Related
I did use the search function, so let me get that out of the way.
I'm trying to find the apk for Citizen Sports app, Live Scores. I loved Sportacular on the iPhone, and was overjoyed when I found out they had an Android app as well. My problem is this, Android Market, QR codes, cnet downloads, I can't seem to find the file to put this little gem on my MyTouch. I had it once before, but since I've rooted it, I can't find it anywhere!
If someone can direct me to where I can download it (it's a free app), or possibly post an attachment, so long as it doesn't break any of XDA's rules, please help! I want my sports fix back!
Thanks ahead of time!
found live scores in the market place, its what you have described and is published by citizen sports
I understand the app exists, I've even had it installed on the phone once before. My problem is, I've rooted it since then, and now, as a result, I am no longer able to locate it (app market, online sources, etc.). I'm just asking if anyone has a means to point me towards the .apk file, so I can install if from my sd card, or on the device's browser.
Seattleite said:
I understand the app exists, I've even had it installed on the phone once before. My problem is, I've rooted it since then, and now, as a result, I am no longer able to locate it (app market, online sources, etc.). I'm just asking if anyone has a means to point me towards the .apk file, so I can install if from my sd card, or on the device's browser.
Click to expand...
Click to collapse
not sure why you cannot see the app, i can see it, i downloaded it and installed it also.
i guess i can extract it from my phone and save the apk for you, PM me and i'll zip and email it to you.
I have been searching all over for this application. I use a Moto Milestone on the AT&T network and since it is not a "standard" phone I can not see this in the market. If anyone can help me out I would really appreciate it.
-Thanks
Hi All-
Trying to get the Audible app working from the android market. It downloads and installs seemingly correctly. I can even browse the audible catalog using it.
What isn't working correctly for me is entering my account information to authorize the device & start playing items from my audible library. I seem to end up in an endless loop of asking for my credentials, saying they're good, followed by asking for them again. (I have another thread open where I am experiencing the exact same problem with the android market -- I can't seem to buy paid apps but free apps download and install fine & dandy)
Hopefully this issue with audible & my android market issue are caused by the same problem & both will start working once solved. In the mean time, can anyone confirm they have audible working on their device??
Thanks,
Mark
Have Exactly Same Issue
I called Audible and spoke with tech service - they even reset my password but to no avail. Audible is basically clueless (owned by Amazon so maybe it's a conspiracy
docfreed said:
I called Audible and spoke with tech service - they even reset my password but to no avail. Audible is basically clueless (owned by Amazon so maybe it's a conspiracy
Click to expand...
Click to collapse
I really dont think audible tech support can be faulted for not being able to help you get their app working on a rooted ereader.
Audible and Rooted Nook Color
I have this same issue with the Audible app. I had an email thread with someone from the app team and here is what I got from them.
"The problem is that we are not getting a consistant device id for use in authentication. I'm guessing from the device that you're using that you're making your own framework builds; if so, if you can force the DeviceID field to always give the same value, then your activation problems should stop.
I've deactivated all the activations on your account. Just to be explicit, we check TelephonyManager.getDeviceId(), and if your phone type is TelephonyManager.PHONE_TYPE_NONE we'll check android.provider.Settings.Secure.ANDROID_ID. If for whatever reason you can't get these working correctly, then you can use the .audiblePrefs file from a device where this does work; we cache the device id there in case TelephonyManager.getDeviceId() returns null but your phone type isn't PHONE_TYPE_NONE."
So it looks like someone will need to figure out how to ensure that the Device id remains the same during all the transactions with Audible.
Sean
Thanks for finding that, Sean.
I have an android phone I can look at rooting to get to the mentioned prefs file. Perhaps that would be a way to generate a stop-gap while one of the devs looks into the device id issue.
Mark
Doesn't Market Use the Device ID
It seems that I remember that the Android Market also uses the phone device ID - in fact that is why certain cheap Android tablets cannot have the Market installed. Since we can get Market on a rooted Nook Color with no issue, I don't understand how the device ID would keep changing in case of Audible.
Keeping an eye on this thread. I would love to have my Audible app working
Sent from my nook color using XDA App
Same problem here; also following it like K8108; thanks for any help you guys can come up with!
I havent tried to install audible yet but wanted to listen to my huge library of books on my old mytouch before they had an app and found a solution. You can buy SoundTaxi and rip the downloaded Audible books from your PC to whatever format you want and put on memory card on the Nook and listen. its not as bad as you think.
The odd thing of it is that under 0.2 and side-loading the app seemed to work for me. Moving to the latest autonooter however is causing the authentication problem that everyone is having.
Audible support was very kind, but basically said we do not support tablets only phones. My NC was trying to connect to audible.co.uk thus causing the conflict. As a Californian this isn't going to work for me obviously. The app seems to be able to download but not play the .aa files. Is there anyway to check the server without sending an in-app email, as that is the only way I know how to check?
Subscribed to the thread with hope that someone smarter than me can figure this out.
Update: Forgot to state that using adb of Audible does not work. Does this have anything to do with the new .jar file from Barnes and Noble, or something in the Autonooter itself. 0.2 was working very nice, but that was also under 1.0.0.
So doesn't anyone have any android device with working Audible on it... that can examine .audiblePrefs
RpDn said:
So doesn't anyone have any android device with working Audible on it... that can examine .audiblePrefs
Click to expand...
Click to collapse
I have audible working on my android rooted HD2 - and have put several builds on there, but don't know a lot of techie stuff. If you will explain to me where to look, I could have a try.
It's been suggested to copy a working .audiblePrefs file over, but I don't have another android device to set up. I might borrow one, though, for a temporary setup, to get a working .audiblePrefs file (or an Id anyway), if I knew it was the way to get around this glitch. Was hoping someone with a NC and another android device would have tried it by now.
I have a Samsung Fascinate with Audible. I copied .audiblePrefs from my SF to my NC, rebooted my NC, and I am still in the loop of entering my username and password.
I am don't know much about the technical side of this, but I am very good at following directions. If there is anything you want me to try, just let me know. I am very anxious to try this.
I don't mind posting my .audiblePrefs file, but I don't know if there is personal information in there that I should be careful about posting.
I think you should keep your prefs file to yourself... it may be specific enough to include subscriber Id. Also, you may have exceeded your activation limit if you've tried too many times before copying your prefs... an email to Audible can reset the limit.
I find it interesting that the activation loop includes a quick flash of "Activation successful" on the screen. Audible sent me a reply in response to question... that they reset my activations... didn't solve prob, of course. Also interesting that I -can- play recent 'free' excerpts dnld'd from them via Audible app on the NC.
Just need a modder to look into this Id storage/reading. I'm a comptech but just a newbie on Android/NC.
I call all the time to have Audible reset my activations. That is no big deal for me. I am rooting phones all the time or switching computers and I never deactivate devices the way you are supposed to. I do wish Audible would wise up and give their users a way to reset activations online. But at least they never hassle me about resetting them when I call them.
Any new updates on getting Audible to work? Just did the autonooter and have hit the same problem.
Thanks,
Tim
I did the autonooter thing to update to 1.1. Uninstalled and re -installed Audible. Error message came up about having to many devices. Called Audible. They reset my acct. Uninstalled and reinstalled again. This time the activation took. I using Audible with no problems.
k8108 said:
I did the autonooter thing to update to 1.1. Uninstalled and re -installed Audible. Error message came up about having to many devices. Called Audible. They reset my acct. Uninstalled and reinstalled again. This time the activation took. I using Audible with no problems.
Click to expand...
Click to collapse
I went from a stock 1.1.0 and then applied autonooter for the first time. Audible does not allow the authentication to occur just as the original poster noted.
k8108 said:
I did the autonooter thing to update to 1.1. Uninstalled and re -installed Audible. Error message came up about having to many devices. Called Audible. They reset my acct. Uninstalled and reinstalled again. This time the activation took. I using Audible with no problems.
Click to expand...
Click to collapse
I did same thing (except I requested only my Android activations be reset, so as not to affect my PC or WinMo phone)...and have been using Audible on my NC successfully for a week.
This may be an odd question and I might be completely out of my depth. I got a swanky new set of bluetooth headphones for my Nexus 6 earlier this week so that I can surreptitiously play more games with audio at work. I noticed a handful of the games I wanted to play had incredibly bizarre sound distortions.
Doing some digging and asking elsewhere pointed me to a defect in the Unity engine that describes this exact case. (Tried to post a URL here but apparently I have too few posts. Unity Issue tracker 758142)
Apparently this is a feature that is only supported by some devices, so I was hoping there might be a way to bypass or toggle this feature until the Unity defect is fixed and some of these game makers update their apps.
Any pointers?
Okay, seemed to have figured it out myself:
Using Root Explorer, renamed /etc/permissions/android.hardware.audio.low_latency.xml to .bak and restarted
Some games not having the issue, now.
Make a backup!
spamman5r said:
This may be an odd question and I might be completely out of my depth. I got a swanky new set of bluetooth headphones for my Nexus 6 earlier this week so that I can surreptitiously play more games with audio at work. I noticed a handful of the games I wanted to play had incredibly bizarre sound distortions.
Doing some digging and asking elsewhere pointed me to a defect in the Unity engine that describes this exact case. (Tried to post a URL here but apparently I have too few posts. Unity Issue tracker 758142)
Apparently this is a feature that is only supported by some devices, so I was hoping there might be a way to bypass or toggle this feature until the Unity defect is fixed and some of these game makers update their apps.
Any pointers?
Click to expand...
Click to collapse
Only supported by some phones or only supported by some bluetooth devices?
helix139 said:
Only supported by some phones or only supported by some bluetooth devices?
Click to expand...
Click to collapse
Only supported by certain phones, apparently. Here's the relevant extract from the android configuration XML mentioned in my reply comment:
Code:
<!-- This is the feature indicating low-latency audio, as specified by the
CDD. ONLY devices that meet the CDD's requirements may declare this
feature. -->
<permissions>
<feature name="android.hardware.audio.low_latency" />
</permissions>
this could help fixing some games, but it's lowering the sound quality.
could someone give me a backup of this file ?
happy tree said:
could someone give me a backup of this file ?
Click to expand...
Click to collapse
I'm not sure I follow you. The OP talks about renaming the file to prevent it getting used. Did you try that, but delete it instead?
Anyway, you should use the version of the file that belongs to your rom. If you deleted that, just dirty-flash your rom to get it back.
If your rom comes without the file, then we must assume that the rom developer found that to be the best. Talk to your dev if he is active.
If you just dump an old version of the file into a new rom, there is no telling what will happen. But feel free to try. The contents of the file is listed in a previous post.
---------- Post added at 05:19 PM ---------- Previous post was at 04:40 PM ----------
happy tree said:
could someone give me a backup of this file ?
Click to expand...
Click to collapse
Okay, I just read some more. This file doesn't seem to change the system behavior. It just sets a flag that apps can read and that tells them that the phone supports low latency.
In the OP's case, some games used different code when they found the flag, leading to the problem. But I assume that that has been fixed long ago.
You can find the original file here:
https://android.googlesource.com/pl...ta/etc/android.hardware.audio.low_latency.xml
I looked at the folder indicated, but on my rom (Nitrogen Pie) the file isn't there. However, if I can trust the app I used (System Info for Android), the flag is set anyway. So it seems it gets set elsewhere.
thanks bro, but i already flashed the ROM again, sorry for late reply
Hi,
I am getting errors with ****ty Netflix because they are always trying to control our lives like so many other companies are now a day's.
I managed to fix error 5.1 but I can't get 1.1 fixed.
I suspect this is due to me using Dex station and to go fulscreen I had to modify the Netflix app so now it works in Dex mode in full screen but sadly not when trying to watch Netflix on the phone it self.
I know there was a way around this by using secure folder but sadly Samsung has blocked rooted phones from ever using secure folder ever again o.0
So has anyone found a way around issue ???
Ok I found the solution.
Sadly I can't remember the correct name but I added .old to the file name libomcrypto.no.old or some thing along those lines.
Just put title in Google and see the YouTube videos.
Sorry can't remember the path name either.
If any of u can't find it the PM me and I'll find the video for u.
Sometime around September 2021 I created an app to display animations on the outer display while the phone is open and then completely forgot about it.
I made it because I missed the CL display of the old razr phones and wished my razr 5g had it.
The app is in a very unfinished state, but I thought someone might find it cool. It doesn't really impact battery life much for me and is at least kind of reliable about showing the logo when waking from sleep.
I have only personally tested it on the XT2071-3 with various versions of android 11, although I have received reports that it works on other generations of razr on a variety of firmware.
Update: I have since rewritten the entire app as of the beginning of 2023. The app is probably still a little unstable but I haven't encountered any bugs while testing it.
Demo (OUTDATED):
Note: this is the old version of the app, I will record a new video when I have the time.
In the video, I used the second half of the boot animation (located at /system/product/media/clibootanimation.zip/02_loop_cli.mp4), but I won't post a download for that since it may be copyrighted. You can very easily extract it yourself using a file manager capable of viewing the system partition (no root required).
I may consider adding an "extract boot animation" button to the app sometime in the future.
90% of the functions in the app don't work (everything should work now)
You have to close and reopen the app to refresh it after adding a video (you no longer have to do this)
There's a bug where you have to select the file relative to Internal Storage since I didn't implement the file selector properly. (I implemented it properly this time)
Notifications will pop up on the external display while the animation is running. (they no longer do so)
The animation still won't won't start after the device boots, but it will immediately start after launching the app.
Even if you aren't having issues with the old version I still urge you to update to this one since it fixes more bugs than I could keep track of.
Download: (see attached)
Note: The new app has a different package name, signature, and app name so you may have to manually uninstall the old app.
As promised I will be posting the source code on GitHub when I have the time, but before I do this I want to clean it up a bit and optimize a few things. You are still welcome to steal the idea and do it better.
Update: there was a bug in the new release that caused the app to crash when enabled on Android 12, it has been fixed in 1.1. I was not aware of this since I've kept this phone on Android 11 until now.
Great work. Nice app!
Would highly appreciate, if u can PM the link to download the edited animation video please.
srikanth.addala said:
Great work. Nice app!
Would highly appreciate, if u can PM the link to download the edited animation video please.
Click to expand...
Click to collapse
Thanks!
If I remember correctly it's just a PNG sequence that can be encoded to an mp4 with something like ffmpeg. I pmed it to you
A quick question, is it necessary the device to be rooted to use this app? cos the device is trying to install n then throws an error saying 'app not installed'. Am using a 2071-2 (unlocked at&t version) with stock android 11 rom.
srikanth.addala said:
A quick question, is it necessary the device to be rooted to use this app? cos the device is trying to install n then throws an error saying 'app not installed'. Am using a 2071-2 (unlocked at&t version) with stock android 11 rom.
Click to expand...
Click to collapse
Sorry about that, I didn't export the apk file properly. XDA has been refusing to upload my file for the past 20 minutes, so I uploaded it to google drive here:
Cli_Emblem_release.apk
drive.google.com
No worries. Thank u for the quick update.
Just tried the app! Wow, its just amazing!! Loved it. Thanx again for ur effort bud. Keep up the good work!
srikanth.addala said:
Great work. Nice app!
Would highly appreciate, if u can PM the link to download the edited animation video please.
Click to expand...
Click to collapse
Can I have the edited file also I can't figure out how to make my own
marlinmw said:
Can I have the edited file also I can't figure out how to make my own
Click to expand...
Click to collapse
sure, the animations are just 800x600 mp4 files. If they are within a certain range of that resolution, the app will resize the video, but it's a little buggy at the moment.
Finnally got it to work; magnificent, really love it; Big thx man
Nice Boss.. You're correct though... Battery life usage be almost nonexistent when you compare it to other things.
Trying to make it work in Motorola razr 2022 bug i cant find the location of the file. Can someone help me please.
Can I please have the edited file to?
geert000 said:
Trying to make it work in Motorola razr 2022 bug i cant find the location of the file. Can someone help me please.
Click to expand...
Click to collapse
I am unsure if this works on the razr 2022, but I'm curious if it does. As I don't have one of these devices I can't tell you where the boot animation is stored if the location has changed.
Use a file manager such as "FX File Explorer" to access the system partition (doesn't require root) and navigate to "/system/product/media/". If the location hasn't changed you should find "clibootanimation.zip" and it should contain a file called "02_loop_cli.mp4". Just using that file should work. If it's not there, please let me know and I will send you the file.
If you manage to get it to work, please let me know as well.
Thx a lot. It works perfect on the razr 2022. It was as you said. With the standard file manage you cant reach the desired file. You have to download a more sofisticated one from the play store. Me happy. And again thx for this wonderfull app.
I'm just gonna leave this here for everyone!
CLI For Moto RAZR Family - Google Drive
drive.google.com
Is that the same type of app that displays smiley pics and say cheese pics on the outer display when using the phone camera flipped open and taking pictures? I did not know my Razr 5G did that until I was taking a group photo and they all started laughing at the pics when I was snapping their photo,
The Animations are very nice,
but Animation doesn t start anytime.
sometimes yes, sometimes no..?
if the programming gets even better, it's very nice. I am using the Razr 5G
Hello, im have problem with error: "FFmpeg command FAILED with return code 1.
I have the video file from the above shared google drive, file path: /storage/emulated/0/Redscience.mp4
The phone is razr 5g
DawixPL said:
Hello, im have problem with error: "FFmpeg command FAILED with return code 1.
I have the video file from the above shared google drive, file path: /storage/emulated/0/Redscience.mp4
The phone is razr 5g
Click to expand...
Click to collapse
Make sure the file is downloaded to the device, and you have to navigate to the specific location of the device using a file explorer, the file selector isn't coded right in the app, as specified by the dev.