Hello;
Our game "The Great Fusion" has been Greenlighted and we will be soon on Steam.
Originally the game was developed for Android and iOS, but some months ago we re-build the game with a new SDK to make it compatible with Windows, Linux and Mac
If you have not heard about the game, you can see screenshots, trailer, description and coments at google play store :
https://play.google.com/store/apps/details?id=net.loadinghome.thegreatfusion
I´m are not here to promote our game, I came here looking for testing help.
We have just created a test build for Windows, Mac and linux and we want to share for free until we finally publish on Steam. You should not find any bug as it is near a final release, but we would be glad if you report them in the case you find any.
Here a the download links.
Windows
https://drive.google.com/file/d/0B12TKdqKvF6WdTFXOXZZVVphWVU/view?usp=sharing
Linux
https://drive.google.com/file/d/0B12TKdqKvF6WMHVIZ2hoT2N3WUE/view?usp=sharing
OSX
https://drive.google.com/file/d/0B12TKdqKvF6WbEdmbk1ia1ZJM2c/view?usp=sharing
This pre-release version of the game will stop working the day that we publish on Steam platform.
We will offer a Steam key of the game when released for anyone that finds any kind of bug
Thanks in advanced.
Related
Hi all,
I am in the process of writing a cool little app to play songs on your Roku Soundbridge device. It is working very basically at the moment, but you can play a song and see what Albums are on the server.
I am an old hat at coding, but new to Android's SDK, so I want to OpenSource my app in order to let some people with much more experience "fine tune" it.
What is the best way to do this, so that everyone can get access to the bits and bobs?
Rich
Seriously tha gonna be dope
richbayliss said:
Hi all,
I am in the process of writing a cool little app to play songs on your Roku Soundbridge device. It is working very basically at the moment, but you can play a song and see what Albums are on the server.
I am an old hat at coding, but new to Android's SDK, so I want to OpenSource my app in order to let some people with much more experience "fine tune" it.
What is the best way to do this, so that everyone can get access to the bits and bobs?
Rich
Click to expand...
Click to collapse
Post a link to your project page on Google Dev space.
--M
Link to create a new hosted project on Google:
http://code.google.com/hosting/createProject
jashsu said:
Link to create a new hosted project on Google:
http://code.google.com/hosting/createProject
Click to expand...
Click to collapse
Done!
http://code.google.com/p/rokuplayer/
Will upload the Android Eclipse project now... please dont slate my code, this was a 2 hour hack.
I think you can get more feedback and code review from www.anddev.org, so you might try posting a link over there. xda Dream forums tend to be more hardware-hacking oriented.
Code is uploaded - it is the folder from my Eclipse workspace.
Lets see if we can make this a sweet app! I will also place our efforts in the Marketplace, no fee, as I already have an account.
Rich
Here are some games I found. These games are not in the Market as of 1/17/09
As i find more I would add more. If anybody finds good games add them here.
Download links below:
REMOVED LINKS DO TO BEING WAREZ!!!
Please refrain from posting any more, warning1
EDIT: These are free. No trials I think. Some are unreleased games. I like the tetris its the real one from EA Games.
are thes e free or trial ???
I have tried monopoly and bejeweled and they seem free it mentioned nothing about an expiration or trial. Monopoly is very fun. With updated Property, Utilities and Rail Roads are now Airports, Properties Are much more expensive but so is all the money you receive. Basically its Monopoly for the 21st century.
only drawback is the game play is a tad choppy.
Great find! Thanks! Hey, I wonder what happened to the Quake/doom demo? There was a video showing someone at some convention showing a demo right before the G1 was released... One of those great apps. that never reappeared on the marketplace after the initial release. Then I heard someone saying that the java layers wouldn't provide adequate framerate for playing higher end games like that and that the Quake demo was made to play around the java layers. Also other types of emulation have to been very slow to make due to this including coreplayer which the developers seem to have given up on. But I guess my question is now that everyone has root access who wants it, can these types of applications and emulators be created to bypass the java layers and run a decent framerate? Anyone know or have any ideas?
I installed SIm city and the controls were very hard to use. Shame I want to play it but its to frustrating to play.
Yeah I see the quake demo in a video of android's beta stages but haven't seen it since.
First post updated.
I'm pretty sure this would be considered "warez"? Probably against forum policy...
jashsu said:
I'm pretty sure this would be considered "warez"? Probably against forum policy...
Click to expand...
Click to collapse
Not necessarily maybe if the games were out on the market with a price than this would be "warez."
Guess what its not on the market and their are no prices on these .apk files as of 1/17/09.
So i would continue to share until I see these on the market with a price tag.
Thank you
N3xt2N0N3 said:
Guess what its not on the market and their [sic] are no prices on these .apk files as of 1/17/09.
Click to expand...
Click to collapse
They may not be on the Android Market, but they are most definitely not free apps.
http://www.eamobile.com/Web/smartphone-games
This is a borderline issue. Since the market doesn't charge is it technically "free" for now? Is that site the makers of the games?? Are they charging for a free program? putting them in the wrong.
EDIT: Closing the thread do to the apk are WAREZ
You may have tried the number teaser I posted on the market. I'm currently working on a pack of number puzzles. You can download the demo here: http://www.nickkarstedt.com/files/numberteaserpack.apk
Tell me what you like/dislike, if you experience any bugs, and if you can think of any puzzles/brain teasers to include. No, I am not adding sudoku, there are like 30 of them on the market.
I need feedback as I am going to try to release this tomorrow.
FYI, the game is on the market now. Don't download the one from my website, it's 2 versions old.
Hello
as you might be able to tell im new around here as far as actually posting goes.
a few months back i had a idea for a web based game where you could take control of your own cell phone service provider(ATT,Verizon) or manufacturer(HTC,Samsung) much like games like AirwaySim and Airline Empires have done for airline simulation games.
So i put together a rather crude version of it as far as the user interface goes but i think the basic function of how the game will work is in place.
So i am looking for some people who would be interested in testing this game and giving some feedback about any bugs, features and overall what they think of the execution the game.
if you would like to help out with testing the game and let me know id be more then happy to share a link to get you all setup to begin testing the game with other players once we have enough of them.
if you have any questions go ahead and ask away id be more then happy to answer them.
Mabey posting this in the android development and hacking/apps and games section would have been a better spot
Sent from my 'SilverBullet' HTCDesireZ running CM7
Hey Guys (& Gals!),
We have an exciting new project that we're getting set to release within the next couple of months, and we're looking for feedback (good and bad of course!).
This is the first mobile game product our company has worked on - it's a cross platform (Android & iOS) Bartending Simulator. Here's a short description:
Get ready for the most realistic Bartending Simulator ever created. In fact, this may be the most interactive simulation ever created for any game genre! Three years in the making, we've tirelessly worked to ensure that every step in the drink making process has been represented. In fact, we're certain that once you've mastered BarSim, you can easily take the same skills to the real world. It doesn't matter if you've never poured a drink in your life, or you're already a veteran bartender, this game will challenge your skills and be a whole lot of fun.
We'd really like to get some solid feedback from users like you guys before we launch. You can access the open Beta on the Play Store directly at https://play.google.com/apps/testing/air.com.killermobile.barsim.bartender.game
We'd also like to offer the first 50 of you that offer any useful feedback a free license of our Total Recall Call Recorder app as a thank you. I'll post on this thread once we're up to the 50 free license limit. Here's how the free license offer will work:
1) Install the Beta version of BarSim from the link above.
2) Post here your experience, suggestions, ideas, issues, frustrations, etc - we want to hear it all!
3) Private message me the IMEI of the device you'd like to license Total Recall on
4) Keep enjoying BarSim & Total Recall and keep the feedback coming
I'm confident you'll enjoy our new game. It certainly has a learning curve as I refused to dumb down the process for the sake of simplicity. My goal was to release a true Bartending Simulation, one that mirrors real world bartending & drink making as closely as possible, and I believe we've done just that (I should know, as I spent 5 years bartending & a few more years training bartenders!)/
Look forward to hearing from you all.
Cheers!
Josh @ KillerMobile.com
www.KillerMobile.com
www.BarSim.com