I have a game that I downloaded that runs in jave, but it only takes up a quarter of the screen. Does anyone know how to make the game scale to my screen size?
Related
Anyone of yuou knows what locoroco is??
here a video
http://www.youtube.com/watch?v=pFKpyScxv0k
this game can be played on psp with only 2 buttons:
L to rotate the screen left..
R to rotate the screen right..
L+R to make locoroco jump..
i think this game can be amazed cloned for the htc diamond using the accelerometer to be controlled..
rotate left, rotate right, tilt to jump..
i can do the graphic..but i can't code..think about it
cool game
That would be awesome....it's a brilliant game and would be great tilting the phone to control it.
yes ive been looking all over to see if they have a windows mobile version of this game..it would be perfect with the tilting as Desmondo said....the iphone i believe has this game =( ...when will windows mobile get games like this grrr
I've noticed that many graphic and gaming applications that are designed to run in QVGA resolution are being run through a type of filter or anti aliasing, effectively "upscaling" the image. This does allow the graphics to look smoother compared to a native QVGA screen, but it seems to be at a cost of slower performance as compared to running the same games in native QVGA, slower CPU devices. I'm assuming if there is a way to disable the anti aliasing for the QVGA resolutions this would speed up the performance for these QVGA native apps/games as well. Is there a way to disable the QVGA anti aliasing / filtering?
Thanks
Ehm, practically, I dont think so. But I dont mean it as you do. Yes, you are right, upscaling image take some performance, but it almost nothing. Do not forgett, that graphic bench we all use is native QVGA (VS Bench), and even with upscalling it, Diamond has 2500 points, which is very nice. BUT, there is a problem with PDAMill games. For some reason, they are much laggy, no matter on Touch Flo status (on/off). My brother has Asus P535 (520MHZ Xscale CPU, QVGA), and I set his CPU down to 200 MHz, run Snails on it, and it was absolutelly smooth. Diamond with his 528MHz is very laggy on 528. So, I think that some games just dont like WM6.1 or VGA, or combo of these, or some improvements HTC did (like big softkeys menu). That is all.
If you want to compare this two devices in this way you must slow down the QVGA device to 132 Mhz. (VGA has 4 times the pixels of QVGA)
TDO
No, I dont have to. Only if I was talking just about drawing screen, but I was not. As I said before, in VS Bench, Diamond with VGA has 2500 point. Even with upscalling QVGA to VGA. It is not that simple as you think. BTW, I forgott to say that other games (like worms, z-raid) run perfectly.
Speaking of upscaling, is does anyone know of an application that will upscale a game made for qvga to vga resolution so that it isn't so darn small on a vga screen? Maybe an app to switch resolution on the video driver temporarily while you play the game?
Jason
That's exactly what I'm searching for as well. Something to enable fullscreen on QVGA games, as they only run in the top left corner of the screen right now.
Are there any Java Virtual Machines that will automatically resize the graphics window to fit the screen the best possible, also, specifically for Doom and Wolfenstein RPG, are there any JVMs that have on screen keyboard/keypads? this would make it much easier to play in portrait view.
thanks... this is with regards to windows PC..
anyoneeee?
don't even think it's possible
most games blt directly into the framebuffer and bypass everything real windows
so overlays are not an option
so all you got is the program could try and blt it's clock text on the framebuffer very often this would require a good deal of cpu power compared to it just showing the time
and if the game it's suppose to access's framebuffer is locked by the game it's not possible at all
I once made a vb6 app that painted a red dot on the center of the screen, and that worked with games so yeah its possible
juppmapice said:
I once made a vb6 app that painted a red dot on the center of the screen, and that worked with games so yeah its possible
Click to expand...
Click to collapse
can you make one freeware to paint the time on top left or right? custom size and color ...
may be popular
Rudegar said:
don't even think it's possible
most games blt directly into the framebuffer and bypass everything real windows
so overlays are not an option
so all you got is the program could try and blt it's clock text on the framebuffer very often this would require a good deal of cpu power compared to it just showing the time
and if the game it's suppose to access's framebuffer is locked by the game it's not possible at all
Click to expand...
Click to collapse
thanks for the time however FRAPS manage to put the framerate on screen ...
Its possible -- I remember that there were some apps that are like Vindows Vista Widgets and display clock on the desktop in XP -- maybe some of these work in games(set them to be on top of other apps)!!!!
I have 2 places to look for clock - my keyboards LCD and my Motherboards LCD poster..
About the framebuffer things... fraps (the game recorder) overlays stuff on the screen, so it should be possible, and it would be a great idea!
Q4A
Quake for android. 32 bit enabled.
You can see decals from rockets or grenades rendered as black.
Dead Space
At some scene's you can see models and textures rendered black.
Diii4A
Doom 3 for android.
You can see some geometry at medium distance cut off or get rendered as black.
You can also see some bugs with the UI changing color.
I think it has to do with 32 bit transparency in a 3D open gl environment.
ok so the problem is the egl driver has been set to use texture format RGB444
That's 16bit.. meaning 32bit textures alpha gets damaged.
Anyway to change this?