Hi, I know it is annoying to start new threads But I have a request (if possible). Can a Sound Equalizer be ported to the android music player or presets such as Rock, POP, Classic, etc. if not, is there any particular 3rd party Music Player which brings a built-in EQ or Presets?
I did a basic research about this and found nothing helpful. just people who wanted to unload their awful day and bad mood on me. sorry and thank you.
i don't think it is possible with android at the moment....
Need API to allow audio stream manipulation. Same issue as video codecs and why Coreplayer team bailed on trying to port their killer app to Android.
Need direct hardware access for core functions such as audio and video. Anything else would be a stuttery cpu choking mess.
Thank you for your responses, guys. At least now I know I would have to stick to buying my headphones with internal amplifier and/or noise reduction if I want some significant changes in the music sound.
Is there a way to disable headset controls in the version of Music Mod that's currently incorporated into CM6.1-RC1?
Music Mod is cool and all, but I prefer PowerAMP and Music Mod sometimes intercepts headset controls when I actually want to start PowerAMP.
I've looked high and low through system settings and CyanogenMod settings, and can't seem to find a settings menu within Music Mod itself. Is there a simple solution that I'm overlooking?
do you mean like if you use the controls on the headset instead of controlling your current app triggers the default music player installed as stock on the android (not sure if Music Mod is stock... i just know it as Music)? because i have the same problem! ill be using pandora and the pause/play triggers either Music.apk or Winamp and its really annoying.
Yeah dude, that sounds like exactly the problem I'm having! Here's hoping the XDA brain trust can help us out :]
I have the same issue while using Pandora! Hope there's a fix?
Not that it helps this specific problem, but go to now playing, then menu>more>settings for settings.
The built-in music app that comes with Android is really nice looking and functional, so I want to use that for my music. Problem is, the sound is really bad. See, it defaults to SRS-enhancement. I know some people rave about SRS- or Beats-enhancement, but they're wrong. I've got a Forte in my PC that delivers, well, not perfect music, but many times cleaner music than what many others hear. I've compared that to the phone using my AD700s and there's no doubt that both SRS and Beats distort the music considerably and arguably too much/in a bad way. I like my music clean (i.e. not with an overly punchy bass and a high pitch the phone can't handle), so I want it to default to "no enhancements", but how do I do that? For now, I'm using Winamp, but I see no reason to use that if I can fix this problem.
Install poweramp it has a full functioning equalizer.
Also you can set enhancement to "none"
Oh and once you select a song in your default music player and it brings up the now playing screen you can hit the menu button on the bottom of your phone and select "enhancements" and change the settings in there I believe you can remove the srs there.
itsbeertimenow said:
Oh and once you select a song in your default music player and it brings up the now playing screen you can hit the menu button on the bottom of your phone and select "enhancements" and change the settings in there I believe you can remove the srs there.
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I can, but it defaults back to SRS if I remove the headphones.
use poweramp or playerpro
I read somewhere that there's a winamp for android - is it any good ?!?
Me4oKyX said:
I read somewhere that there's a winamp for android - is it any good ?!?
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It's decent, I think. Haven't used it a lot, but the sound quality is good. Pretty much just your average music player.
I tried normal Winamp, does anyone tried Winamp pro?
Sent from my HTC Incredible S using XDA App
i feel ur pain ive been trying to get this sorted did u manage to find a fix??
Nope, I still use Winamp.
i prefer poweramp.
I'm trying to make the switch to WP8 from my beloved Android for a few reasons: the awesome smoothness and fluidity of WP8, simplicity, less clutter. I have a new Nokia Lumia 810 on T-Mobile. Not too happy with the build quality but a new case helps overlook that.
But there is ONE thing I noticed, that will make me go back to my Android real quick: If an app is using audio on WP8, and it hides or goes to back (or whatever the correct term is), it stops playing the audio! So essentially if I'm streaming music or trying to sleep using the sounds of Sleep Bug etc, and I try to do something else like browse or FB, the audio stops until I go back and bring that app to the front.
Is this just how Windows Phone works or am I missing something? This is driving me crazy, using audio in background is a very important feature for me. I can deal with all the other little bugs of WP8 but I will get rid of this thing if I can't run audio while the app is not at front.
Any input on this? Much appreciated, thanks. I looked and looked but I really can't find anything on this issue anywhere...
Deeva said:
I'm trying to make the switch to WP8 from my beloved Android for a few reasons: the awesome smoothness and fluidity of WP8, simplicity, less clutter. I have a new Nokia Lumia 810 on T-Mobile. Not too happy with the build quality but a new case helps overlook that.
But there is ONE thing I noticed, that will make me go back to my Android real quick: If an app is using audio on WP8, and it hides or goes to back (or whatever the correct term is), it stops playing the audio! So essentially if I'm streaming music or trying to sleep using the sounds of Sleep Bug etc, and I try to do something else like browse or FB, the audio stops until I go back and bring that app to the front.
Is this just how Windows Phone works or am I missing something? This is driving me crazy, using audio in background is a very important feature for me. I can deal with all the other little bugs of WP8 but I will get rid of this thing if I can't run audio while the app is not at front.
Any input on this? Much appreciated, thanks. I looked and looked but I really can't find anything on this issue anywhere...
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What applications are we talking here. Remember in Windows Phone there is a difference if you hit back and not the home button. So if you fire up some music make sure to hit the home button to make sure you do not suspend the app and stop the music.
If they are older apps not compiled for WP7.5/8 then it might not work but I think most if not all apps have been recompiled.
Bjd223 said:
What applications are we talking here. Remember in Windows Phone there is a difference if you hit back and not the home button. So if you fire up some music make sure to hit the home button to make sure you do not suspend the app and stop the music.
If they are older apps not compiled for WP7.5/8 then it might not work but I think most if not all apps have been recompiled.
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Thanks, that is a good tip for Windows Phone use, because the back key on Android doesn't close out the app. Gotta get used to that. But I tried the home key and some apps still stop audio, example I use Sleep Bug and Soothr a lot. Sleep Bug will not play while other audio is running and Soothr WILL play while other audio is running but has to stay at front. It will stop playing even with home button only pressed. I guess this has to do with the way the apps are created? This will totally kill my desire to convert to WP8... :crying:
Deeva said:
Thanks, that is a good tip for Windows Phone use, because the back key on Android doesn't close out the app. Gotta get used to that. But I tried the home key and some apps still stop audio, example I use Sleep Bug and Soothr a lot. Sleep Bug will not play while other audio is running and Soothr WILL play while other audio is running but has to stay at front. It will stop playing even with home button only pressed. I guess this has to do with the way the apps are created? This will totally kill my desire to convert to WP8... :crying:
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Click to collapse
Apps don't run in the background- they can have daemons which have limited functionality (minimizes battery and resource usage). So when an app is minimized, it is frozen, and it's ability to update live tiles/etc in the background is more or less independent of the running status of the app.
There is a system music player- apps can connect to it and direct music at it, and it will continue playing the music regardless of if the app is running. If the app doesn't use the system to play audio, then it is entirely within the app and thus gets frozen/killed with the app. If music apps are doing this to you, there are one of three reasons: the developer is retarded, the app is ancient, or the music content isn't supported by the system's player.
It depends on how the app was built. Apps can implement background audio agents, which can play music even when the app isn't running (be it tombstoned or inactive, or simply closed).
Other apps, like youtube, use a media element object to play what they play. These kind of apps are entirely dependent on being in the foreground. Usually, you can tell which app uses what by pressing the volume buttons: if the volume bar displays the music played by your app, it means you can safely go out of the app. If it doesn't, it means it is local, and leaving the app kills the player.
link68759 said:
There is a system music player- apps can connect to it and direct music at it, and it will continue playing the music regardless of if the app is running. If the app doesn't use the system to play audio, then it is entirely within the app and thus gets frozen/killed with the app.
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This sounds terrible.
If this is true, it may be impossible to write a working music player, where working requires:
-gapless playback
-support of common audio formats
Since the system music player has neither.
I was planning to get a WP8 phone but if I will never be able to play my music even on a 3rd party app, I will definitely think again.
Can someone confirm or deny this?
CSMR said:
This sounds terrible.
If this is true, it may be impossible to write a working music player, where working requires:
-gapless playback
-support of common audio formats
Since the system music player has neither.
I was planning to get a WP8 phone but if I will never be able to play my music even on a 3rd party app, I will definitely think again.
Can someone confirm or deny this?
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I'm no dev, but yes, that sounds right; at the current time, unsupported formats means the app has to stay in the foreground.
I believe there is a dedicated decoder chip for supported audio formats, the usage of which saves battery (whereas the CPU decoding would be wasteful on the battery), so it's not just an arbitrary limitation. Unsupported formats can be decoded by the CPU, perhaps at the cost of better battery life. I don't think it's terribly significant though, because afaik android has no proprietary media decoding circuit and therefore all of its music operations use the battery suckin' CPU, and android phones don't just drop dead when playing music.
If you're just listening to music, there's no reason unsupported formats can't play in app while the screen is off and the phone in your pocket- you just can't multitask. There is currently only one flac player afaik and it sucks (also it's in Japanese so I have no idea what's happening).
I'm not so sure the system player doesn't support gapless.
I like my flacs as much as anyone, but no phone is going to have a good DAC where it'll actually be worth it. All you're accomplishing with flac on a phone is a false sense of satisfaction and wasting space- just convert what you want to MP3 or if you must, lossless WMA, or that weird HQ m4a format.
Sent from my Windows 8 device using Board Express Pro
CSMR said:
This sounds terrible.
If this is true, it may be impossible to write a working music player, where working requires:
-gapless playback
-support of common audio formats
Since the system music player has neither.
I was planning to get a WP8 phone but if I will never be able to play my music even on a 3rd party app, I will definitely think again.
Can someone confirm or deny this?
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Click to collapse
Why would you need unsupported formats? As far as I know, WP8 supports quite a lot of formats. So unless you come up with some obscure algorithm nobody heard about, you shouldn't have any issues.
As for the built-in player...well...what the other guy said is partially true. Yes, you do direct music to it, but the player only plays the music. It is entirely up to the developer to decide how he directs the music. Hell, I think I can make it play music backwards with a little effort.
I all likelihood you won't need a third party app. And if you do, just hold on a few more weeks till I get mine done xD
mcosmin222 said:
Why would you need unsupported formats? As far as I know, WP8 supports quite a lot of formats. So unless you come up with some obscure algorithm nobody heard about, you shouldn't have any issues.
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How about any lossless codec ever, besides wma? You must not be an audiophile. I did say it's a waste of space (and it would be) but if you have space to spare, it'd be nice to not have to convert and manage an entire second library just for the phone.
I think you are terribly and unfortunately misinformed.
WP8 supports, as far as i know, every single codec available to the music industry. If there is one missing, that is .ogg.
take a look here
http://msdn.microsoft.com/en-us/library/windowsphone/develop/ff462087(v=vs.105).aspx
So, codec support is really something you don't need to worry about, as opposed to Android.
mcosmin222 said:
I think you are terribly and unfortunately misinformed.
WP8 supports, as far as i know, every single codec available to the music industry. If there is one missing, that is .ogg.
take a look here
http://msdn.microsoft.com/en-us/library/windowsphone/develop/ff462087(v=vs.105).aspx
So, codec support is really something you don't need to worry about, as opposed to Android.
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You really don't know what you are talking about. At all.
Missing from that list are flac, alac, ogg, ape, wav, hell I don't even see wma lossless in there. So there is zero support for lossless audio codecs. Flac, ogg, and wav are very popular formats, so don't tell me they're obscure.
Missing from video is mkv and flv! extension support. mkv is pretty much the best container, but I'm not surprised it isn't supported. Video support is pretty good all things considered- though I'd like On2 decoding because those pop up with some frequency.
Sent from my Windows 8 device using Board Express Pro
link68759 said:
You really don't know what you are talking about. At all.
Missing from that list are flac, alac, ogg, ape, wav, hell I don't even see wma lossless in there. So there is zero support for lossless audio codecs. Flac, ogg, and wav are very popular formats, so don't tell me they're obscure.
Missing from video is mkv and flv! extension support. mkv is pretty much the best container, but I'm not surprised it isn't supported. Video support is pretty good all things considered- though I'd like On2 decoding because those pop up with some frequency.
Sent from my Windows 8 device using Board Express Pro
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Click to collapse
Flv is a dieing format. If you want to play flash videos, use third party apps.
WAV is supported: my game uses WAV files for sounds, so it is supported.
OGG is indeed not there, i've already agreed to that.
As for MKV, microsoft has copyright issues with matroska, as do many video player developers, and that usually requires a dedicated player, or codecs provided directly by Matroska.
You also need to look at the specific processor type you are using. WP7.5 for example, does not support WMV, whereas most WP8 do.
With the real multitasking available to WP8, people can develop codecs for missing formats. The developers, however, need to know that they effectively have to change the way their application work, in order to run in the background all the time. You as user, also need to explicitly agree to said app running in the background. The same can't be said about WP 7.5 users, however
If you buy a WP8, you will be fine as far as music players in concerned. You might need to wait for a decent developer to make a proper player.
As a developer who has played around with this sort of stuff for Windows Phone, it is possible to write support for new formats in both WP7.x & WP8 but it isn't an easy task. You would have to implement a streaming audio application as written about here.