Standalone Virtual Reality console introduction - Samsung Gear VR

Good afternoon XDADevs,
I hope you are are well.
I wanted to introduce our device to you. We are building the first standalone VR console, GameFace. Powered by the latest in Tegra tech with a custom fan cooling solution, our device has a 7 hour battery life and will never overheat, with the present prototype achieving the same horsepower as an Xbox 360 strapped to your face. We have a wider FoV than GearVR and the headset is lighter than the DK2.
We also have wireless positional and skeletal tracking, kind of like a Bluetooth kinect. Below is a recent clip of the headset working with the positional tracking solution.
We have cardboard support and wonder if anyone might be interested in testing out there VR experiences with a device that has a little more horsepower and a higher graphical fidelity than GearVR. Please feel free to message me or email [email protected]
Very best,
Ed Mason

gamefacelabs said:
Good afternoon XDADevs,
I hope you are are well.
I wanted to introduce our device to you. We are building the first standalone VR console, GameFace. Powered by the latest in Tegra tech with a custom fan cooling solution, our device has a 7 hour battery life and will never overheat, with the present prototype achieving the same horsepower as an Xbox 360 strapped to your face. We have a wider FoV than GearVR and the headset is lighter than the DK2.
We also have wireless positional and skeletal tracking, kind of like a Bluetooth kinect. Below is a recent clip of the headset working with the positional tracking solution.
We have cardboard support and wonder if anyone might be interested in testing out there VR experiences with a device that has a little more horsepower and a higher graphical fidelity than GearVR. Please feel free to message me or email [email protected]
Very best,
Ed Mason
Click to expand...
Click to collapse
Looking forward to it. The vr is so good but also such a let down. It could be so much more if properly developed. As well as better games adding YouTube support plus Internet surfing and social media would really be a big boost
Sent from my SM-N910C using Tapatalk

Related

Question:Games picture quality

I was playing Raging Thunder 2 last night and it made me want to ask this question or raise this issue to anyone that could have an effect on or shed light on. The graphics on raging thunder 2 as well as a few other games on the nexus are as good if not better than that on the psp. So why then are there only a few decent games with good graphics, and also why not a full psp well working emulator. It seems like the gaming community is growing yet nothing all that great is being produced(no offense, just a statement based on visual display opinion). Just want to get some feedback from people that can give it to me. Thanks.
First of all, let me kill your hopes of the psp emulator (sorry!). Emulators require in excess of 10x the processing power, which is a long ways off. Android is still working on getting all gameboy games to run without skipping frames (last I saw).
As far as the well-developed games go...you have to put a lot of effort into making a game with good graphics. You also need a market for the game to sell. There are a lot of psp games because you can sell them for $40 and get a large amount of people to buy them. Good luck selling pretty much anything for $40 on android. For most people, their phone is not a gaming platform.
That said, I must agree with you on the disappointment on available games. I can understand having poor graphics, but I feel that there should be more games with greater depth and gameplay available.
This is all of course just my opinion. I am sure there is more going on than I said.

Real Racing 2 game to android market

Hi guys,
In case you don't already know this superb racing game with unmatched graphics and gameplay you really must check it out.
http://youtu.be/TOfG1zJbKbQ
The game features licensed cars and 15 player multyplayer mode.
Please help drawing the developer's attention to port this game in android market and leave your thoughts here: getsatisfaction.com/firemint/topics/will_real_racing_2_get_in_the_android_store
Sorry but i think this ain't gonna happen. This is a real console quality game, they spent a lot of money to develop it and optimize it to make it work perfectly for the a5 soc: porting it to Android will lead to insane costs in order to make it suitable for a hundred different pieces of hardware.
Nowadays Apple's app store sells 85% of all the mobile apps in the world, a serious game developer with working brain cells will never spend millions just in order to get to that additional 15% of the market that we represent. Also i'm pretty sure that even the most powerful hardware we have now on this platform would be unable to run this game properly: the gpu in the a5 soc is twice as powerful as the mali-400 in the GS2...
vnvman said:
Apple's app store sells 85% of all the mobile apps in the world
Click to expand...
Click to collapse
just wow, wasn't aware of this fact
vnvman said:
the gpu in the a5 soc is twice as powerful as the mali-400 in the GS2...
Click to expand...
Click to collapse
i'm just stunned, in every video comparasson of 4s and sgs2 the iphone gets bashed... come to think of it nobody mentioned in any comparassion (and i watch a lot) about the gpu/chipset diferrences... i guess it's never gonna be a fair "trail" between them and everybody is more or less a "fanboy" of either two..
L.E. after your post did some research and found this http://au.answers.yahoo.com/question/index?qid=20111026235448AArPNUy , it explains everything.
Thanks and ppl might as well leave this topic to "die"...
Well actually when i say that the gpu of the iPhone is faster i mean it really is faster, even on paper: it's not a matter of software. I read it here: http://www.anandtech.com/show/4686/samsung-galaxy-s-2-international-review-the-best-redefined/17
When i got this phone i knew that the iPhone4s (or even the iPhone4) would have been better for games, but all in all despite the fact that mobile games can be fun at times mobile gaming in general kinda sucks in my opinion: sure you can have the best graphics in the world and whatnot, but the only games you can really play on a small touchscreen panel without going nuts are puzzle games (which look great on the huge Samoled+ of this phone), and those ones run on pretty much every piece of junk. At the end of the day those are the games you play the most when you're on the go, while instead those haeavy 3d games are mostly useless because of their complexity (not to mention the amount of battery they drain), so you end up playing them when you are at home on the coach. This sounds pointless to me because if i'm at home i'd rather like to play Battlefield 3 on my gaming rig: now this makes sense, don't you think?
Real Racing 2 was released yesterday...just saying...
What the.. EA? The original maker is Firemint?
Either way, here's the link. Only compatible with my Desire HD, and not the Galaxy Note? What the...
https://market.android.com/details?...yLDEsImNvbS5lYS5nYW1lLnJlYWxyYWNpbmcyX3JvdyJd
Article:
http://phandroid.com/2011/12/22/rea...the-android-market-leaves-part-1-in-the-dust/
LordManhattan said:
Only compatible with my Desire HD, and not the Galaxy Note? What the...
Click to expand...
Click to collapse
You could test this version for your Note: https://market.android.com/details?id=com.ea.game.realracing2_na (not sure if it's compatible though).
Thanks, but it's a no go Just have to wait i guess.

GBA.emu - finally a new GBA Emulator

Just wanted everybody to know, that Robert Bruglia, who also ported Snes9X and other Emulators to Android, released his vba-m port GBA.emu.
As you expect from his emulators, it's running great, and especially with our keyboard, and disabled linear filtering, it's a real pleasure to play GBA games on this emulator.
You can find it in the market: https://play.google.com/store/apps/...sMSwxLDIxMiwiY29tLmV4cGx1c2FscGhhLkdiYUVtdSJd
How does this compare to something like gameboid?
Also are there any playstation emulators than can be used in the background? I have FPse which works good, but whenever I press the home button it closes, and I have to restart from my last save point.
does it have link cable connection emulation?
i've been looking for an app with that function
I don't know, unfortunately. But please consider contacting the developer!
I miss yongzh. his EMUs were top-notch and he was a speedy and proficient developer!
Serk102 said:
How does this compare to something like gameboid?
Also are there any playstation emulators than can be used in the background? I have FPse which works good, but whenever I press the home button it closes, and I have to restart from my last save point.
Click to expand...
Click to collapse
+1
The main reason why I first switched to GBA.emu is that Yongzh refuses to develop Gameboid any further, since it was removed from the Android Market back in 2011. Then the main reason is the unbelievably ugly linear filtering that made games look so blurry and ugly.
But there is a new kid on the block, it's name is "My Boy!" and has some benefits over GBA.emu. It's much faster than GBA.emu and needs far less battery. I tested it with Final Fantasy Advance, which is a time intese game. With GBA.emu my battery drained within 3 hours, with My Boy! it lasts at least double the time.
Every emulator is worth buying, because their developers are working hard to get the best performance and compatibility. So I think you should buy My Boy! AND GBA.emu.
To disable linear filtering in My Boy! go to Video settings and change the Backend rendering mode to Canvas instead of OpenGL ES.
EDIT:
I'd like to share the information, which emulators the Android versions are based of:
Gameboid: gpSP
GBA.emu: VBA-M r1097
My Boy!: NO PORT - own development
Rotkaeqpchen said:
The main reason why I first switched to GBA.emu is that Yongzh refuses to develop Gameboid any further, since it was removed from the Android Market back in 2011. Then the main reason is the unbelievably ugly linear filtering that made games look so blurry and ugly.
But there is a new kid on the block, it's name is "My Boy!" and has some benefits over GBA.emu. It's much faster than GBA.emu and needs far less battery. I tested it with Final Fantasy Advance, which is a time intese game. With GBA.emu my battery drained within 3 hours, with My Boy! it lasts at least double the time.
Every emulator is worth buying, because their developers are working hard to get the best performance and compatibility. So I think you should buy My Boy! AND GBA.emu.
To disable linear filtering in My Boy! go to Video settings and change the Backend rendering mode to Canvas instead of OpenGL ES.
EDIT:
I'd like to share the information, which emulators the Android versions are based of:
Gameboid: gpSP
GBA.emu: VBA-M r1097
My Boy!: NO PORT - own development
Click to expand...
Click to collapse
Does this emulator support cable link emulation then?
If it supports link cable emulation, the emulator would be quite interesting.
I had a conversation with the developers of "My Boy!" and it seems pretty much impossible to add this feature. But they also claimed that they might get back to that topic in the future.
My conclusion by the way is: MyBoy! offers very high fps even on low-end devices and saves battery the most. I recommend GBA.emu especially for x86 devices, as there is a native version for that platform and it's very fast.
I am currently running My Boy! on my tablet.
But when I stretch out the image and put the app in fullscreen! the image looks blurred.
Is this still the best app in regards to image quality?
(When it comes to GBA of course)
link cable emulation
My boy just released an update for link cable emulation but I'm finding it hard to figure out how to work it. And for that other guy I think the image will always be the same but will be blurrier if it is stretched

[Q] TF701t or Samsung Note 10.1 2014

Hi guys,
I'm looking at getting a replacement tablet for the TF700 which was going to be, no questions asked, the TF701. HOWEVER...
I have read that the Samsung Note 10.1 2014 edition spanks the TF701 a little on specs. Same screen, 3GB RAM, Exynos Processor Octa Core etc. etc. About the same price too.
I have to admit, I don't use the keyboard dock as much as I thought I would but do really like it. I would probably get the keyboard dock for the Samsung if I ended up with that instead. No extra battery though
The Samsung, so far, on benchmarking seems to beat the TF701 hands down although I've seen some reports of stuttering.
I guess the Asus is more 'vanilla' than Samsung with its Touchwiz interface. I have had an S2, S3 and now S4 so know how it is
Any opinions before I splash the cash and may be regret it? Will Sbdags be developing for the TF701? My bet is yes as he's ordered one
Thanks for any opinions or flaming hehe
Owen.
Owendavies said:
Hi guys,
I'm looking at getting a replacement tablet for the TF700 which was going to be, no questions asked, the TF701. HOWEVER...
I have read that the Samsung Note 10.1 2014 edition spanks the TF701 a little on specs. Same screen, 3GB RAM, Exynos Processor Octa Core etc. etc. About the same price too.
I have to admit, I don't use the keyboard dock as much as I thought I would but do really like it. I would probably get the keyboard dock for the Samsung if I ended up with that instead. No extra battery though
The Samsung, so far, on benchmarking seems to beat the TF701 hands down although I've seen some reports of stuttering.
I guess the Asus is more 'vanilla' than Samsung with its Touchwiz interface. I have had an S2, S3 and now S4 so know how it is
Any opinions before I splash the cash and may be regret it? Will Sbdags be developing for the TF701? My bet is yes as he's ordered one
Thanks for any opinions or flaming hehe
Owen.
Click to expand...
Click to collapse
I don't personally like the Samsung. Chap at work brought it in and it looks a bit dated and I just don't like the look. Performance is good but the TF701 is about the same as far as I can see in benchmarks. I haven't see anything suggesting a spanking. The only thing it has going for it is the S-Pen.
But yes as soon as we can get a working TWRP I will be stripping down the Asus ROM and rebuilding a version of CROMi for the TF701T. Hopefully mine arrives tomorrow or Saturday
sbdags said:
I don't personally like the Samsung. Chap at work brought it in and it looks a bit dated and I just don't like the look. Performance is good but the TF701 is about the same as far as I can see in benchmarks. I haven't see anything suggesting a spanking. The only thing it has going for it is the S-Pen.
But yes as soon as we can get a working TWRP I will be stripping down the Asus ROM and rebuilding a version of CROMi for the TF701T. Hopefully mine arrives tomorrow or Saturday
Click to expand...
Click to collapse
Nice, I will be there for testing if needed.
I got the Samsung before my Asus was released. I couldn't stand it. I don't care for the stylus and to much bloatware. Like a poster above said, a bit dated as well. The Asus looks like a Maserati compared to the clunker. Lastly, the screen is MUCH sharper on the Asus as well. They use a better screen. Also love the 4K compatability using our native resolution. So yeah, definitely a no brainer on the return.
Oh, another thing to factor, is the highway robbery that Samsung gets away with, from their outrageous selling price..
Sent from my New Asus Transformer Pad TF701T using Tapatalk HD
xRevilatioNx said:
I got the Samsung before my Asus was released. I couldn't stand it. I don't care for the stylus and to much bloatware. Like a poster above said, a bit dated as well. The Asus looks like a Maserati compared to the clunker. Lastly, the screen is MUCH sharper on the Asus as well. They use a better screen. Also love the 4K compatability using our native resolution. So yeah, definitely a no brainer on the return.
Oh, another thing to factor, is the highway robbery that Samsung gets away with, from their outrageous selling price..
Sent from my New Asus Transformer Pad TF701T using Tapatalk HD
Click to expand...
Click to collapse
Thanks for the info guys. Reading some recent reviews of both tablets, the Samsung is actually winning me over! Although the scare of 'fake' bench marking is a bit off putting to say the least. I have a Galaxy S4 so used to the bloatware (especially since 4.3 was released!) just wanted a tablet that performed and looked good at the same time.
Lots of problems with the hardware and probably software with the Asus. Even Sbdags says he's probably not getting the TF701t now!
Dang, what to do...
My biggest issue with the note is them using a pentile screen. I could live with the bloat and even the odd fake stitched back.
note 10.1 is WRGB not pentitle. TF701 not bad. But if you want use cook room. Must care about it. Asus doesn't have any tool to install direct from PC like Odin of samsung. If you have any broplem with recovery on TF701 that mean you'll never recovery it. My tf300T have bricked after update 4.1 and try to root. Not only me but also many people have same problem. With samsung easy to root and easy recovery.
Had the Samsung and returned it. Because of LAG LAG LAG! Read the threads! And the bogus benchmarks don't help their cause...
Sent from my New Asus Transformer Pad TF701T using Tapatalk HD
Ok OP your asking in the TF701T thread. Things like LAG haha "read the threads". Hmm lets just find one " it definitely has more lag than it should but I don't think it's as bad as you here are making it out to be." Shall I go on? So understand ANY tablet can have lag. Who in the world would bring up "bogus benchmarks" on tablets? hehe.. this is to easy to show. Search google.
I love the "dated" yeah the Note is running 4.3 and its so easy to get rid of the apps if you dont want them. Has two speakers not one, has a shorter battery life then the TF701. Cant run Tegra made games "yawn".
Never just take some person or reviews word. You get an idea but buy it for your self and test it. Look in to support on both. You will find Asus does not have good support at all. Search their Video cards, mother boards, read in Newegg or Amazon blah blah blah. Are you going to root? Asus is NOT the one for you.
There is one poster here that seems for some odd reason has to almost post in every thread on how perfect the Asus is. hehe. So SEARCH reviews else where not just here.
I think its a great tablet but has one speaker (talk about dated) and seems like this new TF701 is started to be like the TF700. Both seem to be slow in updates.
chanhny said:
note 10.1 is WRGB not pentitle. TF701 not bad. But if you want use cook room. Must care about it. Asus doesn't have any tool to install direct from PC like Odin of samsung. If you have any broplem with recovery on TF701 that mean you'll never recovery it. My tf300T have bricked after update 4.1 and try to root. Not only me but also many people have same problem. With samsung easy to root and easy recovery.
Click to expand...
Click to collapse
Pentile is a Samsung patented style of sub pixel layouts this include rgbw, it still lowers the effective ppi.
phage80 said:
Pentile is a Samsung patented style of sub pixel layouts this include rgbw, it still lowers the effective ppi.
Click to expand...
Click to collapse
Pentile Is only on Samsung oleds Screens. The note 10.1 uses lcd technology with no sub pixel.
Sent from my C6903 using Tapatalk
Not true, Pentile has been used in OLED, LCD and even their plasma displays.
phage80 said:
Not true, Pentile has been used in OLED, LCD and even their plasma displays.
Click to expand...
Click to collapse
I don't notice any lag on my Note 10.1 2014. I am on the latest update from Samsung. It is on Android 4.3 and they had 3 updates already. The screen is beautiful and text is very sharp.
I have both tablets and had to choose between them. For me, the Note wins...by a lot.
The supposed lag that a couple people have mentioned with the Note seems bogus to me. Both tablets are fast and only show lag in the same, rare areas. The TouchWiz launcher is surely more susceptible to lag than the Asus launcher, but only in a couple areas. If you use a different launcher, which I'm guessing most people reading XDA do, than both devices feel virtually identical in normal use. They both take 2 seconds to recognize an orientation change. They both take 2 seconds to show you the screen when you wake it up. They both have sub-30fps for the animation when a graphically-intensive app minimizes/maximizes (goes in to and comes out of standby, whatever you wanna call it).
So the SoC's are pretty close in performance...that is until you fire up some 3D games. Basically the Tegra4 just can't drive the WQXGA resolution in lots (most?) 3D games, at least not YET. Maybe some magic improvement will be made in the near future, but for now it's just not very good at all. And you gotta love how devs don't give you graphic settings in most games (probably because they are all iOS ports). Several games I want to play are unable to pull 30 fps on the TF701. I heard that there is an app that will force games to specific resolutions, so that could help but obviously we want to play at the native res.
I made a post here with screenshots of the framerates on my Note, asking for rooted TF701 users to post screenshots from theirs: http://forum.xda-developers.com/showpost.php?p=47390158&postcount=9
Here's a little comparison I made earlier:
TF701 advantages over the Note 10.1:
Price - $150 cheaper for 32GB model
Keyboard dock - The transformer dock is excellent with next-to-nothing comparable on other tablets. However, quality of the new dock is lacking and was apparently pulled from amazon.com, maybe to address the quality control (rumor?).
Aluminum shell - If you prefer metal over plastic, this is a good thing. It feels nicer than the hard plastic of the Note.
Form-factor - Though the design is dated, I actually prefer the bigger bezel and tapered edges compared to the Note's small bezel and iPad1/GalaxyS4-style squared edges. The TF701 feels easier to hold even though it's heavier.
Easy-to-unlock bootloader - The Note 10.1 is rootable but I haven't looked into it yet. Meanwhile, Asus gives you the bootloader unlocking tool, so it's easy as long as you don't mind voiding your warranty. Not really sure if this is such a great advantage honestly.
Better support from XDA - Apparently the Exynos chips are hard to work with and get less attention here on XDA, so the Tegra4 based TF701 should see more community support.
Note 10.1 advantages over TF701:
Faster 3D graphics - The TF701 is just a hair too slow for most of the games (under 25 fps in many games) I tried, while the Note 10.1 is consistently faster and is just fast enough for most of the games I tried (consistently over or around 30 fps).
Better Speakers - Stereo speakers > mono speaker. Also, edge-mounted > rear-mounted.
IR blaster - Handy for controlling home theater devices and other stuff.
Smaller & lighter - 45g lighter is less than 10%, but it's still noticeable. The short-edge bezels are about half the width of the TF701's, while the long-edge bezels are about 2/3rds the width.
Screen - It's brighter. Despite gsmarena claiming 755 nits from the TF701 (ASUS Transformer Pad TF701T review: Full throttle - GSMArena.com), it is not quite as bright as the Note 10.1. With the TF701 using "outdoor mode" and set to 50% brightness, and the Note set to 50% brightness, the Note is WAY brighter, not like that matters or is telling us anything about the max brightness. The TF701 is just really dim at 50% and below for whatever reason even with outdoor mode on, but that's just the scale Asus decided on. With both set to 100% with no power saving, the difference is not much, but the Note is still brighter (and neither one is anywhere near 755 nits).
The contrast levels are clearly better on the Note, mostly due to darker black levels and more saturation. Colors are better on the Note, too. The colors on the TF701 are washed-out until you set it to VIVID color, then they are more saturated but not very accurate (reds look pale still and seem to bleed). On auto-brightness, the TF701 jumps around abruptly in brightness, which wouldn't bother me except it jumps too much at-a-time to where it's distracting and annnoying. Meanwhile, the Note has a smooth, gradual brightness change to it like most devices I've used.
Gorilla Glass 3 in the Note, no one seems sure of what the Asus uses, maybe GG2?
Not sure about reflectiveness. They both seem pretty dang reflective to me. Does gorilla glass 3 offer any anti-reflectiveness?
RAM - 3GB vs 2GB
Camera - The Note snaps better pics than the TF701 in my fluorescently-lit office setting. I didn't take them outside to test. The TF701 pics were really grainy and smudgey, while the Note pics were not nearly as grainy and not smudgey at all, though still weren't that great. I was using default settings on each tablet, so auto-everything. The Note also takes pics faster when using burst. Plus it has a flash and 8MP versus no flash and 5MP. The MP don't really matter here since the 5MP pics (actually 4MP when doing 16:10) fit the tablet screen perfectly (I think), so 5MP is enough for me.
Haptic feedback - TF701 has none, just like iPad. I miss it when typing especially, but also when gaming.
MicroUSB vs proprietary - I know a microUSB port wouldn't really work for the TF701 because of the docking needs, but they could have put a microUSB port elsewhere on the tablet for convenience. The Note has moved away from the proprietary port in favor of microUSB, which makes it more convenient to charge or transfer files since I have a dozen microUSB cables and chargers placed strategically around the house and in backpacks and whatnot.
S-Pen - Some find this to be a gimmick, but it can be pretty useful. It gives me a good excuse to bring it to meetings for taking notes. Useful if you can't or don't want to touch the screen, like when eating, but you need to interact with the device.
Multi-window - I know the Asus has some floating widgets that kind of act like multi-window, but it's not quite as useful. Granted, I might never utilize multi-window, but maybe I will. This is kind of a gimmicky feature, but probably works well since it has 3GB of RAM to play with.
Availability - The TF701 suddenly showed up on newegg.com and bestbuy.com on Monday this week. Best Buy isn't going to carry any TF701's in-store. Pretty sure Target and other box-stores won't carry it either, so good luck getting your hands on one prior to purchasing. Meanwhile the Note 10.1 is at all the usual stores. If the TF701 was at a store where I could have tested some 3D games, I would have known about the poor performance and wouldn't be paying a restocking fee to Newegg. Oh well, live and learn.
I've bought and been disappointed by the top two Transformers now (TF700 & TF701), so I'd like to think I've learned and will not buy another Asus tablet. I should have waited for some more testimony from TF701 owners before purchasing it I guess. Benchmarks and anecdotal exaggerations of the TF701's performance should not have convinced me. There just isn't much info out there about the framerates of 3d games on the TF701. The closest thing to that is a post I made where I show the FPS of several games on my Note, but I can't install FPS Meter on the TF701 since it requires root and I'm returning it so I can't root it. I am a pretty good estimate of FPS though, and I can tell you the TF701 gets trounced in several games by the Note, and doesn't best the Note in any games I tried. IronMan3, for example, plays horribly on the TF701, going under 10 fps during gameplay frequently (every time you fly by a reflective tanker truck at stuff) and looks like a slideshow 4 fps during part of the intro sequence, while the Note pulls over 20 fps in the same intro sequence.
snake2332 said:
I have both tablets and had to choose between them. For me, the Note wins...by a lot.
The supposed lag that a couple people have mentioned with the Note seems bogus to me. Both tablets are fast and only show lag in the same, rare areas. The TouchWiz launcher is surely more susceptible to lag than the Asus launcher, but only in a couple areas. If you use a different launcher, which I'm guessing most people reading XDA do, than both devices feel virtually identical in normal use. They both take 2 seconds to recognize an orientation change. They both take 2 seconds to show you the screen when you wake it up. They both have sub-30fps for the animation when a graphically-intensive app minimizes/maximizes (goes in to and comes out of standby, whatever you wanna call it).
So the SoC's are pretty close in performance...that is until you fire up some 3D games. Basically the Tegra4 just can't drive the WQXGA resolution in lots (most?) 3D games, at least not YET. Maybe some magic improvement will be made in the near future, .
Click to expand...
Click to collapse
Compared to my TF700T my TF701T is a speed demon. My games are now lag free. You guys are too quick to jump ship for problems I'm not even experiencing. Especially, when we all know the 4.3 update vastly improves 3D gaming performance..
Faster, Smoother, More Responsive
Android 4.3 builds on the performance improvements already included in Jelly Bean — vsync timing, triple buffering, reduced touch latency, CPU input boost, and hardware-accelerated 2D rendering — and adds new optimizations that make Android even faster.
For a graphics performance boost, the hardware-accelerated 2D renderer now optimizes the stream of drawing commands, transforming it into a more efficient GPU format by rearranging and merging draw operations. For multithreaded processing, the renderer can also now use multithreading across multiple CPU cores to perform certain tasks.
Android 4.3 also improves rendering for shapes and text. Shapes such as circles and rounded rectangles are now rendered at higher quality in a more efficient manner. Optimizations for text include increased performance when using multiple fonts or complex glyph sets (CJK), higher rendering quality when scaling text, and faster rendering of drop shadows.
Improved window buffer allocation results in a faster image buffer allocation for your apps, reducing the time taken to start rendering when you create a window.
For highest-performance graphics, Android 4.3 introduces support for OpenGL ES 3.0 and makes it accessible to apps through both framework and native APIs. On supported devices, the hardware accelerated 2D rendering engine takes advantage of OpenGL ES 3.0 to optimize texture management and increase gradient rendering fidelity.
OpenGL ES 3.0 for High-Performance Graphics
Android 4.3 introduces platform support for Khronos OpenGL ES 3.0, providing games and other apps with highest-performance 2D and 3D graphics capabilities on supported devices. You can take advantage of OpenGL ES 3.0 and related EGL extensions using either framework APIs or native API bindings through the Android Native Development Kit (NDK).
Key new functionality provided in OpenGL ES 3.0 includes acceleration of advanced visual effects, high quality ETC2/EAC texture compression as a standard feature, a new version of the GLSL ES shading language with integer and 32-bit floating point support, advanced texture rendering, and standardized texture size and render-buffer formats.
You can use the OpenGL ES 3.0 APIs to create highly complex, highly efficient graphics that run across a range of compatible Android devices, and you can support a single, standard texture-compression format across those devices.
Click to expand...
Click to collapse
"You can't compare apples to oranges until you have both oranges, side by side, that are equal "
Sent from my Transformer Infinity TF701T using Tapatalk HD
@ snake2332
You mention that the price difference is $ 150,- compared to the note 2014 ed.
But you forgot to tell that the TF710 comes here standard with a dock for that price and the Note 2014 ed. has none.
So everyone must decide by himself what the best buy is.
The wacky dock connection will be solved for sure by Asus and the build quality is for the rest (I have my second one due to the dock problem) excellent.
Be sure the Note has it flaws also (laggy due to their own interface) just read their thread.
So what will it be: TF701 with dock + extra battery for 4 hrs extra or the Note 2014 without dock with laggy touchwiz but with (for now) better gaming performance for $ 150,- more......
Since you're an xda member I would assume that you root and flash roms and such?
You won't see much dev work on the note with its Exynos chip, Samsung doesn't feel that they should be as open sourced with their chips.
You will get much more dev attention with the Asus.
Sent from my Nexus 7 using XDA Premium 4 mobile app
Snah001 said:
@ snake2332
You mention that the price difference is $ 150,- compared to the note 2014 ed.
But you forgot to tell that the TF710 comes here standard with a dock for that price and the Note 2014 ed. has none.
So everyone must decide by himself what the best buy is.
The wacky dock connection will be solved for sure by Asus and the build quality is for the rest (I have my second one due to the dock problem) excellent.
Be sure the Note has it flaws also (laggy due to their own interface) just read their thread.
So what will it be: TF701 with dock + extra battery for 4 hrs extra or the Note 2014 without dock with laggy touchwiz but with (for now) better gaming performance for $ 150,- more......
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Click to collapse
I didn't forget to tell anything other than those prices were in the USA. In this country, the TF701 is $450 with no dock while the Note is $600. This doesn't mean that the TF701 is a better buy just because it's 25% cheaper unless all you're looking for is storage capacity.
I agree the build quality is decent, especially once they recall the bad docks or whatever they are currently doing. I didn't get a dock, so I can't add to that discussion.
Yep I know the Note has flaws, too. It is not laggy due to their own interface unless you basically run it like stock, where all the widgets are enabled and huge and all the features are turned on. Almost no one that reads XDA is going to use TouchWiz as the launcher, though, so the argument that the Note is laggy has no real weight in my mind. Sure, Grandma Marge over here might just use TouchWiz as-is and not delete any widgets or change any options, but seriously the Note isn't laggy no matter how badly your closed-mind tries to make it that way.
---------- Post added at 03:21 PM ---------- Previous post was at 03:18 PM ----------
donharden2002 said:
Since you're an xda member I would assume that you root and flash roms and such?
You won't see much dev work on the note with its Exynos chip, Samsung doesn't feel that they should be as open sourced with their chips.
You will get much more dev attention with the Asus.
Sent from my Nexus 7 using XDA Premium 4 mobile app
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Click to collapse
Oh interesting, I didn't know that. I will update the TF701 advantages to reflect.
---------- Post added at 03:39 PM ---------- Previous post was at 03:21 PM ----------
xRevilatioNx said:
Compared to my TF700T my TF701T is a speed demon. My games are now lag free. You guys are too quick to jump ship for problems I'm not even experiencing. Especially, when we all know the 4.3 update vastly improves 3D gaming performance..
Quote:
Faster, Smoother, More Responsive
Android 4.3 builds on the performance improvements already included in Jelly Bean — vsync timing, triple buffering, reduced touch latency, CPU input boost, and hardware-accelerated 2D rendering — and adds new optimizations that make Android even faster.
For a graphics performance boost, the hardware-accelerated 2D renderer now optimizes the stream of drawing commands, transforming it into a more efficient GPU format by rearranging and merging draw operations. For multithreaded processing, the renderer can also now use multithreading across multiple CPU cores to perform certain tasks.
Android 4.3 also improves rendering for shapes and text. Shapes such as circles and rounded rectangles are now rendered at higher quality in a more efficient manner. Optimizations for text include increased performance when using multiple fonts or complex glyph sets (CJK), higher rendering quality when scaling text, and faster rendering of drop shadows.
Improved window buffer allocation results in a faster image buffer allocation for your apps, reducing the time taken to start rendering when you create a window.
For highest-performance graphics, Android 4.3 introduces support for OpenGL ES 3.0 and makes it accessible to apps through both framework and native APIs. On supported devices, the hardware accelerated 2D rendering engine takes advantage of OpenGL ES 3.0 to optimize texture management and increase gradient rendering fidelity.
OpenGL ES 3.0 for High-Performance Graphics
Android 4.3 introduces platform support for Khronos OpenGL ES 3.0, providing games and other apps with highest-performance 2D and 3D graphics capabilities on supported devices. You can take advantage of OpenGL ES 3.0 and related EGL extensions using either framework APIs or native API bindings through the Android Native Development Kit (NDK).
Key new functionality provided in OpenGL ES 3.0 includes acceleration of advanced visual effects, high quality ETC2/EAC texture compression as a standard feature, a new version of the GLSL ES shading language with integer and 32-bit floating point support, advanced texture rendering, and standardized texture size and render-buffer formats.
You can use the OpenGL ES 3.0 APIs to create highly complex, highly efficient graphics that run across a range of compatible Android devices, and you can support a single, standard texture-compression format across those devices.
"You can't compare apples to oranges until you have both oranges, side by side, that are equal "
Sent from my Transformer Infinity TF701T using Tapatalk HD
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Click to collapse
The 4.3 update will improve performance in games once the games update to include ES 3.0 functions, but not on any Tegra4 devices. Don't you know that the Tegra4 is not compliant with 3.0? NVIDIA is blowing off ES 3.0 support until their Tegra5, at which point there will actually be games that use ES 3.0. So no, the 4.3 update isn't going to do jack for the TF701...ever. Sorry for pointing out this revelation to you.
@ snake2332
You can't say I don't have a dock so it is no part in the decision.
In most countries it comes with the dock so it is part of the decision specially because of the 4 hrs extra battery time you gain.
With the same ease as you leave out the dock I can tell you that I have had the Note 2014 for an extended period in my hands, I can say it is laggy.
Only thing you tell is you have to switch off several widgets, apps etc. to let the Note not be laggy but where is the common sense here?
Well the TF701 comes with no lag and all features still enabled.
So when you compare, compare it equally and not let out things because it is not important or that you never use it or not have it (dock).
So be happy with your Note for much more money and let others enjoy their TF701 with dock and extra 4 hrs battery time.
In the end it comes to personal preferences.
Yours are totally different than the ones that most people use to make the choice for a TF701 and that is extra dock with extra battery and with very usable keyboard for 25% less money.
They are waiting until Tegra 5 because games won't be ready for ES 3.0 for almost another 2 years. It's cost effective for them. Why put it in when it isn't utilized yet lol.
We finally have a competitive GPU architecture from NVIDIA. It’s hardly industry leading in terms of specs, but there’s a good amount of the 80mm^2 die dedicated towards pixel and vertex shading hardware. There's also a new L2 texture cache that helps improve overall bandwidth efficiency.
With Tegra 4, complaints about memory bandwidth can finally be thrown out the window. The Tegra 4 SoC features two 32-bit LPDDR3 memory interfaces, bringing it up to par with the competition.
For users today, the lack of OpenGL ES 3.0 support likely doesn’t matter - but it’ll matter more in a year or two when game developers start using OpenGL ES 3.0. NVIDIA is fully capable of building an OpenGL ES 3.0 enabled GPU, and I suspect the resistance here boils down to wanting to win performance comparisons today without making die size any larger than it needs to be.
Click to expand...
Click to collapse
Sent from my Transformer Infinity TF701T using Tapatalk HD

Your very own Mobile Internet Device

I am happy to announce the project I have been working on. I do not know what direction it will take from here but I thought it was a good time to show it.
A MID, UMPC, tablet, smartphone - anything you want it to be. This is a kind of hybrid between phonebloks/project ara and the nokia n900 series
The wiki should guide you through step by step and answer most questions you may have. I have always thought one of the most important parts of this project is being able to teach others to do this and make it as accessible as possible.
As the wiki mentions, please raise a ticket on the issue tracker if you have a problem. But if you just want to talk about it this thread would be fine and I will try to get back to it from time to time.
Special thanks to people on this forum specifically who made all those Windows Mobile editing toolkits way back and helped me realize what was possible with pocketable devices and move on from there.
Link to SFS MID wiki
I thought I would provide an update here. The project is still ongoing with a mainboard transition from the Raspberry Pi to the Odroid C0 SBC.
The hardware and software has come a long way making for a pleasant experience to use but yet enough flexibility for most situations and users.
As always, you can post here or on the issue tracker if you have any questions or just want to talk about MID development. Thanks and good luck.
This is a 6 month update. The project continues with a switch to the Lattepanda x86 SBC.
More positives than negatives come with the new ecosystem and the future is bright. It is hoped that with the x86 technology the project will become relatable to more people and the architectural reliability will prove to be an advantage.
You can always post here or on the issue tracker if you have any problems, questions or speculation on the future of MID development. Thanks and good luck.
This is one more 6 month update. I am using the Lattepanda x86 SBC exclusively now.
The layout of the devices has been redesigned to be more like a smartphone and there is a new shell available for 3d printing. In addition, the software has undergone an update and there are new development notes including testing with some Raspberry Pi 4 prototypes which ended up being too hot and using too much power. Finally, there are 5 new scripts uploaded and one included with the MID software which deals with multitouch gaming.
It works well but I am hesitant to call the project finished so if you have suggestions let me know.
Hello and welcome to another update on this longrunning project.
The launch of the Raspberry Pi 4 came and went without offering any power savings so the project continued on without it using some alternative platforms. On the dual goal of being able to play PC games, it is only until recently that the 8GB Pi 4 had that potential. Unfortunately there is not enough overhead for Linux gaming even on most low end x86 PC platforms so there is little hope current Pi versions will make for a good PC gaming experience.
If you read the development notes you will see some experiments with portable PC stick hardware running games such as Kerbal Space Program on Linux but those devices were a dead end as far as power savings go. Both in terms of lack of power saving features and in idle and load power draw.
Currently there does not seem to be a small x86 device that has working suspend/sleep/standby mode in Linux which renders the dual goal of a Linux smartphone device that can play modern PC games unattainable.
The VIM3 SBC does have a working suspend mode as well as a wide 5-20v input. This allows for much more battery power and energy without the corresponding
wiring complexity and loss of efficiency that you would have in a device that required "stepping down" the voltage to 5V. "Stepping up" from traditional smartphone and tablet batteries comes with it's own challenges as well. Namely, the effective current limit, maximum available power and conversion inefficiency from such low voltage batteries.
On the gaming front all hope for portable gaming is not lost. I have uploaded a bonus version of Retroarch with VIM3 support to the releases area as well. This release is intended for and works well for the older console systems.
Maybe one day we can get a device with 8GB+ RAM that can play PC games and go to sleep. Until then keep building!
I thought I would slip in and give an update just short of a year. A few patches may be still to come anyway.
The goal of a PC gaming phone-like portable has been largely attained. The Lattepanda Alpha SBC specifically has 8GB RAM and can suspend to save power. With a MID based on it you can do the kinds of things you would do on a smartphone as well as play PC games with a gamepad on the go, keyboard/mouse while docked or perhaps even with the touchscreen. The Lattepanda Delta can suspend and has 4GB RAM and is a cheaper alternative. Recent PC games can be played successfully but I would recommend something like a Steam Deck for cutting edge games. If using Android apps is something you would require in a personal mobile device then the large RAM of the Alpha is something that should make emulation possible. When finished you can put the device to sleep and put it in your rather large pocket.
There is something to be said for a smaller more manageable mobile device that is more the size of a smartphone. Even if that means gaming capability is compromised. The VIM 3 is smaller than the Lattepanda Alpha/Delta and has different USB functionality making for a smaller and simpler overall MID. This is more of a device that you can put in your pocket and hopefully not have it break. You can put a plastic shell around it like a commercial device but you will find that one large enough to give good protection makes the MID too large. I do not consider this a big deal since one of the goals of the project is to put more control into the hands of the user and this includes the realm of repairability. In other words if it breaks you can fix it.
Thus 2 parallel ARM and x86 codebases are being maintained for now. Extensive troubleshooting has been undertaken to fix some long standing hardware
stability problems on both MID platforms as well. Addditionally, all main wiki pages have received an update. Finally, another bonus compiled version of the latest Retroarch source has been added that focuses on PS1 emulation.
A special message for XDA Developers users. Don't throw away your Android phones just yet. As inexpensive as cellular plans are you can keep your phone and tinker with something like this too. But remember that when the automobile was first developed it was considered worse than the horse. Over time it was refined and eventually surpassed the horse as a means of transportation. I think as computer parts become more commoditized ever time something similar will happen and nothing will be able to stop us from putting together a phone ourselves.
I am not sure where it is going to go from here but I look forward to using the devices now that the dream has come true.

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