Quake - G1 Apps and Games

Is anyone running quake on G1?

Is it available for g1? I would love to get it on here along with doom and some better games. All the market games are crap right now!!!

I have seen the First Android Emulator and Device on Google Presentation and they have Presented Quake also into that.
Why these so many Application is missing i dont know ?

Becasue of money...money....mooney.................MONEY

If they came out with it I would pay for it in a heartbeat!

I think you will not need to. QUAKE Source code is available free!!
Now its upto Google if they might have removed any Compatibility feature in libc

I have a sinking feeling that most developers are holding out until next year when they can charge for applications in the marketplace. That's fine with me (sort of) except that many apps will be for fixing many mistakes that Google so kindly left to 3rd party developers to fix or add... I would love to see what this baby can handle as far as Quake goes. I bet it could run Quake II pretty well! I know I could only run Quake I on my Wizard, this will be good. Also an NES and SNES emulator will be nice!

Yeah nes emulator is the one thing i cant wait for, if done properly. Using the trackball on alot of the old nes games would make them alot easier to play.

they want to wait till 2009 so they can charge in android market! NO

Quake for Android, it's possible?
Hey Guys,
I'm a new forum user... i would ask: exist quake for Android?
I saw quake 3 on nokia n95 8gb, the real game for pc on phone.. it's or will possible on g1?

There was a tech demo of Quake1 pre-G1 launch and we do have OpenGL so I would assume its possible. It would just require porting from C code to Java unless its made for root users only and re-compile existing code to a native ARM binary. As far as I know though, the tech demo was showing off mobile GPU tech by a company other then HTC and the HTC Dream doesn't have this GPU so it may have to be all done on the CPU making a Quake3 port unlikely. Quake1 definitely because its older, but I can't see Quake3.

That video of quake was on a G1 from what I could tell. Go back and watch it.

Thanks..
Because i already saw back, but I not found topic of Quake(I or II or II) on Android.. You have some link about this?

wimbet said:
That video of quake was on a G1 from what I could tell. Go back and watch it.
Click to expand...
Click to collapse
Yeah... Qualcom isn't HTC and that's not a G1. http://www.youtube.com/watch?v=fH1Rd-T1rYM
As for this video http://www.youtube.com/watch?v=1FJHYqE0RDg there is no indication that's a G1 either as you can't prove its the Dream because of black plastic.
Either way both are showing off proto-types that have yet to see the light of day and if the last one was a G1 there's no telling what was stripped out before mass production. Considering HTC hasn't listed any GPU specific hardware with the Dream nor Magic I think its safe to assume any 3D content is software rendered.

Ron Overdrive said:
Yeah... Qualcom isn't HTC and that's not a G1. http://www.youtube.com/watch?v=fH1Rd-T1rYM
As for this video http://www.youtube.com/watch?v=1FJHYqE0RDg there is no indication that's a G1 either as you can't prove its the Dream because of black plastic.
Either way both are showing off proto-types that have yet to see the light of day and if the last one was a G1 there's no telling what was stripped out before mass production. Considering HTC hasn't listed any GPU specific hardware with the Dream nor Magic I think its safe to assume any 3D content is software rendered.
Click to expand...
Click to collapse
I have no idea what you're talking about.
The MSM7201A is an ARM-based, dual-core CPU/GPU from Qualcomm and contains many built in features including 3G and a GPU capable of up to 4 million triangles/sec.
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Click to collapse
http://en.wikipedia.org/wiki/HTC_Dream
The phone playing Quake here is clearly a Dream:
http://www.markpascua.com/2008/02/28/googles-android-os-demo-plays-quake/
And if you still doubt it, download Neocore from the market. It's a pretty impressive 3D benchmark by Qualcomm.

I have already viewed this videos.. but exist an apk or some lines that explain how put Quake on Android?

I just want to say: if it using motion detector in the FPS game, then it's rocks

Ron Overdrive said:
There was a tech demo of Quake1 pre-G1 launch and we do have OpenGL so I would assume its possible. It would just require porting from C code to Java unless its made for root users only and re-compile existing code to a native ARM binary. As far as I know though, the tech demo was showing off mobile GPU tech by a company other then HTC and the HTC Dream doesn't have this GPU so it may have to be all done on the CPU making a Quake3 port unlikely. Quake1 definitely because its older, but I can't see Quake3.
Click to expand...
Click to collapse
They would do anything to impress people to support the sales of a product.
They show us Quake... but where is it?
They show us biowallet/dyno... where are they?
They show us Flash... let's not get started...
Cupcake... ummm.... yeah...
It's all a tease.

I smell vaporware...

But can it run Crysis?

Related

Awesome G-Sensor iphone App! Port?

A co-worker bought a iPod Touch and downloaded some freebie games at work. One of which is a sweet game called "Topple" and is pretty simple.
Here is the video:
http://www.youtube.com/watch?v=Yr7DlMhmLrc
Basically you have your classic tetris pieces but they don't fall down until you grab them. The object of the game is to keep stacking. You move the pieces around with your fingers. They each have their own physics so they "topple" and knock each other down. As the stack gets higher so does the skill level, as the entire stack is motion sensitive using the built in G-Sensor. You have to keep the phone up-right at first but as the tower of blocks gets higher the sway gets worse requiring you to place your pieces and offset the lean.
The goal of the levels is to simply reach a certain height, gaining points for placing blocks. Free Play allows you to build your tower as high as you can. In both game types, you can only allow 4 blocks to fall off to its doom.
The game is addicting and funny. Each block has faces which change depending on their action. As the game progresses and your tower starts to lean, their faces do :O
I searched for a while but don't think this is out on any WM device. I know some of you have lots of G-Sensor tetris clones out there and this might be a neat idea to try out.
Very fun and addicting game.
Geebus, I don't have an iPhone, but looking at all the apps--okay, fine--the games it has, it's like going back to 1987 and comparing the 8 bit NES and its beautiful colors (while I'm kicking butt playing Kung Fu and Duck huntin' all the while pretending R.O.B is Johnny 5) to Atari's pong.
There doesn't seem to be many devs coming over to show off their skills--and if they do--well....pong works great on my Fuze...
I'd be more than happy to pay .99 for a nice and fluid "beer" app...with waves and actual liquid motion...
Sad when you have more games developed for an OS that is a couple years old vs a system that has been out for almost a decade.
I'm still saddened that we don't have better emulator support.
What would be nifty is if they had an iPhone emulator much like the Palm emulators out there. The iPhone doesn't have any graphic acceleration (i don't believe). Aside from the variable screen sizes, one would think it would be do-able.
What would be cool is if there was a conversion kit made for the Fuze/TP/Diamond which made the screen a capacitive screen. (Dreaming )
player911 said:
Sad when you have more games developed for an OS that is a couple years old vs a system that has been out for almost a decade.
Click to expand...
Click to collapse
Indeed and I'm still trying to figure that one out. What makes it so hard to develop for WM?
dr g said:
Indeed and I'm still trying to figure that one out. What makes it so hard to develop for WM?
Click to expand...
Click to collapse
Make a WM app store: promblem solved
Just think about how much easier it is to get Apps and games on iPhone rather then WM devices
Yes i own both haha
mastanthony89 said:
Make a WM app store: promblem solved
Just think about how much easier it is to get Apps and games on iPhone rather then WM devices
Yes i own both haha
Click to expand...
Click to collapse
WM has had plenty of app stores. Handago, etc. Heck Sprint even has a link for an app store which makes it plenty easy. The only problem is, Apple released an SDK that allowed people to make just about anything they wanted and the prices in comparison to the WM apps are waaayy different.
The Apple app store is mostly fun stuff like games and other stuff that's just neat. While, most of the thousands of apps for WM are more business based.
But, IMO it's much easier to download a cab and install it, than the iPhones way of getting apps. Apple, just does such a good job at hyping everything up, that the demand is insane.
I know they have programs to disperse Windows Mobile apps... but it isn't widely known because Microsoft doesn't require EVERYONE to have it like Apple does iTunes (AppStore).
I know they also make a program to install cabs directly to your device when connected through USB (skipping activesync).
Most of the iPhone games look like Flash games that are made into apps. Even the game I posted looks like a flash game.
The AppStore isn't hard to make, but getting it out there is. The best way for a service to get out there would be for a well known Mobile downloading site created a program that used their existing database of programs which allowed installation of demos/trials and a direct method of purchasing retail versions. A site like http://freecabs.org. It has a great database with screen captures and a description, plus all cabs are free to distribute.
The game I posted looks like a simple game that makes use of the gsensor and brings a new twist to tetris-like games.
Windows Mobile will always be suited more towards business while the iPhone has a child-like attractiveness that draws the younger crowd which would gear developers into making programs and games for that class of users.
I'm just sort of "jealous" that a device so new can have so many new games and apps that Windows Mobile doesn't have. It isn't that we can't have these games and apps... just no one has made them. I guess because every iPhone owner can use these games vs only a few people with Touch Pros/Touches/Diamonds/Omnias/etc
i like this topic.. i have/had an iphone but my family now doesnt wanna switch to at&t so i am back with my touch pro typing this on it... i love the ease of the app store.. i mean hell i jailbroke and it had better app distrabution then winmo ... and winmo is a much more open platform.... i think we need an appstore like app with freeware and trial and paid apps on it... you could distrabut it in custom roms because i would put it in mine but idk we need some easier way because im tired of searching google on my phone for a stupid app when it would be so much easier just to have a finger friendly database off a lot of apps and categories and all that good stuff
There are already several "Apple Store" type of products out there. The bad thing is none of them are REQUIRED to get apps so no one really uses them.
Sure the Apple Store is a neat way to find apps... but I just bluetooth the cab file over and install from there.
If your looking for something with descriptions and pics then just about any PocketPC app website will do the job. The only thing different is that they don't install it for you.
Although this thread was on topic of the game Topple... I don't know how it got off topic going from iPhone emulator to Apple Store
[EDIT] Here's what I found doing a simple search: WM App Store = Gecko
http://forum.xda-developers.com/showthread.php?t=436127
I rather have an emmulator for iphone Games
You realize what you people ask is next to impossible?
(or are we just daydreaming here and I missed the point?)
Well, again, the thread started around 1 iphone app... but I agree that a "emulator" or a "convertor" would be awesome.
I see lots of PocketPC apps and games get converted to iPhone apps... so why can't it go the other way around.
lots of their games and apps look like Adobe Flash based with G-Sensor support.
NLS-why do you say it is next to impossible. I don't disagree but looking for input.
OK I can tell you a few quick facts.
1) We are NOT sure that iPhone is not accelerated - we just assume because Apple says nothing. All 3D stuff I've seen in iPhone kicks the b*tt of any 3D stuff in WM.
2) The underlying OS in iPhone is (if we believe Apple) a subset of OS X, which as simple as you can make it, it is still a very very complex OS.
3) Multitouch is supported by both OS AND hardware, not a fact in WM... and no you cannot get by without it as many if not all apps do make use of it.
4) WM is not able to emulate really complex devices (and trust me I KNOW about emulation), for example Amiga (PocketUAE attempt SUCKS) or MAME (the last version released was based an a veeeeery old MAME). You have to fight against a non-real-time friendly OS (WM) and a single CPU without real co-processing abilities (and don't tell me about Qualcomm being a quad-core chip because I am laughing).
5) System locks for about EVERYTHING are in place in iPhone (yes even cracked ones) so even a succesful emulator would have VERY hard time tricking the OS that this is a real iPhone platform. Trying to bypass this would be an even greater strain to the already strained system.
...I can go on if needed.
Emulating iPhone with current WM devices is daydreaming.-
NLS said:
OK I can tell you a few quick facts.
1) We are NOT sure that iPhone is not accelerated - we just assume because Apple says nothing. All 3D stuff I've seen in iPhone kicks the b*tt of any 3D stuff in WM.
2) The underlying OS in iPhone is (if we believe Apple) a subset of OS X, which as simple as you can make it, it is still a very very complex OS.
3) Multitouch is supported by both OS AND hardware, not a fact in WM... and no you cannot get by without it as many if not all apps do make use of it.
4) WM is not able to emulate really complex devices (and trust me I KNOW about emulation), for example Amiga (PocketUAE attempt SUCKS) or MAME (the last version released was based an a veeeeery old MAME). You have to fight against a non-real-time friendly OS (WM) and a single CPU without real co-processing abilities (and don't tell me about Qualcomm being a quad-core chip because I am laughing).
5) System locks for about EVERYTHING are in place in iPhone (yes even cracked ones) so even a succesful emulator would have VERY hard time tricking the OS that this is a real iPhone platform. Trying to bypass this would be an even greater strain to the already strained system.
...I can go on if needed.
Emulating iPhone with current WM devices is daydreaming.-
Click to expand...
Click to collapse
I agree.. I mean I know enough to know that WM CANNOT handle an iPhone emulator..
I mean If you have ever used an iphone for even 30 minutes your going to realize that it is a lot more complex then windows mobile even if it doesnt look like it.. I mean its hard enough to make good scrolling on apps like iContact, so try and emulate the whole OS..
I just think WinMo needs to be more FUN rather then work
I mean I am 16 years old and I am trying to make WinMo better with my Touch ROM's even though I have a Touch Pro now to work with too.. But I want to make WinMo more for fun as well as work
NLS said:
OK I can tell you a few quick facts.
1) We are NOT sure that iPhone is not accelerated - we just assume because Apple says nothing. All 3D stuff I've seen in iPhone kicks the b*tt of any 3D stuff in WM.
2) The underlying OS in iPhone is (if we believe Apple) a subset of OS X, which as simple as you can make it, it is still a very very complex OS.
3) Multitouch is supported by both OS AND hardware, not a fact in WM... and no you cannot get by without it as many if not all apps do make use of it.
4) WM is not able to emulate really complex devices (and trust me I KNOW about emulation), for example Amiga (PocketUAE attempt SUCKS) or MAME (the last version released was based an a veeeeery old MAME). You have to fight against a non-real-time friendly OS (WM) and a single CPU without real co-processing abilities (and don't tell me about Qualcomm being a quad-core chip because I am laughing).
5) System locks for about EVERYTHING are in place in iPhone (yes even cracked ones) so even a succesful emulator would have VERY hard time tricking the OS that this is a real iPhone platform. Trying to bypass this would be an even greater strain to the already strained system.
...I can go on if needed.
Emulating iPhone with current WM devices is daydreaming.-
Click to expand...
Click to collapse
You are probably right, but I like discussions. My Axim can emulate a PS1. One would think mobile a phone can emulate another phone... at least SOME of its apps. I've read the specs of the phone and while good for a phone... not every app/game is going to require all the resources.
The Multitouch is a bit of a problem though. Even in the game I posted in the first thread, you need multitouch to "spin" your pieces. This would be might cause problems with the touchscreen (the touchpad is multitouch though).
Most of those games look like flash anyway. If they were... could we port them?
Obviously I don't have an iPhone so I wouldn't know. The goal of this thread was to port a specific game... not create an emulator.
dette said:
I agree.. I mean I know enough to know that WM CANNOT handle an iPhone emulator..
I mean If you have ever used an iphone for even 30 minutes your going to realize that it is a lot more complex then windows mobile even if it doesnt look like it.. I mean its hard enough to make good scrolling on apps like iContact, so try and emulate the whole OS..
I just think WinMo needs to be more FUN rather then work
I mean I am 16 years old and I am trying to make WinMo better with my Touch ROM's even though I have a Touch Pro now to work with too.. But I want to make WinMo more for fun as well as work
Click to expand...
Click to collapse
Don't get insulted but what do you mean by "work" (in the sense that a Touch Pro is needed to do it) when you are 16?
player911 said:
You are probably right, but I like discussions. My Axim can emulate a PS1. One would think mobile a phone can emulate another phone... at least SOME of its apps. I've read the specs of the phone and while good for a phone... not every app/game is going to require all the resources.
The Multitouch is a bit of a problem though. Even in the game I posted in the first thread, you need multitouch to "spin" your pieces. This would be might cause problems with the touchscreen (the touchpad is multitouch though).
Most of those games look like flash anyway. If they were... could we port them?
Obviously I don't have an iPhone so I wouldn't know. The goal of this thread was to port a specific game... not create an emulator.
Click to expand...
Click to collapse
Port yes. By all means.
First find a way to get in touch with the infamous acceleration that is in Qualcomm chipset.
BTW, iPhone is more complex than PS1.
G-Sensor
I don't think that this app has anything to do with the G sensor, its only using the multitouch function but in WM you can not do this.
mdalacu said:
I don't think that this app has anything to do with the G sensor, its only using the multitouch function but in WM you can not do this.
Click to expand...
Click to collapse
if by app you mean the topple game then yes it uses the g-sensor, you can lean the phone left or right to lean the "tower" of blocks to that side to help it from falling. A little level also appears at the bottom of the screen when you do this.
I also agreeing to an extent about the wm not able to fully emulate iphone. I have an iphone and just about every htc device that has a touch screen but the iphone apps rarely use the multi touch and when they do it can easily be replaced with the buttons we have in a way. For example, the multi touch needed to spin the blocks in topple can easily be replaced with the spinning scroll touch on the touch pro which in actuality be a lot easier than the multi touch cause i can never get the damn block the way i want it when i cover most of the screen/block with my hand trying to spin it with 2 fingers and hold the phone at the same time lol
Also, as far as the security on the iphone apps, its not that complex as made. The apps are in *.ipa format which is just a renamed zip file. Rename it to zip and you can extract the pics used (*.png) and the *nib files (interface builder) with that as a stepping stone, the apps can begin to be ported which is stillnot an easy task, thats why its called a stepping stone

Need help, can I instal and play iphone games on my HtC touch pro?

Hello guys, can I play iphone games for this phone? If I can, there I can find that? If you can please give me link
No. You can't.
mantilis said:
Hello guys, can I play iphone games for this phone? If I can, there I can find that? If you can please give me link
Click to expand...
Click to collapse
It's like asking if you can play XBox 360 games on the PS3. No. Totally different platforms.
Have fun!
And maybe you can give me a link where I can find some touch screen games on this mobile, and maybe you know what game have best quality game?
Talderon said:
It's like asking if you can play XBox 360 games on the PS3. No. Totally different platforms.
Have fun!
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Click to collapse
I can play playstation one games on my xbox original which has been running linux for about 2 years
Its just a matter of someone creating an iphone "emulator" or stack for use on windows ce devices.
Not 100% impossible, but can't yet
you got PM!
mrotacon said:
I can play playstation one games on my xbox original which has been running linux for about 2 years
Its just a matter of someone creating an iphone "emulator" or stack for use on windows ce devices.
Not 100% impossible, but can't yet
Click to expand...
Click to collapse
Then there's the issue of the multi-touch capable capacitive screen on the iPhone, vs. the resistive one-tough-at-a-time screen on windows mobile phones. It would very difficult to emulate some of those games on windows mobile w/o the multi-touch, IMHO.
mrotacon said:
I can play playstation one games on my xbox original which has been running linux for about 2 years
Its just a matter of someone creating an iphone "emulator" or stack for use on windows ce devices.
Not 100% impossible, but can't yet
Click to expand...
Click to collapse
Actually it is 100% impossible, as the Hardware in the Raphel is no where close to the same [required] hardware in the iPhone.
Your "example" is **** too. Your Xbox is no longer an Xbox, it's an underpowered computer. You changed the complete operating system on it.
It would be nice but not possible... yet?
GldRush98 said:
Actually it is 100% impossible, as the Hardware in the Raphel is no where close to the same [required] hardware in the iPhone.
Your "example" is **** too. Your Xbox is no longer an Xbox, it's an underpowered computer. You changed the complete operating system on it.
Click to expand...
Click to collapse
Stating the Xbox is not an xbox is very wrong.
It is still an xbox, but with th bios modified to include 2 bootloaders.
If I put a game in the drive, from boot, holding the power button it launches the game, and believe it or not, plays perfectly. Microsoft use XEX executable files, which are a derivation of c++. The only way to run these titles, sucessfully - I'm not talking about ****ty emulators that can run halo 1 in debug mode, like the only working pc emulator for the xbox original can do, is when the primary bootloader calls the kernel to interpret them on the xbox. If I had an underpowered computer, and not an xbox, this would not work, would it buddy!?! Because I would be using a ****ty Emulator, and the only x86 compatable emulator only plays halo 1 in debug mode at a maximum of 17frames per second.
Your argument makes no sense. My xbox is still an xbox which launches homebrew code to allow linux to run.
I also have a 360 doing exactly the same, but that is far from an underpowered pc when running ubuntu using the king kong exploit Here is that
Thats funny, Does that mean, that according to you, everytime I launch Haret on my raphael to boot android, my raphael becomes something other than a phone, cause im sure i can still call, text and surf on it....
Also - The Raphael does indeed have multitouch - not the screen, no, But the touch sensitive scroll does indeed have multitouch, so mapping an interface around that wouldn't be that difficult
Why not test it yourself
I wasnt stating everything would work, it wouldn't because of the hardware, i'll agree with you there.... but an emulator would allow certain things to run. Everything released for the iphone does not max out system resources on them. Don't you think that would be stupid?
http://www.tuaw.com/2009/08/03/microsoft-how-to-port-iphone-apps-to-windows-mobile/
That's interesting. Does this maybe mean that we will have those games on wm? It would be very nice...

Assassins Creed Xbox live game on WP7 is AMAZING

Guyz... if you have not tried this game, you should. I highly recommend this. After playing this game on my HD7, it made me realize how amazing this WP7 OS is.
It actually gave me jitters. The Soft D-Pad and action controls that comes up on the screen are so sensitive and intuitive, you would not even feel the lack of hardware controls.
And the Graphics rendering with 3D is just MIND BLOWING.
Folks who do not own a WP7 device don't even have a clue what they are missing.
MS took their OS to the NEXT LEVEL. I'm a very happy camper.
yeah me too.. considering hd7 doesnt have dedicated gpu right? but the game graphics is quite good.
1000% agree with you on this one this game is simply WOW .
only issue, it bloody takes ages downloading this game, with many others...
rafter_01 said:
only issue, it bloody takes ages downloading this game, with many others...
Click to expand...
Click to collapse
Cut'em some skack. You are actually downloading an Xbox game on your phone. Its not like an App or something.
Try with the WiFi or from PC.
How bout a video?
^ Exactly. Big AC fan over here but as I remember the game was also released in 2008 on iPhone and it wasn't that mindblowing. Maybe this is a completely new version
yly3 said:
^ Exactly. Big AC fan over here but as I remember the game was also released in 2008 on iPhone and it wasn't that mindblowing. Maybe this is a completely new version
Click to expand...
Click to collapse
No, you are right, this is the rather old AC game from long ago, just for Windows Phone is all. Nothing very impressive here. Its just nice to have it on a different platform.
You mean they didn't build Kinect into this thing?? Maybe that's coming in the refresh !
prjkthack said:
No, you are right, this is the rather old AC game from long ago, just for Windows Phone is all. Nothing very impressive here. Its just nice to have it on a different platform.
Click to expand...
Click to collapse
I'm sure the 'liking' part is subjective. Though I cannot comment on the game on the iPhone, since I never had the device, I was very impressed with the game on my HD7. I did play the game on Xbox and it had all the aspects of the game on the console.
Sorry for the language but at least we've got the video
http://www.youtube.com/watch?v=GMZ44xE66yc
Hmm it does seem it would be much more enjoyable on the HD7's rather large screen.
Its kind a port over from the iphone... i had it on my ipod touch so its kinda similliar..
but still a good game although I thought the apple one was slightly better than this one.
But then kudos for MS they are getting there atlast
Wow. What an experience. I just DL Assasins Creed, and I was blown away. This is not your normal smartphone, this device hands down is next generation. Be patient people- you are holding a Gem.
clarkdevlin said:
yeah me too.. considering hd7 doesnt have dedicated gpu right? but the game graphics is quite good.
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Click to collapse
Well it has the Adreno 200 GPU, since that is a part of the snapdragon QSD8250
chaoscentral said:
Well it has the Adreno 200 GPU, since that is a part of the snapdragon QSD8250
Click to expand...
Click to collapse
oh didn't know that. thanks for the info mate. so about this snapdragon chip, is this different from the one they used on HD2?
No. It's not different from the chip that is used in HD2
I love how you guys are flipping out over a game from 2008 with Nintendo DS graphics. Shows how out of touch some of you are with how mobile gaming has evolved over the last few years.
You guys should check out Rage HD on the iPhone or Epic Citadel. Prepare to be amazed.
I hope you're not implying that games of that quality won't come to WP7 soon. That's pretty idiotic, given how developers already do love XNA and Microsoft's development environment in general. It's been two weeks since the US launch. Give it some time. 3000~ apps in the Marketplace, obviously some crap (Just like in EVERY other marketplace) but browse around and there are some true gems. Trust this, mad games are coming.
kennyken747 said:
I hope you're not implying that games of that quality won't come to WP7 soon. That's pretty idiotic, given how developers already do love XNA and Microsoft's development environment in general. It's been two weeks since the US launch. Give it some time. 3000~ apps in the Marketplace, obviously some crap (Just like in EVERY other marketplace) but browse around and there are some true gems. Trust this, mad games are coming.
Click to expand...
Click to collapse
Not at all. I'm sure there's awesome games coming to WP7, especially once we get past the first stage hardware and we get better GPUs on our phones.
I was just saying there are already mobile games that are light years ahead of Assassin's Creed.

Xbox Live games - Everyone's first impressions?

So I'm sure almost all of you were dying to try out some of these Xbox Live games MS has been boasting about for months. And now that we have them a seclection of launch titles at our fingertips I'm curious what everyone besides me thinks of them so far?
I personally downloaded each one as a trial first to get a sense of how the presentation of these games were, how responsive and intuitive the controls were and if they were really worth the $5-7 price tag.
In the end I removed a few and kept a handful which I felt were my best choices overall.
I selected my top choices as:
- de Blob Revolution
- Flight Control
- Max & The Magic Marker
- MONOPOLY
- Need for Speed Underground
- Rocket Riot
- The Harvest
- Twin Blades
- Unite (best free game)
Now I will say some of the games appear to be just ports from other phones, some appear to have slightly improved graphics while some seem the same as their HD2 version (Monopoly & Sims 3). I found the best looking games in the marketplace to be de Blob Revolution, Max & The Magic Marker and Rocket Riot. Twin Blades is great too but looks a little dull almost as if it's not meant to be played at 480x800.
What do you all think so far? Do you think the early batch of released games is only the tip of the iceberg in terms of the quality of games we'll be seeing or do you all think we're seeing the full potential of what it's capable of?
I am in no ways a fan on the iPhone but will say that in comparison of quality of games on the iOS they have some pretty ridiculous games. If anyone has seen the build quality of Rage HD on iPhone it makes me cross my fingers that WP7 is capable of the same if not better.
However I've seen screen shots and footage of the upcoming game Ilomilo and it looks like it should show some better potential for much better looking games.
I wish they would make monopoly free.
However, with Xbox Live coming to our smartphones now, the possibilities are endless, especially with WP7. So I think games like Assassins Creed and Need for Speed make other platforms look so outdated.
In recent news, I heard Google Android is getting a bit intimidated by the WP7 update coming in January.
WP7 FOR LYFE!!!!!
WE BACK!!!!!!!!!!!!
Multiplayer support, MS needs it now. I am not asking for anything real time but games like UNO or Monopoly should at least have turn by turn multiplayer. I feel that a platform based on XBOX Live should at the minimum have turn by turn.
I agree with you both. Other OS's are looking outdated (except for the iOS).. However I'm hoping that WP7 will be able to compete soon with the visual quality of iOS games. I don't know if it's hardware limitations that's holding WP7 back on this one but they need to step it up to truly compete.
And yes MS does need to impliment true XBOX Live multiplayer into their games ASAP. I recalled the iOS having some games that you could actually play multiplayer via bluetooth I believe. I mean if you can do it on the PSP you should be able to do it here. Local multiplayer via wi-fi, turn based on the same device is mandatory, and even some other kind of true Xbox Live experience is a must.
pistol44 said:
I agree with you both. Other OS's are looking outdated (except for the iOS).. However I'm hoping that WP7 will be able to compete soon with the visual quality of iOS games. I don't know if it's hardware limitations that's holding WP7 back on this one but they need to step it up to truly compete.
And yes MS does need to impliment true XBOX Live multiplayer into their games ASAP. I recalled the iOS having some games that you could actually play multiplayer via bluetooth I believe. I mean if you can do it on the PSP you should be able to do it here. Local multiplayer via wi-fi, turn based on the same device is mandatory, and even some other kind of true Xbox Live experience is a must.
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Click to collapse
Well it is currently their claim to fame, I would at least like to see it used. As far as visual quality check out ilomilo. These phones can pump out some nice graphics but its up to us to make this platform successful enough to pull in these developers.
I believe most of these developers already recognize the ease of use as far as developing games and apps for wp7. In a recent article, developers voiced out about wp7's flexibility and how using VB has made it very easy for them to build and deploy apps.
And BTW, there are compatibility issues using VB 2010 for development. You have the option to build your own app.
I love oregon trail
we need xbox live service in malaysia...
carmeng4evr said:
I love oregon trail
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Click to collapse
Do you know where it is, I can't find it in the marketplace?
Thanks
Dave
DaveShaw said:
Do you know where it is, I can't find it in the marketplace?
Thanks
Dave
Click to expand...
Click to collapse
Maybe it's not available in your region. I'm in Canada and it's one of the 1st games that show up in the Xbox Marketplace.
Other OS look outdated? Android has the same assassins creed HD and has for months and has a beta port of rage HD up that easily rivals iOS. I have an HD7 and love the phone and cant wait for it to evolve in terms of games but if you think this is top-o-the line stuff then you're in for a pleasant suprise when they decide to catch up
z33dev33l said:
Other OS look outdated? Android has the same assassins creed HD and has for months and has a beta port of rage HD up that easily rivals iOS. I have an HD7 and love the phone and cant wait for it to evolve in terms of games but if you think this is top-o-the line stuff then you're in for a pleasant suprise when they decide to catch up
Click to expand...
Click to collapse
Interesting, didn't know they had Rage HD for Android or that it was capable of a game like that..
strictly beta for the time being but I've seen it played on a captivate firsthand and its epic... In all actuality theres a few android phones that just kick the iphones hardware in the teeth. Itards just wont admit that we got something better at a lower price...
pistol44 said:
Maybe it's not available in your region. I'm in Canada and it's one of the 1st games that show up in the Xbox Marketplace.
Click to expand...
Click to collapse
Guess not
Thanks anyhow
DaveShaw said:
Do you know where it is, I can't find it in the marketplace?
Thanks
Dave
Click to expand...
Click to collapse
Yeah, i am in the US.
I just type in Oregon trail and it shows up.
Isn't it true that some American Apps dont show up in other regions(kind of like how some Apps for Android only work for US support)
carmeng4evr said:
Yeah, i am in the US.
I just type in Oregon trail and it shows up.
Isn't it true that some American Apps dont show up in other regions(kind of like how some Apps for Android only work for US support)
Click to expand...
Click to collapse
True it is Just like AT&T users get a free download of that great looking game Ilomilo and it only shows up in their marketplace but if others look for it there's nothing there.
I think there's a way to trick your phone and change regions to access apps from other countries by changing the country under Settings then Region and Language. But I could be wrong..
pistol44 said:
True it is Just like AT&T users get a free download of that great looking game Ilomilo and it only shows up in their marketplace but if others look for it there's nothing there.
I think there's a way to trick your phone and change regions to access apps from other countries by changing the country under Settings then Region and Language. But I could be wrong..
Click to expand...
Click to collapse
I hear you on Ilomilo, I remembering emailing the devs before launch and asking them whether the app was going to be exclusive to at&t phones only or time exclusive and was told no. Then a few days later their site says its a timed exclusive. I was pretty peed off, he was nice about it and said he didn't know until last minute. Such a lovely game though.

[APP] SJ7 (Sonic's Jewels 7) Master System/Game Gear emulator

Hey everyone I thought I would take the chance to tell everyone about a new emulator from Samuel Blanchard that is coming out! It is called Sonic's Jewels 7 it is a Master system/ Game Gear emulator! We have submitted it to the Marketplace and hopefully it passes certification! it should be out within 6 days! Check here http://www.wpcentral.com/sega-gamegear-master-emulator-way-windows-phone-marketplace and our facebook page for the latest info! https://www.facebook.com/WarioJewels7
Edit: SJ7 has been released onto the marketplace! Get it here! http://www.windowsphone.com/en-US/apps/5031fb24-830a-40e5-b756-f08395775c87
A version with bug fixes and sound will be submitted very soon!
What's the difference between the Trial and the Full version ?
Damn, what we really need is a Genesis/Megadrive one.
Existentialism said:
Damn, what we really need is a Genesis/Megadrive one.
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Click to collapse
^ i second that ! ^
@Existentialism
Thanks for the support and please make the Megadrive/Genesis emulator on WP cause i NEEEEEEEEEED
Existentialism said:
Damn, what we really need is a Genesis/Megadrive one.
Click to expand...
Click to collapse
I am looking forward to when you release it!
There was some great master system games/Game gear (Phantasy star, one of my all time fav games) and there was even a version of Sonic for the master system (if you have the complete cart it's worth some good $$, they are pretty rare).
Personaly I would love to see a Genesis Emulator more but, NES is just getting complete now (vNES light runs awsome now my my 1st gen device) NES/Master system are on the same level 8 bit.
So Next gen should be SNES and Genesis. You also run into a problem, more buttons are not easy to do on a touch screen.
I do look forward to testing this version, as long as it's running at full speed with sound on a 1st gen device then I would be something I am am interested in.
DavidinCT said:
There was some great master system games/Game gear (Phantasy star, one of my all time fav games) and there was even a version of Sonic for the master system (if you have the complete cart it's worth some good $$, they are pretty rare).
Personaly I would love to see a Genesis Emulator more but, NES is just getting complete now (vNES light runs awsome now my my 1st gen device) NES/Master system are on the same level 8 bit.
So Next gen should be SNES and Genesis. You also run into a problem, more buttons are not easy to do on a touch screen.
I do look forward to testing this version, as long as it's running at full speed with sound on a 1st gen device then I would be something I am am interested in.
Click to expand...
Click to collapse
SJ7 is on the marketplace and is running very well on First gen devices http://www.windowsphone.com/en-US/apps/5031fb24-830a-40e5-b756-f08395775c87
Badcam3 said:
SJ7 is on the marketplace and is running very well on First gen devices http://www.windowsphone.com/en-US/apps/5031fb24-830a-40e5-b756-f08395775c87
Click to expand...
Click to collapse
Just bought it and added some games, gotta love SkyDrive integration. I'll be playing some Alex Kidd In Miracle World
Can't wait to try this later!
I don't suppose the developer would like to revisit the original Wario Jewels project? I'm dreaming of a GameBoy Color emulator on the Marketplace, and wasting several hundred hours on the Zelda games... ;-)
Nudua said:
Just bought it and added some games, gotta love SkyDrive integration. I'll be playing some Alex Kidd In Miracle World
Click to expand...
Click to collapse
Glad you like it A new version with bug fixes, Speed improvements and Sound is going to be submitted very very soon.
wheresmybeaver said:
Can't wait to try this later!
I don't suppose the developer would like to revisit the original Wario Jewels project? I'm dreaming of a GameBoy Color emulator on the Marketplace, and wasting several hundred hours on the Zelda games... ;-)
Click to expand...
Click to collapse
WJ7 might be revisited.
I grabbed it too, Phantasy Star, just epic. Sorry but, the missing sound really kills it.
Any ETA when sound will be available and what type of performance hit it will cause on first gen devices ?
Badcam3 said:
Glad you like it A new version with bug fixes, Speed improvements and Sound is going to be submitted very very soon.
WJ7 might be revisited.
Click to expand...
Click to collapse
It would be really appreciated
Is a GBA emulator totally impossible in WP7?
GPSP, a GBA emulator for Symbian S60 v5 on my old Nokia 5530 worked pretty well...
With sound you'll loose one or two frames (depend of the game and your device) but it's always playable and much more immersive
I've making some test with a GBA emulator. it works but it is very slow. You must understand that "normal" Apps and Games on WP7 running on a virtual machine and not access directly the CPU. This is a bottle neck to develop apps who needs all the power of CPU.
Again, When will the update with the sound be out ? Can I expect it in a few days or a few weeks ?
Also, can you get your skydrive support to sync game saves too ?
From facebook a few hours ago...
Wario's Jewels for WP7
Submission of v1.2 with sound on the marketplace in progress...
http://www.facebook.com/WarioJewels7
How long is this going to take ?????
Wish they had a version we could sideload, I did pay for it.(just want it today)
Samuel Blanchard said:
With sound you'll loose one or two frames (depend of the game and your device) but it's always playable and much more immersive
I've making some test with a GBA emulator. it works but it is very slow. You must understand that "normal" Apps and Games on WP7 running on a virtual machine and not access directly the CPU. This is a bottle neck to develop apps who needs all the power of CPU.
Click to expand...
Click to collapse
I understand, but can't you also offload some of the work to the GPU? I'm just wondering, hope you can manage a working GBA emulator on WP7!
Also, if I could make a recommendation, controls would be much better if they were dynamically placed in relation to the position of the fingers.
A perfect example of what I'm talking about are the controls in the Xbox Live "Z0MBIES (on the ph0ne), the "Relative Controls" option in the settings. I can't play without that option, and Sonic's Jewels would be much better with that setting!
it seems the store rejected it . it the app opensource ? or can you tell if it's a 100% C# application ?
http://www.smartphonefrance.info/actu.asp?ID=7206
--
http://rzr.online.fr/q/csharp
SJ is out of the MarketPlace
Sega ... complaining about copyright on something so old ...
Shame on you Sega, I had Game Gear, Megadrive, 32X addon, Saturn when I was a kid ... how disappointing ... such a delusion ...

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