Gameloft Games - Tilt, TyTN II, MDA Vario III General

Games usually needs the up,down,left,right,select buttons (mapped to 2,8,4,6 and 5 respectively) which are very nicely designed on the front of the kaiser.
But most GameLoft games (makes some good damn games) that I have played require 1 or 3 to be pressed for jumping or other action moves. Currently there is no way to play without sliding the keyboard out, and pressing fn+[key] just for that and flip back.
Is there any way to map those keys on lets say the "e" and "mail" buttons or anywhere else. Any alternative would be awesome!

zeep25 said:
Games usually needs the up,down,left,right,select buttons (mapped to 2,8,4,6 and 5 respectively) which are very nicely designed on the front of the kaiser.
But most GameLoft games (makes some good damn games) that I have played require 1 or 3 to be pressed for jumping or other action moves. Currently there is no way to play without sliding the keyboard out, and pressing fn+[key] just for that and flip back.
Is there any way to map those keys on lets say the "e" and "mail" buttons or anywhere else. Any alternative would be awesome!
Click to expand...
Click to collapse
Read http://wiki.xda-developers.com/inde...Java MIDlets - all secrets of button handling

Related

[REF]Capacitive touchpad apps

Since there IS a topic about using the G-sensor, I guess it is a good idea to come up with a thread about using the capacative touchpad of the diamond.
Since the test-tools were out, we saw that the left and right part of the centre-button is a multi-touch enabled touchpad.
It could be used in so many ways, for gestures, extra 'hardware' keys, etc. That's the reason for this topic.
Hey, I reverse engineered the Nav wheel. It may be multitouch, but the raw data I get back from the Diamond does not indicate that it is. The only data I was able to retrieve is rotations per second. I also have not figured out how to reverse engineer the center button.
Koush said:
Hey, I reverse engineered the Nav wheel. It may be multitouch, but the raw data I get back from the Diamond does not indicate that it is. The only data I was able to retrieve is rotations per second. I also have not figured out how to reverse engineer the center button.
Click to expand...
Click to collapse
Maybe you have already seen it .. but check out the 'NavDbgTool.exe' here...
http://wiki.xda-developers.com/index.php?pagename=Diamond_Testing_Tool
Riel said:
Since there IS a topic about using the G-sensor, I guess it is a good idea to come up with a thread about using the capacative touchpad of the diamond.
Since the test-tools were out, we saw that the left and right part of the centre-button is a multi-touch enabled touchpad.
It could be used in so many ways, for gestures, extra 'hardware' keys, etc. That's the reason for this topic.
Click to expand...
Click to collapse
Good idea ! I was thinking about starting such topic..
What about a unlocker ? If you slide your finger from Home key to the Answer key and at the same time you slide your other finger from the Back key to the Don't Answer key ? Could be nice.. just an idea!
What I have seen, that is quite hard, since above and below the nav-pad is no touch-pad. It sees it as 'nav-pad action' then.
I thought of navigating in another way.
What multitouch-applications do there exist, and are any of them usable for the limited space we have besides the nav-wheel?
It DOES give 4 extra 'hardware' keys. Even key-combinations can be made
Maybe some genious will find a slick way of text-inputting via the 2 pads !
Just give it a small kick upwards
Dont let this topic die?
I was just looking at this for a bit, think I get some clues about how to get the data. I have a time-problem, though Will probably be a while before I pick it up again.
However, I think I saw Schaps mention he is using it in his new touchxperience UI, that'd mean he knows how to do it. Why not just ask him?
I can see one use already. Capacitive sensors are more responsive than resistive screens, so it would be cool to use this in place of touching the screen to scroll through touchflo3d tabs.
Surur
Does any one know if this is implemented in the touch pro? and if so, in what way? Maybe we will inherit whatever the pro has to offer in this regard.
YESSSS!
This is awsome!
Did you guyzz see the vid vid?
Unlocking the Diamond with no Hard button touch at alll?.
Cheers fellasss
Nice, looking forward to a nice task manager and launcher mouse pad thing in the future!
A mouse like on the Samsung Omnia would be a good idea.
Surur
Not really multitouch
OK, I've download the NavDBG tool and played with it... strictly speaking this isn't multitouch, or not multitouch in the way that the apple looks at it. It's single touch but split into 3 areas. Basically imagine the button area at the bottom of the diamond is split into 3 columns.
You have 3 single touch areas:
1) On the left with the home and dial buttons
2) In the middle tracking outside the circle or also detecting a touch (not a button press) inside the circle. If you finger touches both outside and inside the circle, outside the circle takes precedence
3) On the right with the back and hangup buttons.
The multitouch impression comes from the fact that all 3 of these single touch areas can be used simultaneously.
This doesn't in my opinion open up brilliant options in terms of pinch to shrink spread to enlarge ala apple, but it does mean that a device fairly limited in terms of buttons could get a lot of good enhancements to useability.
My biggest annoyance with the device is when you are trying to gesture in TF3D or in an app (eg scrolling in opera) and it decides you've tapped mid gesture and follows a link etc, using the louch sensitive lower areas for gestures would eliminate this problem and make for a much better user experience (in my opinion).
Also, for games, the potential to use the touch sensitive lower area for a range of game controls would be great.
So all good stuff, but not strictly speaking multitouch.
edit: Additionally it seems to only see a narrow horizontal band in the middle (wheel) section. Interestingly it seems to register about 1cm on each side of the wheel and inside the button, it seems to infer rotation around the wheel based on the finger movements as it crosses these areas.
space123monkey said:
This doesn't in my opinion open up brilliant options in terms of pinch to shrink spread to enlarge ala apple
Click to expand...
Click to collapse
Seeing how small the pad area it, this would still work, just with fingers on different sensitive areas. If fact, this sounds like a perfect first implementation - zooming in Opera Mobile (although a bit senseless since the scroll wheel works with one hand while pinching will need two).
Surur
i think the biggest advantage of this revelation will the benefit of some new added buttons. I can think of a few uses for them too.
left/right touch to
move fwd/back through tabs in opera
skip fwd/back tracks in music player
pounding the hell out of when playing daily thompsons decathalon (if anyone remembers that great 80's game)
I remember reading somewhere that someone is preparing a SDK for this. I think it's very important since we have almost no programmable keys. This can be used as extra keys. Any news on this front?
aydc said:
I remember reading somewhere that someone is preparing a SDK for this. I think it's very important since we have almost no programmable keys. This can be used as extra keys. Any news on this front?
Click to expand...
Click to collapse
I would love to see this!
My full on support.
I was thinking of using the touchpanels for a mousepointer control!
I know, when browsing opera, my fingers are too fat to click small links.
Must keep zooming.
I wonder if it was possible to pop up a mouse cursor, and move it with one small touch-panel. The other panel for left and rightclicks.
I have held my diamond with that idea, and I think it is very useful and finger-friendly!
CapacitiveFingerLock
I did make a Proof of Concept of CapacativeFingerLock. This one gives another possibility of locking/unlocking the Touch Diamond or Touch Pro.

Help?!?! GameBoid

First game I'm trying to play is Legend of Zelda The Minish Cap.
It runs flawlessly fast, but Whenever i try to use A or B buttons. Example, my shield. I can't just hold it or it keeps making it come out and go away and makes link slide towards the bottom of the screen. Help?
Try changing the assigned key and seeing if it fixes it.
Never had that problem. Sounds like the keys you are pressing are assigned to rapid-fire. Try the two below them, or redefine them as Minifig suggested.

BGP100 gamepad Landscape?

Hi ya'll, i've been looking for a better solution for playing emulated games on my Xperia since playing with the DPad + 2-3 keyboard buttons isn't so efficient (oh and i've been trying all kinds of button combinations..!)
The only bluetooth gamepad i've found is this http://www.dealextreme.com/details.dx/sku.13760 - the BGP100 which from what i've read works great with the xperia, some says the pad is a bit uncomfortable but mostly it sounds all right.
What I wonder is if the phone can be used with it in landscape mode(as in, will it fit)? if not it's a no go for me, from all the pictures i've seen on it, all is in portrait...
If i press the buttons at the BGP100 with key repeat active (from personal-->buttons-->up/down control) will the BGP100 buttons repeat, as my KB/DPad buttons do? it's really annoying having them rapidly repeat making it almost unplayable both from the sound and from the lagg in creates, for now i've deactivated key repeats, but it would be nice having it on when i'm using BGP100
I just wish there was a WiiMote driver for Windows Mobile (like there is for S60v3) and i wouldn't have to "worry" about this at all ;/
Anyway, thanks in advance

Softkeys always visible when playing games, help :(

When I turn the screen on landscape mode while watching movies or youtube, the softkeys menu will disappeared but that doesnt happen when playing games on landscape mode. The softkeys remains on screen even on fullscreen landscape. It is very annoying.
Is there a way I can make it go away?
Note: I dont have this problem with my old Galaxy Nexus. When the game start, softkeys disappear automatically
No you can't - how else are you gonna access the menu and or go back to the home screen?
Take it as that they are the software equivalent of hardware buttons - there to stay.
scoopdreams said:
No you can't - how else are you gonna access the menu and or go back to the home screen?
Take it as that they are the software equivalent of hardware buttons - there to stay.
Click to expand...
Click to collapse
But when watching movies they are invisible until the screen is touched so why can't it be the same for games?
ifillsor ancient
It depends on whether the app is coded to show hardware keys or not - and video players usually are less graphic intensive than games to allow the fancy pop-up ui.
Right now, most games/apps are coded in such a way that:
If detect hardware buttons > disable menu bar
If no hardware buttons detected > menu bar will stay no matter what.
For video player, because of the specialized nature of these type of apps, has the menu bar appears in pop-up form when a finger touch is registered. Games can't use this because a finger touch on a game is usually an action in the game itself.
Unfortunately, in a world where hardware buttons for Android are becoming rarer), this is probably the best way around the UI.
scoopdreams said:
It depends on whether the app is coded to show hardware keys or not - and video players usually are less graphic intensive than games to allow the fancy pop-up ui.
Right now, most games/apps are coded in such a way that:
If detect hardware buttons > disable menu bar
If no hardware buttons detected > menu bar will stay no matter what.
For video player, because of the specialized nature of these type of apps, has the menu bar appears in pop-up form when a finger touch is registered. Games can't use this because a finger touch on a game is usually an action in the game itself.
Unfortunately, in a world where hardware buttons for Android are becoming rarer), this is probably the best way around the UI.
Click to expand...
Click to collapse
Thankyou for the explanation

[APP][Android 2.1+] WiFi PC Game Controller V1.0.81

Use your Phone or Tablet as a Game Controller for your favorite PC Games over your local WiFi network. Simple to use and very configurable for each of your PC Games!
Feature packed with the features you come to expect in a Game Controller (Plus a few extras). TouchPad and Gyro Mouse functionality allow you to control your PC Mouse movements fast and easy. Use your device Gyroscope for mouse movement and also key assignment with Tilt Buttons!
Assign any WiFi PC Game Controller button to a keyboard key!
Save your Game Button configurations for each Game you have. Allows for multiple controller layouts!
Keep one of the Color Buttons Pressed by holding the Volume Up or Volume Down Key
Turn On or Off vibration
Square button button layout mode (TouchPad supported)
Tilt and TouchPad style Mouse modes. Tilt your device forward, backward, left, or right to move the Mouse or use the Finger TouchPad!
Tilt Buttons allow you to configure any keyboard key to tilt forward, tilt backward, tilt left, and tilt right. This is a great feature for Shooter and Racing games to move around.
WiFi PC Game Controller on Google Play Store
Please let me know if you have any questions or problems.
Version 1.0.81 brings a great new feature (IMO).
* Keep one of the Color Buttons Pressed by tapping the Volume Up or Volume Down Key once
This new feature allows you to hold any one of the Color Buttons in the down position; leaving your finger to use another button I've found this feature great for Shooter Games to hold zoom on weapon leaving your finger to use the fire button. Great to hold the gas pedal down for Racing Games. As you can imagine. You can use this feature for a lot of different uses in your gameplay.
Thanks and let me know if you have any questions.

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