Related
First, the courts have repeatedly ruled that emulators are absolutely, perfectly 100% legal. There is NO grey area about this at all. Talking about emulators is not a legal issue at all.
Roms however are illegal to share or download so discussing where to get them, what torrents to get them in is not acceptable and so please absolutely no discussion of roms here.
My question relates to the Gameboy Advance and Super Nintendo emulator found here...
http://www.pocketsnes.net/ (I don't think this is the latest version but I can't find a newer version).
It's a program that lets me play backed up copies of gameboy advance and super nintendo games that I own on my mobile phone.
While the program worked perfectly fine on previous generation HTC phone, I can't get it to work here.
Could someone with some software experience please work on, or figure out what the problem is and why we can't get it running on this particular HTC phone.
It's honestly the only drawback to upgrading to the Kaiser so I would love to have it fixed.
Thank you.
The problem is more than likely to do with the much talked about video driver issues. Until an official fix is released or another way to get the video hardware running properly there's not really much that you can do. I've managed to run a SNES emulator on my Kaiser at a pace slightly slower than a snail's .
On the other hand, emulation of the original NES console games along with the Gameboy/Gameboy Color seems to work perfectly for me. Maybe give that a try if you can put up with the not-quite-so-good graphics?
Its going to play terribly because of the acceleration problems with our phones, My 6700 used to play them perfectly with out sound.. well except GBA but SNES was flawless without sound.. I just cant wait for someone with the intelligence and skills to come out with a fix for this problem, he/she should definitely become well known after that creation.
mine runs pretty smooth...i have had no problems yet
Wait, you have PocketSnes working!!! If so, could you tell me where you downloaded it from please. Thank you.
I'm 95% sure that the sourcecode for pocketsnes was released years ago.
The old program was written for Windows Mobile (the same OS we have now).
Could someone maybe recompile it in whatever language works with qualcomm processers (I have no idea how to do this but I'm hoping it can be done by some brilliant coder out there).
I will happily contribute to a paypal account for whoever can pull that off as I am sure many others will.
rico002 said:
mine runs pretty smooth...i have had no problems yet
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Click to collapse
Rico are you talking about with or without sound??
Is anyone running quake on G1?
Is it available for g1? I would love to get it on here along with doom and some better games. All the market games are crap right now!!!
I have seen the First Android Emulator and Device on Google Presentation and they have Presented Quake also into that.
Why these so many Application is missing i dont know ?
Becasue of money...money....mooney.................MONEY
If they came out with it I would pay for it in a heartbeat!
I think you will not need to. QUAKE Source code is available free!!
Now its upto Google if they might have removed any Compatibility feature in libc
I have a sinking feeling that most developers are holding out until next year when they can charge for applications in the marketplace. That's fine with me (sort of) except that many apps will be for fixing many mistakes that Google so kindly left to 3rd party developers to fix or add... I would love to see what this baby can handle as far as Quake goes. I bet it could run Quake II pretty well! I know I could only run Quake I on my Wizard, this will be good. Also an NES and SNES emulator will be nice!
Yeah nes emulator is the one thing i cant wait for, if done properly. Using the trackball on alot of the old nes games would make them alot easier to play.
they want to wait till 2009 so they can charge in android market! NO
Quake for Android, it's possible?
Hey Guys,
I'm a new forum user... i would ask: exist quake for Android?
I saw quake 3 on nokia n95 8gb, the real game for pc on phone.. it's or will possible on g1?
There was a tech demo of Quake1 pre-G1 launch and we do have OpenGL so I would assume its possible. It would just require porting from C code to Java unless its made for root users only and re-compile existing code to a native ARM binary. As far as I know though, the tech demo was showing off mobile GPU tech by a company other then HTC and the HTC Dream doesn't have this GPU so it may have to be all done on the CPU making a Quake3 port unlikely. Quake1 definitely because its older, but I can't see Quake3.
That video of quake was on a G1 from what I could tell. Go back and watch it.
Thanks..
Because i already saw back, but I not found topic of Quake(I or II or II) on Android.. You have some link about this?
wimbet said:
That video of quake was on a G1 from what I could tell. Go back and watch it.
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Click to collapse
Yeah... Qualcom isn't HTC and that's not a G1. http://www.youtube.com/watch?v=fH1Rd-T1rYM
As for this video http://www.youtube.com/watch?v=1FJHYqE0RDg there is no indication that's a G1 either as you can't prove its the Dream because of black plastic.
Either way both are showing off proto-types that have yet to see the light of day and if the last one was a G1 there's no telling what was stripped out before mass production. Considering HTC hasn't listed any GPU specific hardware with the Dream nor Magic I think its safe to assume any 3D content is software rendered.
Ron Overdrive said:
Yeah... Qualcom isn't HTC and that's not a G1. http://www.youtube.com/watch?v=fH1Rd-T1rYM
As for this video http://www.youtube.com/watch?v=1FJHYqE0RDg there is no indication that's a G1 either as you can't prove its the Dream because of black plastic.
Either way both are showing off proto-types that have yet to see the light of day and if the last one was a G1 there's no telling what was stripped out before mass production. Considering HTC hasn't listed any GPU specific hardware with the Dream nor Magic I think its safe to assume any 3D content is software rendered.
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Click to collapse
I have no idea what you're talking about.
The MSM7201A is an ARM-based, dual-core CPU/GPU from Qualcomm and contains many built in features including 3G and a GPU capable of up to 4 million triangles/sec.
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Click to collapse
http://en.wikipedia.org/wiki/HTC_Dream
The phone playing Quake here is clearly a Dream:
http://www.markpascua.com/2008/02/28/googles-android-os-demo-plays-quake/
And if you still doubt it, download Neocore from the market. It's a pretty impressive 3D benchmark by Qualcomm.
I have already viewed this videos.. but exist an apk or some lines that explain how put Quake on Android?
I just want to say: if it using motion detector in the FPS game, then it's rocks
Ron Overdrive said:
There was a tech demo of Quake1 pre-G1 launch and we do have OpenGL so I would assume its possible. It would just require porting from C code to Java unless its made for root users only and re-compile existing code to a native ARM binary. As far as I know though, the tech demo was showing off mobile GPU tech by a company other then HTC and the HTC Dream doesn't have this GPU so it may have to be all done on the CPU making a Quake3 port unlikely. Quake1 definitely because its older, but I can't see Quake3.
Click to expand...
Click to collapse
They would do anything to impress people to support the sales of a product.
They show us Quake... but where is it?
They show us biowallet/dyno... where are they?
They show us Flash... let's not get started...
Cupcake... ummm.... yeah...
It's all a tease.
I smell vaporware...
But can it run Crysis?
Hi guys!
I have some app ideas that I'd like to create for Tourch Pro. What do I need to get started?
There is probably some SDK from MS, right? But am I right in assuming that I need to buy a license of Visual Studio 2008 pro or something? (Which makes this too costly to start a hobby... )
If there is a free way to get started, there must be some libraries for the G-sensor, GPS and all that. Or is there?
Ps. I'm really kind of confused and contrasting this mess with Apples offering - iPhone SDK seems to be all free and nicely available... no wonder there is lots of apps for it and much less (free) apps for WinMo. Unless you guys can point me into right (free) direction...
there's many more freeware apps for winmo, but there are also a huge amount of commercial apps, which kinda suppresses the availability of the freeware ones.
afaik the express studios are also available for creating mobile apps, and these are free afaik.
the only reason the iphone sdk is available in the first place is because it was demanded for quite a long time before they even made it available.
EnOleEikka said:
Hi guys!
I have some app ideas that I'd like to create for Tourch Pro. What do I need to get started?
There is probably some SDK from MS, right? But am I right in assuming that I need to buy a license of Visual Studio 2008 pro or something? (Which makes this too costly to start a hobby... )
If there is a free way to get started, there must be some libraries for the G-sensor, GPS and all that. Or is there?
Ps. I'm really kind of confused and contrasting this mess with Apples offering - iPhone SDK seems to be all free and nicely available... no wonder there is lots of apps for it and much less (free) apps for WinMo. Unless you guys can point me into right (free) direction...
Click to expand...
Click to collapse
I'm also interested. Already installed VS2008, WM SDK, added emulator images 6.1.8 but wanted to know what to add more to have an TP-like emulator image
A co-worker bought a iPod Touch and downloaded some freebie games at work. One of which is a sweet game called "Topple" and is pretty simple.
Here is the video:
http://www.youtube.com/watch?v=Yr7DlMhmLrc
Basically you have your classic tetris pieces but they don't fall down until you grab them. The object of the game is to keep stacking. You move the pieces around with your fingers. They each have their own physics so they "topple" and knock each other down. As the stack gets higher so does the skill level, as the entire stack is motion sensitive using the built in G-Sensor. You have to keep the phone up-right at first but as the tower of blocks gets higher the sway gets worse requiring you to place your pieces and offset the lean.
The goal of the levels is to simply reach a certain height, gaining points for placing blocks. Free Play allows you to build your tower as high as you can. In both game types, you can only allow 4 blocks to fall off to its doom.
The game is addicting and funny. Each block has faces which change depending on their action. As the game progresses and your tower starts to lean, their faces do :O
I searched for a while but don't think this is out on any WM device. I know some of you have lots of G-Sensor tetris clones out there and this might be a neat idea to try out.
Very fun and addicting game.
Geebus, I don't have an iPhone, but looking at all the apps--okay, fine--the games it has, it's like going back to 1987 and comparing the 8 bit NES and its beautiful colors (while I'm kicking butt playing Kung Fu and Duck huntin' all the while pretending R.O.B is Johnny 5) to Atari's pong.
There doesn't seem to be many devs coming over to show off their skills--and if they do--well....pong works great on my Fuze...
I'd be more than happy to pay .99 for a nice and fluid "beer" app...with waves and actual liquid motion...
Sad when you have more games developed for an OS that is a couple years old vs a system that has been out for almost a decade.
I'm still saddened that we don't have better emulator support.
What would be nifty is if they had an iPhone emulator much like the Palm emulators out there. The iPhone doesn't have any graphic acceleration (i don't believe). Aside from the variable screen sizes, one would think it would be do-able.
What would be cool is if there was a conversion kit made for the Fuze/TP/Diamond which made the screen a capacitive screen. (Dreaming )
player911 said:
Sad when you have more games developed for an OS that is a couple years old vs a system that has been out for almost a decade.
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Click to collapse
Indeed and I'm still trying to figure that one out. What makes it so hard to develop for WM?
dr g said:
Indeed and I'm still trying to figure that one out. What makes it so hard to develop for WM?
Click to expand...
Click to collapse
Make a WM app store: promblem solved
Just think about how much easier it is to get Apps and games on iPhone rather then WM devices
Yes i own both haha
mastanthony89 said:
Make a WM app store: promblem solved
Just think about how much easier it is to get Apps and games on iPhone rather then WM devices
Yes i own both haha
Click to expand...
Click to collapse
WM has had plenty of app stores. Handago, etc. Heck Sprint even has a link for an app store which makes it plenty easy. The only problem is, Apple released an SDK that allowed people to make just about anything they wanted and the prices in comparison to the WM apps are waaayy different.
The Apple app store is mostly fun stuff like games and other stuff that's just neat. While, most of the thousands of apps for WM are more business based.
But, IMO it's much easier to download a cab and install it, than the iPhones way of getting apps. Apple, just does such a good job at hyping everything up, that the demand is insane.
I know they have programs to disperse Windows Mobile apps... but it isn't widely known because Microsoft doesn't require EVERYONE to have it like Apple does iTunes (AppStore).
I know they also make a program to install cabs directly to your device when connected through USB (skipping activesync).
Most of the iPhone games look like Flash games that are made into apps. Even the game I posted looks like a flash game.
The AppStore isn't hard to make, but getting it out there is. The best way for a service to get out there would be for a well known Mobile downloading site created a program that used their existing database of programs which allowed installation of demos/trials and a direct method of purchasing retail versions. A site like http://freecabs.org. It has a great database with screen captures and a description, plus all cabs are free to distribute.
The game I posted looks like a simple game that makes use of the gsensor and brings a new twist to tetris-like games.
Windows Mobile will always be suited more towards business while the iPhone has a child-like attractiveness that draws the younger crowd which would gear developers into making programs and games for that class of users.
I'm just sort of "jealous" that a device so new can have so many new games and apps that Windows Mobile doesn't have. It isn't that we can't have these games and apps... just no one has made them. I guess because every iPhone owner can use these games vs only a few people with Touch Pros/Touches/Diamonds/Omnias/etc
i like this topic.. i have/had an iphone but my family now doesnt wanna switch to at&t so i am back with my touch pro typing this on it... i love the ease of the app store.. i mean hell i jailbroke and it had better app distrabution then winmo ... and winmo is a much more open platform.... i think we need an appstore like app with freeware and trial and paid apps on it... you could distrabut it in custom roms because i would put it in mine but idk we need some easier way because im tired of searching google on my phone for a stupid app when it would be so much easier just to have a finger friendly database off a lot of apps and categories and all that good stuff
There are already several "Apple Store" type of products out there. The bad thing is none of them are REQUIRED to get apps so no one really uses them.
Sure the Apple Store is a neat way to find apps... but I just bluetooth the cab file over and install from there.
If your looking for something with descriptions and pics then just about any PocketPC app website will do the job. The only thing different is that they don't install it for you.
Although this thread was on topic of the game Topple... I don't know how it got off topic going from iPhone emulator to Apple Store
[EDIT] Here's what I found doing a simple search: WM App Store = Gecko
http://forum.xda-developers.com/showthread.php?t=436127
I rather have an emmulator for iphone Games
You realize what you people ask is next to impossible?
(or are we just daydreaming here and I missed the point?)
Well, again, the thread started around 1 iphone app... but I agree that a "emulator" or a "convertor" would be awesome.
I see lots of PocketPC apps and games get converted to iPhone apps... so why can't it go the other way around.
lots of their games and apps look like Adobe Flash based with G-Sensor support.
NLS-why do you say it is next to impossible. I don't disagree but looking for input.
OK I can tell you a few quick facts.
1) We are NOT sure that iPhone is not accelerated - we just assume because Apple says nothing. All 3D stuff I've seen in iPhone kicks the b*tt of any 3D stuff in WM.
2) The underlying OS in iPhone is (if we believe Apple) a subset of OS X, which as simple as you can make it, it is still a very very complex OS.
3) Multitouch is supported by both OS AND hardware, not a fact in WM... and no you cannot get by without it as many if not all apps do make use of it.
4) WM is not able to emulate really complex devices (and trust me I KNOW about emulation), for example Amiga (PocketUAE attempt SUCKS) or MAME (the last version released was based an a veeeeery old MAME). You have to fight against a non-real-time friendly OS (WM) and a single CPU without real co-processing abilities (and don't tell me about Qualcomm being a quad-core chip because I am laughing).
5) System locks for about EVERYTHING are in place in iPhone (yes even cracked ones) so even a succesful emulator would have VERY hard time tricking the OS that this is a real iPhone platform. Trying to bypass this would be an even greater strain to the already strained system.
...I can go on if needed.
Emulating iPhone with current WM devices is daydreaming.-
NLS said:
OK I can tell you a few quick facts.
1) We are NOT sure that iPhone is not accelerated - we just assume because Apple says nothing. All 3D stuff I've seen in iPhone kicks the b*tt of any 3D stuff in WM.
2) The underlying OS in iPhone is (if we believe Apple) a subset of OS X, which as simple as you can make it, it is still a very very complex OS.
3) Multitouch is supported by both OS AND hardware, not a fact in WM... and no you cannot get by without it as many if not all apps do make use of it.
4) WM is not able to emulate really complex devices (and trust me I KNOW about emulation), for example Amiga (PocketUAE attempt SUCKS) or MAME (the last version released was based an a veeeeery old MAME). You have to fight against a non-real-time friendly OS (WM) and a single CPU without real co-processing abilities (and don't tell me about Qualcomm being a quad-core chip because I am laughing).
5) System locks for about EVERYTHING are in place in iPhone (yes even cracked ones) so even a succesful emulator would have VERY hard time tricking the OS that this is a real iPhone platform. Trying to bypass this would be an even greater strain to the already strained system.
...I can go on if needed.
Emulating iPhone with current WM devices is daydreaming.-
Click to expand...
Click to collapse
I agree.. I mean I know enough to know that WM CANNOT handle an iPhone emulator..
I mean If you have ever used an iphone for even 30 minutes your going to realize that it is a lot more complex then windows mobile even if it doesnt look like it.. I mean its hard enough to make good scrolling on apps like iContact, so try and emulate the whole OS..
I just think WinMo needs to be more FUN rather then work
I mean I am 16 years old and I am trying to make WinMo better with my Touch ROM's even though I have a Touch Pro now to work with too.. But I want to make WinMo more for fun as well as work
NLS said:
OK I can tell you a few quick facts.
1) We are NOT sure that iPhone is not accelerated - we just assume because Apple says nothing. All 3D stuff I've seen in iPhone kicks the b*tt of any 3D stuff in WM.
2) The underlying OS in iPhone is (if we believe Apple) a subset of OS X, which as simple as you can make it, it is still a very very complex OS.
3) Multitouch is supported by both OS AND hardware, not a fact in WM... and no you cannot get by without it as many if not all apps do make use of it.
4) WM is not able to emulate really complex devices (and trust me I KNOW about emulation), for example Amiga (PocketUAE attempt SUCKS) or MAME (the last version released was based an a veeeeery old MAME). You have to fight against a non-real-time friendly OS (WM) and a single CPU without real co-processing abilities (and don't tell me about Qualcomm being a quad-core chip because I am laughing).
5) System locks for about EVERYTHING are in place in iPhone (yes even cracked ones) so even a succesful emulator would have VERY hard time tricking the OS that this is a real iPhone platform. Trying to bypass this would be an even greater strain to the already strained system.
...I can go on if needed.
Emulating iPhone with current WM devices is daydreaming.-
Click to expand...
Click to collapse
You are probably right, but I like discussions. My Axim can emulate a PS1. One would think mobile a phone can emulate another phone... at least SOME of its apps. I've read the specs of the phone and while good for a phone... not every app/game is going to require all the resources.
The Multitouch is a bit of a problem though. Even in the game I posted in the first thread, you need multitouch to "spin" your pieces. This would be might cause problems with the touchscreen (the touchpad is multitouch though).
Most of those games look like flash anyway. If they were... could we port them?
Obviously I don't have an iPhone so I wouldn't know. The goal of this thread was to port a specific game... not create an emulator.
dette said:
I agree.. I mean I know enough to know that WM CANNOT handle an iPhone emulator..
I mean If you have ever used an iphone for even 30 minutes your going to realize that it is a lot more complex then windows mobile even if it doesnt look like it.. I mean its hard enough to make good scrolling on apps like iContact, so try and emulate the whole OS..
I just think WinMo needs to be more FUN rather then work
I mean I am 16 years old and I am trying to make WinMo better with my Touch ROM's even though I have a Touch Pro now to work with too.. But I want to make WinMo more for fun as well as work
Click to expand...
Click to collapse
Don't get insulted but what do you mean by "work" (in the sense that a Touch Pro is needed to do it) when you are 16?
player911 said:
You are probably right, but I like discussions. My Axim can emulate a PS1. One would think mobile a phone can emulate another phone... at least SOME of its apps. I've read the specs of the phone and while good for a phone... not every app/game is going to require all the resources.
The Multitouch is a bit of a problem though. Even in the game I posted in the first thread, you need multitouch to "spin" your pieces. This would be might cause problems with the touchscreen (the touchpad is multitouch though).
Most of those games look like flash anyway. If they were... could we port them?
Obviously I don't have an iPhone so I wouldn't know. The goal of this thread was to port a specific game... not create an emulator.
Click to expand...
Click to collapse
Port yes. By all means.
First find a way to get in touch with the infamous acceleration that is in Qualcomm chipset.
BTW, iPhone is more complex than PS1.
G-Sensor
I don't think that this app has anything to do with the G sensor, its only using the multitouch function but in WM you can not do this.
mdalacu said:
I don't think that this app has anything to do with the G sensor, its only using the multitouch function but in WM you can not do this.
Click to expand...
Click to collapse
if by app you mean the topple game then yes it uses the g-sensor, you can lean the phone left or right to lean the "tower" of blocks to that side to help it from falling. A little level also appears at the bottom of the screen when you do this.
I also agreeing to an extent about the wm not able to fully emulate iphone. I have an iphone and just about every htc device that has a touch screen but the iphone apps rarely use the multi touch and when they do it can easily be replaced with the buttons we have in a way. For example, the multi touch needed to spin the blocks in topple can easily be replaced with the spinning scroll touch on the touch pro which in actuality be a lot easier than the multi touch cause i can never get the damn block the way i want it when i cover most of the screen/block with my hand trying to spin it with 2 fingers and hold the phone at the same time lol
Also, as far as the security on the iphone apps, its not that complex as made. The apps are in *.ipa format which is just a renamed zip file. Rename it to zip and you can extract the pics used (*.png) and the *nib files (interface builder) with that as a stepping stone, the apps can begin to be ported which is stillnot an easy task, thats why its called a stepping stone
This is the only MAME emulator I've found that supports the classic games. It emulates a GP2X game console which supports .34/.35b roms only. It doesn't seem to recognize the newer roms.
I can only find it by using the links on this page or scanning the QR Code with my phone.
http://www.androlib.com/android.application.com-jrioni-jarcade-qCqA.aspx
I had to use my phone and scan the QR Code with the Barcode Scanner App to open the page in the MarketPlace. If anyone could provide a link, it would be great as the GTab doesn't have the resolution to scan the QR Code as well as being a PITA with only one camera.
UPDATE: Tried to use my phone to blowup the QR Code to scan it as the link wasn't working for the GTab for some reason. Got it to scan with Barcode Scanner, but it linked to the same page in the Marketplace. It didn't make a difference though. It seems there is still something missing from the Marketplace implementation on the GTab and this is after the last Marketplace hack involving changing the build.prop. Sideloading after downloading from a device that can use this like appears to be the only way to go to load this for now.
TigerMAME, which is found easily on Android Marketplace only supports Neo Geo/CPS1/CPS2 games.
Once purchased and installed, you need to wait for him to send you a code to unlock and activate the emulator. It took more than 24 hours, so be patient.
I was able to convert some roms to work with this using his instructions on his blog:
http://jrioni-arcade.blogspot.com/2009/09/howto-rom.html
Playing with WiiMote Keyboard works. You will need to UNCheck the WM Sideways option in the keyboard settings for the WiiMoteIME Settings. The emulator assumes you're turning it sideways. The Wiimote is difficult to play MAME with, looks like it's time to buy a Classic Controller Pro!
I wish it played the full set supported by GP2X, but it only works with about one third of the roms GP2X supports. I went through them all, since have full set for my Dingoo and PSP and used the app with G1, Droid and Incredible (probably one of the first people that bought his app in 2009).
Jioroni messed up, since this app and the PC Engine would have doen well, were it not for his code validation process. His efforts to prevent piracy actually has hurt him more than selling through the market straight.
Yeah I was a little put off by the piracy precautions as well. It's scary when you have only 24 hours to return it and it takes almost 2 days to get a code. I did reprocess the roms as he had outlined in his blog post and a lot of them were able to play successfully. I have some issues maybe you might know how to solve like the galaga missing ship exploding sound or sounds in donkey Kong. I know in the PC version there was a sample directory to address this is there something like this?
Sent from my GTablet-TnT-Lite using Tapatalk
dkhilo said:
Yeah I was a little put off by the piracy precautions as well. It's scary when you have only 24 hours to return it and it takes almost 2 days to get a code. I did reprocess the roms as he had outlined in his blog post and a lot of them were able to play successfully. I have some issues maybe you might know how to solve like the galaga missing ship exploding sound or sounds in donkey Kong. I know in the PC version there was a sample directory to address this is there something like this?
Sent from my GTablet-TnT-Lite using Tapatalk
Click to expand...
Click to collapse
All common issues with MAME .34 & .35. Still young app back then.
This project appears abandoned. No activity on the blog since 2009, and though Jarcade shows up in the market, if I try to buy it, I get a server error.
Are there any emulators that play the early Mame games from the eighties?
I was actually surprised that mame doesn't exist for android. I want to play old-school 80's games and I think most would be perfect for android devices.
sark666 said:
I was actually surprised that mame doesn't exist for android. I want to play old-school 80's games and I think most would be perfect for android devices.
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Click to collapse
Perhaps it's beause while the code is available, it cannot be used commerically, so no monetay gain for the wouldbe developer. I installed the Android sdk + all the other required software, just to get a feel for what would be involved in porting mame. The NDK might provide some help using the existing C code, rather than converting everything to java, but at this point I'm still learning how to import existing java code into my test projects.
The other problem as I see it, is that Mame runs with the command line or a frontend. I may be able to get some code for a java frontend, but adding it to the project and connecting it is beyond my current limited abilities.
There's also the source code MAMEUI, which has a GUI. Written for windows tho
Yes it wouldn't have a monetary gain, but that hasn't stopped people previously from porting mame to everything under the sun. The one device I thought would have it for sure, doesn't.
And yes a front-end would be an issue and add development time, and so would an a control overlay. Someone needs to standardize some game development tools one thing being virtual controls so other game developers who need on screen controls can just place say an 8 way controller and two buttons. But that's another matter.
Well, I hope mame gets ported one day but if it hasn't already I don't think it's just around the corner.
sark666 said:
And yes a front-end would be an issue and add development time, and so would an a control overlay.
Click to expand...
Click to collapse
I've been going through the Android SDK tutorials / layouts section and believe that creating a frontend may be the easiest part. Haven't yet learned how to pass values to from the Java frontend to the native C code, but I'm sure it's very possible.
The initial release of this theoretical MAME port could be without a control overlay. The user could use the navigation keys on their Android device if available, or something external like a wiimote.
Another thought is that perhaps MAME could be compiled for Android and launched via the command line in the Terminal emulator.
sark666 said:
Well, I hope mame gets ported one day but if it hasn't already I don't think it's just around the corner.
Click to expand...
Click to collapse
I've started a blog to document my efforts in bringing Mame to Android, and will be devoting most of my free time to this cause over the next few weeks. I'm sure it's just a matter of making the right connections in the dev tools.
Bro if u need a tester im here,we need a decent mame for droid,im glad sumone finally took the raines and u decide to make this happen,if u need any help with finding info pm me and ill do my best to help.....mame.......ftw!!!!!
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