[Q] AHD GPU... - Motorola Atrix HD

Has anyone noticed while playing punch-out on .NES elumator on the SIII, there is an extra graphical effect, something like a shadow(looks emulated [and not like actual pixel shading, unless thats what it is and I'm just not used to seeing it displayed like that]...). Is there anyway that this effect could be software, and thus portable to AHD?

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Graphics and game compatability on the diamond

I've noticed a number of games that don't work right at the start, eg Pocket Lemmings, Guitar Hero. Now they basically seem to drop out as soon as they try to initialise the screen.
Today I started looking at beginning a bit of game development, and with that in mind download microsofts "skitime" starter pack. Basically this is a rubbish game demonstrating the structure and layout to build a DirectDraw based C++ game for windows mobile 6.
The interesting thing about it is that it works in the emulators, but not on the diamond so I spent a lot of time digging into where and why it doesn't work. In a nut shell, the directdraw initialisation stuff calls the "GetCaps" function (presumably this is somewhere in ddi.dll) and the relevant "capabilities" it returns are:
DDSCAPS_BACKBUFFER | DDSCAPS_FLIP
Basically these tell my application that I can do double buffering in video ram (good for performance)
However, when it then tries to create the structures for the primary surfaces, it fails with an E_OUTOFMEMORY. Dig a bit deeper and the info about the device suggests there is only 614400 video memory available, enough for 640x480x16bits.
So the problem is that it is telling the app that it supports double buffering, but it doesn't have the video memory to allocate 2 full frames worth of buffers. In terms of my own app, this is easily worked around, in fact putting in a better check against memory as well fixes it properly. But what I'm really wondering is whether this is what stops other games from working as well.
So, a potential fix would be to make the device not report that it can do double buffering, I did some searching of the registry, but I don't think this device info is stored there, my current guess is that the information is hard coded into the ddi.dll driver file. So, either a hacked ddi.dll file, or maybe it's getting the information from elsewhere.
Thoughts? I would really like to see if we can get more "standard" apps working by fixing this.

Justttt an ideaa... GAMING ON X1

I've been struggling for the past 2, 3 months to find GOOD games for my xperia (3d graphics good performance appealing) I played experiment 13 (best so far) but thats about it, xtrakt really isn't as good as it is said to be. So i was thinking would it be possible to make a nintendo ds emulator or something similiar, ds would be perfect since it is very similar to xperia gaming, you touch on one place on the screen and press hardware buttons, (metroid for example would be the PERFECT xperia game, you walk around with w on the hardware keyboard aim with stylus and shoot with space or camera button or volume key) I know it's a long stretch but would it be impossible? Do you guys think the x1 hardware can handle that. if not is it impossible to modify the game itself to run as .exe or something, I've seen a guy run halo 1 on the xperia for gods sake (its on youtube) so it should be possible... also who remembers those classic shooting games that we played at the arcade, where you just aim and shoot as your character moves by himself through the levels? wouldn't that work great on the xperia as well?
http://www.downloadsquad.com/2007/03/05/top-5-emulators-for-windows-mobile-mobile-minute/
i dont know where to find a DS one though but theres a GBA one listed there
One would think an ARM smartphone @ 528Mhz could be able to emulate the DS since it's also an ARM device (ARM7 33Mhz + ARM9 66Mhz) so there's not much emulation needed, but from my limited programming experience (3 courses in Java) i say it's not simple to code an emulator.. but the DS would be a interesting device to try to emulate, but except the dual ARM CPUs there's additional hardware needed to emulate...
Not to mention the dual screens would pose a problem, but that's less of a problem since a lot of games can be played only looking at 1 screen, one could maybe have the 2nd screen as a miniature at the side, since there would be some space left at a widescreen since the DS is 4:3.
But all that would be a long way to go...
(About the Halo 1 port.. THAT'D be impossible to "just run" by a few tweaks... i'm 100% certain it's fake and that you got fooled, probably a video of Halo 1 running at the Xperia.)
Me though, i'm hoping/waiting patiently for a WiiMote driver for Windows Mobile, that'd be awesome for NES/ other older consoles + some SNES games that doesn't require constant use of shoulder buttons... oh, as well as native WinMob games that support mapping.

Anyway to make the note as fast as the S II???

I've had the galaxy note for a while now, tried many roms and so on. But I just cannot get the speed out of my note like my sister's stock GB S II. Her phone is SO fast and snappy it's mindblowing. My note feels super slugish compared to her phone and she hasn't even done any mods! What can I do to speed my phone up? I've tried touchwiz and non touchwiz roms they just all seem to lag. I have never tried any gingerbread roms though. Is there a CM7 rom for the note?
If you refer sluggish as in the screen transitions, that is probably because the GPU has to push out a whole lot more pixels (640000 to be precise), both phones use the same GPU, this also applies to desktop computers, laptops and whatever uses a graphics card. for example you can play lets say Diablo 3 at FULL settings in 720P, now if you change the resolution to 1080P and keep FULL settings you will see the game stuttering and frame skipping and what not.
My advise would be try changing the screen density, but I doubt that'll help since the Mali GPU still has to push out more pixels than on the GS2
BrokenPixel said:
If you refer sluggish as in the screen transitions, that is probably because the GPU has to push out a whole lot more pixels (640000 to be precise), both phones use the same GPU, this also applies to desktop computers, laptops and whatever uses a graphics card. for example you can play lets say Diablo 3 at FULL settings in 720P, now if you change the resolution to 1080P and keep FULL settings you will see the game stuttering and frame skipping and what not.
My advise would be try changing the screen density, but I doubt that'll help since the Mali GPU still has to push out more pixels than on the GS2
Click to expand...
Click to collapse
Yea I figured it was a GPU issue. Anyway to overclock the GPU?
Also, anyway to switch to 24 bit or 16bit colors?

[Q] Anyone go back to 7.8? Anything you miss?

The lumia 920 is a great piece of hardware, but xbox music is so godawful that I think I am going to take the plunge and just get a used lumia 900 or titan 2. As far as I am concerned, the xbox music service is almost useless without autoplaylists or the ability to do anything with rated music to me - and a huge reason I went WP is to sync my music. SO, has anyone actually taken the plunge and gone back? Anything you miss about WP8? I cant even think of a feature WP8 has that WP7.8 doesnt that I would use...
Speed would be the most important Thing I can think off. WP7.8 is fluid but Apps take considerably longer to load than on WP8. Also there's some Apps I use that are WP8 only due to new APIs (mainly camera related).
I miss photostudio app apparently not available for wp8, apart from that, I have all the features I wanted to have on my Omnia 7

[Q] Problem with playing games

Hi guys,
I have a Nook HD+ running 4.3 stable. I've downloaded the Flappy Bird game (latest version) and it runs slow as hell. I compare it to my iphone 4 and my friend's galaxy tab 3. Both of them run very smoothly. Is there something wrong with the game or the Nook? Is it the GPU or the screen resolution?. I used to have the same problem with Candy Crush, but when I unchecked the Disable HW overlays in Developer options. It's much better. But it isn't the same in Flappy Bird. Do you guys have a solution for this? Thank you very much!
Possibly over simplification of game's graphic settings. Games should scale for various gpu's but if the user has no way to do so some devices will have bad fps.
Sometimes as in the case of hw overlays the few android options work but otherwise the chance should be greater that it needs to be fixed by the developer.
Some games allow setting tweaking in a roundabout way and sometimes there are apps that make it easier.
Not to mention any other problems....
Weird.
The HD+, despite it's processor struggling to power its REALLY REALLY high res screen, is still really strong. So it's strange that the device can't play Flappy Bird. I'd understand if you tried High graphics on Asphalt 8, but.
Maybe try verygreen's EMMC CM11?

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