Earphones/Headset [iPhones Compatible?] - Sony Xperia T, TL, TX, V

For years now I have been driven to frustration at the large number of iPhone compatible accessories. iPhones didnt share the same spec on headests as other manufacturers being one of the main issues which severly limited me on purchasing headphones especially as my mobile phone is my primary poersonal music device.
Last night I conducted my first phone call but I was using my old ARC S headset as I had not got around to unpacking the T one. I noticed that this didnt work and give a similar response to how an iPhone compaitble headset would work in my ARC S. Does this mean that I finally have a device which I can use the compaitble with iPhone headest with therefore massivley opening my options?

Wobba-Lee said:
For years now I have been driven to frustration at the large number of iPhone compatible accessories. iPhones didnt share the same spec on headests as other manufacturers being one of the main issues which severly limited me on purchasing headphones especially as my mobile phone is my primary poersonal music device.
Last night I conducted my first phone call but I was using my old ARC S headset as I had not got around to unpacking the T one. I noticed that this didnt work and give a similar response to how an iPhone compaitble headset would work in my ARC S. Does this mean that I finally have a device which I can use the compaitble with iPhone headest with therefore massivley opening my options?
Click to expand...
Click to collapse
I have never tried any iPhone compatbile headsets.
The headset from a nokia n900 used to work fine on the Arc S and when I tried them on the T, they gave a messy sound. So i guess the specs have changed. :s

ruwsoft said:
I have never tried any iPhone compatbile headsets.
The headset from a nokia n900 used to work fine on the Arc S and when I tried them on the T, they gave a messy sound. So i guess the specs have changed. :s
Click to expand...
Click to collapse
Yes the specs have changed. The new NXT handsets (T, S, U, V, P etc) use the same spec as the iPhone. It's a step in the right direction (I guess).

I had an Arc S and bought from Sony XBA-1IP (the iPhone model) headsets and unfortunately the phone did not recognize the accessory at all. I was blown away like..how come a new generation of headphones wouldn't work at all (not to mention the inline remote) with a Sony phone? So this is for you to make an idea that it is possible not to work either on these phones if the accessories are made for iPhone, not even from Sony.

Apple changed the connector layout again on the newest model. iPhone accessories are not cross compatible either from previous devices.
Apple is the sucker, not Sony. Sony adheres to the standard, although they did change from the previously used standard to the other one (theres two) with the newest line of phones. AFAIK only Samsung and Nokia are still on that other standard, all other major players have done the switch already.
It only affects additional functionality to headphones, such as call answering and volume control buttons. Audio routing is the same on all standards and even on Apple devices.

Related

[Q] Stock headset

Okay, so i was out the other day and relised i had lost my original headphones while i was out. I use headphones daily and couldn't live without them.
Question is does anyone stock the original Samsung Headset with the PTT(push to talk) button on it? or maybe another manufacturer that works with the Ace.
Preferably I'm looking for standard rather than the in-ear pair.
Thanks in advance!
I've tested it with an original headset from LG (LG optimus one). And worked!
Maybe you should try buy a new one and test it before you actually buy it.
the pinout of samsung's stock headset is universal, you may use it on iPod, HP 4-pole audio+mic jack and in others, but not on nokia. nokia headsets follow a different pinout pattern, swapping ground to mic+shield. well, I did successfully converted a nokia headset to a universal one.
wait, I was lost there, but still, samsung's 3.5mm jack is universal. only nokia is an exception. hehehe. you may use any headset except for old iPod headsets and nokia headsets. iPod 4, iPhone 4 and newest ipods have the universal jack pinout configuration that shares with almost all of handsets.
Thanks for the replies guys. Done a bit of digging around and found a user on eBay selling original headsets for £3
Sent from my GT-I9300 using Tapatalk
I tried my old Sony Ericsson headset and the sound was so distorted. It was like the speakers were rattleing although the sound was so quiet...
anyways, as mentioned before, i've found a set on ebay and a reasonably good price of £2.20
Not sure if i'm allowed to link to ebay pages but here goes...
http://www.ebay.co.uk/itm/280795430244?_trksid=p5197.c0.m619
If I had a pound for every time i saw something sold as genuine on Ebay
We'll see what happens when they come, if they function properly ect... then at the end of the day i'm not fussed
Just got the set through this morning... Seems like stock, build quality is as good as my original, sounds is ok. and the button functions. So £2.20 well spent...
Thanks for your help guys

urbeats monster by DRE

Hi Guys
searched in the accessories forum but could not find a definite answer.
has anyone tried urbeats monster by DRE and found it to work with the note II. by work i mean all three buttons (answer, volume up, vol down)
it is written on the case that is supports HTC mobile phones, but i dont know if it supports our note II
its quite expensive so i am not going to "buy and try"
hope someone has an answer for that, amazon link below
http://www.amazon.com/Monster-Headp...F8&qid=1358683672&sr=8-1&keywords=urbeats+HTC
No Volume. Quaility don't match price. I OWNED ONE SET OF THESE AND ONE SET OF Bose Mie2 by far bose much superior audio and comfort. Dr Dre only is a brand not quality and long research you find on Bose or Sennnheiser (another brand much better than Monster.
Bose Mie2i is the same Mie2 with volume control such feature is named Control Talk and only work on Apple devices since is not an open standard.
Sent from my GT-N7100 using xda premium
AcostaJA said:
No Volume. Quaility don't match price. I OWNED ONE SET OF THESE AND ONE SET OF Bose Mie2 by far bose much superior audio and comfort. Dr Dre only is a brand not quality and long research you find on Bose or Sennnheiser (another brand much better than Monster.
Bose Mie2i is the same Mie2 with volume control such feature is named Control Talk and only work on Apple devices since is not an open standard.
Sent from my GT-N7100 using xda premium
Click to expand...
Click to collapse
Thanks, do you know of any headset where the volume controls work with the note II (except the default headphone that came with the phone)
Only those made by Samsung. .
Sent from my GT-N7100 using xda premium
RADLOUNI said:
Thanks, do you know of any headset where the volume controls work with the note II (except the default headphone that came with the phone)
Click to expand...
Click to collapse
I know that the wireless beats work but are a little pricey. I also know that the Motorola S11 Bluetooth headphones work and sound awsome. I have owned beats earbuds to the beats pros, these to me sound great and retail for far less $129 the wireless beats are 279 last I checked but I have known someone to pick up a set for 209 through Verizon with their discount.
Sent from the best phone on the planet, Apple take Note...........
wrong!!
[QUOTinstalled in your phone=AcostaJA;36951588]Only those made by Samsung. .
Sent from my GT-N7100 using xda premium[/QUOTE]
Thats definitely not true, there are plenty of non samsung headphones that will work. I have beats studio with mic and volume control and they work on my note 2 and note 3. Its not the headphone its the mainly the rom youre using and the drivers installed in your phone. If youre rooted, i recommend viper for android (free in playstore). Hands down the best driver/equalizer out there.
Vers I
Thats definitely not true, there are plenty of non samsung headphones that will work. I have beats studio with mic and volume control and they work on my note 2 and note 3. Its not the headphone its the mainly the rom youre using and the drivers installed in your phone. If youre rooted, i recommend viper for android (free in playstore). Hands down the best driver/equalizer out there.
Vers I
Click to expand...
Click to collapse
Lies. Video or it didn't happen.
Neither the Monster iSoniTalk (with single play/pause button and mic) nor the non-Monster mic with volume control cable works for me. I've tried it on 5 different ROMs (2 stock Samsung), 2 phones (Note 2 and S2), both rooted and all of the times I've tried, the volume buttons don't work.
Out of curiosity, which ROM (and what "drivers") are you using?
iSoniTalk:
{
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"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
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}
Non-Monster with mic and volume control:
Exactly. Samsung uses specific resistor values inside of their remote for volume control. No ROM will be able to "correct" that.
thejmannnc said:
[QUOTinstalled in your phone=AcostaJA;36951588]Only those made by Samsung. .
Sent from my GT-N7100 using xda premium
Click to expand...
Click to collapse
Thats definitely not true, there are plenty of non samsung headphones that will work. I have beats studio with mic and volume control and they work on my note 2 and note 3. Its not the headphone its the mainly the rom youre using and the drivers installed in your phone. If youre rooted, i recommend viper for android (free in playstore). Hands down the best driver/equalizer out there.
Vers I[/QUOTE]
Yer it definately is not true. He is chatting nonsense claiming the samsung headphones are the only ones which will work.
OP, these work flawlessly with the Note II. Tested on stock rom
http://www.amazon.co.uk/s/ref=nb_sb_noss_1?url=search-alias=aps&field-keywords=htc+e240
I actually find them to be a bit better than the ubeats you are talking about. They're essentially a slightly newer version of the stock HTC One earphones + include volume controls.
Its sad that all this guy wanted was an honest opinion on the urdeats, instead he got an argument about whether things will or will not work on a Samsung device.
I am using slimbean rom and neak kernal.
My urbeats work great, and sound fantastic.
as i do not have dog hearing, my beats pros and urbeats have some of the beast sound I have found in headphones.
admittedly i have not tried every brand, but I am very happy with the quality of the highs and lows i get from my beats especially with lossless music.
as for the other controls.
I can answer the phone with the middle button on my urbeats as well as start the voice recognition with it, not at the same time obviously.
the mics pics up sound great.
as for the other 2 buttons on the urbeats they do not work for volumes for me (music or phone call).
I actually didn't even notice this till i saw this post and decided to try it out.
I am going to look into this further and see if there is anything i can do about it.
The biggest issue i see with beats is they get a lot of hate for being a "popular Brand"
http://www.youtube.com/watch?v=Le90IAhbBV4
akira8473 said:
Its sad that all this guy wanted was an honest opinion on the urdeats, instead he got an argument about whether things will or will not work on a Samsung device.
I am using slimbean rom and neak kernal.
My urbeats work great, and sound fantastic.
as i do not have dog hearing, my beats pros and urbeats have some of the beast sound I have found in headphones.
admittedly i have not tried every brand, but I am very happy with the quality of the highs and lows i get from my beats especially with lossless music.
as for the other controls.
I can answer the phone with the middle button on my urbeats as well as start the voice recognition with it, not at the same time obviously.
the mics pics up sound great.
as for the other 2 buttons on the urbeats they do not work for volumes for me (music or phone call).
I actually didn't even notice this till i saw this post and decided to try it out.
I am going to look into this further and see if there is anything i can do about it.
The biggest issue i see with beats is they get a lot of hate for being a "popular Brand"
http://www.youtube.com/watch?v=Le90IAhbBV4
Click to expand...
Click to collapse
Take a look at the link i posted above you. The Urbeats I got free with my old HTC phone, so I have a suspition these other ones are very similar and may have even had a similar manufacturing process even though HTC could no longer use the "beats" logo on them.
I have genuinly found them a bit more crisp than the urbeats, with thumping bass and fully working volume controls. At that ridiculously low price I'd urge people to try them and they play especially nice on the note II with fully working controls.
Personally it was a no brainer for me to replace my urbeats with these, and the controls are a massive bonus. They're definately much better sounding than 11 quid earphones.
fade2black101 said:
Take a look at the link i posted above you. The Urbeats I got free with my old HTC phone, so I have a suspition these other ones are very similar and may have even had a similar manufacturing process even though HTC could no longer use the "beats" logo on them.
I have genuinly found them a bit more crisp than the urbeats, with thumping bass and fully working volume controls. At that ridiculously low price I'd urge people to try them and they play especially nice on the note II with fully working controls.
Personally it was a no brainer for me to replace my urbeats with these, and the controls are a massive bonus. They're definately much better sounding than 11 quid earphones.
Click to expand...
Click to collapse
Thank You.
very helpful and informative.
I'm always on the lookout for new quality products.
This is what XDA is all about
I think we are talking about two different things. Off-the-shelf Beats come with iPhone controls with multifunction button (MFB) and volume control, just like every other pair of headphones. MFB works with any Android phone for playback/call/transport/GoogleNow, while Volume will not work because iPhone volume control uses different set of resistors inside of the remote. The same way Samsung OEM headphones will not work with Apple because Samsung uses it's own set of resistor values for volume control. That is why today a number of manufacturers provide two different versions of their headphones (like Klipsch or V-Moda) by including either MFB without volume (for Android) or MFB with volume (for apple).
You mentioned above HTC phones with their version of "custom" urBeats. With previous HTC affiliation with Beats, those headphones were specifically made for HTC/android where volume does work. I can't confirm 100% since I never used any HTC specific headphones (might make sense to test a few out), but I'm starting to notice a lot of references to HTC headphones working OK with Samsung phones, so I assume HTC specific headphones use the same resistor values in their remote for volume control. Even with my recent review of UE900 replacement cable which was designed with original Samsung in-line remote/volume, they also referenced compatibility with HTC which makes me believe any HTC specific headphones will work with Galaxy phones (MFB and volume controls).
Bottom line, regular off-the-shelf Beats volume control will not work with Galaxy phone, but custom made HTC Beats will.
vectron said:
I think we are talking about two different things. Off-the-shelf Beats come with iPhone controls with multifunction button (MFB) and volume control, just like every other pair of headphones. MFB works with any Android phone for playback/call/transport/GoogleNow, while Volume will not work because iPhone volume control uses different set of resistors inside of the remote. The same way Samsung OEM headphones will not work with Apple because Samsung uses it's own set of resistor values for volume control. That is why today a number of manufacturers provide two different versions of their headphones (like Klipsch or V-Moda) by including either MFB without volume (for Android) or MFB with volume (for apple).
You mentioned above HTC phones with their version of "custom" urBeats. With previous HTC affiliation with Beats, those headphones were specifically made for HTC/android where volume does work. I can't confirm 100% since I never used any HTC specific headphones (might make sense to test a few out), but I'm starting to notice a lot of references to HTC headphones working OK with Samsung phones, so I assume HTC specific headphones use the same resistor values in their remote for volume control. Even with my recent review of UE900 replacement cable which was designed with original Samsung in-line remote/volume, they also referenced compatibility with HTC which makes me believe any HTC specific headphones will work with Galaxy phones (MFB and volume controls).
Bottom line, regular off-the-shelf Beats volume control will not work with Galaxy phone, but custom made HTC Beats will.
Click to expand...
Click to collapse
Yeah, but interestly enough, my HTC urbeats volume control do not work with the Note 2. However, the slightly newer model of the HTC One stock earphones with volume control work fine.
That's why I suggest them as an alternative to the urbeats, where I also genuinly believe they sound better too.
akira8473 said:
Its sad that all this guy wanted was an honest opinion on the urdeats, instead he got an argument about whether things will or will not work on a Samsung device.
Click to expand...
Click to collapse
The OP asked if all three buttons (volume up/down, play/pause) worked on the Note II, so all this discussion is more relevant than you claiming to own a couple Beats headphones. Something just for relevance's sake.
I have read that urBeats' volume buttons are supposed to work on HTC phones, but I have never seen anyone confirm it for sure so I assume They don't actually work. but people insist that they do. Those people are probably HTC owners who don't actually have a pair but have read the compatibility with HTC phones and brag to others about it.
I know for a fact, however, that the urBeats' inline controls work on the iPhone and other Apple devices. The controller looks very similar to my Beats Executive's inline controls too, which also only work on Apple devices. So from this, I conclude that the urBeats only work with Apple devices, and therefore do not work on Android devices.
RADLOUNI said:
Hi Guys
searched in the accessories forum but could not find a definite answer.
has anyone tried urbeats monster by DRE and found it to work with the note II. by work i mean all three buttons (answer, volume up, vol down)
it is written on the case that is supports HTC mobile phones, but i dont know if it supports our note II
its quite expensive so i am not going to "buy and try"
hope someone has an answer for that, amazon link below
http://www.amazon.com/Monster-Headp...F8&qid=1358683672&sr=8-1&keywords=urbeats+HTC
Click to expand...
Click to collapse
I'd like to bring your attention to this picture:
This is a picture of my Beats Executive retail box. As seen here, the box clearly says the inline controller's compatibility with a number of devices. The controller is indeed compatible with HTC, Blackberry and Android devices. However, they all share the common characteristic of only supporting the use of the middle button, used for calls and playing/pausing music. This is why there are two separate diagrams; to differentiate iDevices from the rest of the crowd.
Unfortunately, the Executives are and will be the last Beats headphone I will ever buy due to unsatisfactory experiences, meaning that I will not buy the urBeats just to settle this matter. I'll leave that to someone who has already owns a pair and can prove the inline control's compatibility with the Note II with substantiation. I now only buy replicas, as they easily match the genuine article's material and audio quality without me having to spend hundreds of dollars just for the red 'b' on the side. In the end, Beats are just for posers - something I had to painstakingly realise for myself. If it's just for the looks, why not spend a sixth of the price for 100% of the appearance?
Long answer short:
The inline controls of the Monster urBeats by Dr. Dre have partial support for Android devices, but the volume controls do not work.
I now await a counterargument.
vantt1 said:
The OP asked if all three buttons (volume up/down, play/pause) worked on the Note II, so all this discussion is more relevant than you claiming to own a couple Beats headphones. Something just for relevance's sake.
I have read that urBeats' volume buttons are supposed to work on HTC phones, but I have never seen anyone confirm it for sure so I assume They don't actually work. but people insist that they do. Those people are probably HTC owners who don't actually have a pair but have read the compatibility with HTC phones and brag to others about it.
I know for a fact, however, that the urBeats' inline controls work on the iPhone and other Apple devices. The controller looks very similar to my Beats Executive's inline controls too, which also only work on Apple devices. So from this, I conclude that the urBeats only work with Apple devices, and therefore do not work on Android devices.
I'd like to bring your attention to this picture:
This is a picture of my Beats Executive retail box. As seen here, the box clearly says the inline controller's compatibility with a number of devices. The controller is indeed compatible with HTC, Blackberry and Android devices. However, they all share the common characteristic of only supporting the use of the middle button, used for calls and playing/pausing music. This is why there are two separate diagrams; to differentiate iDevices from the rest of the crowd.
Unfortunately, the Executives are and will be the last Beats headphone I will ever buy due to unsatisfactory experiences, meaning that I will not buy the urBeats just to settle this matter. I'll leave that to someone who has already owns a pair and can prove the inline control's compatibility with the Note II with substantiation. I now only buy replicas, as they easily match the genuine article's material and audio quality without me having to spend hundreds of dollars just for the red 'b' on the side. In the end, Beats are just for posers - something I had to painstakingly realise for myself. If it's just for the looks, why not spend a sixth of the price for 100% of the appearance?
Long answer short:
The inline controls of the Monster urBeats by Dr. Dre have partial support for Android devices, but the volume controls do not work.
I now await a counterargument.
Click to expand...
Click to collapse
Post above yours I said the volume controls do not work with the note 2. However, I have just plugged the urbeats in to test it again and they seem to work.
Not sure why I assumed they didn't, but I can now confirm that YES, the volume controls on the urbeats work perfectly fine on my stock 4.1.2 note 2.
They don't with my nexus 4 though..
Sent from my Nexus 4 using Tapatalk
fade2black101 said:
Post above yours I said the volume controls do not work with the note 2. However, I have just plugged the urbeats in to test it again and they seem to work.
Not sure why I assumed they didn't, but I can now confirm that YES, the volume controls on the urbeats work perfectly fine on my stock 4.1.2 note 2.
They don't with my nexus 4 though..
Sent from my Nexus 4 using Tapatalk
Click to expand...
Click to collapse
Do you have a pair of stock Note 2 earphones? If so, can you try them on the Nexus 4? Also, install this application (on either the Note 2 or Nexus 4, both would be good) and within the application, press the buttons on the controller.
The key codes should be as follows:
Play/pause: 226
Volume down:114
Volume up:115
vantt1 said:
Do you have a pair of stock Note 2 earphones? If so, can you try them on the Nexus 4? Also, install this application (on either the Note 2 or Nexus 4, both would be good) and within the application, press the buttons on the controller.
The key codes should be as follows:
Play/pause: 226
Volume down:114
Volume up:115
Click to expand...
Click to collapse
Stock note 2 headphones didn't work on nexus. Will try the app out tomorrow as it's extremely late here and I need to get to sleep.
Sent from my Nexus 4 using Tapatalk
fade2black101 said:
Stock note 2 headphones didn't work on nexus. Will try the app out tomorrow as it's extremely late here and I need to get to sleep.
Sent from my Nexus 4 using Tapatalk
Click to expand...
Click to collapse
I'm pretty sure the Nexus 4 didn't come with any stock earphones at all, and on top of that it doesn't support volume controls on any headset (correct me if I'm wrong). Maybe it had something to do with cutting costs...
Any luck?

[Q] Iphone Headset not working with nokia lumia phones

Well, I have read lots threads regarding the problem that Iphone headsets are not working with other smartphones but most of the post are for android phones. I started this thread to get help specifically for Lumia users.
I reserched a lot about it and found the root cause of it. Its mainly coz of the different TRRS configuration of the pin out of apple headsets. some threads also says that apple uses different resistance for trigerring signals other controls like volume and prev/next track.
I have already bought a headset which compatible with Iphone,so I wish if somebody can guide me to manually construct an adapter which make this headset's mic and all the control or may be few control compatible to my Lumia 720.
your views and ideas are highly appreciated.. thanks in advance..
I can't help you building that adapter and I have never heard about an adapter for sale, but I have a question: how much it costs your headset? If it's "cheap" I think it's better buy a new one (compatible with galaxy sX like I did for example)
Yeah, the idea of somebody paying the Apple tax for something that doesn't work on industry standard devices is... weird. Can you just return the iPhone headset? Every other single-plug 3.5mm headset-supporting device (Lumias included) uses the standard interface; iThings are the only devices that don't.
I m using sound magic E10M, its not very costly, I paid around $40 for it. I also thought of returning it but the sound quality is really good and I dont think I will find such a sound quality for a decent price like this.... so I was trying if I could get the full benefit from this headset.. n also I wanna find an ultimate solution for people facing this problem.

No 3.5 Audio Jack in Next Iteration of Samsung Galaxy Line

Already rumors circulating that the 3.5 audio jack will be eliminated on the next iteration of Samsung Galaxy phones. That's too bad. Basically a deal breaker for me as I will not purchase any phone with a notch or missing a 3.5 audio jack, (and I would argue one with a quality DAC attached).
Looks like next time that I'm looking to replace my phone, it will be with a much cheaper Chinese phone and that I'll be using the money left towards a dedicated DAP from here on out.
Oh well...
It's idiotic to believe such rumours so early on when the don't even have a single reputable photo of the phone
they have said that since s6 and here we are
droidrzr1610 said:
It's idiotic to believe such rumours so early on when the don't even have a single reputable photo of the phone
Click to expand...
Click to collapse
Well, when every other manufacturer except LG is doing it, I could imagine Samsung doing it, too. Also they already presented their AKG bluetooth lineup. It would make sense moneywise to kill the jack, so they can sell those better...
I hope not, if they stay with it, they'll get all the headphone jack people on their side. Even right now, I only switched to Samsung because they're the last remaining headphone jack phones with a community.
I'd love to go LG, but there are just no ROMs, kernels or other mods at all.
I dont use Jack 2 years now and im ok! Bt Headphones is more comfort to wear
Michuta said:
I dont use Jack 2 years now and im ok! Bt Headphones is more comfort to wear
Click to expand...
Click to collapse
I connect my phone to various devices like my speakers in my kitchen or like a HIFI at friends. I use my phone with headphones but I connect it almost everyday to all sorts of speakers.
Michuta said:
I dont use Jack 2 years now and im ok! Bt Headphones is more comfort to wear
Click to expand...
Click to collapse
Just because it's more comfortable to wear doesn't mean it's better in general.
Quality is worse, not just because of codecs, but also because there are actually no good wireless headphones out there.
Yes, I can convert my IEMs to wireless, but then I'm still stuck with just AptX, because there are no "wireless cable" options for LDAC / AptX-HD, except I'm gong with a bluetooth DAC - Which would be even less comfortable than the normal cable in the first place.
I don't even start how unstable LDAC and AptX-HD are.
Just because you find it ok, doesn't mean it's indeed ok to remove the headphone jacks. At least until we get a proper replacement tech where we don't sacrifice anything.

Question Galaxy Buds pro static noise

Hello,
I am facing a problem with my buds pro, whenever Ambient mode or ANC is activated there is a weird hissing /static noise on my left earbud. I updated to the lastet firmware and reset the buds but still the same issue.
Does anyone have the same problem?
Sorry. Mine don't do that. Since you already reset the buds, not sure what else you could try.
My right bud pro has this issue.
I reread your Q and checked out this new Buds product.
Could be hardware or firmware. Took Samsung 1.5 years to finally get the SSC algorithm/ firmware right with Buds+ so don't hold your breath.
I'm still comparing the two but if audio quality is the same I go with the Buds+.
ANC is lot harder to implement and can degrade the sound quality.
These are sealed so background noise usually isn't a deal breaker.
So far I'm still leaning towards the Buds+
I want a definite HQ audio upgrade more than ANC.
Goofy Samsung... is good at dropping the ball.
Just to update you guys, after endless calls with samsung support France ( where I live). I ended up returning the unit and getting a new one, the new ones don't have any issue right out of the box.
The store told me that it was not uncommon so I guesss it's a hardware problem.
Thank you all for your replies!
AyoubK said:
Just to update you guys, after endless calls with samsung support France ( where I live). I ended up returning the unit and getting a new one, the new ones don't have any issue right out of the box.
The store told me that it was not uncommon so I guesss it's a hardware problem.
Thank you all for your replies!
Click to expand...
Click to collapse
Yay!
Samsung Tech Support sucks, trying to use it is believing. They won't cross ship either; they need the return before they send out the new ones.
Did you get lucky? If so it's a sure sign of a known defect. Either way, well done
Remember to update their firmware if updates are available...
Do you have the Buds+?
Have far does the bass extend on the Pro's?
Cutoff for the Buds+ is 27hz, at 35hz it's strong.
Cutoff for the Buds is 30hz; low bass is noticeably weaker and more distorted than the +'s.
Anyone who has a pair of the Buds+ and the Buds Pro please post your opinion of your listening experience between the two.
AyoubK said:
Hello,
I am facing a problem with my buds pro, whenever Ambient mode or ANC is activated there is a weird hissing /static noise on my left earbud. I updated to the lastet firmware and reset the buds but still the same issue.
Does anyone have the same problem?
Click to expand...
Click to collapse
My buds pro is the same problem, a static noise on left side after update... I bought in Brazil. Did someone already solve it?
Mcesar25 said:
My buds pro is the same problem, a static noise on left side after update... I bought in Brazil. Did someone already solve it?
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If it happened after a firmware flash it is either a bad flash or bad firmware.
The former is more likely if only a few are doing it. There's no way to recover from a bad flash that I'm aware off short of sending them in for repair. The next update may undo a bad flash if it's a complete copy of the firmware. Not sure.
Be very careful when doing a Buds firmware flash. I've done over a half a dozen with no issue but it only takes one bad flash.
I faced the same issue with my buds pro, the static noise seemed to be annoying.. But suddenly it started working fine, I still didn't figure out what the problem was.. Hoping it doesn't happen again..
Are these Galaxy buds Pro really very good?
I have been trying to search everywhere after this site put them at their most recommended number one in a specific price range https://buy.guru/best-wireless-earphones-for-15000/
any user opinions would be helpful ,especially if compared to Apple Airpods as it would help me ascertain if i should buy them or not.
Cheers!
hmvdude said:
Are these Galaxy buds Pro really very good?
I have been trying to search everywhere after this site put them at their most recommended number one in a specific price range https://buy.guru/best-wireless-earphones-for-15000/
any user opinions would be helpful ,especially if compared to Apple Airpods as it would help me ascertain if i should buy them or not.
Cheers!
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Click to collapse
You have a Samsung device? If so it's a no brainer to go with one of the Buds.
Because all the Buds use the Samsung proprietary codec SSC they should blow Airpods away on a Samsung I would think.
The Buds are designed for Samsung and interface seamlessly.
The Buds+ never fall out, which is what I use.
I'm hesitant to go to the Pro's because of possible fit issues and the +'s have a very long battery life.
For music listening Poweramp's equalizer dials them in well. If you have an extensive music database Poweramp is well worth it. Requires a lot of setup but is completely able to be backed up 100% as long as the music database is intact.
Yes i have a Samsung S20 and a Apple XS Max too.
So need to use the earphones with both the devices. Have been trying to get a demo from someone who owns them, but all attempts thusfar have been futile.
blackhawk said:
You have a Samsung device? If so it's a no brainer to go with one of the Buds.
Because all the Buds use the Samsung proprietary codec SSC they should blow Airpods away on a Samsung I would think.
The Buds are designed for Samsung and interface seamlessly.
The Buds+ never fall out, which is what I use.
I'm hesitant to go to the Pro's because of possible fit issues and the +'s have a very long battery life.
For music listening Poweramp's equalizer dials them in well. If you have an extensive music database Poweramp is well worth it. Requires a lot of setup but is completely able to be backed up 100% as long as the music database is intact.
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hmvdude said:
Yes i have a Samsung S20 and a Apple XS Max too.
So need to use the earphones with both the devices. Have been trying to get a demo from someone who owns them, but all attempts thusfar have been futile.
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Click to collapse
If you use the Samsung a lot get the Buds+ if you want a sealed bud. The Buds+ support all the lame codecs that Apple has got but the interface will almost certainly suffer.
The Buds are integrated for Samsung's; if there's no Wearables Manager for Apples there will be loss of functionality when using on with Apple.
May work ok for basic calls, no clue though.
Sorry, I'm not an Apple guy... strictly PC and Android.
How wonderful are these Galaxy buds Pro?
I've been looking everywhere, but because this site ranked them as the most helpful user review in a particular price range and compared them to Apple Airpods, any user reviews would be extremely helpful in deciding whether or not I should purchase them.
iamak86 said:
How wonderful are these Galaxy buds Pro?
I've been looking everywhere, but because this site ranked them as the most helpful user review in a particular price range and compared them to Apple Airpods, any user reviews would be extremely helpful in deciding whether or not I should purchase them.
Click to expand...
Click to collapse
I never tried the Pro. I like the sealed, compact Buds+. They don't fall out. 11 hour run time.
Airpods don't support LDAC or SSC codecs so you're stuck with SBC. They're bulky and look goofy. A poor choice for a Samsung phone.
Is there a way to connect fake Samsung buds pro? I know that if they are not original, it does not work with the app, but is there any way to hack the app or do something with the headphones? Perhaps by modifying the headphones they become compatible, either by software or hardware. I ask if it is possible.

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