Hello,
Here I am again with a few noob questions, please be so kind and help me with these:
1) does Note 8 gets overheated while using it in gaming, watching movies, VR prZEROn (especially this last one xd)?
2) how long (circa) does the battery last?
3) are those pixels really noticable? I have seen somewhere that someone said they are. The picture is not that clear :/
4) something about the Motion Controller? Is it good, precise?
5) can you watch all the above ( "1)") while laying in bed
6) should I just wait for Sammy standalone device or Gear VR Note 8 edition is an excellent choice?
Thank you in advance for your time and answers.
Dadekovski said:
Hello,
Here I am again with a few noob questions, please be so kind and help me with these:
1) does Note 8 gets overheated while using it in gaming, watching movies, VR prZEROn (especially this last one xd)?
2) how long (circa) does the battery last?
3) are those pixels really noticable? I have seen somewhere that someone said they are. The picture is not that clear :/
4) something about the Motion Controller? Is it good, precise?
5) can you watch all the above ( "1)") while laying in bed
6) should I just wait for Sammy standalone device or Gear VR Note 8 edition is an excellent choice?
Thank you in advance for your time and answers.
Click to expand...
Click to collapse
Just another junior member, but I'll do my best to answer your questions
1. I've noticed no overheating on the Note 8 during the games I've played or content I've watched, and prZEROn . . . well, even at this early stage, is truly the future. It is, in fact, so amazing it makes it worth the experience itself. Content is pretty easy to find, and can be easily streamed to your device with apps like SkyboxVR.
2. I don't have an estimate for you, but on a full charge it shouldn't be a problem. Several hours, would be my answer, although it depends on several.
3. No, and the free content I've found is available in an array of resolutions including 1080p and 4k.
4. The motion controller is fine, although a lot of content (games especially) require the gamepad. As far as that goes, it does't have to be a special one, an xbox one controller with bluetooth will do the job, or the android gamepad, or any other bluetooth supported controller that pairs with android should be fine.
5. Should be fine.
6. If you've got a note 8 you don't WANT a GearVR . . . . you NEED a GearVR.
The pixels are noticeably
joebuddy78 said:
Just another junior member, but I'll do my best to answer your questions
1. I've noticed no overheating on the Note 8 during the games I've played or content I've watched, and prZEROn . . . well, even at this early stage, is truly the future. It is, in fact, so amazing it makes it worth the experience itself. Content is pretty easy to find, and can be easily streamed to your device with apps like SkyboxVR.
2. I don't have an estimate for you, but on a full charge it shouldn't be a problem. Several hours, would be my answer, although it depends on several.
3. No, and the free content I've found is available in an array of resolutions including 1080p and 4k.
4. The motion controller is fine, although a lot of content (games especially) require the gamepad. As far as that goes, it does't have to be a special one, an xbox one controller with bluetooth will do the job, or the android gamepad, or any other bluetooth supported controller that pairs with android should be fine.
5. Should be fine.
6. If you've got a note 8 you don't WANT a GearVR . . . . you NEED a GearVR.
Click to expand...
Click to collapse
The whole thing is a slight blur and you can see pixels but it is still amazing and worth the price, plus alot of content is now reduced in price to just a few dollars.
Dadekovski said:
Hello,
Here I am again with a few noob questions, please be so kind and help me with these:
1) does Note 8 gets overheated while using it in gaming, watching movies, VR prZEROn (especially this last one xd)?
2) how long (circa) does the battery last?
3) are those pixels really noticable? I have seen somewhere that someone said they are. The picture is not that clear :/
4) something about the Motion Controller? Is it good, precise?
5) can you watch all the above ( "1)") while laying in bed
6) should I just wait for Sammy standalone device or Gear VR Note 8 edition is an excellent choice?
.
Click to expand...
Click to collapse
I'm using (upgraded) to the Note 8 version of Gear VR because it would not fit in the 2017 black model. I didn't even know this was an issue until I tried it with my Note 8 (coming from Note5)
It was disappointing, that the new black model wouldn't even work with Note 8. However [email protected]$ Samsung. They careless about customers.
"wait for Sammy standalone device or Gear VR Note 8 edition " I assume this is the version I have.
Anyway, I have not had anymore over heat issues with Note 8.
All based on Samsung Gear Menu
The areas' not directly looked at, are out of focus. You can still see the pixel screen effect , but not as bad.
The Motion Controller is excellent and pairs with it well. After getting used to it, you wont use the pad on the Gear VR anymore.
Can't really use menu when lying down with head flat. The Gear Menu has a horizon limit , meaning you have to use it looking at least parallel with ground.
Is it worth it? I think so, it's second best to the FAR more EXPENSIVE tethered versions of VR. The fact that's its portable and able to use remote, on plane/traveling.. makes it better than those.
I used to use Google card board with Gear VR, but haven't been able to find the QR Code for Note 8 using Google CardBoard. Anyone?
I use the Samsung Gear VR headset 2017 with my Note 8. It is amazing. Loove the gear controller, very accurate and can calibrate it easily while playing/ hanging out in vr by pointing it straight ahead and pressing a button on it. Check out **Altspace VR** app in the Samsung Oculus store for realtime vr with other people live! There are events and people from all over the world. Many use the HTC Vibe and Oculus Rift. My phone gets hot, but does not overheat. It will definitely last several hours plus. However you can attach the charging cable while using the headset. I personally do not see the pixels. I have tilted backto watch Netflix and it worked fine but I didn't try the menu. Overall love the Samsung Gear VR. My $89 (for headset and controller) was very well spent!
Related
Please use this thread to discuss devices other than and any comparisons with other devices on or about Gear Live in this thread and any other off-topic issues that are not needing a new thread.
Post with respect, this is a helpful community, hope we all learn from this stuff in here.
What made everyone choose this over the LG G watch?
i went for gear live because it has amoled display and the silver thing on the two side makes the watch look a bit premium
Sent from my SM-N9005 using XDA Premium 4 mobile app
big_b0sss said:
i went for gear live because it has amoled display and the silver thing on the two side makes the watch look a bit premium
Sent from my SM-N9005 using XDA Premium 4 mobile app
Click to expand...
Click to collapse
Don't forget it's also $30 less as by the end of the year we ALL know we will be owning superior devices anyways.
enko420 said:
Don't forget it's also $30 less as by the end of the year we ALL know we will be owning superior devices anyways.
Click to expand...
Click to collapse
i actually paid £10 more as its priced higher than lg g watch in uk
I absolutely cannot believe they did not include a speaker! I just returned the gear neo 2 because it was running Tizen and not Google wear. making phone calls on it without pulling my phone out of my pocket was the absolute greatest feature.I ordered the gear live because it was running Google wear, thinking of the future. Now I find out it does not have a speaker so I can not make phone calls from the watch. I'm going to return the gear live and go back to the gear neo 2. Wrong decision Samsung.
chumboy said:
I absolutely cannot believe they did not include a speaker! I just returned the gear neo 2 because it was running Tizen and not Google wear. making phone calls on it without pulling my phone out of my pocket was the absolute greatest feature.I ordered the gear live because it was running Google wear, thinking of the future. Now I find out it does not have a speaker so I can not make phone calls from the watch. I'm going to return the gear live and go back to the gear neo 2. Wrong decision Samsung.
Click to expand...
Click to collapse
I honestly don't care for making phone calls on my Gear 2 Neo. If you aren't in a quiet room its near impossible to hear what they are saying.
enko420 said:
I honestly don't care for making phone calls on my Gear 2 Neo. If you aren't in a quiet room its near impossible to hear what they are saying.
Click to expand...
Click to collapse
To each their own.
But it's fascinating to know you don't like it.
I had the Gear 2 Neo for about a week and had good results when not standing in Time Square.
Gear Live 2!
I would like the ability to turn off the motion sensor, sense everytime I move my wrist a certain way my watch just turns on.I look at my watch ocassionally and notice that the screen is on I have indavertenly been touching the screen selecting things. I prefer to touch the screen to turn it on. I have already turned off the screen always on option, but would like to turn off motion as well. Would extend the battery life alot further.
chumboy said:
To each their own.
But it's fascinating to know you don't like it.
I had the Gear 2 Neo for about a week and had good results when not standing in Time Square.
Gear Live 2!
Click to expand...
Click to collapse
i'm 100% in the not taking phone calls on a watch camp for the same reason i don't use speakerphone when not in a car.
but i would have liked a speaker simply for alarms and stopwatch/timer funcionality. nothing crazy, just a simple beep/chirp would have been enough
adiliyo said:
i'm 100% in the not taking phone calls on a watch camp for the same reason i don't use speakerphone when not in a car.
but i would have liked a speaker simply for alarms and stopwatch/timer funcionality. nothing crazy, just a simple beep/chirp would have been enough
Click to expand...
Click to collapse
See, we can find common ground here! A speaker would make us both happy.
Surprised that Sammy decided to remove a hardware feature rather than adding them (to a point).
Their research must have shown that the cost/benefit was upside-down.
So it goes.
They should have stuck with Gear 2 features and gwear os. I'm sure it will be ported.... I love my Neo 2
Sent from my GT-I9500 using Tapatalk
I have a feeling that Samsung was forced to make the watch according to Google specifications. (No Speaker, No WiFi, Single Button for turning the device on) There is also a WiFi antenna in the Gear Live that is not being used according to iFixIt.
StevenMattera said:
I have a feeling that Samsung was forced to make the watch according to Google specifications. (No Speaker, No WiFi, Single Button for turning the device on) There is also a WiFi antenna in the Gear Live that is not being used according to iFixIt.
Click to expand...
Click to collapse
antenna but they couldn't confirm if there is a wifi controller on the mobo, could just be the cheapest way to order that part for assembly.
i agree that samsung was probably told to stick to the reference design which i'm fine with, but it's curious that google decided not to include a basic speaker for alarm use in the reference design for android wear.
i am however much happier (so far) with the watch than i expected to be. if moto prices the 360 out of what i'm willing to pay, i'm actually satisfied enough to hang on to the gear live until i can get the moto for a reasonable price (i won't pay more than $250 for the 360)
---------- Post added at 12:33 AM ---------- Previous post was at 12:32 AM ----------
hashcheck said:
They should have stuck with Gear 2 features and gwear os. I'm sure it will be ported.... I love my Neo 2
Sent from my GT-I9500 using Tapatalk
Click to expand...
Click to collapse
i like the general design of the gear 2, but i am so glad that android made wear, i see adoption for this from a developer standpoint to be much much better than any proprietary garbage os that samsung puts out. and personally, i dislike samsung devices (read: touchwiz) and plan to stay away from them for the foreseeable future.
adiliyo said:
i like the general design of the gear 2, but i am so glad that android made wear, i see adoption for this from a developer standpoint to be much much better than any proprietary garbage os that samsung puts out. and personally, i dislike samsung devices (read: touchwiz) and plan to stay away from them for the foreseeable future.
Click to expand...
Click to collapse
I don't know, I've been reading about the gear watches and android wear all day and I still just don't see it. Anything that's on there I would normally pull up my phone for, and the small watch screen version and limited functionality (no speaker, small screen, etc)... I think if I get any notification I'll end up pulling out the phone and responding there anyway... Is this stuff just a lazy persons solution to a problem that doesn't exist?? If wear devices were more like little phones with built in wifi, IR (I think some gear watches had this?!), etc at least you could use it to control your movie watching experiences...
I'm probably just getting old and wanting stuff to stay how I'm used to it
peaklabs.net said:
I don't know, I've been reading about the gear watches and android wear all day and I still just don't see it. Anything that's on there I would normally pull up my phone for,
Click to expand...
Click to collapse
I think that IS the point, so you don't have to pull your phone 100 times a minute for every notification, it is trying to "change" the way we use the phone and not trying to replace it. For all that "extras" (Wifi, Speaker, etc, etc) you have the phone.
I love it, I hardly touch my phone now, the battery life on my phone had gotten so much better and I am more interactive responding to all SMSs and facebook/Whasapp messages than before. :laugh:
peaklabs.net said:
I don't know, I've been reading about the gear watches and android wear all day and I still just don't see it. Anything that's on there I would normally pull up my phone for, and the small watch screen version and limited functionality (no speaker, small screen, etc)... I think if I get any notification I'll end up pulling out the phone and responding there anyway... Is this stuff just a lazy persons solution to a problem that doesn't exist?? If wear devices were more like little phones with built in wifi, IR (I think some gear watches had this?!), etc at least you could use it to control your movie watching experiences...
I'm probably just getting old and wanting stuff to stay how I'm used to it
Click to expand...
Click to collapse
Maturola said:
I think that IS the point, so you don't have to pull your phone 100 times a minute for every notification, it is trying to "change" the way we use the phone and not trying to replace it. For all that "extras" (Wifi, Speaker, etc, etc) you have the phone.
I love it, I hardly touch my phone now, the battery life on my phone had gotten so much better and I am more interactive responding to all SMSs and facebook/Whasapp messages than before. :laugh:
Click to expand...
Click to collapse
the watch essentially becomes a (more useful) implementation of notification triage, i can see what's important and respond to many things without taking out my phone.
it comes down to the user and their daily flow of usage. the big difference with this vs a very limited and closed off system (like samsung's system, or sony's for that matter) is that it leverages two things.
1. android itself as the platform (no seperate market, no need for seperate apps and figuring out how to make sure the apps work with the phone versions)
2. google now, which i think in the long run is going to be the real centerpiece of the platform. as it gets smarter you really will need to use your phone less for basic things since it will offer up the information you need when you need it with even less interaction necessary from the user.
the biggest deal breaker for the samsung system (for me) is the need for a crappy galaxy smartphone. i can't stand touchwiz and the lag samsung's software developers can't seem to get rid of in the many iterations they've had of their software.
i also enjoy the freedom of leaving my phone at my desk, or at home on the charging pad and just checking things on my watch as i go about my day.
i think i like android wear more as i don't want a tiny phone on my wrist to look awkwardly at and speak to people on. i want a companion device that lets me get on with my day and look at my phone less. it's a change in mindset and workflow that pulls you out of your phone and lets you get back into the world.
Yeah ... I'm constantly having to refer to my phone, more with this than I had to with my Galaxy Gear ... After two weeks with it, I feel like I'm done and ready to go back to the Galaxy Gear for good.
But I don't want to give up on it for some reason. I think because what it does do it look better than my Galaxy Gear, in terms of UI. And the always on is very nice.
I dunno ... Maybe I should have just gotten a Gear 2.
sbrownla said:
Yeah ... I'm constantly having to refer to my phone, more with this than I had to with my Galaxy Gear ... After two weeks with it, I feel like I'm done and ready to go back to the Galaxy Gear for good.
But I don't want to give up on it for some reason. I think because what it does do it look better than my Galaxy Gear, in terms of UI. And the always on is very nice.
I dunno ... Maybe I should have just gotten a Gear 2.
Click to expand...
Click to collapse
As I said in my previous post...I went from the Gear 2 Neo to the Live.
Found out it didn't have a speaker after I ordered it.
Tried it out for 3 days and (same as you) had to refer to my phone more.
Called Google to send it back and the Rep said "yea, surprisingly we're having allot of returns b/c of no speaker and many going back to Gear or Gear 2."
They sent me an email for to fill out stating why I'm returning. She said they're interested in feedback for the next model they release. I hope they listen.
I went back to my Gear 2 Neo and am patiently waiting for the next model (with speaker I hope).
They had the same with the Gear 1, made some changes and launched the Gear 2.
Don't waste your money on something you won't use and be happy with.
Wait for the Gear Live 2.
I think I'm going to suck it up though. When the next one comes out I'll gift it or sell it for $100 or so to subsidize the new one.
Well ,
It seems after this so-called Gear VR "Innovator Edition" which has yet to launch somewhere.
Samsung is already planning to have another GEAR VR model .
Will it be another model for the next Galaxy S6 or any another Samsung Phone or will it be an improved model with microsd card slot?Positional Tracking?Improved ergonomics?Hdmi input?
The later is definitely missing on this first Gear VR.
With a price of 200$ i ll certainly hope they will not release a new version every 3 or 6 months
but keep working on First Gear VR and provide decent streaming capabilites.
I agree... if this was a $49 or $99 headset that allowed the use of the phones we already (might) own, then that is one thing. But at $200, knowing the Note 5 may go 4K display and 6", not going to plunk down 2 bills now and 2 bills later, at that point Oculus Rift is the better call.
Who knows, maybe Google cardboard is the way to go, buy a new phone, get some new cardboard, lol Gear VR seems useful at a much lower price if they do not intend for compatibility with newer phones year after year
joexda75 said:
Well ,
It seems after this so-called Gear VR "Innovator Edition" which has yet to launch somewhere.
Samsung is already planning to have another GEAR VR model .
Will it be another model for the next Galaxy S6 or any another Samsung Phone or will it be an improved model with microsd card slot?Positional Tracking?Improved ergonomics?Hdmi input?
The later is definitely missing on this first Gear VR.
With a price of 200$ i ll certainly hope they will not release a new version every 3 or 6 months
but keep working on First Gear VR and provide decent streaming capabilites.
Click to expand...
Click to collapse
There is already positional tracking for the Gear VR/Note 4 with the STEM pack and STEM controller.. And why would the Gear VR itself need a micro SD slot when the phones comes with one. It takes you 10 seconds to get the Note 4 out, another 5 seconds to remove the back, another 10 seconds to insert it and put the cover back on and another 10 seconds to put the Note back into the Gear VR. That's like 40 seconds to change an SD card which you probably won't do every day, is not bad.
I think that the Gear VR will improve every 6 months with the release of the Galaxy S and Note line. WIth the S6 there could be inside out positional tracking, with the Note 5 there can be 4K screen, with the S7 there can be Eye tracking and so on. All Gear VR versions will have access to the already available games but the newer devices might have extra options like higher res or extra positional tracking.
If the Gear VR casing can also be used with the later phones i'm not sure tho. I can imagine that there will be a new Gear VR consumer version comming along the S6. Unless the S6 comes with the Google Glass competitor Gear Blink and the Note 5 comes with the consumer Gear VR.
Yeah you would be right for the STEM controller but it seems a little cumbersome to use ...also i won't be surprised it it would cost twice the price of the Gear VR.
The term "Innovator Edition" baffles me...i hope it wil be for the best...but the gear vr from what i have seen so far looks much more like a CV1 than the Dev Kit 2 from Oculus .
As for the lack of microsd card, it is yes quite dispensable but i have a bunch of sd card so it would have been a little more convenient for me not have to remove the phone to swap cards!
Finally for the oculus cinema mode ...i am almost certain there won't be any audio support for AC-3 codecs...
An add-on purchase or third party support codec would be really neat! so we do not have to reencode videos.
I have just updated MX Player and they have removed it
joexda75 said:
Yeah you would be right for the STEM controller but it seems a little cumbersome to use ...also i won't be surprised it it would cost twice the price of the Gear VR.
The term "Innovator Edition" baffles me...i hope it wil be for the best...but the gear vr from what i have seen so far looks much more like a CV1 than the Dev Kit 2 from Oculus .
As for the lack of microsd card, it is yes quite dispensable but i have a bunch of sd card so it would have been a little more convenient for me not have to remove the phone to swap cards!
Finally for the oculus cinema mode ...i am almost certain there won't be any audio support for AC-3 codecs...
An add-on purchase or third party support codec would be really neat! so we do not have to reencode videos.
I have just updated MX Player and they have removed it
Click to expand...
Click to collapse
The STEM controller you dont need to use or buy one, only if you want an additional hand/Sword, ect in your VR environment. The STEM pack is important tho, which will be attached to the Gear VR itself and does the positional tracking of your head. But i agree the STEM products seem to cost a bit of money.
STEM pack 100$ + STEM Base 100$ (generally needed) = 200$ + shipping
http://store.sixense.com/collections/all
Yeh it's a pitty that AC-3 codec gets removed probably because of high licensing costs. The BS Player should still support it tho and i also hope that there will be a solution for VR cinema, if the oculus cinema won't support it, maybe another VR cinema of another developer (maybe the BS VR player ;D) will.
Powerslash said:
The STEM controller you dont need to use or buy one, only if you want an additional hand/Sword, ect in your VR environment. The STEM pack is important tho, which will be attached to the Gear VR itself and does the positional tracking of your head. But i agree the STEM products seem to cost a bit of money.
STEM pack 100$ + STEM Base 100$ (generally needed) = 200$ + shipping
http://store.sixense.com/collections/all
will.
Click to expand...
Click to collapse
Thanks for the link...I understand it attaches to Gear VR for positional viewing...
Well it 's cool to see third party taking care of this problem and i Just hope someone makes a kinect version for this
check this
NASA Robot Arm Control with Kinect
http://www.youtube.com/watch?v=pqNC72fgetc
Hey guys,
I have been looking around and was wondering if anyone else has been able to get the Gear VR working on the Note Edge with/without a root or any other methods.
I tried with stock ROM and stock Sprint Note Edge but app would not install.
I am now rooted and tried using Emotion R23 N915P by plugging it in and seeing if anything happened. Nothing so far.
I am still going to continue my search and will post any updates if I find a solution.
Any help is appreciated.
I was able to get the Edge to fit the Gear VR Consumer Edition but I failed to get the Oculus app to launch.
I even tried to manually install the Oculus app but it said it was not compatible. Phone is rooted but as I suspected, I am going to have to flash a Note 5 ROM or S6.
turboheart said:
I was able to get the Edge to fit the Gear VR Consumer Edition but I failed to get the Oculus app to launch.
I even tried to manually install the Oculus app but it said it was not compatible. Phone is rooted but as I suspected, I am going to have to flash a Note 5 ROM or S6.
Click to expand...
Click to collapse
Hi. Did you use the firmware Note 5 or S6 to activate Oculus application on Note Edge?
turboheart said:
I was able to get the Edge to fit the Gear VR Consumer Edition but I failed to get the Oculus app to launch.
I even tried to manually install the Oculus app but it said it was not compatible. Phone is rooted but as I suspected, I am going to have to flash a Note 5 ROM or S6.
Click to expand...
Click to collapse
dude have you got any luck with gear VR and note edge
I am interested too. Don't want to buy new phone as Edge is great but I really want to get into vr.
FutureClimax said:
I am interested too. Don't want to buy new phone as Edge is great but I really want to get into vr.
Click to expand...
Click to collapse
If you simply want to get into VR, why not just use cardboard apps and virtually any other headset. There are dozens available now with more being offered every week. If you are set on GearVR I would recommend getting one of the few phones they support fully ( even those are having problems such as overheating ).
turboheart said:
I was able to get the Edge to fit the Gear VR Consumer Edition but I failed to get the Oculus app to launch.
I even tried to manually install the Oculus app but it said it was not compatible. Phone is rooted but as I suspected, I am going to have to flash a Note 5 ROM or S6.
Click to expand...
Click to collapse
dude any luck with the note edge and gear VR
developweb said:
If you simply want to get into VR, why not just use cardboard apps and virtually any other headset. There are dozens available now with more being offered every week. If you are set on GearVR I would recommend getting one of the few phones they support fully ( even those are having problems such as overheating ).
Click to expand...
Click to collapse
The thing is that I have cardboard and use it with iPhone; Note Edge won't fit very well but I have tried it and I like everything being bigger but light is going in like hell.
I have heard that cardboard and Gear vr are like heaven and hell
Other thing is that I would like to start some vr developing in the future; just went trough first Unity tutorial.
When I have seen first demos on cardboard it was like going back to the childhood and I have realised that this is what I want to do - make some virtual realities!
I think technology is almost ready and when I will be ready it will be even better.
I am not sure if I should invest in Gear vr or Oculus Rift DK2 as my PC is i3 3220 and gtx 750ti. I know it will work but not with best quality (not sure about CPU).
Totally get that. I have the Gear VR myself but use many cardboard apps with it. Those who try it simply want more. (Why won't it work with my phone? Or why do I need a 1000 computer setup to view streamed games?) Most serious gamers I've asked (not me ?) are deciding between rift and vive. Possibly something like the Zeiss headsets can fill in the gaps between Google Cardboard and Gear.
---------- Post added at 08:09 AM ---------- Previous post was at 08:07 AM ----------
FutureClimax said:
The thing is that I have cardboard and use it with iPhone; Note Edge won't fit very well but I have tried it and I like everything being bigger but light is going in like hell.
I have heard that cardboard and Gear vr are like heaven and hell
Other thing is that I would like to start some vr developing in the future; just went trough first Unity tutorial.
When I have seen first demos on cardboard it was like going back to the childhood and I have realised that this is what I want to do - make some virtual realities!
I think technology is almost ready and when I will be ready it will be even better.
I am not sure if I should invest in Gear vr or Oculus Rift DK2 as my PC is i3 3220 and gtx 750ti. I know it will work but not with best quality (not sure about CPU).
Click to expand...
Click to collapse
Good luck!
Would you recommend then Gear Vr?
Or should I go for Oculus????
Thanks
Peter
FutureClimax said:
The thing is that I have cardboard and use it with iPhone; Note Edge won't fit very well but I have tried it and I like everything being bigger but light is going in like hell.
I have heard that cardboard and Gear vr are like heaven and hell
Other thing is that I would like to start some vr developing in the future; just went trough first Unity tutorial.
When I have seen first demos on cardboard it was like going back to the childhood and I have realised that this is what I want to do - make some virtual realities!
I think technology is almost ready and when I will be ready it will be even better.
I am not sure if I should invest in Gear vr or Oculus Rift DK2 as my PC is i3 3220 and gtx 750ti. I know it will work but not with best quality (not sure about CPU).
Click to expand...
Click to collapse
i've seen a guy attempting to fit his Note Edge into consumer gear vr with some DIY hack on the physical form in Youtube (search it). This is due to a much large phone to fit. Even the DIY hack is going to introduce lots of gaps and lights will go in like hell .. Moreover, it doesn't launch Oculus apps with stock rom unlike Note 4. Its a shame that Samsung build a hardware to force people to move on to new phone. Imagine in the future that your current Note 5 or S6 no longer works with the upcoming new Gear VR v2.0 (for example). Upgrading phone now gets a lot more expensive to drag along the gears purchases.
Anyway, after seeing the physical DIY quick and dirty hack in youtube (he'd suggested for longer term hack, it will require cutting away some larger area of plastics), it suddenly point to me why do i need to go through so much trouble on physical device and without a software oculus support just to have Gear VR working on Note Edge? Samsung gave us prev generation of Note consumer the middle finger. Next year when a new Note and Gear VR is launched, they'll give us (and other soon to be obsolete Note userss) another middle finger, ditching older users.
I am not a VR developer, but I can easily tell that current VR state is just a pilot/pioneer. Because of that, VR Gears will be updated and more new launches will come (hence more middle fingers). Samsung is making a bad move by locking it to only certain phone models making this thing proprietary. Reminds me of Apple (now Samsung) vs Google during the initial Android/iOS fight against open and close ecosystem. Now with lots of cheaper VR sets based on cardboard flooding the market, the competition gets heated with more update and improvement made to these "alternative" VR sets. Just in a matter of time, you'll see a price worthy physical VR set (i am not talking about Oculus nor Vibe) that has taken all organic improvements due to intense competitions.
Since you are interested in doing VR development, i may ask, if you want to penetrate the growing market on a locked down ecosystem that only serves a few (and latest) devices, or a greater market with more generic cardboard option?
Well, that's a lot to think about....
I might end up getting S7 Edge so within two year I will probably change my phone again.
But thinking about better iterations of cardboard is changing things a lot...
Hmmm....
Thank you very much for another point of view.
I am keeping my Note Edge and maybe wait for something it will fit.
Thanks
Peter
I hate how the active phones are not compatible and the note edge is not compatible.
Just one more way Samsung gives us the big f u
I was at Best Buy today, and I was about to buy a Gear VR Consumer Edition. The phone for the display model was broken, but the sales associate said I could use my phone to try it out, so after downloading the app and other files (thankfully I have T-MOBILE unlimited LTE ) I began my first Gear VR experience. About 10 minutes into using it I got the message that the Gear VR was getting to hot, and that it needed to cool down to function properly. This message appeared 3 more times over the next 10-15 minutes. What I would like to know from those of you who own a Gear VR Consumer Edition does this happen to you as well? Even though $99 is very reasonable I don't want to buy a VR if this is a issue that Samsung knows about, and will eventually fix on later editions. I Googled Gear VR overheating, and I came up with a YouTube video of a guy that installed a fan on his VR.
Please be honest with your replies, because if this is a known issue Samsung should be forced to be responsible and take care of it and others should be warned. However; if this is just a case of one out of many having a problem (especially since the one I was using has probably seen much more use than a hundred would ) I want to get one.
I got a message once only when trying sideloaded content (software in heavy development ). Other than that one time, no overheating problems here.
I am using it a lot, sometimes for few hours. Got message only once and I just ignored it.
The problem was most likely that you were using the gear vr while it was busy downloading a sh** load of stuff in the background. Your best bet is to have a fully charged phone, all apps and updates downloaded, and then go for your life. Also, put into flight mode (if your app don't need internet), and lower screen brightness.
I have had the overheating issue since day one. It happens when doing anything that is cpu demanding. I, like the guy in the youtube video you mentioned, rigged up an old laptop fan to help cool my phone. Problem solved 100%.
The gear vr overheating is a common problem that samsung is fully aware off. I suggest either waiting until they put a fan in it from the factory or just installing one yourself. Its very easy to do
I have had the overheating message several times. I id some research and there is a clip on available on Amazon :
http://a.co/0jced6o
or
https://www.amazon.com/Samsung-Cool...F8&qid=1487870132&sr=8-2&keywords=gear+vr+fan
This might sound a step back but I got a long charging cable for my headset & powered it with that rather than my S7's battery & suddenly hardly any freezing & the phone gets nowhere near as hot & I haven't seen the 'needs to cool down' message since.
Sent from my SM-G930F using Tapatalk
I would love to hear an in depth review of the S7 Edge with the consumer Gear VR. I currently have Note 4 and had the innovator edition last year but sold it on after a few months. I've the S7 Edge on pre-order and was excited about getting the consumer version bundled with it. I was in a Samsung store today and tried the consumer version they had on display with an S6 attached and I was left a little underwhelmed. It's going back almost a year since I had the Note 4 innovator and despite my delight at being able to wear my glasses with the new version the FOV certainly seemed reduced and I could detect the edge on the periphery. But it was nothing major though, especially as I'm essentially getting it free of charge.
What I would really like to know though is there much of a trade off with the S7 Edge. I was so torn between getting the standard S7 or the Edge and decided to go with the Edge for the larger screen/battery but if it is significantly inferior to the standard S7 I can change my order. I was reading that John Cormack mentioned on Twitter that the standard S7 would be sharper with less FOV but that the Edge would also possibly bleed light and make it uncomfortable. He later apparently retracted the statement and stated he was thinking of the S6 and not the S7 however other forums don't take him at his word and believe the retraction may have been to do with bolstering the S7 sales. Personally I would rather just hear an honest review from someone that has it in their hands, I've been scouring Youtube and Google but all I ever find are mind numbing unboxing videos and no testing commentary.
If anyone on here has it I would be so grateful for an opinion.
I got my s7 edge, I filled the claim form and get my free vr set in 4-6 weeks.
I have the S7 Edge and the GearVR. I don't notice any light bleed and find it to be a great combo. The image/FOV are larger of course with the larger screen which is great for some stuff but when scale really matters (VR Porn) things getting close to the camera can start to look overly large lol.
I wouldn't base your choice of phone around VR use. I personally chose the S7 edge for the 5.5" screen in one-hand able form factor but more importantly for the larger battery as that is the critical point for all phones without removable battery - MOWAH POWAH!!
Yeah I'm coming from the Note 4 so bigger screen and battery are near the top of my list. Thanks for the reply.
VRPorn? , I must live a sheltered life ?.
Lol link for future use?
Thanks griffindodd, I've also ordered an s7 edge and was curious and after the dude at oculus's comments on twitter I was thinking about switching to the s7 standard, my worries have been somewhat addressed
king3opobn said:
I got my s7 edge, I filled the claim form and get my free vr set in 4-6 weeks.
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Claim form?? I am expecting it to arrive with it, tomorrow. I hope I don't have to fill in some form. That would be a serious let down.
Can we use our current gear with the new s7 edge? I have the one for the s6 edge plus (from best buy). I'll be taking advantage of the free vr offer, but I'd like to avoid needing two different versions. Too many. I don't understand why they don't just make them adjustable and call it day.
Yeah, I have it. Been playing with it. My S7 edge over heats too quickly. Currently looking into cooling methods.
There is no light bleed at all. I'm currently testing out movies. I wanted to test games, but i dont have a controller thats compatible.
So far i love it. But i hate best buy. HATE best buy.
If you want me to test anything out for you. PM me.
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Soured Lie said:
Can we use our current gear with the new s7 edge? I have the one for the s6 edge plus (from best buy). I'll be taking advantage of the free vr offer, but I'd like to avoid needing two different versions. Too many. I don't understand why they don't just make them adjustable and call it day.
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From what i hear the old one is better. I'd stick with it. My face keeps touches the lens, putting smudges on it. I thought u could use the S6 on the new one. But i dont know.
I got mine last Monday thanks to best buy, so far everything has been great! I haven't experienced any major heat issues. The the free vr bundle they give you is a joke tho.
Fixed my overheat problem. Installed a centrifugal fan. Runs off batteries or any usb charger...
Some things I noticed
1. If you don't want to wait for your VR Headset go to a local Best Buy. Get the deal they have running and walk out the door with a headset. If you go to Verizon (or other carrier) you have to send in your receipt and it will take 3-6 weeks to process.
2. I am running the S7 Edge so this may be just me...Movies work great in VR but I am unable to use the SD Card with Oculus at this time to access movie content. All movies must be copied into the local drive. Since I have a 32 Gig phone this is an issue. Apparently S7 will support SD Card Oculus movie access, but just not right now.
3. Get a Bluetooth controller. The headset functions are on the side of the unit and if you want to play games this can become tedious quickly.
4. Overheating - So I haven't officially overheated but the unit does run hot. I recommend a fan for the DIY fix, and keep the included cover off the unit to help let heat escape. It isn't needed and doesn't impact immersion. Because the S7 does not have a removable back a heat sump is out of the question unless you want to butcher your phone.
5. Battery Life on Oculus is fun. It will suck down 25-30% during a 2 hour period easily. Because you will have a tendency to move your head around I suggest a long micro USB cord (longer than average) so you can leave it plugged in while you play.
These are not negatives at all, I actually LOVE the experience. I have already decided I can put on the headset , watch movies all day forget to eat and pretty much die like that Asian kid did from playing WOW too much.
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SAShady said:
Fixed my overheat problem. Installed a centrifugal fan. Runs off batteries or any usb charger...
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With the inability o add the heat sump to the S7 back I was thinking of doing this very same thing.
I noticed you are using a BFG Fan, could it survive with a smaller unit?
Also, are you plugging the fan into the microUSB on the VR unit and using the phone battery to run this or using an external power source? Because I like to keep the VR unit plugged in to keep battery life up I was thinking of getting a USB port extender and plugging the fan unit and the VR unit into the port extender and have that plugged into a power source.
Excellent DIY!!
I have also bought both S7 Edge and Gear VR.
Love the experience, mainly Gunjack which is really superb. Seen also several 3d films in the Oculus Theatre. It's nice.
For the SD Card problem, you can use adoptive storage. It seems to work on both S7 and S7 Edge.
A problem however (at least with my Gear VR) is the tunnel effect and the Field of View (FOV).
I find it quite limited. When the Gear VR is pressed against my face I can clearly see the limits (mostly the right one) of the Gear. It's like a reflecting wall and it is annoying.
Anyone else has this problem?
Best,
I have the edge and VR gear. Seems awesome so far! I have played it almost 4 hours straight without any over heating. Just freeze the bloat wear, close all apps before entering, and leave the outer shield of the VR out so the phone is open to the air. It hasn't been anything more than warm for me.
I wish they would have given an actual 50 gift card for the games so we could choose instead of just a bundle. I only like two of the games; the star ship game (forget the name) is incredible with a controller and a swivel chair!
My Moga power controller works great in mode B but doesn't work in mode A yet. A controller is a must for some of the games.
I do have to keep a micro fiber clothe because the lenses do get smudged.
Since today I didn`t had time to try VR after rooting... and now I can`t get it to install... I get a ”network error” message when trying to install it!! I even tried SOLUTION BY kikanx: "You have to enable the two applications which maybe disabled for some reason.
com.facebook.appmanager (App Manager)
com.facebook.system (Installer)"
Any advice?
any solution for insane big scale on videos at s7 edge?
I love the VR with my edge. The lenses do get smudged as mentioned above and I n3ed a micro fiber. I think they should of packaged it with one but oh well. The experience is amazing especially being so early on. I have to ge a controller as well. Only downside is see is the Scamsung always using proprietary accessories which in this case only pisses me off because of Google Cardboard. Why do I have to use a different headset in order to use cardboard. Why would Scamsung not make their stuff compatible with both so then we get the best of both virtual worlds. I'm done ranting in the end it's still awesome for games and media consumption.
chiikko561 said:
I love the VR with my edge. The lenses do get smudged as mentioned above and I n3ed a micro fiber. I think they should of packaged it with one but oh well. The experience is amazing especially being so early on. I have to ge a controller as well. Only downside is see is the Scamsung always using proprietary accessories which in this case only pisses me off because of Google Cardboard. Why do I have to use a different headset in order to use cardboard. Why would Scamsung not make their stuff compatible with both so then we get the best of both virtual worlds. I'm done ranting in the end it's still awesome for games and media consumption.
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You can use the gear vr for cardboard apps, and most workarounds are very easy to do.
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Naemion said:
You can use the gear vr for cardboard apps, and most workarounds are very easy to do.
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Thanks actually right after I made the post I found CB for Gear VR.