that he was only able to get the phone portion working with the app and i was explaining that you can do that without the app.
fOmey said:
EDIT: GearManagerStub.apk : From KitKat Google Edition (i9505) & (Uninstall existing GearManager.apk before testing).
Click to expand...
Click to collapse
Tried it. Same result. 2 gear manager apps still refuse to install - music and weather (I believe because they reply on specific apps?). Nfc setup connection still works. App still works, but no details get sent to watch. Perhaps tw framework hooks in and serves data to gearmanagerstub, then stub sends to manager, which sends to watch?
---------- Post added at 11:48 AM ---------- Previous post was at 11:47 AM ----------
styz said:
Maybe i wasn't clear in my post. I was responding to the phone call portion of the gear. Even without the software installed it still allows the phone calls to be taken and shows the contact information on the watch just like it did on the g4s with the app. All i was saying is that he commented that he was only able to get the phone portion working with the app and i was explaining that you can do that without the app.
Click to expand...
Click to collapse
Yes, from what I understand, the Bluetooth headset part is the only 'generic' part of the watch. It receives data just like a car headset when it displays contact info etc
Just installed that STUB with both the 1.5 and 1.2 GM and both still showed me a 'device not supported" error message.
I spent about 2 hours with Samsung one night and they told me it had to do with baseband version...or that mine was a 4.1 baseband (even though I am running CM 10.2 with 4.3 OS).
Perhaps there is a lockout on older baseband versions?
This is an SG3 phone, by the way.
therealduckie said:
Just installed that STUB with both the 1.5 and 1.2 GM and both still showed me a 'device not supported" error message.
I spent about 2 hours with Samsung one night and they told me it had to do with baseband version...or that mine was a 4.1 baseband (even though I am running CM 10.2 with 4.3 OS).
Perhaps there is a lockout on older baseband versions?
This is an SG3 phone, by the way.
Click to expand...
Click to collapse
How did you install? Try deleting; move to system/app; installing from system/app
Brendo said:
How did you install? Try deleting; move to system/app; installing from system/app
Click to expand...
Click to collapse
Sorry, I should have been more clear...
I installed them both fine. It's when i try to pair the Gear that I get that message.
therealduckie said:
Sorry, I should have been more clear...
I installed them both fine. It's when i try to pair the Gear that I get that message.
Click to expand...
Click to collapse
Did you delete the touchwiz launcher off your gear ? That will cause a unsupported device error also.. learnt this the hard way !
Brendo said:
Tried it. Same result. 2 gear manager apps still refuse to install - music and weather (I believe because they reply on specific apps?). Nfc setup connection still works. App still works, but no details get sent to watch. Perhaps tw framework hooks in and serves data to gearmanagerstub, then stub sends to manager, which sends to watch?
Click to expand...
Click to collapse
If you can narrow down which two of those APK's dont install, I can try figure out why.. First step on getting this working is simply identifying what exactly is not working and why.
Once we can get gearmanager running on other branded phones, I'm confident the notifications may work.. or atleast the "more notifications".
fOmey said:
Did you delete the touchwiz launcher off your gear ? That will cause a unsupported device error also.. learnt this the hard way !
Click to expand...
Click to collapse
I'm using Nova Launcher as my launcher on my phone. TouchWiz doesn't even load on boot, that I am aware of.
fOmey said:
Did you delete the touchwiz launcher off your gear ? That will cause a unsupported device error also.. learnt this the hard way !
Click to expand...
Click to collapse
Really? I still have tw on my gear :s
If you can narrow down which two of those APK's dont install, I can try figure out why.. First step on getting this working is simply identifying what exactly is not working and why.
Once we can get gearmanager running on other branded phones, I'm confident the notifications may work.. or atleast the "more notifications".
Click to expand...
Click to collapse
I still have to install all the extra apks manually
- SAMusicProvider_signed.apk
- SAWeatherProvider_signed.apk

Chromecast crashing system ui while casting

I have an lg gpad, and I keep getting the crash of system ui. The tablet is unusable until I do a restart of the device. It happens every time I cast either YouTube or other casting apps and I pull the notification panel down. That starts the crash right away. I've factory restored my Chromecast, factory reset tablet, with fresh install of all apps. I am stumped and getting really annoyed at this issue. Any help in a resolution would be greatly appreciated.
Make sure your apps and Google Play Services are updated. They work hand-in-hand.
bhiga said:
Make sure your apps and Google Play Services are updated. They work hand-in-hand.
Click to expand...
Click to collapse
Updating them did not help. There is a work around, at least for YouTube. Go find the APK for an app called OG YouTube and use the OLD version (4.x)
There's no cue, but you can Chromecast without crashing the entire planet.
I bought the Note Pro with the intent to Chromecast. I feel so ripped off right now, especially since it worked for a little while when I got it. Then an update came down and broke it all. I've read elsewhere that the devs don't seem to give a crap about it, claiming there is no report of the issue even though many many many users are online complaining about it.
hellomiakoda said:
I bought the Note Pro with the intent to Chromecast. I feel so ripped off right now, especially since it worked for a little while when I got it. Then an update came down and broke it all. I've read elsewhere that the devs don't seem to give a crap about it, claiming there is no report of the issue even though many many many users are online complaining about it.
Click to expand...
Click to collapse
That's a bit unfair to the devs, IMO. Chromecast is dependent on so many moving parts that things go haywire when major updates roll out. It's much like when Facebook does back-end updates, unfortunately.
The major moving parts are:
Cast SDK
Chromecast firmware (build number)
Google Play Services
App
Not to mention the individual devices running the Chromecast-enabled app(s).
Until they're all synced up with the correct version "set" things tend to be wacky, and because the Chromecast app whitelist is essentially "live" and I don't think Chromecast has a defined way to know the service or device properties...
tl;dr - give it a few days. Likely it will magically all start working - unless there's something else at fault in the configuration.
Being that it seems the prior version of YouTube works, it may simply be a bug introduced in the update.
Say hello to this bug affecting some LG and Samsung devices:
https://code.google.com/p/android/issues/detail?id=70783
bubbleguuum said:
Say hello to this bug affecting some LG and Samsung devices:
https://code.google.com/p/android/issues/detail?id=70783
Click to expand...
Click to collapse
Thanks Bubble... Argh, I just upgraded to 4.4.2, but this may explain why the recent Netflix update disabled hardware volume control even on 4.3

Problem with VR-Apps *Google Cardboard/Youtube etc.*

Hello there im new here and hope someone can help me
Since udating my P9 from Marshmallow to Nougat my VR apps dont work anymore.
They shaking and rolling extremely
This update was an Offical update via HiSuite *EVA-L09C900B300*
I already contacted the Huawei support and they dont know this issue and can not help me out.
I tested all sensors with some apps and they seems ok.
maybe someone have a soloution and help me.
*sorry for my bad english*
Timmy2k said:
Hello there im new here and hope someone can help me
Since udating my P9 from Marshmallow to Nougat my VR apps dont work anymore.
They shaking and rolling extremely
Click to expand...
Click to collapse
Have you tried scanning the QR code for your headset with Google cardboard?
Like the ones here?
Peace
Yes but nothing changed. :/
Just tested my vr headset and can confirm the same - vr apps don't work.
Hopefully Huawei will update the code for Nougat to fix this!
chris5s said:
Just tested my vr headset and can confirm the same - vr apps don't work.
Hopefully Huawei will update the code for Nougat to fix this!
Click to expand...
Click to collapse
Thanks you! Im glad that im not alone with this problem
I called Huawei-Germany and they will check this today.
Hello. Some apps work for me but most do not (the shaking display in VR/drifting display in 360 mode. For example Monzo, Titans of Space, Debris Defrag and few others works fine, including Google's Design Lab. However the same Google's Cardboard Demos go crazy as well as Apollo 15, Mars and You Tube. Funny but Street view starts with a malfunction, but then a window pops up suggesting do download Google VR Services (which is incompatible with my P9), so when You return to app, it works OK (stable view). Same experience? Please share, so maybe it will be easier to find a solution.
Yes, as above, some apps work and others don't. I have a feeling it's how the apps read data off the sensors on the phone but I'm no coding expert.
I even tried side loading Google VR Service but it didn't help...
Im developing VR games for almost year, and I never encounter such problem on P9 even with latest update.
Most of problems can be related to SDK that specific apps use. Not to system it self
Sadly even with all those hype with VR, most of cardboard apps and games are made by single person devs(like me) and most of them dont update cardboard SDK of their products to be compatible with latest Android versions, because response/amount of downloads are not sufficient to push that product forward, its too much time and effort, rewarded by lack of any respond, only some random people complaining about things that actually are not realated to game/app but their device.
As far as product that use unity engine are less vulnerable for gyro-related problems, other products need way more tinkering under the hood, and its harder to keep it optimized for all available devices.
As a selfish guy that didnt spend a cent on advertising so I need to ask for every download, I would like to ask you to check my game and see if it have that problem(sadly it need controller, but you can see how gyro work anyway in main menu). Its based on Unity engine so you can check how it work with that engine.
http://paranoiia8.wixsite.com/powerlift
And also I could ask you to download VR theater app that is not based on Unity and it contain latest Cardboard SDK so we can see if your problem is related to software of cardboard or its specific update of P9.
https://play.google.com/store/apps/details?id=it.couchgames.apps.cardboardcinema
Also small tip: as far as Google Cardboard app is really handy, VR services are actually not needed, and they are mostly for Daydream-compatible devices.
+ here are QRcodes for almost all VR goggles so you can scan them using Cardboard configuration assistant(that small gear in the middle of screen)
http://www.hypergridbusiness.com/faq/vr-headset-qr-codes/
I've found that Unity based apps fare the worst on the P9 as far as VR goes.
Will try the above when I get back to WiFi !!
I tried all apps and still the same problem :/
I also tried different QR codes for my goggles, nothing changed.
*Titans of Space* works
I still waiting for an answer from Huawei-Germany.
Akinaro said:
tl;dr
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Click to collapse
Neither of these apps work for me.
Thanks tho :good:
I have this problem as well.
EVA-L19C636B361
any updates?
It seems Titans of Space works flawlessly.
You can also get Gravity Pull working if you lock-and-unlock the screen while in game.
I have the same problem with my eval09c432b378??
Same problem
I have the same problem and none of the other apps work.
Sam problem
Could you try Cardboard design lab. That seems to work for me strangely enough. However it doesn't improve the problem though.
sdeveer said:
Could you try Cardboard design lab. That seems to work for me strangely enough. However it doesn't improve the problem though.
Click to expand...
Click to collapse
I tried Cardboard design lab, works flawlessly.
it's a bummer how only specific app are working/not working. The Huawei support guy I talked to is blaming the app developers.
Just updated to EVA-L09C432B383 and vr apps are now working flawlessly (at least, the ones i use) :good:
chris5s said:
Just updated to EVA-L09C432B383 and vr apps are now working flawlessly (at least, the ones i use) :good:
Click to expand...
Click to collapse
Via OTA?
Or do you have a link ?
chris5s said:
Just updated to EVA-L09C432B383 and vr apps are now working flawlessly (at least, the ones i use) :good:
Click to expand...
Click to collapse
I can confirm this. No problems with EVA-L09C432B383!
Timmy2k said:
Via OTA?
Click to expand...
Click to collapse
Yes. I received it 3 days ago.
Timmy2k said:
Via OTA?
Or do you have a link ?
Click to expand...
Click to collapse
I did a forced update,but looks like it's coming via ota for some folks :good:

***CLOSED*** Enable Samsung Gallery secret hidden settings

Turns out that the stock Samsung Gallery has a secret menu, and it`s easy to enable it, take a look.
Moderator Edit: YouTube link removed due to violation of XDA external links policy.
Best part is that it runs on One UI 3.1/3.0/2.5 and 2.1 so even earlier devices should benefit.
Test it for yourself and let us know here what you were able to activate or de-activate.
Doesn't do anything on my Note 10+ /Pie.
Damn! Which version are you using (Gallery & One UI)? It should work back to One UI 2.1 - can you try again - you have to aim for the last few digits - I myself did not get it the first time...
velqn said:
Damn! Which version are you using (Gallery & One UI)? It should work back to One UI 2.1 - can you try again - you have to aim for the last few digits - I myself did not get it the first time...
Click to expand...
Click to collapse
Gallery 10.2.00.19/ One UI vers 10.0.40.6
No go with this version.
Samsung is fond of hidden secret menus. Who knows how many there really are?
I found one by accident over a year ago.
Really? Those goofballs would have you tapping on everything. It's more than just annoying.
Anymore I cringed at updating any Samsung apk other than Wearables. Last update on the Good Lock family of apps left it with dumb looking creepy dancing icons on the main menu and zero tangible functionality improvements.
Small wonder I'm still running Pie; don't need AT&T/Samsung and Google screwing up -my- N10+!
I found a few more in Bixby (allowing capsule test) and S Health (a bit more settings) - still testing them...
Agree - stick on Pie - unless you dont want to test next versions
I finally got it to work. You have to press on the version number several times not the word Gallery. Kind of interesting....
I tried and it did not work, but i tried harder, and being pixel perfect? It did work on A32 latest version.
Works on my S21+ (stock) with all the latest updates. Thanks!
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