There's something I don't get it. I have been playing around with CM10 (JB) and Minimoto (GB). Using Vellamo scores as indicator, the performance in JB is much faster than GB. HTML5 scores of 1400 (JB) vs 600 (GB) and CPU scores of 400 (JB) vs 370 (GB). However, that does not translate into user experience.
CM10 is supposed to fast and optimized for speed, but I am getting serious lag. OS is not very responsive to touches, apps take a good one second longer to open than in Minimoto which is GB-based. Isn't ICS and JB supposed to have additional hardware acceleration that GB does not... so why is Minimoto outperforming CM10? I also frequently manipulate spreadsheets on my phone, and the scrolling performance is way smoother on Minimoto than on CM10. What's going on here?
The reason is RAM. There isn't enough really unless you set it to strict memory management.
MrObvious said:
The reason is RAM. There isn't enough really unless you set it to strict memory management.
Click to expand...
Click to collapse
It's not the RAM. Samsung Galaxy S has the same amount of RAM as the Droid 3, and it's more responsive...
Kexec Ducati is not memory efficient.
Sent from my DROID3 using xda app-developers app
^ what he said, kernel just isn't completely optimized for our phones yet.
All that new hardware acceleration takes code to make it work
Something quick u can try tho:
Depending on what kexec kernel compile your using you can try switching cpu governor from interactive to ondemand or one of the other choices.
Certain builds have it disabled, otherwise its set as default
interactive is buggy for some reason and causes crashes/some slowness.
I know it helped me a bit, even though it uses a bit more battery.
Sent from my XT862 using xda app-developers app
Thanks, maybe I'll dual boot/flash a CM10 and try full performance, but with battery issues and camera issues, I don't see how CM10 is stable enough for daily usage.
What's the point of running ICS/JB if the drivers are not optimized and/or if you need to force it at full performance mode to get acceptable performance? Isn't moving from GB -> ICS/JB about performance improvements?
AndroAsc said:
Thanks, maybe I'll dual boot/flash a CM10 and try full performance, but with battery issues and camera issues, I don't see how CM10 is stable enough for daily usage.
What's the point of running ICS/JB if the drivers are not optimized and/or if you need to force it at full performance mode to get acceptable performance? Isn't moving from GB -> ICS/JB about performance improvements?
Click to expand...
Click to collapse
Some ppl want to be bleeding edge. Gotta be the newest.
Sent from my DROID3 using xda premium
Related
If I may ask, in terms of transplanting ICS to 2X what ROM would you regard as closest to "this would be a factory release?"
Does overclocking improve the response of the ROM? I'm finding what feels like an improvement on the stock ROM 20D with a kernel that gives me 1552 MHz.
Sent from my LG-P990 using xda app-developers app
I don't understand what you mean by transplanting, but I think you want a ROM that doesn't differ much from possible LG release!! Try the ROM with LG UI 3.0 here : http://forum.xda-developers.com/showthread.php?t=1508492
By overclocking, you provide higher voltage to processor which improves your performance, however decreases your cell's battery life! It can also cause excessive overheating issues and above safety level can fry your ROM. However, if you are Game addict or use heavy apps, overclocking is really a boon.
Now don't get me wrong, it's still quite playable, but I'm comparing the performance on CM10 to the performance when I was on CM7.
Back when I was on CM7.2, I still played on the lowest graphics settings possible for Dead Trigger. This was because I was after the buttery smooth, close to 60FPS frame rate; on medium or high settings, Im guessing I'd only get about 35-40.
After I updated to CM10 nightly official, I never experienced a single second of the pure smoothness on the LOWEST graphics setting.
It'd be like playing on medium or high settings, except for the fact that it was actually on low...
What do you guys think could be the problem? One of my main concerns is the low RAM; on CM 7.2, on average I had 180-210 MB free. Now on CM10, on average its 120-150. I don't use any particularly RAM consuming apps apart from Viber perhaps, but that didn't affect my RAM on CM7 much at all.
I assume it's the RAM.
Sent from my LG-P990 using xda app-developers app
In my experience, the games in CM10 runs, at least, as good as in CM7. Maybe you had an custom (overclocked) kernel in CM7 ?
Robin1985 said:
In my experience, the games in CM10 runs, at least, as good as in CM7. Maybe you had an custom (overclocked) kernel in CM7 ?
Click to expand...
Click to collapse
No, I definitely not have an over clocked processor on CM7...
Like I said, I'm almost sure that it's caused by the low amount of RAM our phone has. If our phone gets down to like 30mb RAM it starts to lag pretty bad in games (at least that's what I noticed. If the game is running and uses so much RAM that it gets filled up almost entirely). The overall performance drops a bit too but our phone remains smooth.
Sent from my LG-P990 using xda app-developers app
In my opinion the blame is on ram. When my phone has little ram, games have more lag in the begining of the game. When ram is empty, the game is lagless...
maharu567 said:
In my opinion the blame is on ram. When my phone has little ram, games have more lag in the begining of the game. When ram is empty, the game is lagless...
Click to expand...
Click to collapse
I'am shure our perfect dev's will build oc kernel with ramhack and zram so we can enjoy all games and demanding app's :good:
i too experience lag while playing asphalt7 on cm10....it used to work fine on pa jb..
dead trigger works very fine for me, better than was on cm7. The fact is i don't heave many aplications installed, and i assume maybe this will be the explenation.
Yeah I am finding firefox more laggy on CM10 compared to CM7.....I assume this is due to having less free memory on CM10
One advice,install systemtuner app,turn off the process you don't want to startup wih phone and also freeze some apps you don't want to eat your memory
Restart phone after that and you can have free about 188mb at startup for demanding games
Yes, im use ram booster, and not have problem lags
Sent from my DATAM819HD_A using xda app-developers app
Hello everybody,
does anybody know how is developing Mali GPU driver going on for our Note?
I think that graphics performance was a little better in ICS 4.0.4 then in upper version... or I'm wrong?
The most important experience I've is with the 3D game Let's Golf 3: playing is not smooth then with rom 4.0.4 stock...
At the moment I'm using Angry 3.2 Rom JB 4.1.2....
Sent from my GT-N7000 using xda app-developers app
farinacci_79 said:
Hello everybody,
does anybody know how is developing Mali GPU driver going on for our Note?
I think that graphics performance was a little better in ICS 4.0.4 then in upper version... or I'm wrong?
The most important experience I've is with the 3D game Let's Golf 3: playing is not smooth then with rom 4.0.4 stock...
At the moment I'm using Angry 3.2 Rom JB 4.1.2....
Sent from my GT-N7000 using xda app-developers app
Click to expand...
Click to collapse
One thing I've learnt through Android, performance decreases as the versions go up. Its not a maybe, its a definitely.
xudsa II USERT said:
One thing I've learnt through Android, performance decreases as the versions go up. Its not a maybe, its a definitely.
Click to expand...
Click to collapse
It's disagree entirely, I think the reverse. Kernels with latest Mali drivers way outperform normal stock drivers. Ics improved on gb, and remember that jb is still in beta and Google have already admitted to issues with display performance which they're working on, so I have no doubt jb will be even better.
Sent from my GT-N7000 using xda premium
AW: Mali GPU driver
Maybe the benchmark score decreases but the real performance increased for me with the upgrades. There may be some versions slower then there precursors but in general performance is growing.
Gesendet von meinem GT-N7000 mit Tapatalk 2
SpyderTracks said:
It's disagree entirely, I think the reverse. Kernels with latest Mali drivers way outperform normal stock drivers. Ics improved on gb, and remember that jb is still in beta and Google have already admitted to issues with display performance which they're working on, so I have no doubt jb will be even better.
Sent from my GT-N7000 using xda premium
Click to expand...
Click to collapse
Hahaha (not laughing at you just at our differing experiences) - I disagree entirely with this and think OP has a point. In fact I already made a post about it here: http://forum.xda-developers.com/showthread.php?t=2203374
Some games I don't notice much if any difference in 3D performance if any - off the top of my head examples are Dead Trigger and Riptide GP.
However for some others, for me at least, the performance difference between GB and JB firmware is huge. I'm talking about talking stuttering, uneven frame rates on JB Roms and silky smooth, consistent framerates on GB Roms. Examples are Let's Golf 3 (as already bought up), Real Racing 3 and GTA: Vice City. In fact (and I have no idea why) GTA:VC on GB plays silky smooth and at a higher resolution than JB, not sure why this is.
Concerning GTA:VC I, like many others, had issues that made it unplayable sometimes on GB based ROMS so I recently switched to Samsung Stock JB where it now plays without those issues but the performance of the game is much lower.
Its definitely true that performance other than 3D gaming is streets ahead in JB Roms when you compare it to GB of course.
One thing I haven't done is much gaming using ICS though which may explain our differing experiences.
another explanation is that the games dev havent optimized it for jb or newer drivers yet.
if thats the case its further proof of silly android hardware, os and app integration versus independant hardware layer, os on top and then aps, making apps completely hardware independant lol and overcoming the legacy crap.
I'm not sure what is this mali gpu thing but i believe it has something to do with graphic as what y'all has discussed above. I can see that my graphic performance has decreased on this JB rom(I'm using supernexus2 4.2.2) compared to ICS. When on ICS, I can play Backstab HD without any issue, but on JB rom(both 4.1.2 and 4.2.2) the graphic are too laggy and the phone itself would heated up.
This thread is created to reduce off-topic posts in development section.
Use this thread to discuss my work for Mini 2. (recoveries, ROMs etc.)
Please don't make any requests and most importantly, use the search button to make sure the answer to your question/problem is already present somewhere in here.
Hi , that´s my opinion
Twice 10.1 or JB port , have a problem with battery duration (and other minor bugs)
the game play are so laggy ,and you really have a slow experience with diary use.
AOkp I think that is trustworthy to the JB use. but the same with lag .
Thanks for your work !!!! and I hope you get new roms updates.
Sorry for my english...
jelly bean requires a lot of more RAM than GB. That's why there is some lag, I suggest to use smartassv2 as CPU governor if you need performance, if you need to save battery use interactiveX.
TheWhisp said:
jelly bean requires a lot of more RAM than GB. That's why there is some lag, I suggest to use smartassv2 as CPU governor if you need performance, if you need to save battery use interactiveX.
Click to expand...
Click to collapse
Is it possible to fix the camera now?. Since preview problem seems to be known now?
i tried installing cm-10.1-20130629-UNOFFICIAL-jena today but get an error 7.
factory reset, cache partition and dalvik cache have been wiped, i`m using cwm 6.0.3.2.
versioncm-10.1-20130611-UNOFFICIAL-jena works without any problems.
what could i be doing wrong ?
edit: i returned to the working version and flashed it new because i finally wanted to get rid of the gapps package i installed before.
however even after flashing 0611 again gapps still seem to be on my system.
do i have to wipe anything else i`m not aware of ? the target is a cyanogen 0611 or 0629 without any gapps
do you have cwm 6.0.3.2 build 4 ?
ohh! it`s build 3 actually!
thx a lot! will give it a try at once
no problem
it worked perfectly thanks again!
the only thing i`m still facing is that gapps still seem to be on the system from a previous installation, although i wiped the 3 settings mentioned above.
is 0629 supposed to have the play store, services and other google named services? can i get rid of them somehow?
edit: solved, i had to format /system /data /cache. now gapps and other parts of the previous installations are definitely gone. happy happy!
The performance greatly depends on the game you're playing. Currently with CM10 20130629 (the NFC patch doesn't work, BTW) I have good performance with Icy Tower 2, but micro lags on Jetpack Joyride. Of course both of these games run perfectly on stock, but Icy Tower 2 has some graphical glitches not appearing on JB. But Jetpack Joyride is a lazy port from iOS and it can stutter even on better phones. But the overall performance is just fluid. Will test Vice City later to see if a lot has changed since April 2013, when I lastly tested VC on CM10.
those "micro lags" are because of RAM. I had an old PC with 256MB (!) RAM like 5-6 years ago, when I played NFSMW, I would get freezes/lags each 3-5 seconds, the loading screen took ages to load, then I put in another 512MB and everything was fine. No lags/freezes, loading screens didn't load forever etc.
On cm10 and cm9 for less ram usage i went to Developer options, scrolled to the bottom and set background processes to 1 or 0.
There are no these options on cm10.1, right? I dont know did you mean slow ramread/write or high usage with old pc example...
Sent from my GT-S6500D using xda app-developers app
Ahh...the old-school NFSMW - one of my favorite games of all time.
But Android manages RAM differently than Windows, so 512MB shouldn't be a problem because it runs file on stock 2.3.6.
Looks like Jetpack Joyride stutters when there are certain sprites drawn. Seems to be some kind of GPU thing. If GTA VC runs better than this, I'll uninstall this crap.
That was just an example that RAM matter a lot in games. Temple Run 2 uses >100MB. Imaging what more demanding games require. I have about ~50-60MB free RAM when the phone is idle.
I have 210 at idle and still same lag and low fps as it is when 120 is free
Edit: cm9 has more than 100mb/s faster ram read speed than cm10, .1, aokp. And it has performance as good on 800mhz as cm10 has at 1.05ghz. Stock rom read is 500 mb/s, cm9 450, cm10 350
Sent from my GT-S6500D using xda app-developers app
Well, looks like that's the problem. I noticed that actually earlier when people were posting benchmark results, everything was higher than on stock, except for the RAM speed.
I guess there's nothing to do about it? It's all in the kernel.
Probably gpu performance depends on ram speed... So improving ram speed will improve gaming performance and overal performance of the device in cm9, cm10, cm10.1 and aokp.
Sent from my GT-S6500D using xda app-developers app
thanks for your job TheWhisp CM 10.1 is awesome like you thank you very much
I don't know which games you play but I play various gba roms and hacks via my boy emulator and it is very smooth. those temple run etc. do not appeal to me. If they were then probably I would have bought a better phone. but know this. Mini 2 is not a phone to play games.
oh and a question to @TheWhisp cm10.1 or aokp. whats the difference. which one do you prefer?
You fixed camera using same liboemcamera?
Sent from my XT916 using xda app-developers app
Greetings,
This driver is obtained from Qualcomm's 07 Aug 14 drivers for "Qualcomm Adreno 3xx GPU on Nexus 4, 5 & 7 devices running Google Android 4.4.4 KitKat".
All credits go to the folks at Qualcomm for making the developer version of these lib files available for us to play with.
This is for testing purposes only. Please don't flash without backing up first and then start screaming if something happens to your phone!
The package only contains files for Adreno 300 and 330. I cooked the packaged to be flashable on our SM-G900T or any SM-G900 with the Adreno 330 chipset.
I'm on a "XtreStoLite_G900T_ROM_v1.3_UVU1BNG3" ROM, which is a super clean/slim version of the stock rom. This is also Android 4.4.2, my AnTuTu benchmark results dropped from 37400 to 35800 after flashing this package.
I'm requesting someone with a KitKat 4.4.4 ROM to test this and report back their before and after benchmarks.
I appreciate your feedback,
Hmm, interesting.. I'm only on 4.4.2 or I would help out..
Turned out the 3D performance on antutu version 5 with this driver puts our phone one head and shoulder above everyone else!
Sent from my SM-G900T using XDA Free mobile app
Commodore 64 said:
Turned out the 3D performance on antutu version 5 with this driver puts our phone one head and shoulder above everyone else!
Sent from my SM-G900T using XDA Free mobile app
Click to expand...
Click to collapse
And this means....... I'm sorry but I don't understand the purpose... Is this supposed to make Tw snappier?
Thanks in advance!
It is updating the video (graphics) drivers. It probably improves the touchWiz performance as well (don't have evidence to support this), but what i noticed was a huge performace increase in the 3D graphics score. This will make games run alot smooter and more efficiently.
To clarify, this file resembles how your Mac/PC has a video card with say NViDIA or ATi video cards and they have their own driver releases. Our phones graphic chipset is designed by Qualcomm and it gets its own drivers as well. Hope I answered your question, and didn't make it worse!
Sent from my SM-G900T using XDA Free mobile app
In order to get any real "TouchWiz/Nova/Apex/etc" performance increase from it you'd have to flash this, then venture into Developer's Options and enable Force GPU rendering and Disable Hardware Overlays. And even then our device is so performance driven that you likely would likely not even realize the difference other than giving the CPU a break for a few cycles and possibly seeing a battery life increase depending on whether the CPU or GPU pulls more juice. These drivers are largely made to increase the 3D performance of your device when gaming and while it wasn't meant for us I'm glad to see someone took the time to let us benefit from it.
I'm going to flash it on an NG4 (4.4.2) release and see how it holds up to GPU rendering no hardware overlays. I don't game so if you want an objective test on that someone will have to pick up my slack. I'll report back when I know if it truly impacts it.
Tried flashing the update and ran into a couple random fcs for a few apps. Nothing device-breaking or anything, but I also didn't notice any real difference in performance or framerate in games. But I do appreciate you posting this, I'm always up for trying a little experimentation on my device to find something new. Thanks man.
AlkaliV2 said:
In order to get any real "TouchWiz/Nova/Apex/etc" performance increase from it you'd have to flash this, then venture into Developer's Options and enable Force GPU rendering and Disable Hardware Overlays. And even then our device is so performance driven that you likely would likely not even realize the difference other than giving the CPU a break for a few cycles and possibly seeing a battery life increase depending on whether the CPU or GPU pulls more juice. These drivers are largely made to increase the 3D performance of your device when gaming and while it wasn't meant for us I'm glad to see someone took the time to let us benefit from it.
I'm going to flash it on an NG4 (4.4.2) release and see how it holds up to GPU rendering no hardware overlays. I don't game so if you want an objective test on that someone will have to pick up my slack. I'll report back when I know if it truly impacts it.
Click to expand...
Click to collapse
Anything?
Thanks in advance!
Slicktune said:
Anything?
Thanks in advance!
Click to expand...
Click to collapse
Don't worry, I didn't forget about you. It takes a few days to really put it through its paces. But here is what you want to know: It works in 4.4.2 Touchwiz (Alliance Rom B4 for me)
Performance Increase in ROM function and control with "Turn Off Hardware Overlays" and Force GPU Rendering: Check
So I tested this by underclocking my CPU to the point where lag was perceivable in things likes app launching, keyboard typing, app draw opening, etc. I dropped it down to about 1200Mhz on all cores and then disabled HW Overlays. It was night and day. After the GPU took over rendering my CPU clock speed hardly moved all of the items previously lagging went right back to being fluid.
So does it help with Rendering in the ROMs? Yes, it definitely can.
The other concern people have is with battery life that goes with GPU rendering and the claims are that the GPU uses more power than the GPU. In my preliminary testing, what I noticed was lower overall CPU temps while Hardware Overlays was off, lower CPU clock speeds since it didn't need to render apps, and a small decrease in battery life.
In the power draw category I need more time with BetterBatteryStats and I need to adjust some variables. I want to underclock the GPU to the point of perceivable lag (if that is possible) and then I want to adjust the governor with KTweaker and see if I can't get better battery life. I will simultaneously lower CPU speeds to keep my core temperatures down and keep the battery cool. If these things are successful and battery life is interchangeable between the two, I may run the GPU full time for rendering the ROM. Keep in mind though, only custom kernels allow this kind of tweaking. If you use a stock ROM you are stuck with CPU and GPU clock speeds where they are so battery will drain faster.
Give me about a week to test my theory on this and see if I can find an equilibrium for CPU and GPU temperature and speed. I'll post the profile I used with KTweaker when I have my results. Until then, if you want to help and find your own settings and post them here along with battery life that would be awesome.
Edit: For what it is worth, to test application launch speeds and UI fluidity with the GPU I completely turned off system animations, I set Nova Launcher Animations Speed to Faster than light and scroll speed to "Fast" (personal preference). I got the same, or better response time using the GPU to render the UI.
AlkaliV2 said:
Don't worry, I didn't forget about you. It takes a few days to really put it through its paces. But here is what you want to know: It works in 4.4.2 Touchwiz (Alliance Rom B4 for me)
Performance Increase in ROM function and control with "Turn Off Hardware Overlays" and Force GPU Rendering: Check
So I tested this by underclocking my CPU to the point where lag was perceivable in things likes app launching, keyboard typing, app draw opening, etc. I dropped it down to about 1200Mhz on all cores and then disabled HW Overlays. It was night and day. After the GPU took over rendering my CPU clock speed hardly moved all of the items previously lagging went right back to being fluid.
So does it help with Rendering in the ROMs? Yes, it definitely can.
The other concern people have is with battery life that goes with GPU rendering and the claims are that the GPU uses more power than the GPU. In my preliminary testing, what I noticed was lower overall CPU temps while Hardware Overlays was off, lower CPU clock speeds since it didn't need to render apps, and a small decrease in battery life.
In the power draw category I need more time with BetterBatteryStats and I need to adjust some variables. I want to underclock the GPU to the point of perceivable lag (if that is possible) and then I want to adjust the governor with KTweaker and see if I can't get better battery life. I will simultaneously lower CPU speeds to keep my core temperatures down and keep the battery cool. If these things are successful and battery life is interchangeable between the two, I may run the GPU full time for rendering the ROM. Keep in mind though, only custom kernels allow this kind of tweaking. If you use a stock ROM you are stuck with CPU and GPU clock speeds where they are so battery will drain faster.
Give me about a week to test my theory on this and see if I can find an equilibrium for CPU and GPU temperature and speed. I'll post the profile I used with KTweaker when I have my results. Until then, if you want to help and find your own settings and post them here along with battery life that would be awesome.
Edit: For what it is worth, to test application launch speeds and UI fluidity with the GPU I completely turned off system animations, I set Nova Launcher Animations Speed to Faster than light and scroll speed to "Fast" (personal preference). I got the same, or better response time using the GPU to render the UI.
Click to expand...
Click to collapse
Thanks for the detailed response, can I flash this over a cm rom or only "touch wiz" and/or after I updated/flash this no Mauer what rom I flash will it stay. ..?
Thanks in advance! I'm still a bit confused...
Slicktune said:
Thanks for the detailed response, can I flash this over a cm rom or only "touch wiz" and/or after I updated/flash this no Mauer what rom I flash will it stay. ..?
Thanks in advance! I'm still a bit confused...
Click to expand...
Click to collapse
I haven't tried it on CM yet, I'm about to flash the 09/04 build of CM11 by Albinoman with KT's kernel. But I won't flash these drivers prior to running the build 24 hours or so to make sure there aren't bugs that existed before flashing the files. So, if you've been running CM for awhile and want to test this build just nandroid, flash, and report any issues.
AlkaliV2 said:
I haven't tried it on CM yet, I'm about to flash the 09/04 build of CM11 by Albinoman with KT's kernel. But I won't flash these drivers prior to running the build 24 hours or so to make sure there aren't bugs that existed before flashing the files. So, if you've been running CM for awhile and want to test this build just nandroid, flash, and report any issues.
Click to expand...
Click to collapse
Ooo that sounds like a killer combo cm + kt kernel + adreno update = project slip n slide lol nah but I'm really curious of what results you might get [emoji4]
And once I flash this, can I go back or will it erase the update once I flash a different rom?
Thanks in advance!!
Slicktune said:
Ooo that sounds like a killer combo cm + kt kernel + adreno update = project slip n slide lol nah but I'm really curious of what results you might get [emoji4]
Click to expand...
Click to collapse
I'll keep you posted. I wasn't impressed overall with it's performance in Touchwiz on battery life with the CPU underclocked, so I am branching out to a more AOSP-like build. I'll keep you posted to what I find out.
Commodore 64 said:
Turned out the 3D performance on antutu version 5 with this driver puts our phone one head and shoulder above everyone else!
Sent from my SM-G900T using XDA Free mobile app
Click to expand...
Click to collapse
This can't be right because right now I haven't flashed the driver update and look at My score
Now imagine that's without kt kernel just stock kernel, I'm on xtralite 3.5a t-mobile, so what if I flashed the kt kernel AAAAND the adreno update.... would my phone explode?!?!
I'm thinking twice now whether I should flash thisor not. ..
You have a good point. I think antutu v5 also rescaled their scoring system. Anyway, post your new score if you decided you want to give it a shot.
Sent from my SM-G900T using XDA Free mobile app
This maybe off topic, but does this works on other devices like Z2 or HTC M8 using the same GPU?
43718 before
43292 after
All I did was reboot into recovery, flash the ZIP and then run the test, same clock speed etc..
92drls said:
43718 before
43292 after
All I did was reboot into recovery, flash the ZIP and then run the test, same clock speed etc..
Click to expand...
Click to collapse
Lower score, what about gaming?
Slicktune said:
This can't be right because right now I haven't flashed the driver update and look at My score
Now imagine that's without kt kernel just stock kernel, I'm on xtralite 3.5a t-mobile, so what if I flashed the kt kernel AAAAND the adreno update.... would my phone explode?!?!
I'm thinking twice now whether I should flash thisor not. ..
Click to expand...
Click to collapse
Commodore 64 said:
You have a good point. I think antutu v5 also rescaled their scoring system. Anyway, post your new score if you decided you want to give it a shot.
Sent from my SM-G900T using XDA Free mobile app
Click to expand...
Click to collapse
92drls said:
43718 before
43292 after
All I did was reboot into recovery, flash the ZIP and then run the test, same clock speed etc..
Click to expand...
Click to collapse
HD-man said:
Lower score, what about gaming?
Click to expand...
Click to collapse
You guys make me sad. Benchmarks are not now, nor will they ever be, an acceptable means for telling you how capable your device is. Your scores in AnTuTu are about as capable of telling you your phone's speed as your ESN is at telling people who your phone belongs to. It is just arbitrary numbers that will fluctuate up and down based on the slightest inconsistencies.
Drivers, just like in Windows/Linux/Mac, are meant to optimize the performance of your hardware. That's it. This driver likely optimizes the GPU cycles to make it more efficient and lower heat output while performing better in games. You know why hardware review sites start out with benchmarks saying what it can do in a perfect world but still ends the review by telling you it gets 75 FPS in Borderlands 2? They do that because while synthetic tests are nice, what would be the point if our games don't play better? It is the same concept here.
I'm begging you, uninstall AnTuTu, re-install your favorite mobile game and just base performance off of whether it plays better or not.
Side Note: Drivers didn't appear to do anything in AOSP CM11 when I gave it a try. Sorry I am so late on reporting in, college takes up a lot of my time. Also, using the GPU to draw your applications does eat more battery whether you use these drivers or not. So there is no marked improvement from lowering CPU speed and using GPU only to render.
92drls said:
43718 before
43292 after
All I did was reboot into recovery, flash the ZIP and then run the test, same clock speed etc..
Click to expand...
Click to collapse
AlkaliV2 said:
You guys make me sad. Benchmarks are not now, nor will they ever be, an acceptable means for telling you how capable your device is. Your scores in AnTuTu are about as capable of telling you your phone's speed as your ESN is at telling people who your phone belongs to. It is just arbitrary numbers that will fluctuate up and down based on the slightest inconsistencies.
Drivers, just like in Windows/Linux/Mac, are meant to optimize the performance of your hardware. That's it. This driver likely optimizes the GPU cycles to make it more efficient and lower heat output while performing better in games. You know why hardware review sites start out with benchmarks saying what it can do in a perfect world but still ends the review by telling you it gets 75 FPS in Borderlands 2? They do that because while synthetic tests are nice, what would be the point if our games don't play better? It is the same concept here.
I'm begging you, uninstall AnTuTu, re-install your favorite mobile game and just base performance off of whether it plays better or not.
Side Note: Drivers didn't appear to do anything in AOSP CM11 when I gave it a try. Sorry I am so late on reporting in, college takes up a lot of my time. Also, using the GPU to draw your applications does eat more battery whether you use these drivers or not. So there is no marked improvement from lowering CPU speed and using GPU only to render.
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I figured since the OP stated he got less points in Antutu, I would go ahead and use the same app and test to compare...
F*ck me right?
Regardless, I don't notice anything different either, my stats are in the sig.