[MOD] Enable Decimal Point Charging (VOOC) & Pikachu Charging Animation [realmeUI] - Realme 3 Pro Themes, Apps, and Mods

[MOD] Enable Decimal Point Charging (VOOC) & Pikachu Charging Animation [realmeUI]
Charging Animation Mod​
It's really unknown that why realme provided Decimal Point Charging to realme X but not to realme 3 Pro, maybe because they just want to show users that realme gives priority to premium devices ? well realme this is not how you should show your concern over premium devices, this really doesn't make any sense.
Anyways leaving Decimal Point Charging, Pikachu Charging animation is something really cool which is hidden maybe because this is OPPO's exclusive feature to specific devices. I have patched SystemUI apk to enable both Decimal Point Charging & Pikachu Charging Animation. You can only enable either one though.
​
DOWNLOADS:
Decimal Point Charging (C05)
Pikachu Charging Animation (C05)
Thanks to zaxceed & Mayank for testing​
NOTES: Pikachu Charging Anim still needs to be cleaned up, currently it displays SuperVOOC logo & charging percentage is bugged. Expect updates to Pikachu Anim in few days.​

Nice! really nice.

how to install it i am unable to install please reply me ...

It says App not installed
When I try to install the apk , it says " app not installed " can you please say what to do now , I really want the decimal animation!!

Will this work on rui c06?

4j17h said:
[MOD] Enable Decimal Point Charging (VOOC) & Pikachu Charging Animation [realmeUI]
Charging Animation Mod​
It's really unknown that why realme provided Decimal Point Charging to realme X but not to realme 3 Pro, maybe because they just want to show users that realme gives priority to premium devices ? well realme this is not how you should show your concern over premium devices, this really doesn't make any sense.
Anyways leaving Decimal Point Charging, Pikachu Charging animation is something really cool which is hidden maybe because this is OPPO's exclusive feature to specific devices. I have patched SystemUI apk to enable both Decimal Point Charging & Pikachu Charging Animation. You can only enable either one though. ​
DOWNLOADS:
Decimal Point Charging (C05)
Pikachu Charging Animation (C05)
Thanks to zaxceed & Mayank for testing
NOTES: Pikachu Charging Anim still needs to be cleaned up, currently it displays SuperVOOC logo & charging percentage is bugged. Expect updates to Pikachu Anim in few days.​
Click to expand...
Click to collapse
Does this work with oppo phones?. And what models are supported?. Thanks. I have Oppo A74 BTW. And it only shows the decimal I think for like 30 sec. Is there a way to make it continues?

Related

[APP] My simple screenlock

Hello.
I developed for myself screenlock app,I want to share it.
It is with simple graphics,minimum informations,but it has something,what I cannot found in other lockers:
- minimal system requirements
- instant unlock available(others after power-on I have to wait few seconds until I can move the unlock thingie)
- as I am also Android user,my Hero lockscreen requires vertical slide,so I do this same way
- most important feature: it will suspend after 5 secs when you don't unlock(saves lot of power in your pocket)
Please share your opinions.
Unpack to your device and execute.
Sounds interesting. Any screenshots?
Screen unlock
Not yet. Just try that and you'll see.
Screenshot...
Well,some update...
Now I am working on version like this:
http://www.tokyoflash.com/blog/2010/08/high-definition-concept-watch-design/
with shutoff effect,lock etc.
There are no bitmaps to load from resources,just system rectangles,that means it will be even more a bit faster to start. However I designed it for Samsung i780,which has square 320x320 display,so the squares are in order 4x4,not 3x5. The 4 rows,whose actualy displays minutes will be used for unlocking.

IDEA for a Battery saving mode UI

Hi,
I have read that Active Display on Moto X is Battery friendly Because it powers up only specific pixels.
So, I got an IDEA that why can't someone design a UI to use as battery saving mode. which only uses specific pixels, turns off all smart-phone features, sensors and changes it to a black and white mobile with only dialer, call logo, sms app.
If anyone likes my Idea, Please keep let me know.
Thank you
Mubeen
[email protected]
[email protected] said:
Hi,
I have read that Active Display on Moto X is Battery friendly Because it powers up only specific pixels.
So, I got an IDEA that why can't someone design a UI to use as battery saving mode. which only uses specific pixels, turns off all smart-phone features, sensors and changes it to a black and white mobile with only dialer, call logo, sms app.
If anyone likes my Idea, Please keep let me know.
Thank you
Mubeen
[email protected]
Click to expand...
Click to collapse
This feature exists already in the Galaxy S5. It's called Ultra Power Save mode.

[Q] Chroma LED and ROM question

Phone: Nexus 6 AT&T
Rom: [ROM][5.0.2][LRX22G] Chroma – 02/01/2015 | Native LED Notifications | Layers Support
http://forum.xda-developers.com/nexus-6/development/rom-chroma-01-11-2015-t3000003EDIT
Question 1:
The Chrom Rom comes with LED support. I was wondering how to completely disable the LED. I made the LED color black in all the settings and then disabled both battery and notification LED options. When I connect a charger to my phone however, a green LED light turns on. How do I disable this if possible.
Question 2:
Which ROM would be the fastest and most stable. The stock kind such as Chroma or different ones like Cyanogenmod etc.
Thank You
-----------------------------------------------
Solution to Question 1:
You need to purchase franco.Kernel updater ($4.99 USD)
https://play.google.com/store/apps/details?id=com.franco.kernel&hl=en
-->In this app, it will give you the option to turn off the battery LED and allow a multitude of other features which make it worth the purchase.
Solution to Question 2:
No such ROMs exist. In order to make a ROM faster, use a custom kernel and oc it. All nexus ROMs are stable.
424aca said:
Phone: Nexus 6 AT&T
Rom: [ROM][5.0.2][LRX22G] Chroma – 02/01/2015 | Native LED Notifications | Layers Support
http://forum.xda-developers.com/nexus-6/development/rom-chroma-01-11-2015-t3000003
Question 1:
The Chrom Rom comes with LED support. I was wondering how to completely disable the LED. I made the LED color black in all the settings and then disabled both battery and notification LED options. When I connect a charger to my phone however, a green LED light turns on. How do I disable this if possible.
Question 2:
Which ROM would be the fastest and most stable. The stock kind such as Chroma or different ones like Cyanogenmod etc.
Thank You
Click to expand...
Click to collapse
question 2.. no such roms exist. to make a rom faster, use a custom kernel and oc it. and all nexus roms are stable, unless the dev really messes up. all source is available for nexus devices, so no need to hack anything to get it working. since all source is available, all roms are stable.
424aca said:
Phone: Nexus 6 AT&T
Rom: [ROM][5.0.2][LRX22G] Chroma – 02/01/2015 | Native LED Notifications | Layers Support
http://forum.xda-developers.com/nexus-6/development/rom-chroma-01-11-2015-t3000003
Question 1:
The Chrom Rom comes with LED support. I was wondering how to completely disable the LED. I made the LED color black in all the settings and then disabled both battery and notification LED options. When I connect a charger to my phone however, a green LED light turns on. How do I disable this if possible.
Question 2:
Which ROM would be the fastest and most stable. The stock kind such as Chroma or different ones like Cyanogenmod etc.
Thank You
Click to expand...
Click to collapse
Toggle the off button for both or set them both to black and it won't show the colors. It's as simple as that.
The green led is by Franco kernel. If you set it to black and leave the led on, it'll override Franco kernel.
Sent from my Nexus 6 using Tapatalk
zephiK said:
Toggle the off button for both or set them both to black and it won't show the colors. It's as simple as that.
The green led is by Franco kernel. If you set it to black and leave the led on, it'll override Franco kernel.
Click to expand...
Click to collapse
I have attached three pictures, two screenshots, and one webcam camera upload to show the issue.
If I am understanding what you are saying regarding the options overriding the FRANCO KERNEL LED then is it possible the initial rom installation was incorrect?
Thanks
In franko.kernel updater paid you can disable the charging LED by changing it to 0 in the kernel options from the slide menu.
Thank you so much for those who have helped. The answer was however what @Beauenheim posted. I paid for the app and then disabled the given option. Thank You.
I will post the solution to the original post I made in case others want to see the solution.

Oreo with no animation in loading icon

Hi, folks,
I've just bought a Moto X4 (XT-1900-6), and before anything, it has updated to android oreo.
The thing is: none of apps that I've installed has that animation when is loading (that arrow circling). Looks like when it is running in the battery saver mode.
I'm note sure if the performance is being impacted or if it happened before the android updating.
Do you guys could help me? Do I need to give more information?
Thanks anyway, and sorry for my crappy english
Enable developer tab in settings and change animation scale to 1x or 0.5x. By default, Motorola disables animation scale.

[INFO] How horizon notification light works

For those interested to learn how this was implemented by OnePlus.
In OP's AOD view there is a FrameLayout taking the whole screen space with initial Y scale set to 0.
The FrameLayout contains 2 bitmaps. One for left edge and another one for right edge (attached).
When notification comes, ValueAnimator is started which updates Y scale continuously from 0 to 2 making
the bitmaps stretch vertically from zero size to full screen height size and even beyond (2 times screen height).
At the same time, alpha is calculated from the current Y scale and applied (serves for fading in/out bitmaps based on current Y scale value).
ValueAnimator animation duration is set to last for 2 seconds.
That's basically it.
2 seconds? Mine are maybe lighting up a second. Just a small glimpse so that I don't even see it most of the times.
Wish we could adjust it more, like on Samsung Devices.
memocatcher said:
2 seconds? Mine are maybe lighting up a second. Just a small glimpse so that I don't even see it most of the times.
Wish we could adjust it more, like on Samsung Devices.
Click to expand...
Click to collapse
its 2 seconds for all, bro..
Can a magisk module be made that will loop this animation until the notification is cleared? I really miss having a notification led on this device
klym.software said:
Can a magisk module be made that will loop this animation until the notification is cleared? I really miss having a notification led on this device
Click to expand...
Click to collapse
It's part of AOD screen (Ambient display) so it would be necessary to keep the screen alive.
Current OP's AOD implementation is a big mess from what I've seen in the code.
I had it enabled for a while but the only visible element was a fingerprint icon (without burn-in protection).
No pulsing that is part of native AOD in AOSP since OP's AOD is forcibly suppressing this mode in current implementation.
I now understand why they did not include this mode - it's far from functional and needs quite a lot of work. Their statement that they are looking for a battery friendly solution is just an excuse for the masses. They need to fix the basic functionality before working on optimizations.
C3C076 said:
For those interested to learn how this was implemented by OnePlus.
In OP's AOD view there is a FrameLayout taking the whole screen space with initial Y scale set to 0.
The FrameLayout contains 2 bitmaps. One for left edge and another one for right edge (attached).
When notification comes, ValueAnimator is started which updates Y scale continuously from 0 to 2 making
the bitmaps stretch vertically from zero size to full screen height size and even beyond (2 times screen height).
At the same time, alpha is calculated from the current Y scale and applied (serves for fading in/out bitmaps based on current Y scale value).
ValueAnimator animation duration is set to last for 2 seconds.
That's basically it.
Click to expand...
Click to collapse
Any way for us to swap it out and probably replace it with something else ?
klym.software said:
Can a magisk module be made that will loop this animation until the notification is cleared? I really miss having a notification led on this device
Click to expand...
Click to collapse
Plus beat works great
C3C076 said:
It's part of AOD screen (Ambient display) so it would be necessary to keep the screen alive.
Current OP's AOD implementation is a big mess from what I've seen in the code.
I had it enabled for a while but the only visible element was a fingerprint icon (without burn-in protection).
No pulsing that is part of native AOD in AOSP since OP's AOD is forcibly suppressing this mode in current implementation.
I now understand why they did not include this mode - it's far from functional and needs quite a lot of work. Their statement that they are looking for a battery friendly solution is just an excuse for the masses. They need to fix the basic functionality before working on optimizations.
Click to expand...
Click to collapse
There's a few is alwaysonsupported checks that hide certain views if always on is enabled, the clock being one of them. If you remove these checks you can get the clock to show, but the drain is horrendous. It's not a doze mode at all, rather OnePlus just displaying a different view when it is enabled.
matze19999 said:
its 2 seconds for all, bro..
Click to expand...
Click to collapse
Nope, it depends on animations speed setted on developer settings
If you deactivate the animations, this never appear

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