Iphone Emulator - Touch Pro, Fuze Themes and Apps

I would like to use some applications for the Iphone on my TP1., seems like there are few out there, . by any chance one is recommended and works well.?

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Iphone.. (still use my tytn 2)

Guys..!! Tonight Im gonna buy my Iphone! Just to know what the hype is all about! I got a tytn 2 now but im so angry at HTC...! So..What I wanted to know, who has the Iphone? And what do you think about it?
*ps did you allready flashed version 1.1.3?
i've messed with one a m8 got one from us still locked though
played a bit of snes was pretty cool
iphone is cool just limited
once you buy an iphone, and when you become used to with it, you will feel stupid about yourself for wasting money on WM devices. But you have to get used to with it. You may not like it in first use.
it all comes down to requirements
if one need gps, 3g, video calls or a larger 3th party program amounts
iphone may not be for you
but as a media device, phone and browser device it's all good
though guess a phonepad t9 input options would make the transistion easier for
avarage mobile switchers
I currently use an htc touch and would love to try the iphone but my main concern is exchange sync..i now use mail2web for my email service so i would like to know if there are any third party solution for exchange syncing.

Awesome G-Sensor iphone App! Port?

A co-worker bought a iPod Touch and downloaded some freebie games at work. One of which is a sweet game called "Topple" and is pretty simple.
Here is the video:
http://www.youtube.com/watch?v=Yr7DlMhmLrc
Basically you have your classic tetris pieces but they don't fall down until you grab them. The object of the game is to keep stacking. You move the pieces around with your fingers. They each have their own physics so they "topple" and knock each other down. As the stack gets higher so does the skill level, as the entire stack is motion sensitive using the built in G-Sensor. You have to keep the phone up-right at first but as the tower of blocks gets higher the sway gets worse requiring you to place your pieces and offset the lean.
The goal of the levels is to simply reach a certain height, gaining points for placing blocks. Free Play allows you to build your tower as high as you can. In both game types, you can only allow 4 blocks to fall off to its doom.
The game is addicting and funny. Each block has faces which change depending on their action. As the game progresses and your tower starts to lean, their faces do :O
I searched for a while but don't think this is out on any WM device. I know some of you have lots of G-Sensor tetris clones out there and this might be a neat idea to try out.
Very fun and addicting game.
Geebus, I don't have an iPhone, but looking at all the apps--okay, fine--the games it has, it's like going back to 1987 and comparing the 8 bit NES and its beautiful colors (while I'm kicking butt playing Kung Fu and Duck huntin' all the while pretending R.O.B is Johnny 5) to Atari's pong.
There doesn't seem to be many devs coming over to show off their skills--and if they do--well....pong works great on my Fuze...
I'd be more than happy to pay .99 for a nice and fluid "beer" app...with waves and actual liquid motion...
Sad when you have more games developed for an OS that is a couple years old vs a system that has been out for almost a decade.
I'm still saddened that we don't have better emulator support.
What would be nifty is if they had an iPhone emulator much like the Palm emulators out there. The iPhone doesn't have any graphic acceleration (i don't believe). Aside from the variable screen sizes, one would think it would be do-able.
What would be cool is if there was a conversion kit made for the Fuze/TP/Diamond which made the screen a capacitive screen. (Dreaming )
player911 said:
Sad when you have more games developed for an OS that is a couple years old vs a system that has been out for almost a decade.
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Indeed and I'm still trying to figure that one out. What makes it so hard to develop for WM?
dr g said:
Indeed and I'm still trying to figure that one out. What makes it so hard to develop for WM?
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Click to collapse
Make a WM app store: promblem solved
Just think about how much easier it is to get Apps and games on iPhone rather then WM devices
Yes i own both haha
mastanthony89 said:
Make a WM app store: promblem solved
Just think about how much easier it is to get Apps and games on iPhone rather then WM devices
Yes i own both haha
Click to expand...
Click to collapse
WM has had plenty of app stores. Handago, etc. Heck Sprint even has a link for an app store which makes it plenty easy. The only problem is, Apple released an SDK that allowed people to make just about anything they wanted and the prices in comparison to the WM apps are waaayy different.
The Apple app store is mostly fun stuff like games and other stuff that's just neat. While, most of the thousands of apps for WM are more business based.
But, IMO it's much easier to download a cab and install it, than the iPhones way of getting apps. Apple, just does such a good job at hyping everything up, that the demand is insane.
I know they have programs to disperse Windows Mobile apps... but it isn't widely known because Microsoft doesn't require EVERYONE to have it like Apple does iTunes (AppStore).
I know they also make a program to install cabs directly to your device when connected through USB (skipping activesync).
Most of the iPhone games look like Flash games that are made into apps. Even the game I posted looks like a flash game.
The AppStore isn't hard to make, but getting it out there is. The best way for a service to get out there would be for a well known Mobile downloading site created a program that used their existing database of programs which allowed installation of demos/trials and a direct method of purchasing retail versions. A site like http://freecabs.org. It has a great database with screen captures and a description, plus all cabs are free to distribute.
The game I posted looks like a simple game that makes use of the gsensor and brings a new twist to tetris-like games.
Windows Mobile will always be suited more towards business while the iPhone has a child-like attractiveness that draws the younger crowd which would gear developers into making programs and games for that class of users.
I'm just sort of "jealous" that a device so new can have so many new games and apps that Windows Mobile doesn't have. It isn't that we can't have these games and apps... just no one has made them. I guess because every iPhone owner can use these games vs only a few people with Touch Pros/Touches/Diamonds/Omnias/etc
i like this topic.. i have/had an iphone but my family now doesnt wanna switch to at&t so i am back with my touch pro typing this on it... i love the ease of the app store.. i mean hell i jailbroke and it had better app distrabution then winmo ... and winmo is a much more open platform.... i think we need an appstore like app with freeware and trial and paid apps on it... you could distrabut it in custom roms because i would put it in mine but idk we need some easier way because im tired of searching google on my phone for a stupid app when it would be so much easier just to have a finger friendly database off a lot of apps and categories and all that good stuff
There are already several "Apple Store" type of products out there. The bad thing is none of them are REQUIRED to get apps so no one really uses them.
Sure the Apple Store is a neat way to find apps... but I just bluetooth the cab file over and install from there.
If your looking for something with descriptions and pics then just about any PocketPC app website will do the job. The only thing different is that they don't install it for you.
Although this thread was on topic of the game Topple... I don't know how it got off topic going from iPhone emulator to Apple Store
[EDIT] Here's what I found doing a simple search: WM App Store = Gecko
http://forum.xda-developers.com/showthread.php?t=436127
I rather have an emmulator for iphone Games
You realize what you people ask is next to impossible?
(or are we just daydreaming here and I missed the point?)
Well, again, the thread started around 1 iphone app... but I agree that a "emulator" or a "convertor" would be awesome.
I see lots of PocketPC apps and games get converted to iPhone apps... so why can't it go the other way around.
lots of their games and apps look like Adobe Flash based with G-Sensor support.
NLS-why do you say it is next to impossible. I don't disagree but looking for input.
OK I can tell you a few quick facts.
1) We are NOT sure that iPhone is not accelerated - we just assume because Apple says nothing. All 3D stuff I've seen in iPhone kicks the b*tt of any 3D stuff in WM.
2) The underlying OS in iPhone is (if we believe Apple) a subset of OS X, which as simple as you can make it, it is still a very very complex OS.
3) Multitouch is supported by both OS AND hardware, not a fact in WM... and no you cannot get by without it as many if not all apps do make use of it.
4) WM is not able to emulate really complex devices (and trust me I KNOW about emulation), for example Amiga (PocketUAE attempt SUCKS) or MAME (the last version released was based an a veeeeery old MAME). You have to fight against a non-real-time friendly OS (WM) and a single CPU without real co-processing abilities (and don't tell me about Qualcomm being a quad-core chip because I am laughing).
5) System locks for about EVERYTHING are in place in iPhone (yes even cracked ones) so even a succesful emulator would have VERY hard time tricking the OS that this is a real iPhone platform. Trying to bypass this would be an even greater strain to the already strained system.
...I can go on if needed.
Emulating iPhone with current WM devices is daydreaming.-
NLS said:
OK I can tell you a few quick facts.
1) We are NOT sure that iPhone is not accelerated - we just assume because Apple says nothing. All 3D stuff I've seen in iPhone kicks the b*tt of any 3D stuff in WM.
2) The underlying OS in iPhone is (if we believe Apple) a subset of OS X, which as simple as you can make it, it is still a very very complex OS.
3) Multitouch is supported by both OS AND hardware, not a fact in WM... and no you cannot get by without it as many if not all apps do make use of it.
4) WM is not able to emulate really complex devices (and trust me I KNOW about emulation), for example Amiga (PocketUAE attempt SUCKS) or MAME (the last version released was based an a veeeeery old MAME). You have to fight against a non-real-time friendly OS (WM) and a single CPU without real co-processing abilities (and don't tell me about Qualcomm being a quad-core chip because I am laughing).
5) System locks for about EVERYTHING are in place in iPhone (yes even cracked ones) so even a succesful emulator would have VERY hard time tricking the OS that this is a real iPhone platform. Trying to bypass this would be an even greater strain to the already strained system.
...I can go on if needed.
Emulating iPhone with current WM devices is daydreaming.-
Click to expand...
Click to collapse
I agree.. I mean I know enough to know that WM CANNOT handle an iPhone emulator..
I mean If you have ever used an iphone for even 30 minutes your going to realize that it is a lot more complex then windows mobile even if it doesnt look like it.. I mean its hard enough to make good scrolling on apps like iContact, so try and emulate the whole OS..
I just think WinMo needs to be more FUN rather then work
I mean I am 16 years old and I am trying to make WinMo better with my Touch ROM's even though I have a Touch Pro now to work with too.. But I want to make WinMo more for fun as well as work
NLS said:
OK I can tell you a few quick facts.
1) We are NOT sure that iPhone is not accelerated - we just assume because Apple says nothing. All 3D stuff I've seen in iPhone kicks the b*tt of any 3D stuff in WM.
2) The underlying OS in iPhone is (if we believe Apple) a subset of OS X, which as simple as you can make it, it is still a very very complex OS.
3) Multitouch is supported by both OS AND hardware, not a fact in WM... and no you cannot get by without it as many if not all apps do make use of it.
4) WM is not able to emulate really complex devices (and trust me I KNOW about emulation), for example Amiga (PocketUAE attempt SUCKS) or MAME (the last version released was based an a veeeeery old MAME). You have to fight against a non-real-time friendly OS (WM) and a single CPU without real co-processing abilities (and don't tell me about Qualcomm being a quad-core chip because I am laughing).
5) System locks for about EVERYTHING are in place in iPhone (yes even cracked ones) so even a succesful emulator would have VERY hard time tricking the OS that this is a real iPhone platform. Trying to bypass this would be an even greater strain to the already strained system.
...I can go on if needed.
Emulating iPhone with current WM devices is daydreaming.-
Click to expand...
Click to collapse
You are probably right, but I like discussions. My Axim can emulate a PS1. One would think mobile a phone can emulate another phone... at least SOME of its apps. I've read the specs of the phone and while good for a phone... not every app/game is going to require all the resources.
The Multitouch is a bit of a problem though. Even in the game I posted in the first thread, you need multitouch to "spin" your pieces. This would be might cause problems with the touchscreen (the touchpad is multitouch though).
Most of those games look like flash anyway. If they were... could we port them?
Obviously I don't have an iPhone so I wouldn't know. The goal of this thread was to port a specific game... not create an emulator.
dette said:
I agree.. I mean I know enough to know that WM CANNOT handle an iPhone emulator..
I mean If you have ever used an iphone for even 30 minutes your going to realize that it is a lot more complex then windows mobile even if it doesnt look like it.. I mean its hard enough to make good scrolling on apps like iContact, so try and emulate the whole OS..
I just think WinMo needs to be more FUN rather then work
I mean I am 16 years old and I am trying to make WinMo better with my Touch ROM's even though I have a Touch Pro now to work with too.. But I want to make WinMo more for fun as well as work
Click to expand...
Click to collapse
Don't get insulted but what do you mean by "work" (in the sense that a Touch Pro is needed to do it) when you are 16?
player911 said:
You are probably right, but I like discussions. My Axim can emulate a PS1. One would think mobile a phone can emulate another phone... at least SOME of its apps. I've read the specs of the phone and while good for a phone... not every app/game is going to require all the resources.
The Multitouch is a bit of a problem though. Even in the game I posted in the first thread, you need multitouch to "spin" your pieces. This would be might cause problems with the touchscreen (the touchpad is multitouch though).
Most of those games look like flash anyway. If they were... could we port them?
Obviously I don't have an iPhone so I wouldn't know. The goal of this thread was to port a specific game... not create an emulator.
Click to expand...
Click to collapse
Port yes. By all means.
First find a way to get in touch with the infamous acceleration that is in Qualcomm chipset.
BTW, iPhone is more complex than PS1.
G-Sensor
I don't think that this app has anything to do with the G sensor, its only using the multitouch function but in WM you can not do this.
mdalacu said:
I don't think that this app has anything to do with the G sensor, its only using the multitouch function but in WM you can not do this.
Click to expand...
Click to collapse
if by app you mean the topple game then yes it uses the g-sensor, you can lean the phone left or right to lean the "tower" of blocks to that side to help it from falling. A little level also appears at the bottom of the screen when you do this.
I also agreeing to an extent about the wm not able to fully emulate iphone. I have an iphone and just about every htc device that has a touch screen but the iphone apps rarely use the multi touch and when they do it can easily be replaced with the buttons we have in a way. For example, the multi touch needed to spin the blocks in topple can easily be replaced with the spinning scroll touch on the touch pro which in actuality be a lot easier than the multi touch cause i can never get the damn block the way i want it when i cover most of the screen/block with my hand trying to spin it with 2 fingers and hold the phone at the same time lol
Also, as far as the security on the iphone apps, its not that complex as made. The apps are in *.ipa format which is just a renamed zip file. Rename it to zip and you can extract the pics used (*.png) and the *nib files (interface builder) with that as a stepping stone, the apps can begin to be ported which is stillnot an easy task, thats why its called a stepping stone

Nesroid

Just thought I'd point out a full NES emulator on the market which works perfectly at full speed with sound and saving state. It's called Nesroid. I've tried it with a few games and it seems to work perfectly, although the sound is a little static-y.
Yeah I saw that this morning. I was waiting on a little more feedback before I bought it. Im looking forward to some Captain Skyhawk...
Yeah, I tried to buy it with my dad's credit card, but i stucked at "validating credit card" or something like that (i'm german) so i mailed the developer asking him for e.g. paypal .. still waiting for answer <.< GNAH GIMME ZELDA
chrisrj28 said:
Yeah I saw that this morning. I was waiting on a little more feedback before I bought it. Im looking forward to some Captain Skyhawk...
Click to expand...
Click to collapse
I posted some feedback on it here
http://forum.xda-developers.com/showthread.php?t=473195&page=13
**Nesoid
Saw this posted on here and HAD to test it out...!! But when searching for Nesroid, I received no results. It's actually under Nesoid (no R) But regardless, I am very impressed. There are comments on the market page for it stating there is NO sound..well that's not true. I tested FF1, FF2, Kirby's Adventure, Zelda, and Megaman, all work flawlessly!! Full speed, sound, everything. ^-^ Keeping it, worth the $1.99..this is what I've been waiting for.. now hopefully, there will be more on a Genesis or SNES emulator..though I know an SNES one is in the works and should be out by end of June... crap..I don't have the link, but the developers are very focused on speed, sound, and save states..! I will find that link...eek.
you mean, this one:
http://www.supergnes.com/
Yeah it works well. I guess why some don't have sound is because of the lack of Open GL drivers in their firmware (HAHAHAHHAHAHA! screw them ). There is lite (free) version that seems to be the same thing... I'm kinda pissed because there seems to be no difference between the two! At this point... I normally would refund and get the free (exact duplicate!!) one but I feel bad because I have waited for this since I got my G1. Hummm.... the Touch Pro 2 is coming to T-MO USA in July and I was gonna go back to WM (keep my Dream as a back up) but it gets easier to decide not to with each day of fantastic Android innovation, port, or emulator. Hell, it's good to have choices! Now T-Mobile is finally giving us MANY more (cough, cough, Samsung Android w/ 8GB internal memory coming in fall)
Looks like my battery life will suffer severely thanks to this app. Sound gets choppy when the phone starts accessing data, which sucks, but it is still awesome
works on jf 1.5.... The sound for me doesn't work but every game I have played on it works 100% This is a dev who knows what a good product is!
its about time a decent emulator came out, if ScummVM works fine i dont see why all the other emulators till now had to suck...
Freedomcaller said:
its about time a decent emulator came out, if ScummVM works fine i dont see why all the other emulators till now had to suck...
Click to expand...
Click to collapse
Maybe you should try to write a high performance emulator in Java. Then you'd find out.
Freedomcaller:
You have no clue what an emulator, OR scummvm is, do you?
An emulator simulates all low-level calls, and basicly pretends it's a whole other computer... and that's while running all the other services and apps in the background.
That is not an easy thing to do, and especially not in pure interpreted java. That's why native/compiled code is probably used in that emulator.
ScummVM is *NOT* an emulator. SCUMM is an interpreted language, by lucas-art.
What ScummVM does is basicly just read some sort of script, and match the commands in the script, to local calls.
ScummVM is (relatively) easy to implement, and doesn't need a whole lot of horse-power (The NintendoDS runs it, and i think the GBA does too... and the GBA runs at 16MHz, with 384kB of RAM)
this emulator works great, i tested 5 nes rom and they all runs and sounds perfectly.
this is from 1.5 H build.
the graphic looks cool when g1 screen is so small.
now lets give us SNES emulator please
Joushou said:
Freedomcaller:
You have no clue what an emulator, OR scummvm is, do you?
An emulator simulates all low-level calls, and basicly pretends it's a whole other computer... and that's while running all the other services and apps in the background.
That is not an easy thing to do, and especially not in pure interpreted java. That's why native/compiled code is probably used in that emulator.
ScummVM is *NOT* an emulator. SCUMM is an interpreted language, by lucas-art.
What ScummVM does is basicly just read some sort of script, and match the commands in the script, to local calls.
ScummVM is (relatively) easy to implement, and doesn't need a whole lot of horse-power (The NintendoDS runs it, and i think the GBA does too... and the GBA runs at 16MHz, with 384kB of RAM)
Click to expand...
Click to collapse
This emulator is so fast in fact, I suspect this app has a component of native code in it that is not Java at all. Doom had a piece of native code in it.
-James
This is great!
Any chance buying the emulator for the ones outside T-Mobile networks?
u don't need tmobile?!
The lite version only plays one preloaded rom - Chip N Dale. I'm sure you could mess with the .apk to play other roms, but the work involved to make a good NES emulator is worth 2 bucks to me.
Well, let me try again then.. Is there any way to get this outside the market, as I live in a country that cannot browse any priced applications on the market.
Edit: I have no problem paying for it via paypal or something, it's just unavailable for me over the market and I really want this !
mhesten said:
Well, let me try again then.. Is there any way to get this outside the market, as I live in a country that cannot browse any priced applications on the market.
Edit: I have no problem paying for it via paypal or something, it's just unavailable for me over the market and I really want this !
Click to expand...
Click to collapse
This will allow you to browse priced apps on the market:
http://strazzere.com/blog/?tag=market-enabler
However you'll still need to attach a credit card to your Google Checkout to use it.
Lite version works with thedude's apps2sd rom, but the paid doesn't. the app.zip file isn't showing up as being downloaded, and market says it is. Anyone having this problem with an apps to sd rom?

Iphone apps

are there any app that can play iphone apps on android phones???
Simply, impossible....
lol i want am .apk that would play my xbox 360 games
MicroMina said:
Simply, impossible....
Click to expand...
Click to collapse
Not impossible. Very hard for sure, would likely run like ****, and certainly get Apple's lawyers landing you in a world of hurt. Given the similarities in hardware (on some of the newer Android devices) you could do an emulator.
Of course the likelyhood of someone ever doing one is about 0.
I do not think that running the applications is the problem, The problem is that the iPhone runes on another OS. And that Apple probably would sue anyone who made an application that would allow you to use any of the app store programs.
i wonder if the iphone community are asking if android apps work on the iphone
mmmm NO
best thing to do is that the developer of the iphone app you want makes the app for android.
iPhone apps are .ipa's, you can download them from online and there .zips then you change them from a zip to an ipa. so if you can get all the crap from it and then make it an apk it would run like crap. lol. good idea though.

Htc one ds emulator!!!!

https://www.youtube.com/watch?v=f-y43Kevhww i recorded it with an s3 so excuse the meh quality. but do enjoy my htc one running Heart gold kept it short, simple and to the point. Also in the video is the emulator running over MHL . this new emulator is on the playstore (DraStic or just google "playstore drastic")for 8$ (ouch) but its so worth it and comes with fast forward (2x speed yeah its that efficient.) the explanation was everyone beforehand with old emulators just tried to port windows in a poor manner which ended up with poor results. But I digress sorry for the illiteracy as i am typing away merrily trying to multitask. enjoy
Have you tried RetroArch? I haven't tried the DS emulator, but i got the PSX emulator working and it runs pretty well. Plus it's free.
edit: Scratch that. I didn't know DraStic was a closed-source project and not based on DeSmuME like everything else. Been reading good things about this emulator. If I didn't still have my old ds, i'd plunge 8 bucks for it.
Yeah, being closed source is a slight downside, but the exchange is all the DS emulators except drastic are ports from windows causing them to suck. This emulator is not ported and runs well like ppsspp a psp emulator
Thanks for the heads up! This app is really awesome, especially for being in alpha
Thanks for sharing

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