Epic Citadel not running - Galaxy Note GT-N7000 Q&A, Help & Troubleshooting

I was so happy to see that finally they released on Android....
but it doesn't run. I can start the app, I see the loading screen, then the EPIC movie. But when it should go to the '3d' rendering part (the beginning of the citadel), I get a black screen. I can hear the birds singing, but I don't see anything.
I tried uninstalling chainfire 3d, i tried uninstalling epic citadel 3 times. Nothing worked.
I rebooted, and tried all the 'normal' things. I am on stock 4.0.3 with root permission. Not knowing why it doesn't start bothers me much more than not starting it up.

Wrong forum - should be in Q&A.
Until now it's only a tech demo. Search all Forums, there are already a few threads related to the demo - maybe you'll find something helpful.
I just download it and will try the demo on my device. Will post here about the results.

Almost the same problem:
Anyone tried Epic Citadel (https://play.google.com/store/apps/d...pdGFkZWwiXQ..)?
I'm having a problem with stock 4.0.4. The benchmark starts and eventually - either right in the beginning or somewhere during the test the app kicks me on the HOME screen.
Has anyone tried the test? I assume that the problem is in the RAM as the program force close the launcher is completely reloaded.

Works on AOSPA, JB 4.2.1.

Works on stock GB LC1. Install, start, tap, run.
Phantastic Graphics, wow, just running the benchmark mode.
Results: 28.3 FPS (second run 28.8)
Resolution: 1280x800
Performance Level: High Quality
Update: and it's getting hot (at least very warm).

working for me on cm10.1 but very low fps the maximum fps reached is 26..
Ps: these bechmarks are on a underclocked voltage and cpu.. when i clocked the cpu to 1400 mhz at default voltage i got average fps of 34.1 at high quality
Sent from my GT-N7000 using Tapatalk 2

abhinav quietly brilliant said:
working for me on cm10.1 but very low fps the maximum fps reached is 26..
Sent from my GT-N7000 using Tapatalk 2
Click to expand...
Click to collapse
Please make the benchmark. Here we can see the difference between Samsung JB (with butter) and CM (without, I remember entropy's remarks about the limits and Samsung's policy).

ThaiDai said:
Please make the benchmark. Here we can see the difference between Samsung JB (with butter) and CM (without, I remember entropy's remarks about the limits and Samsung's policy).
Click to expand...
Click to collapse
Cant try on JB, i'm still on ICS but here's what i get:
Working on Stock 4.0.4 LRI + Hydracode v7 (standard kernel).
In High Quality (1280 x 800 ) : Average FPS 28.7
In High Performance (1280 x 800 ) : Average FPS 32.5

R: Epic Citadel not running
ThaiDai said:
Please make the benchmark. Here we can see the difference between Samsung JB (with butter) and CM (without, I remember entropy's remarks about the limits and Samsung's policy).
Click to expand...
Click to collapse
Hi ThaiDai, could you explain me more what you're just said? I'm interested. Is there a topic to read about that?
Btw I got 29.3 at first run, on chipwizz tablet rom2 with philz kernel
(high quality)
Sent from my GT-N7000 using xda premium

R: Epic Citadel not running
On stock ics 4.0.3 brand 3 run at 32 fps in max resolution and performance.
Stunning graphics but maybe isn't good optimized for exynos processor.
Inviato dal mio GT-N7000 con Tapatalk 2

ThaiDai said:
Works on stock GB LC1.
Click to expand...
Click to collapse
Are you still on GB? I think that I will go back too. Everything was worked very well on GB.
Sent from my GT-N7000 using Tapatalk 2

zviki said:
Are you still on GB? I think that I will go back too. Everything was worked very well on GB.
Click to expand...
Click to collapse
Two reasons:
- All apps I need are running without problem, GB is stable, only miss the new launchers a bit.
- I switch to the XXLSA leak for OTA update tests and restoring my GB backup with closed eyes now.
And with this demo here: It's fast, faster than every CM, AOSP, AOKP Rom, comparable to ICS
Only waiting for the next JB release. I will switch then if no new disappointment happens.

Related

Bad performances with Asphalt6

On my Nexus S, Asphalt 6 runs quite bad. On the first track when the camera flies over the cars it show a maximum of 10-12fps, and the entire game goes rearely over 20fps with the external camera view. Considering that the game graphics, except for reflections on the car is nothing special (see the textures on buildings, they're embarassing), I really don't understant why it doesn't run at a decent framerate (except eventually the bad optimization). Overclocking at 1.3GHz does nothing, removing that famous GL-related file does nothing, the game continue running like CRAP. I'm quite sure that on an iPhone4 it goes flawlessly. Someone here is getting a decent framerate? Something over 35? Maybe it is a ROM-related issue? I have the original, paid 1.0.4 version installed on stock rooted GRJ22 rom. My device is a 9023.
change your Kernel
either use Netarchy if you are on stock
or use Trinity
the game was also lagging on my phone before i changed to Trinity
I'm already using netarchy... So now using the trinity kernel the game runs smooth?
Inviato dal mio Nexus S usando Tapatalk
Corra said:
I'm already using netarchy... So now using the trinity kernel the game runs smooth?
Inviato dal mio Nexus S usando Tapatalk
Click to expand...
Click to collapse
it runs fine on trinity over here. the gpu is overclocked on most of the trinity kernels too, which does give you a graphics/3D boost. im using the Trinity 1.44ghz kernel right now.
ok the 1.1GHz/240MHz version isn't enough. And I surely don't want to keep my device overclocked at 1.44GHz with a 240 bus only to run such a bad optimized and not graphically attractive game
Corra said:
ok the 1.1GHz/240MHz version isn't enough. And I surely don't want to keep my device overclocked at 1.44GHz with a 240 bus only to run such a bad optimized and not graphically attractive game
Click to expand...
Click to collapse
blatant honesty.. much respect for that
Try this. With root explore go into system/lib/egl and delete the file libgles_android.so. it improves the 3d fps on quadrant so I think it should help u in the game
Sent from my Nexus S 4G using xda premium
Dont have any problem here. How to check how many fps are you running?
I am with nexus s i9023. Using 1GHZ TUV kernel. Running perfectly... and fast as well
No way to measure them, I just play videogames by more than 20 years
My personal frame rate scale:
fps>45 smooth as butter
fps>30 smooth
fps>25 playable
fps>20 still playable, but not so funny expecially if it requires fast reactions or you have to
aim something
fps like you can almost count them -> something between 15 and 5
For me, every real time game that passes the 20fps barrier should be uninstalled immediately. Making a game that can't run at a comfortable frame rate makes no sense.
However, I tried T144 kernel and I get an acceptable frame rate. But I don't think that the iOS version is much less detailed, plus I don't see any trilinear filtering and the game seems to be done to run at a higher resolution, the textures of the road are very grainy in the distance. For a game like that, if it were well done a powerful 1ghz device with a SGX540 gpu should be ENOUGH.... see what John Carmack can do with an ipod touch 2g.
Esteway.619 said:
Try this. With root explore go into system/lib/egl and delete the file libgles_android.so. it improves the 3d fps on quadrant so I think it should help u in the game
Sent from my Nexus S 4G using xda premium
Click to expand...
Click to collapse
already done, it is the gl-related file I was talking about. It is the reason why I rooted my Nexus . Sadly it works with quadrant but does nothing with asphalt6
As you certainly know, there's a lot of android fanboys who could say that a particular game runs better and has better graphics than on iphone just because they're android fanboys. I have to say that I'm a bit prejudicial due to this, and I tend not to immediately trust who say that the X thing is done better on Android respect to iOS. A blinking 'fanboy' light on my brain powers on and I sadly can't do nothing about that. But adding detail to the post like you done up there helps to turn it off, if I see your nick for the first time I have no data to prove that you know what you're saying, I think this is comprehensible. Now I know you're not a fanboy, maybe a bit touchy but with some knowledge in informatics, but it seems to me that you think you're talking with a dope and still sound rude. I know that higher resolution means *in general* less fps, but games (as you surely know) can slow down due for example to high polygon count scenes; I simply don't think that asphalt 6 can run slower than on ipod touch due to the higher resolution of Nexus S, and I think that you agree with that. However, you have more experience than me in gaming, but hey this is just an hobby for me. I'm not in benchmarking and software-hardware, I simply play games when I have time and I do it since I had a Commodore 64. Actually I'm a mechanical engineer with some experience in numerical algorhitms, I can't distinguish a 16x anisotropic filter when I see it applied like you do and (probably) my hardware doesn't support it, but if I would ever need it I can understand the mathematical algorhitm and code it. Everyone has its own experience and writing on a forum can help in sharing it, even at long distances. Being rude doesn't help in doing that, actually doesn't help in nothing and makes partecipating in discussions not a pleasant thing to do.
Corra said:
I'm already using netarchy... So now using the trinity kernel the game runs smooth?
Inviato dal mio Nexus S usando Tapatalk
Click to expand...
Click to collapse
i don't know if you can see my siggy, but if you read this line
Samsung Nexus S: on CM7.1 RC1 (2.3.4) + Trinity TUV10 Kernel
then you'll know it works great, and it's on stock speed 1000 + undervolted
runs super smooth
and the whole reason i find out, was because i rant into the same problem with Netarchy
here's my original topic http://forum.xda-developers.com/showthread.php?t=1251669&highlight=quick+review+cm7
I tried CM7 RC1 with bot TUV and TUV10 and asphalt 6 force closes. I installed the rom by wiping cache, data and dalvik cache. I already tried with nightlies before and it was the same, that's because I'm stuck on stock rooted rom. Any suggestions?
Corra said:
I tried CM7 RC1 with bot TUV and TUV10 and asphalt 6 force closes. I installed the rom by wiping cache, data and dalvik cache. I already tried with nightlies before and it was the same, that's because I'm stuck on stock rooted rom. Any suggestions?
Click to expand...
Click to collapse
maybe your trying a version of asphalt6 thats not for the nexus s? try this to see if this helps.. first, boot into recovery and try the "fix permissions" option. if that doesnt work, go to the phones main setting, applications, manage applications, downloaded applications, asphalt6.. now clear its data. you might have to redownload all the game data again, something could have corrupted.
I'm using the nexus version from the market I didn't download the data again, but I doubt it's corrupted as it works now that I reverted to stock rooted 2.3.4. I'll try to fix permissions
I tried both fixing permissions and redownloading app+data but nothing changes
I don't know if it makes difference but my nexus is a 9023
Corra said:
I tried both fixing permissions and redownloading app+data but nothing changes
I don't know if it makes difference but my nexus is a 9023
Click to expand...
Click to collapse
very odd
---------- Post added at 03:43 PM ---------- Previous post was at 03:39 PM ----------
Corra said:
I tried both fixing permissions and redownloading app+data but nothing changes
I don't know if it makes difference but my nexus is a 9023
Click to expand...
Click to collapse
email the dev, maybe its a known issue.
simms22 said:
maybe your trying a version of asphalt6 thats not for the nexus s? try this to see if this helps.. first, boot into recovery and try the "fix permissions" option. if that doesnt work, go to the phones main setting, applications, manage applications, downloaded applications, asphalt6.. now clear its data. you might have to redownload all the game data again, something could have corrupted.
Click to expand...
Click to collapse
i don't think so
i purchased both version of Asphalt 6 HD for $0.99 just for the heck of it, because i wanted to figure out why there are 2 versions, and both works great for me
one was purchased direct from Gameloft website v3.1.9
the other one was purchased from android market v1.0.4
and if any one knows, i have over 350+ app/games installed in the phone, with at least over a dozen Widgets running in the Launcher, yet i do not have any lag running either version.
... i still can't see or figure out the difference between the 2 versions.
i don't think the i9023 version of the phone is that much different, AFAIK it's only the SLCD vs SAMOLED+ screen changed
my suggestion would be to flash the dalvik cleaner ZIP file that is floating around
that one supposes to really clean up everything
AllGamer said:
i don't think so
i purchased both version of Asphalt 6 HD for $0.99 just for the heck of it, because i wanted to figure out why there are 2 versions, and both works great for me
one was purchased direct from Gameloft website v3.1.9
the other one was purchased from android market v1.0.4
and if any one knows, i have over 350+ app/games installed in the phone, with at least over a dozen Widgets running in the Launcher, yet i do not have any lag running either version.
... i still can't see or figure out the difference between the 2 versions.
i don't think the i9023 version of the phone is that much different, AFAIK it's only the SLCD vs SAMOLED+ screen changed
my suggestion would be to flash the dalvik cleaner ZIP file that is floating around
that one supposes to really clean up everything
Click to expand...
Click to collapse
morfics dalvij-wiper.zip http://goo.gl/lgO1v
i have both versions of asphalt6 too, both are running fine here too. on the latest cm and the trinity teuv kernel. i dont see what would make the ops asphalt6 game fc on cm and work fine on stock. thats very strange. the only other thing i can think of at the moment is his version of cm that he is running. rc1 is fairly old now. maybe the op should update to a more recent cm nightly or a cm kang. maybe even a more recent trinity kernel too. but now im just guessing.
ps. damn, you beat me, i only have 299 games/apps with many widgets(without any lag).
tried the dalvik wiper and nothing changed...I already tried with nightlies and it does the same :/
Inviato dal mio Nexus S usando Tapatalk
Corra said:
tried the dalvik wiper and nothing changed...I already tried with nightlies and it does the same :/
Inviato dal mio Nexus S usando Tapatalk
Click to expand...
Click to collapse
Been a while since i built and tested a kernel on stock rom.
Would you care if you switched to a cm7 nightly or kang to try this?

Mali GPU driver

Hello everybody,
does anybody know how is developing Mali GPU driver going on for our Note?
I think that graphics performance was a little better in ICS 4.0.4 then in upper version... or I'm wrong?
The most important experience I've is with the 3D game Let's Golf 3: playing is not smooth then with rom 4.0.4 stock...
At the moment I'm using Angry 3.2 Rom JB 4.1.2....
Sent from my GT-N7000 using xda app-developers app
farinacci_79 said:
Hello everybody,
does anybody know how is developing Mali GPU driver going on for our Note?
I think that graphics performance was a little better in ICS 4.0.4 then in upper version... or I'm wrong?
The most important experience I've is with the 3D game Let's Golf 3: playing is not smooth then with rom 4.0.4 stock...
At the moment I'm using Angry 3.2 Rom JB 4.1.2....
Sent from my GT-N7000 using xda app-developers app
Click to expand...
Click to collapse
One thing I've learnt through Android, performance decreases as the versions go up. Its not a maybe, its a definitely.
xudsa II USERT said:
One thing I've learnt through Android, performance decreases as the versions go up. Its not a maybe, its a definitely.
Click to expand...
Click to collapse
It's disagree entirely, I think the reverse. Kernels with latest Mali drivers way outperform normal stock drivers. Ics improved on gb, and remember that jb is still in beta and Google have already admitted to issues with display performance which they're working on, so I have no doubt jb will be even better.
Sent from my GT-N7000 using xda premium
AW: Mali GPU driver
Maybe the benchmark score decreases but the real performance increased for me with the upgrades. There may be some versions slower then there precursors but in general performance is growing.
Gesendet von meinem GT-N7000 mit Tapatalk 2
SpyderTracks said:
It's disagree entirely, I think the reverse. Kernels with latest Mali drivers way outperform normal stock drivers. Ics improved on gb, and remember that jb is still in beta and Google have already admitted to issues with display performance which they're working on, so I have no doubt jb will be even better.
Sent from my GT-N7000 using xda premium
Click to expand...
Click to collapse
Hahaha (not laughing at you just at our differing experiences) - I disagree entirely with this and think OP has a point. In fact I already made a post about it here: http://forum.xda-developers.com/showthread.php?t=2203374
Some games I don't notice much if any difference in 3D performance if any - off the top of my head examples are Dead Trigger and Riptide GP.
However for some others, for me at least, the performance difference between GB and JB firmware is huge. I'm talking about talking stuttering, uneven frame rates on JB Roms and silky smooth, consistent framerates on GB Roms. Examples are Let's Golf 3 (as already bought up), Real Racing 3 and GTA: Vice City. In fact (and I have no idea why) GTA:VC on GB plays silky smooth and at a higher resolution than JB, not sure why this is.
Concerning GTA:VC I, like many others, had issues that made it unplayable sometimes on GB based ROMS so I recently switched to Samsung Stock JB where it now plays without those issues but the performance of the game is much lower.
Its definitely true that performance other than 3D gaming is streets ahead in JB Roms when you compare it to GB of course.
One thing I haven't done is much gaming using ICS though which may explain our differing experiences.
another explanation is that the games dev havent optimized it for jb or newer drivers yet.
if thats the case its further proof of silly android hardware, os and app integration versus independant hardware layer, os on top and then aps, making apps completely hardware independant lol and overcoming the legacy crap.
I'm not sure what is this mali gpu thing but i believe it has something to do with graphic as what y'all has discussed above. I can see that my graphic performance has decreased on this JB rom(I'm using supernexus2 4.2.2) compared to ICS. When on ICS, I can play Backstab HD without any issue, but on JB rom(both 4.1.2 and 4.2.2) the graphic are too laggy and the phone itself would heated up.

low score in benchmark

Ok so as you can probably tell by title, I have a problem.
I was on stock for a year and then I installed custom rom few weeks ago (aosp ics final by maclaw i believe) and ran quadrant benchmark and surprised. cpu benchmarking took me full 10 minutes and i was getting awful preformance in all other parts and at the end result was 505 (note that when i was on stock i was getting 700-750) and then i thought it's because of rom. then i moved to sgsII v11.2, which should be lite rom based on stock, and same thing, around 550. is this my phone's fault (i mean factory problem), or i am missing some steps during installation, i want you guys to tell me...
P.S. Each rom i install runs smooth as silk, multitasking without problems
AnnoyingZlatan said:
Ok so as you can probably tell by title, I have a problem.
I was on stock for a year and then I installed custom rom few weeks ago (aosp ics final by maclaw i believe) and ran quadrant benchmark and surprised. cpu benchmarking took me full 10 minutes and i was getting awful preformance in all other parts and at the end result was 505 (note that when i was on stock i was getting 700-750) and then i thought it's because of rom. then i moved to sgsII v11.2, which should be lite rom based on stock, and same thing, around 550. is this my phone's fault (i mean factory problem), or i am missing some steps during installation, i want you guys to tell me...
P.S. Each rom i install runs smooth as silk, multitasking without problems
Click to expand...
Click to collapse
Which benchmark app you are using???
In Quadrant on SGS2 JB 4.2.2 by SpaceCaker, I get around 1350, dont know abt ur prob, try Quadrant and tell
I used quadrant, but most stupid thing is that i was getting higher scores on stock than now on custom roms
Sent from my GT-S5830 using xda app-developers app
That is what the Ace should score, it's a low-end Armv6 Device, actually running at 600MHz but factory overclocked, with a crap GPU.
Besides..
Chainfire said:
If you put your trust in benchmark scores you might as well say that dancing naked outside for five minutes improves performance.
Click to expand...
Click to collapse

[Q/A][DISCUSSION] CyanogenMod 10.x/11

This thread is created to reduce off-topic posts in development section.
Use this thread to discuss my work for Mini 2. (recoveries, ROMs etc.)
Please don't make any requests and most importantly, use the search button to make sure the answer to your question/problem is already present somewhere in here.
Hi , that´s my opinion
Twice 10.1 or JB port , have a problem with battery duration (and other minor bugs)
the game play are so laggy ,and you really have a slow experience with diary use.
AOkp I think that is trustworthy to the JB use. but the same with lag .
Thanks for your work !!!! and I hope you get new roms updates.
Sorry for my english...
jelly bean requires a lot of more RAM than GB. That's why there is some lag, I suggest to use smartassv2 as CPU governor if you need performance, if you need to save battery use interactiveX.
TheWhisp said:
jelly bean requires a lot of more RAM than GB. That's why there is some lag, I suggest to use smartassv2 as CPU governor if you need performance, if you need to save battery use interactiveX.
Click to expand...
Click to collapse
Is it possible to fix the camera now?. Since preview problem seems to be known now?
i tried installing cm-10.1-20130629-UNOFFICIAL-jena today but get an error 7.
factory reset, cache partition and dalvik cache have been wiped, i`m using cwm 6.0.3.2.
versioncm-10.1-20130611-UNOFFICIAL-jena works without any problems.
what could i be doing wrong ?
edit: i returned to the working version and flashed it new because i finally wanted to get rid of the gapps package i installed before.
however even after flashing 0611 again gapps still seem to be on my system.
do i have to wipe anything else i`m not aware of ? the target is a cyanogen 0611 or 0629 without any gapps
do you have cwm 6.0.3.2 build 4 ?
ohh! it`s build 3 actually!
thx a lot! will give it a try at once
no problem
it worked perfectly thanks again!
the only thing i`m still facing is that gapps still seem to be on the system from a previous installation, although i wiped the 3 settings mentioned above.
is 0629 supposed to have the play store, services and other google named services? can i get rid of them somehow?
edit: solved, i had to format /system /data /cache. now gapps and other parts of the previous installations are definitely gone. happy happy!
The performance greatly depends on the game you're playing. Currently with CM10 20130629 (the NFC patch doesn't work, BTW) I have good performance with Icy Tower 2, but micro lags on Jetpack Joyride. Of course both of these games run perfectly on stock, but Icy Tower 2 has some graphical glitches not appearing on JB. But Jetpack Joyride is a lazy port from iOS and it can stutter even on better phones. But the overall performance is just fluid. Will test Vice City later to see if a lot has changed since April 2013, when I lastly tested VC on CM10.
those "micro lags" are because of RAM. I had an old PC with 256MB (!) RAM like 5-6 years ago, when I played NFSMW, I would get freezes/lags each 3-5 seconds, the loading screen took ages to load, then I put in another 512MB and everything was fine. No lags/freezes, loading screens didn't load forever etc.
On cm10 and cm9 for less ram usage i went to Developer options, scrolled to the bottom and set background processes to 1 or 0.
There are no these options on cm10.1, right? I dont know did you mean slow ramread/write or high usage with old pc example...
Sent from my GT-S6500D using xda app-developers app
Ahh...the old-school NFSMW - one of my favorite games of all time.
But Android manages RAM differently than Windows, so 512MB shouldn't be a problem because it runs file on stock 2.3.6.
Looks like Jetpack Joyride stutters when there are certain sprites drawn. Seems to be some kind of GPU thing. If GTA VC runs better than this, I'll uninstall this crap.
That was just an example that RAM matter a lot in games. Temple Run 2 uses >100MB. Imaging what more demanding games require. I have about ~50-60MB free RAM when the phone is idle.
I have 210 at idle and still same lag and low fps as it is when 120 is free
Edit: cm9 has more than 100mb/s faster ram read speed than cm10, .1, aokp. And it has performance as good on 800mhz as cm10 has at 1.05ghz. Stock rom read is 500 mb/s, cm9 450, cm10 350
Sent from my GT-S6500D using xda app-developers app
Well, looks like that's the problem. I noticed that actually earlier when people were posting benchmark results, everything was higher than on stock, except for the RAM speed.
I guess there's nothing to do about it? It's all in the kernel.
Probably gpu performance depends on ram speed... So improving ram speed will improve gaming performance and overal performance of the device in cm9, cm10, cm10.1 and aokp.
Sent from my GT-S6500D using xda app-developers app
thanks for your job TheWhisp CM 10.1 is awesome like you thank you very much
I don't know which games you play but I play various gba roms and hacks via my boy emulator and it is very smooth. those temple run etc. do not appeal to me. If they were then probably I would have bought a better phone. but know this. Mini 2 is not a phone to play games.
oh and a question to @TheWhisp cm10.1 or aokp. whats the difference. which one do you prefer?
You fixed camera using same liboemcamera?
Sent from my XT916 using xda app-developers app

Low 3D MARK scores post yours.

So, i'm getting a really low 3D Mark score for a "gaming" device like this, i think that Nvidia do something wrong with the Tegra 3 GPU, i got it running at 650Mhz and i get like 3000 points... other devices on the same range get a lot better scores... what to do to get better 3D on our 4X?
Well this is my score...I'm not sure our much other devices get, but from the results our O4X is in the same range as the Note 2...so I guess that those results aren't that bad...
Btw I used the official CM10.1.0 rom with stock cm kernel...
Sent from my LG-P880 using xda app-developers app
JAsko_san said:
Well this is my score...I'm not sure our much other devices get, but from the results our O4X is in the same range as the Note 2...so I guess that those results aren't that bad...
Btw I used the official CM10.1.0 rom with stock cm kernel...
Sent from my LG-P880 using xda app-developers app
Click to expand...
Click to collapse
i think that is a better score that i do have with V20C and iodak kernel, i will try another kernel and compare...
DankoFGL said:
So, i'm getting a really low 3D Mark score for a "gaming" device like this, i think that Nvidia do something wrong with the Tegra 3 GPU, i got it running at 650Mhz and i get like 3000 points... other devices on the same range get a lot better scores... what to do to get better 3D on our 4X?
Click to expand...
Click to collapse
Are you running anything else? I ran at stock speeds (no overclock anything) and got 4100-4200 on five straight runs. I have no idea what a normal score for the Tegra 3 is supposed to be.
I get same result. My kernel nothing touched from defaults.
I think it is ok all tegra 3 devices get similar scores one x+ gets about 3800.
Sent from my LG-P880 using xda app-developers app
for benchmarking, stock rom > aosp rom > cm based roms > other roms, from my experience. even when you bring custom kernels to the table, it's the same.
edit:
f.e., on quadrant, stock with custom kernels could go around 6100, aosp rom we have went to 5500, cm based went up to 4800, while others went up to 4500.
Stock with what customs? Im using iodak is there a begter kernel? Mc4 lags as hell even at 520mhz gpu a 1600mhz cpu
Enviado desde mi LG-P880 usando Tapatalk 4 Beta
DankoFGL said:
Stock with what customs? Im using iodak is there a begter kernel? Mc4 lags as hell even at 520mhz gpu a 1600mhz cpu
Enviado desde mi LG-P880 usando Tapatalk 4 Beta
Click to expand...
Click to collapse
we have like four available kernels for stock, try all four and see which one runs the fastest. as for mc4, i could swear i saw people reporting playing that with no lag... strange
DankoFGL said:
Stock with what customs? Im using iodak is there a begter kernel? Mc4 lags as hell even at 520mhz gpu a 1600mhz cpu
Enviado desde mi LG-P880 usando Tapatalk 4 Beta
Click to expand...
Click to collapse
Have you tried uninstalling all these overclock softwares and testing without them?
Flying_Bear said:
we have like four available kernels for stock, try all four and see which one runs the fastest. as for mc4, i could swear i saw people reporting playing that with no lag... strange
Click to expand...
Click to collapse
Maybe the problem is that i use the full graphics modded APK... and not the tegra 3 that i bought via playstore... also, Dead space lags too... mabye a kernel related problem, i will flash the rom and kernel again and see...
DankoFGL said:
Maybe the problem is that i use the full graphics modded APK... and not the tegra 3 that i bought via playstore... also, Dead space lags too... mabye a kernel related problem, i will flash the rom and kernel again and see...
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Click to collapse
yeah, that might be the issue. unfortunately, tegra3 in our phone didn't quite live up to my expectations, which sux since even nexus7 has better performance than our phone. didn't try dead space either, so cant really tell. i did try vice city and nfs, they ran quite good on stock for me.
Flying_Bear said:
yeah, that might be the issue. unfortunately, tegra3 in our phone didn't quite live up to my expectations, which sux since even nexus7 has better performance than our phone. didn't try dead space either, so cant really tell. i did try vice city and nfs, they ran quite good on stock for me.
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Well i will download again from google play and come back and tell
Enviado desde mi LG-P880 usando Tapatalk 4 Beta
Flying_Bear said:
yeah, that might be the issue. unfortunately, tegra3 in our phone didn't quite live up to my expectations, which sux since even nexus7 has better performance than our phone.
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Does it? 3DMark benchmarks disagree.
I did manage to reproduce the OP's results though. I installed TegraOverclock and suddenly my 3DMark results were the same as the ones he posted. If I uninstall it I get the attached image.
Subtleone said:
Does it? 3DMark benchmarks disagree.
I did manage to reproduce the OP's results though. I installed TegraOverclock and suddenly my 3DMark results were the same as the ones he posted. If I uninstall it I get the attached image.
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Click to collapse
average results for nexus 7 are better than those for o4x, unfortunately.
http://community.futuremark.com/hardware/mobile/LG+Optimus+4X+HD/review
Flying_Bear said:
average results for nexus 7 are better than those for o4x, unfortunately.
http://community.futuremark.com/hardware/mobile/LG+Optimus+4X+HD/review
Click to expand...
Click to collapse
You might wish to see the image I posted on a non-overclocked phone.
Subtleone said:
You might wish to see the image I posted on a non-overclocked phone.
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and i can post my image of benchmark with 3200 score, overclocked . since my score is as valid as yours, we might as well take the average that's on the website - and the average number says that nexus7 performs better than o4x.
on the other hand, i dont game much these days, and the games i do run, run well enough. so, it's just a benchmark, a number; however i have expected tegra3 in this phone to have higher number than tablet with practically identical chip in it
Flying_Bear said:
and i can post my image of benchmark with 3200 score, overclocked . since my score is as valid as yours, we might as well take the average that's on the website - and the average number says that nexus7 performs better than o4x.
on the other hand, i dont game much these days, and the games i do run, run well enough. so, it's just a benchmark, a number; however i have expected tegra3 in this phone to have higher number than tablet with practically identical chip in it
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Click to collapse
While it is indeed just a number, it does actually measure something. Unless my configuration is somehow exploiting it specifically to achieve those scores, you might wish to see why you underscore so much and fix it. The phones are identical after all, and no one is talking about fancy coolers or the like as exists in PCs.
Subtleone said:
While it is indeed just a number, it does actually measure something. Unless my configuration is somehow exploiting it specifically to achieve those scores, you might wish to see why you underscore so much and fix it. The phones are identical after all, and no one is talking about fancy coolers or the like as exists in PCs.
Click to expand...
Click to collapse
I did some testing, and may have the answer for you. The vanilla iodak sets the CPU to 1.7GHz and the 3D and 2D GPU to 520MHz, all of which are maximum values, hence the very good 3DMark scores. If you use an app such as TegraOverclock and set those values you should get the same scores or at least very close to them. I did notice that any attempt to apply an overclock to the GPU was instantly rejected. If I tried to set it to 600MHz it was immediately set at... 300MHz, so as far as I can tell, 520 is the highest possible.
I
Subtleone said:
I did some testing, and may have the answer for you. The vanilla iodak sets the CPU to 1.7GHz and the 3D and 2D GPU to 520MHz, all of which are maximum values, hence the very good 3DMark scores. If you use an app such as TegraOverclock and set those values you should get the same scores or at least very close to them. I did notice that any attempt to apply an overclock to the GPU was instantly rejected. If I tried to set it to 600MHz it was immediately set at... 300MHz, so as far as I can tell, 520 is the highest possible.
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Click to collapse
it puts to 300mhz because is the minimun, in 520mhz the minimun is 200...
Edit: flashed back V20C, getting 3570 stock, i will flash Iodak again.. and test... without donwloading tegra overclock...
Edit again, this is with iodak v6 stock settings it seems that thegra overclock app reduces the performance of our devices...
Stock kernel has its gpu running at 200mhz base, scaling up to 416. Custom kernels can increase that, which leads to higher scores. I got 4k by increasing gpu to 520mhz. I don't see how just having tegra oc installed could break anything

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