Can't see this already posted so....
https://plus.google.com/app/basic/stream/z12icvpjxyrdh5kxx04ccxsypuevhtcwgao
http://download.clockworkmod.com/test/Cast-beta7.apk
Will need self destruct removing after December 1st.
Supports: Apple TV, Roku, and any DLNA devices (Xbox, Sony, Samsung Smart TV, etc)
Sent from my GT-I9505 using Tapatalk
Awesome but not really. Doesn't support chromecast yet. Hoping soon though.
Sent from my Nexus 7 using xda app-developers app
Can someone explain to me how this is different than dlna/upnp?
Sent from my HTCONE using xda app-developers app
MadBob said:
Can't see this already posted so....
https://plus.google.com/app/basic/stream/z12icvpjxyrdh5kxx04ccxsypuevhtcwgao
http://download.clockworkmod.com/test/Cast-beta7.apk
Will need self destruct removing after December 1st.
Supports: Apple TV, Roku, and any DLNA devices (Xbox, Sony, Samsung Smart TV, etc)
Sent from my GT-I9505 using Tapatalk
Click to expand...
Click to collapse
The timer works the same way as the old Cast apps did, the file that needs to be edited is now named CastApplication.smali . Disable Timer Link
Anyone able to rebuild it after decompiling? I have a framework-res from the 4.4 factory image for Nexus 4 in APKTool and SDK from 4.0 up to 4.4 installed.
Code:
C:\Android\APKTool>apktool b allcast
I: Checking whether sources has changed...
I: Smaling...
I: Checking whether resources has changed...
I: Building resources...
C:\Android\APKTool\allcast\res\values\styles.xml:59: error: Error retri
eving parent for item: No resource found that matches the given name 'Widget.App
Compat.Base'.
C:\Android\APKTool\allcast\res\values\styles.xml:99: error: Error retri
eving parent for item: No resource found that matches the given name 'Widget.App
Compat.Base'.
C:\Android\APKTool\allcast\res\values\styles.xml:146: error: Error retr
ieving parent for item: No resource found that matches the given name 'Widget.Ap
pCompat.Base'.
C:\Android\APKTool\allcast\res\values\styles.xml:176: error: Error retr
ieving parent for item: No resource found that matches the given name 'Widget.Ap
pCompat.Base'.
C:\Android\APKTool\allcast\res\values\styles.xml:192: error: Error retr
ieving parent for item: No resource found that matches the given name 'Widget.Ap
pCompat.Base.DropDownItem'.
C:\Android\APKTool\allcast\res\values\styles.xml:218: error: Error retr
ieving parent for item: No resource found that matches the given name 'Widget.Ap
pCompat.Base'.
C:\Android\APKTool\allcast\res\values\styles.xml:225: error: Error retr
ieving parent for item: No resource found that matches the given name 'Widget.Ap
pCompat.Light.Base'.
C:\Android\APKTool\allcast\res\values\styles.xml:242: error: Error retr
ieving parent for item: No resource found that matches the given name 'TextAppea
rance.AppCompat.Base'.
C:\Android\APKTool\allcast\res\values\styles.xml:275: error: Error retr
ieving parent for item: No resource found that matches the given name 'Widget.Ap
pCompat.Base'.
C:\Android\APKTool\allcast\res\values-v14\styles.xml:50: error: Error r
etrieving parent for item: No resource found that matches the given name 'Widget
.AppCompat.Base'.
C:\Android\APKTool\allcast\res\values\styles.xml:467: error: Error retr
ieving parent for item: No resource found that matches the given name 'Theme.App
Compat.Base'.
C:\Android\APKTool\allcast\res\values\styles.xml:491: error: Error retr
ieving parent for item: No resource found that matches the given name 'Theme'.
Exception in thread "main" brut.androlib.AndrolibException: brut.androlib.Androl
ibException: brut.common.BrutException: could not exec command: [aapt, p, --min-
sdk-version, 16, --target-sdk-version, 18, -F, C:\Users\W81x64\AppData\Local\Temp
\APKTOOL7147464641268203738.tmp, -0, arsc, -I, C:\Users\W81x64\apktool\framework\
1.apk, -S, C:\Android\APKTool\allcast\res, -M, C:\Users\W81x64\Desktop\A
PKTool\cast\AndroidManifest.xml]
at brut.androlib.Androlib.buildResourcesFull(Androlib.java:358)
at brut.androlib.Androlib.buildResources(Androlib.java:283)
at brut.androlib.Androlib.build(Androlib.java:206)
at brut.androlib.Androlib.build(Androlib.java:176)
at brut.apktool.Main.cmdBuild(Main.java:228)
at brut.apktool.Main.main(Main.java:79)
Caused by: brut.androlib.AndrolibException: brut.common.BrutException: could not
exec command: [aapt, p, --min-sdk-version, 16, --target-sdk-version, 18, -F, C:
\Users\W81x64\AppData\Local\Temp\APKTOOL7147464641268203738.tmp, -0, arsc, -I, C:
\Users\W81x64\apktool\framework\1.apk, -S, C:\Android\APKTool\allcast\re
s, -M, C:\Android\APKTool\allcast\AndroidManifest.xml]
at brut.androlib.res.AndrolibResources.aaptPackage(AndrolibResources.jav
a:357)
at brut.androlib.Androlib.buildResourcesFull(Androlib.java:336)
... 5 more
Caused by: brut.common.BrutException: could not exec command: [aapt, p, --min-sd
k-version, 16, --target-sdk-version, 18, -F, C:\Users\W81x64\AppData\Local\Temp\A
PKTOOL7147464641268203738.tmp, -0, arsc, -I, C:\Android\APKTool\framework\1.
apk, -S, C:\Android\APKTool\allcast\res, -M, C:\Android\APKTool\allcast\AndroidManifest.xml]
at brut.util.OS.exec(OS.java:89)
at brut.androlib.res.AndrolibResources.aaptPackage(AndrolibResources.jav
a:355)
... 6 more
C:\Android\APKTool>
EDIT: Managed to build it again with no errors by using the -r switch when decompiling. Hate it when I figure things out after I post...
Downloaded it just to try anyway. From one file manager it failed to install and another file manager it asked if I wanted to update AllCast. Don't know what this means? Somewhat similar??
wptski said:
Downloaded it just to try anyway. From one file manager it failed to install and another file manager it asked if I wanted to update AllCast. Don't know what this means? Somewhat similar??
Click to expand...
Click to collapse
This Beta is an updated version of AllCast, so that's probably why it's asking you if you want to update.
ften said:
This Beta is an updated version of AllCast, so that's probably why it's asking you if you want to update.
Click to expand...
Click to collapse
Have to wait for a non-time bomb version to show up unless I want to get into that myself!
AllCast, AirCast, KoushCast... So many names, but still awesome just the same.
bhiga said:
AllCast, AirCast, KoushCast... So many names, but still awesome just the same.
Click to expand...
Click to collapse
I'm assuming the new beta 7 version doesn't work with Chromecast?
Koush removed support for Chromecast, no longer see my Chromecast. Guess I'll stick with Beta 4!
jsdecker10 said:
I'm assuming the new beta 7 version doesn't work with Chromecast?
Click to expand...
Click to collapse
It should as AllCast does providing one uses BubbleUPNP also.
EDIT: Post above says it doesn't!
wptski said:
It should as AllCast does providing one uses BubbleUPNP also.
EDIT: Post above says it doesn't!
Click to expand...
Click to collapse
Koushik Dutta removed the Chromecast from AllCast's/AirCast's list of supported apps with this new Beta 7 release. It was initially written mainly with the Chromecast in mind, but with Google cutting off support for local media streaming in the Beta version of the Google Cast SDK, it seems as if Koushik also cut out Chromecast from his support list as well. It only makes sense for him to NOT include the Chromecast at this time, especially due to the nature of the SDK in its current form. I'm saying this with confidence...I'd say that once the Google Cast SDK comes out of beta, he'll go back and restore support for the Chromecast in this app.
mastermind278 said:
Koush removed support for Chromecast, no longer see my Chromecast. Guess I'll stick with Beta 4!
Click to expand...
Click to collapse
That's sad, I wonder if there's any chance of anyone convincing him to put it back in to his works for those who can use it.
Looking at the .smali files, I don't think he removed it so much as disabled it.
Kyonz said:
That's sad, I wonder if there's any chance of anyone convincing him to put it back in to his works for those who can use it.
Click to expand...
Click to collapse
I've been trying to contact him directly but haven't heard anything. I am however good friends with a Team CyanogenMod member from back in my developing days. I am going to see if he will be willing to forward some information to Koush.
ften said:
Looking at the .smali files, I don't think he removed it so much as disabled it.
Click to expand...
Click to collapse
I might have to take a look and see if we can get it easily back up and running!
Even if he re-enabled it...I think it would still only work with hacked (pre-Updated) Chromecast due to the Whitelisting.
Typical Google to release a product which is really still Beta for the most part and not fully fleshed out yet.
I just hope they finish whatever it is they are doing, release the SDK and get rid of the Whitelist ASAP because it really is making those of us who got updated before we knew what was happening SOL!
Device doesn't do much for me who has a vast local library of Video and Music but can't stream any of it to my TV via this device.
Asphyx said:
Even if he re-enabled it...I think it would still only work with hacked (pre-Updated) Chromecast due to the Whitelisting.
Click to expand...
Click to collapse
That's right, and that's also why Koush stopped working on Chromecast support. He's waiting until the SDK is released, and that's totally understandable. No point in spending hours on something when the rug could be pulled out from you at any time (again). At least once the SDK is released, it's more difficult to remove things or majorly change them.
bhiga said:
That's right, and that's also why Koush stopped working on Chromecast support. He's waiting until the SDK is released, and that's totally understandable. No point in spending hours on something when the rug could be pulled out from you at any time (again). At least once the SDK is released, it's more difficult to remove things or majorly change them.
Click to expand...
Click to collapse
Oh I completely agree with Koush's reasoning even if only to avoid all the newbie requests and complaints saying it doesn't work on Chromcast because they didn't read the instructions! LOL
I have followed what he is doing and it is probably easy for him to re-add it back as soon as the whitelisting goes away.
But it does seem a bit odd that the SDK for a device already for sale isn't ready LOL What the Hey have they been using up till now? LOL
Good News is that I have heard Plex is working with the Chromecast team and that can only be a good thing. If they add a DLNA player target to chromecast thats pretty much all anyone needs for the local content. and once an SDK is available I guarantee someone at XDA (if not Koush) will have full screen support of many devices as well.
Asphyx said:
But it does seem a bit odd that the SDK for a device already for sale isn't ready LOL What the Hey have they been using up till now? LOL
Click to expand...
Click to collapse
Having done SDK support in the past, there are different degrees of SDK. A small private (even before the current "preview") SDK is actually fairly easy to manage - it's like a little development group, and you all sign NDAs then sit together or meet regularly - you pretty much have direct support - there's someone to call, and you can spend hours with them on the phone or in person if necessary.
The good part for developers it you really do get to influence the final capabilities and the SDK itself. The bad part is major changes could pop up that majorly change the direction of things, but, if you've already committed there - after all, you're "at the table" so you can hash it out for the best of the future.
That's how I'm guessing the launch batch of applications went. Hulu Plus, HBO GO and the second round, they might have used the preview SDK, but I'm guessing they had direct support too.
Google pretty much sold it at launch as "It does X, Y and Z, but it's we're going to open it up to do even more in the future." The last part is what caught a lot of us, and yeah, you can view it as the product launching as only a shadow of what it could be.
To some degree, I kind of see it like the Lytro camera. At launch, it just did pictures. They later upgraded the software and firmware to add perspective shift and "living filters." Then they turned on the camera's WiFi hardware to enable picture transfer for iOS (still waiting on Android though). Most recently they added 3D processing to the Lytro Desktop.
If we're lucky and Google keeps its promise, we'll get continued growth of Chromecast capabilities - both officially-endorsed apps as well as third-party apps via the hopefully-soon-to-be-released SDK... The problem continues to be the lag in the public SDK, and slow release of officially-endorsed apps... I think we'd all feel a little better if there was say, a new app every two weeks or month.
Wikipedia shows a lot in development so hopefully we see them soon!
Related
Discuss PSP hacking in this thread. Recently decided to put CFW on my PSP 1000. I installed M33-6, and I love it. Emulators run flawlessly, and I love CXMB. Anybody know of a way I can take screenshots on my PSP?
i know a way to transfer the screen output but i guess u should look into psp iso google it
I want to get a cifs server running on my PSP so I can use it as a wireless drive for my router.
Anyone got any ideas on how to get this done. Going to give uclinux a try, not sure if it will work.
akbisw said:
i know a way to transfer the screen output but i guess u should look into psp iso google it
Click to expand...
Click to collapse
Whats your name on psp iso ill add you
Does anybody know the differences of M33 and GEN firmware?
i think the difference is the people that make them i think i tend to use M33 though
C0dy said:
Does anybody know the differences of M33 and GEN firmware?
Click to expand...
Click to collapse
In my experiene GEN tends to be a testing version, sort of like a BETA, whilst M33 is the finished product which can be released in different versions.
C0dy said:
Does anybody know the differences of M33 and GEN firmware?
Click to expand...
Click to collapse
M33 was developed by Dark_Alex, who completely dropped off the face of the earth some time last year. The problem with M33 is that it only goes up to 5.00 M33-6. Most games requiring 5.50 and above will not work with this CFW as they check for FW version. There are patches to allow you to play those games, like those released by yoshihiro (also part of team GEN)
GEN is not a beta version, but they are always improving it, so it is always an unfinished product (you can thank Sony's efforts in blocking CFW for that). They have grown a lot over the last year or so, and honestly, it is quite stable and fast. Most homebrews run flawlessly on it. I personally have D3 and never looked back at M33
egzthunder1 said:
M33 was developed by Dark_Alex, who completely dropped off the face of the earth some time last year. The problem with M33 is that it only goes up to 5.00 M33-4. Most games requiring 5.50 and above will not work with this CFW as they check for FW version. There are patches to allow you to play those games, like those released by yoshihiro (also part of team GEN)
GEN is not a beta version, but they are always improving it, so it is always an unfinished product (you can thank Sony's efforts in blocking CFW for that). They have grown a lot over the last year or so, and honestly, it is quite stable and fast. Most homebrews run flawlessly on it. I personally have D3 and never looked back at M33
Click to expand...
Click to collapse
Oh right, thanks for clearing that up. I honestly prefer M33 though..I find it more compatible with the homebrews I got...haven't really got that many because I'm more into themes and changing the XMB. I'm on 5.50 GEN-D (Full) at the moment, I'm going to try and look for anything good for it and if nothing appeals to me, I think I'll go back to 5.00 M33-6.
Edit: True to my word downgraded back to 5.00 M33-4 (so not entirely true...sorry) using Hellcats Recovery Flasher v1.50. Got all my previous CTF themes back and going to get some more converted ones.
iam running 5.50 prometheus
its the only way i can run isos and play the latest umds
btw: try this http://www.atmaxplorer.com/2009/07/how-to-capture-screenshots-on-your-psp/
HELP! need to install custom firmware to psp3000 /6.20
guys! can you help me how to install custom firmware to PSP 3000 - thanks for your help!
Theirs is no cfw only loaders ... Still cool though
lestercute08 said:
guys! can you help me how to install custom firmware to PSP 3000 - thanks for your help!
Click to expand...
Click to collapse
Sent from my SGH-T959 using XDA Premium App
T.C.P said:
Theirs is no cfw only loaders ... Still cool though
Sent from my SGH-T959 using XDA Premium App
Click to expand...
Click to collapse
Thank You Very Much T.C.P!
Please Need Your Help Guys I Have PSP 1002 With Firmware 6.35. Need To Hack Psp . So I Am Using Fast Recovery And ProUpdate. But Dont Know Why After Installing Pro Update My PSP Freezes On Home Screen None Of Button Works. Need To Restart PSP To Work Normal . So Not Able To Hack PSP . Please Help !!!
Swapping Music in PES for PSP
Hi all,
I am trying to swap/replace some teams' national anthems in Pro Evolution Soccer 2013 (PES 2013) for the PSP but not succeeding. Meaning, I want team X's anthem to play but the game is lacking that anthem. Team Y has an anthem. So I want to swap its anthem with an mp3 file of team X's anthem and then edit the team/players' in game.
The problem is the anthem does not play, and then the game gets stuck (neither proceeds nor crashes) after the camera pans over to the last player of the team whose anthem I swapped. I don't have an actual psp console so I am using PPSSPP Gold on my android phone and Adrenaline on my PS Vita both of which give the same result. I have tried different versions of the game too.
This is the process I have been following:
- I open the game's iso in UMDGen and extract the 0SOUND.cpk file which is where all the anthems are located.
- Then I use cpk unpacker tool to extract all the individual anthem files. They have no file extension whatsoever. It just says "File". I do have file extensions enabled on my machine. The only way I know what file type it is is by right-clicking the file and playing it in VLC (I can hear the file play fine btw) then going to Tools/Codec Information. And it says:
Codec: atrac 3+ (atrp)
Type: Audio
Channels: Stereo
Sample rate: 44100 Hz
Bits per sample: 32
- The files don't open in anything else. No other program that I have recognizes it. I've tried Goldwave (older and newer versions), Soundforge Pro 13.0 and Audacity.
- After struggling some, I managed to get my mp3 file of the anthem I want to show the exact same info in VLC as above. It plays fine and looks identical to the original files. I was also mindful of the file size to be the same or even a little smaller than that of the original. I wound up using tools like MMCS MultiTraConv converter. And although I don't need the anthem to loop (because it's just supposed to play once before the match starts) I looped it with the Goldwave at3 Looping tool but that didn't make any difference.
To swap the files I simply take the team's file (they are numbered 1 - 35), say 13 for Austria as an example and I name my file 13 and replace it. Then I use the cpk builder tool to rebuild the 0SOUND.cpk file and I drag it back to the ISO in UMDGen and re-save the iso file.
I am on Windows 8.1 and I managed to get the atrac3 codec working in an older version of Goldwave (5.1) but there's no need for it because the MMCS MultiTraConv converter converts my mp3 or wave files to the needed atrac3+ format. It tacks on a .SC file extension but in VLC it plays and displays the correct info exactly as I've shown above. I also removed the extension to get it to say just "file" as the original does. I even tried using just atrac3 without the "plus" but had the same result. I've tried just about anything I can think of with no luck. I had also heard something about headers? This is an area I am not overly familiar with and would need some guidance. I tried matching the hex values from the top of the file with those of the original but that didn't help. If anyone can help me out I'd be immensely appreciative. Thanks
This is the only MAME emulator I've found that supports the classic games. It emulates a GP2X game console which supports .34/.35b roms only. It doesn't seem to recognize the newer roms.
I can only find it by using the links on this page or scanning the QR Code with my phone.
http://www.androlib.com/android.application.com-jrioni-jarcade-qCqA.aspx
I had to use my phone and scan the QR Code with the Barcode Scanner App to open the page in the MarketPlace. If anyone could provide a link, it would be great as the GTab doesn't have the resolution to scan the QR Code as well as being a PITA with only one camera.
UPDATE: Tried to use my phone to blowup the QR Code to scan it as the link wasn't working for the GTab for some reason. Got it to scan with Barcode Scanner, but it linked to the same page in the Marketplace. It didn't make a difference though. It seems there is still something missing from the Marketplace implementation on the GTab and this is after the last Marketplace hack involving changing the build.prop. Sideloading after downloading from a device that can use this like appears to be the only way to go to load this for now.
TigerMAME, which is found easily on Android Marketplace only supports Neo Geo/CPS1/CPS2 games.
Once purchased and installed, you need to wait for him to send you a code to unlock and activate the emulator. It took more than 24 hours, so be patient.
I was able to convert some roms to work with this using his instructions on his blog:
http://jrioni-arcade.blogspot.com/2009/09/howto-rom.html
Playing with WiiMote Keyboard works. You will need to UNCheck the WM Sideways option in the keyboard settings for the WiiMoteIME Settings. The emulator assumes you're turning it sideways. The Wiimote is difficult to play MAME with, looks like it's time to buy a Classic Controller Pro!
I wish it played the full set supported by GP2X, but it only works with about one third of the roms GP2X supports. I went through them all, since have full set for my Dingoo and PSP and used the app with G1, Droid and Incredible (probably one of the first people that bought his app in 2009).
Jioroni messed up, since this app and the PC Engine would have doen well, were it not for his code validation process. His efforts to prevent piracy actually has hurt him more than selling through the market straight.
Yeah I was a little put off by the piracy precautions as well. It's scary when you have only 24 hours to return it and it takes almost 2 days to get a code. I did reprocess the roms as he had outlined in his blog post and a lot of them were able to play successfully. I have some issues maybe you might know how to solve like the galaga missing ship exploding sound or sounds in donkey Kong. I know in the PC version there was a sample directory to address this is there something like this?
Sent from my GTablet-TnT-Lite using Tapatalk
dkhilo said:
Yeah I was a little put off by the piracy precautions as well. It's scary when you have only 24 hours to return it and it takes almost 2 days to get a code. I did reprocess the roms as he had outlined in his blog post and a lot of them were able to play successfully. I have some issues maybe you might know how to solve like the galaga missing ship exploding sound or sounds in donkey Kong. I know in the PC version there was a sample directory to address this is there something like this?
Sent from my GTablet-TnT-Lite using Tapatalk
Click to expand...
Click to collapse
All common issues with MAME .34 & .35. Still young app back then.
This project appears abandoned. No activity on the blog since 2009, and though Jarcade shows up in the market, if I try to buy it, I get a server error.
Are there any emulators that play the early Mame games from the eighties?
I was actually surprised that mame doesn't exist for android. I want to play old-school 80's games and I think most would be perfect for android devices.
sark666 said:
I was actually surprised that mame doesn't exist for android. I want to play old-school 80's games and I think most would be perfect for android devices.
Click to expand...
Click to collapse
Perhaps it's beause while the code is available, it cannot be used commerically, so no monetay gain for the wouldbe developer. I installed the Android sdk + all the other required software, just to get a feel for what would be involved in porting mame. The NDK might provide some help using the existing C code, rather than converting everything to java, but at this point I'm still learning how to import existing java code into my test projects.
The other problem as I see it, is that Mame runs with the command line or a frontend. I may be able to get some code for a java frontend, but adding it to the project and connecting it is beyond my current limited abilities.
There's also the source code MAMEUI, which has a GUI. Written for windows tho
Yes it wouldn't have a monetary gain, but that hasn't stopped people previously from porting mame to everything under the sun. The one device I thought would have it for sure, doesn't.
And yes a front-end would be an issue and add development time, and so would an a control overlay. Someone needs to standardize some game development tools one thing being virtual controls so other game developers who need on screen controls can just place say an 8 way controller and two buttons. But that's another matter.
Well, I hope mame gets ported one day but if it hasn't already I don't think it's just around the corner.
sark666 said:
And yes a front-end would be an issue and add development time, and so would an a control overlay.
Click to expand...
Click to collapse
I've been going through the Android SDK tutorials / layouts section and believe that creating a frontend may be the easiest part. Haven't yet learned how to pass values to from the Java frontend to the native C code, but I'm sure it's very possible.
The initial release of this theoretical MAME port could be without a control overlay. The user could use the navigation keys on their Android device if available, or something external like a wiimote.
Another thought is that perhaps MAME could be compiled for Android and launched via the command line in the Terminal emulator.
sark666 said:
Well, I hope mame gets ported one day but if it hasn't already I don't think it's just around the corner.
Click to expand...
Click to collapse
I've started a blog to document my efforts in bringing Mame to Android, and will be devoting most of my free time to this cause over the next few weeks. I'm sure it's just a matter of making the right connections in the dev tools.
Bro if u need a tester im here,we need a decent mame for droid,im glad sumone finally took the raines and u decide to make this happen,if u need any help with finding info pm me and ill do my best to help.....mame.......ftw!!!!!
Sent from my HTC Vision using XDA App
Ok so I had purchased Fifa 12 from the Play store and ran into an issue where it would tell me it needed to download extra files etc. The problem is, when I would click on download, it would give me a server error message telling me to go to EA's website for help and gave me the server error code 5002. A few times I ended up with a server error code -12.
In the gaming thread, I try to keep up with it but it is to large. But I see people mention server error issues with Real Racing 2.
I was running paulobrian's rom [ROM] Jr6 (JRO03D / 4.1.1): MCR - new: button mods, YouTube with preloading! http://forum.xda-developers.com/showthread.php?t=1769847
And for days I could not get it to work. Not on my home WiFi not on my work WiFi. Not after rebooting. Uninstalling and rebooting. And someone mentioned about setting the display timeout to 30 minutes for large files but this did not work in my case as I could not even connect to the server to get it to download.
Last night I tried flashing 2 other roms for the heck of it as I feel more comfortable with my Nexus 7.
I flashed a rom by hyperrunner [ROM]| Glazed JellyBean|Version 1.1.2|Glazed Mods|Custom Animations|Speed| http://forum.xda-developers.com/showthread.php?t=1796668
Had the same exact problem running this rom and trying to download Fifa again.
Then I flashed a rom by winner00 [AOSP][4.1.1] CM10 Kang **Updated 7/31 7:55pm MST** http://forum.xda-developers.com/showthread.php?t=1782433
Upon first attempt of downloading Fifa 12 on this rom, it connected to the server and allowed me to download the large file. Played a game of Fifa this morning for the first time.
I have no idea why I was not able to download the files from EA server on the first 2 roms I mentioned and why I was able to on the 3rd one.
Also, FWIW, I am in NO WAY SHAPE OR FORM bashing or discrediting or disrespecting any of the rom's or the people behind the rom's who put in there own free time and hard work to bring us these amazing rom's for our beloved Nexus 7. My reasoning for posting this is to share what I got to work for me in hopes that it might help others having this issue as well as maybe being able to have those of you behind the scenes with the programming and technical guru knowledge that may lead you in a direction of figuring out if there is an issue with the WiFi programming between the roms that may be causing this.
Thank you all again for your hard word and dedication and for allowing me to be able to use and enjoy your roms and therefore, allowing me to enjoy my Nexus 7 that much more.
Whiteice
PS. I didn't know where to post this so I posted it here as it seemed the most "correct" place to post this. If it is in the wrong section, my apologies. Just let me know where it needs to go. Thank you.
I had the same problem with Paul's modaco custom ROM and real racing 2. I did some googling and error 5002 seems related to screen resolution. Since Paul's modded the soft buttons to appear on the side instead of the bottom this changes the resolution and ea games get confused.
Sent from my Nexus 7 using xda premium
h00py said:
I had the same problem with Paul's modaco custom ROM and real racing 2. I did some googling and error 5002 seems related to screen resolution. Since Paul's modded the soft buttons to appear on the side instead of the bottom this changes the resolution and ea games get confused.
Sent from my Nexus 7 using xda premium
Click to expand...
Click to collapse
Awesome, this I did not know.
I tried to google the 5002 error but I could track the error back to The Sims 3 and how they had to sideload the whole file etc etc.
Thanks for posting that h00py. Hope it helps people out.
Whiteice
Here's the thread I found originally on the ea forums
http://forum.ea.com/eaforum/posts/list/8593986.page
No probs, I was gonna make a new thread originally but didnt know where lol
Sent from my Nexus 7 using xda premium
i can confirm that by changing from JR6 to the third rom you said, i am now able to download real racing 2 and fifa 12, after doing so, i just reverted back to my JR6 backup, and now they work fine
karl0ss said:
i can confirm that by changing from JR6 to the third rom you said, i am now able to download real racing 2 and fifa 12, after doing so, i just reverted back to my JR6 backup, and now they work fine
Click to expand...
Click to collapse
Awesome. I am glad it helped.
Was curious if you tried the gameplay on both games on both roms, and if so, if you noticed a difference at all?
Bonsai Geeks
Latest ROM: ouya_bonsai_v0.0.1
Last Update: 09/13/2013
Type: JB
Perfect is repeatable. Imperfect is Perfect[/COLOR]
PLEASE NOTE: I am not responsible for anything that happens to your device. This includes acts of God, your wife/girlfriend breaking it over your head for using it too much, or jealous Apple TV owners!
..::INCLUDED MAIN FEATURES::..
Based on OUYA release US 1.0.459-r1
Deodexed
Rooted
BusyBox Installed
OTA Redirected to ZenGeeks.net Servers
Custom initramfs (init.d supported)
Ext 4 tweaks
Optimaize apk files (PNG Opt, Resources and APK Comperssion, Zipalign)
System tweak for optimal performance
Network speeds(ipv4) tweaked
CIFS Support
Wireless ADB Support
Xposed Pre-Installed
..:: Donations::..
THANK YOU FOR THE FOLLOWING DONATION:
Your Name HERE
..::A Special Thanks::..
..::Installation::..
DO NOT FACTORY RESET
**Full Wipe Needed for optimal performance**
Boot Into CWM Recovery
Perform Backup
Wipe Data/Factory Reset
Wipe Cache
Wipe Dalvik-Cache
Reboot
Click to expand...
Click to collapse
..::Pre Install::..
Once log into OUYA go to Google Play Store, input Google account. ( You might have to input twice) after doing so close Google setup and access Google play store.
..::ROM::..
DOWNLOAD LINK: FIXING
md5: c7489a7b22109136867721d4bd2c7dca
DOWNLOAD MIRROR:
..::ChangeLog::..
Code:
Bonsai v0.0.1
[LIST]
[*]Based on OUYA release US 1.0.459-r1
[*]Deodexed
[*]Rooted
[*]BusyBox Installed
[*]OTA Redirected to ZenGeeks.net Servers
[*]Custom initramfs (init.d supported)
[*]Ext 4 tweaks
[*]Optimaize apk files (PNG Opt, Resources and APK Comperssion, Zipalign)
[*]System tweak for optimal performance
[*]Network speeds(ipv4) tweaked
[*]CIFS Support
[*]Wireless ADB Support
[*]Xposed Pre-Installed
[/LIST]
Mine!!!!!! All for meee
Hoping to release this out tonight!!!
MasterZen88 said:
ZG BETA
ZenGeeks
Latest ROM: ZG_Beta_v0.0.1
Last Update: N/A
Type: JB
Wabi-Sabi: Finding the beauty in, and embracing the imperfect!
Perfect is repeatable. Imperfect is Perfect
PLEASE NOTE: I am not responsible for anything that happens to your device. This includes acts of God, your wife/girlfriend breaking it over your head for using it too much, or jealous Apple TV owners!
..::INCLUDED MAIN FEATURES::..
Based on OUYA release US 1.0.328
Deodexed
Rooted
BusyBox Installed
Custom initramfs (init.d supported)
Ext 4 tweaks
Optimaize apk files (PNG Opt, Resources and APK Comperssion, Zipalign)
System tweak for optimal performance
Network speeds(ipv4) tweaked
..:: Donations::..
THANK YOU FOR THE FOLLOWING DONATION:
Your Name HERE
..::A Special Thanks::..
..::Installation::..
..::ROM::..
DOWNLOAD LINK:
DOWNLOAD MIRROR:
..::ChangeLog::..
Code:
ZGBeta v0.0.1
[LIST]
[*]Based on OUYA release US 1.0.328
[*]Deodexed
[*]Rooted
[*]BusyBox Installed
[*]Custom initramfs (init.d supported)
[*]Ext 4 tweaks
[*]Optimaize apk files (PNG Opt, Resources and APK Comperssion, Zipalign)
[*]System tweak for optimal performance
[*]Network speeds(ipv4) tweaked
[/LIST]
Click to expand...
Click to collapse
Looking forward to it I was a little angry when I got my console and Google play was not in it. Ouya made this big thing about being completely open and what do they give us a great android gaming platform that you are not allowed to use unless you hack it or buy games from them. that should be an optional market not the only choice. I bought the Ouya so I can play my android games that I have already purchase from the play store. Ouya great product horrible execution. on the lunch you looked a little like f-ING Apple Please correct this. sorry for leaving this on your post if you want you can forward to Ouya too angry to think straight.
afrome said:
Looking forward to it I was a little angry when I got my console and Google play was not in it. Ouya made this big thing about being completely open and what do they give us a great android gaming platform that you are not allowed to use unless you hack it or buy games from them. that should be an optional market not the only choice. I bought the Ouya so I can play my android games that I have already purchase from the play store. Ouya great product horrible execution. on the lunch you looked a little like f-ING Apple Please correct this. sorry for leaving this on your post if you want you can forward to Ouya too angry to think straight.
Click to expand...
Click to collapse
While I get your point , it was kinda obvious the play store would not be on the ouya, never mentioned by the ouya team and makes sense there store would be there only way to make $
Sent from my Amazon Kindle Fire using xda app-developers app
afrome said:
Looking forward to it I was a little angry when I got my console and Google play was not in it. Ouya made this big thing about being completely open and what do they give us a great android gaming platform that you are not allowed to use unless you hack it or buy games from them. that should be an optional market not the only choice. I bought the Ouya so I can play my android games that I have already purchase from the play store. Ouya great product horrible execution. on the lunch you looked a little like f-ING Apple Please correct this. sorry for leaving this on your post if you want you can forward to Ouya too angry to think straight.
Click to expand...
Click to collapse
**Google Play Store** - I'll add that to my list-of-things-to-do
MasterZen88 said:
**Google Play Store** - I'll add that to my list-of-things-to-do
Click to expand...
Click to collapse
That would be really great, I also miss it.Would it be possible to install a Video Player who also plays mkv, avi? Is it possible, that the ouya can also play NTFS hard drives? Would like to connect my hard drive and then also watch 1080p movies.
Thanks a lot.
Android means freedom Of choice
MasterZen88 said:
**Google Play Store** - I'll add that to my list-of-things-to-do
Click to expand...
Click to collapse
that sound great and I understand it's their way of making money but I payed for the console because I thought it would be the one console that allows the owners meaning me not Ouya to decide what I have on it. When I think android I think freedom of choice, no limitations placed on the end user by the manufacturer. They can still make a lot of money without getting greedy if they have great products and a great user friendly interface of course i will buy from their market. but I want to do it by choice and not because I do not have one. They need to be reminded that this is not apple once you sell the product it is no longer yours it becomes the property of the consumer. and the consumer shows his or her appreciation by continuing to do business with them. Microsoft just proved what greed can do to a franchise, Ouya should not force People away. I feel I they gave the End User what He/She wants and add what they want to it they will be surprised by the result. have your market as an option not the only option and you will win a loyal fan base.
While I understand the desire for the play store I believe it should not come pre-installed. The Ouya is not a phone or tablet and thus the play store content can hardly be considered compatible. As long as Ouya reframes from deliberately blocking third partys from adding it, we can't reasonably be mad at them.
Sent from my DROID RAZR using Tapatalk 2
@superjay The problem is that they are deliberately keeping us from accessing it. If this was based purely on AOSP without gapps installed then there would be no problem, but there have been many of us working different angles trying to get the Play Store working on the Ouya for over a month now. The only "Custom ROMs" that are flashable are based on the Ouya framework, no one has been able to get an AOSP based rom to work, and it looks like professorpoptart has bricked his while trying. Since Ouya doesn't have any hardware button combination to access recovery, and have locked access to NVRAM, the console is still very brickable.
They claim to be open, but when you really get down to it, they're "open" for app developers, but not hackers. Which means we just have to find ways around their protections and that takes time. I'm hoping now that there's a retail launch some more experienced android hackers will take an interest and some progress will be made again. It's been mostly stagnant since we ported CWM recovery over. I'm really glad to see MasterZen88 got these optimizations done, and I'm looking forward to trying out this ROM when he posts it, but I'm far more excited about the prospect of installing CM10 and really opening this box up.
@MasterZen88 I hope I haven't offended with anything I said above, I'm not familiar with your work, but it's always great to have more developers on board. Feel free to email or PM me if I can help you with testing, or if you want to know some of what I have tried in my own pursuit of getting the play store and/or CM10 working on the Ouya.
link.
Download link please
sonofskywalker3 said:
@superjay The problem is that they are deliberately keeping us from accessing it. If this was based purely on AOSP without gapps installed then there would be no problem, but there have been many of us working different angles trying to get the Play Store working on the Ouya for over a month now. The only "Custom ROMs" that are flashable are based on the Ouya framework, no one has been able to get an AOSP based rom to work, and it looks like professorpoptart has bricked his while trying. Since Ouya doesn't have any hardware button combination to access recovery, and have locked access to NVRAM, the console is still very brickable.
They claim to be open, but when you really get down to it, they're "open" for app developers, but not hackers. Which means we just have to find ways around their protections and that takes time. I'm hoping now that there's a retail launch some more experienced android hackers will take an interest and some progress will be made again. It's been mostly stagnant since we ported CWM recovery over. I'm really glad to see MasterZen88 got these optimizations done, and I'm looking forward to trying out this ROM when he posts it, but I'm far more excited about the prospect of installing CM10 and really opening this box up.
@MasterZen88 I hope I haven't offended with anything I said above, I'm not familiar with your work, but it's always great to have more developers on board. Feel free to email or PM me if I can help you with testing, or if you want to know some of what I have tried in my own pursuit of getting the play store and/or CM10 working on the Ouya.
Click to expand...
Click to collapse
Not offended at all. Glad to be apart of this OUYA movement.
XDA is all about working together has team, to get the job done as one Unity. I would be honored to work with any dev on this ouya forum. I'm not the most skilled but I have had my fair share of bricked devices. Check out my "About Me" on the OP if you would like to know who I am.
I originally started out on this forum has Mammon88 but decided to change my screen name... Just a TIP dont use Mammon has your screen names, its not really nice...lol
rawtek said:
Download link please
Click to expand...
Click to collapse
It will be ready tonight, just wanted to create this thread to get the ball moving.
I was unaware that it was deliberately blocked, my apologies.
Sent from my DROID RAZR using Tapatalk 2
ThomasTJ said:
That would be really great, I also miss it.Would it be possible to install a Video Player who also plays mkv, avi? Is it possible, that the ouya can also play NTFS hard drives? Would like to connect my hard drive and then also watch 1080p movies.
Thanks a lot.
Click to expand...
Click to collapse
Can sideload XBMC by going to their website and using the Android version off there. I've been happily using that to watch videos... someday I'll finish the original Doctor Who series. Partially through season 12 so far. -_- Only 14 more full seasons after this one to go. Whee.
Theraze said:
Can sideload XBMC by going to their website and using the Android version off there. I've been happily using that to watch videos... someday I'll finish the original Doctor Who series. Partially through season 12 so far. -_- Only 14 more full seasons after this one to go. Whee.
Click to expand...
Click to collapse
Ok, totally off topic, but you brought it up. The reason I haven't watched Dr. Who is because of the missing episodes in the early seasons. How much did that impact your enjoyment of the series?
cannot wait, i actually really like this Ouya. there is so much potential!
sonofskywalker3 said:
Ok, totally off topic, but you brought it up. The reason I haven't watched Dr. Who is because of the missing episodes in the early seasons. How much did that impact your enjoyment of the series?
Click to expand...
Click to collapse
The episode-set we watched had reconstructed versions of everything. Most had at least the original audio, but... those weren't my fav episodes. They didn't make me want to not continue watching the entire series or want to skip them. Sometimes frustrating though...
If it works for your style, I highly suggest watching those episodes while multitasking playing a game or doing some light coding. Something to distract you from the fact that you're only hearing the audio with subtitles to let you know what was supposed to be happening on the screen.
One other thing this ROM will "need" is the ability to prevent automatic updates. The default Ouya launcher (at least I THINK its the Launcher) actually automatically downloads & installs OTA-style updates with zero user prompts, which is presently a great way to just spontaneously have your ROM blown away.
Also, any word on CWM getting to where we can actually boot into that consistently? I'm a bit LESS gunshy about bricking my Ouya now that they're available to the general public (I got mine via KickStarter like a month ago), but I'd still really prefer to have a graceful way to re-stock / bring my system back from the dead if needbe
DivinityCycle said:
One other thing this ROM will "need" is the ability to prevent automatic updates.
Click to expand...
Click to collapse
I'm wondering if you delete the ota url address in the build.prop if that will do it.
Also has anyone added ro.usb_host = 1 supposed to help with usb storage but not confirmed.
I'm slightly fixated on the build.prop today looking at all the diffferences. Between the ouya and a phone.
This will be for research/documentation for getting ouya software running on other hardware. Basically a side project, started with a basic titanium backup and restore onto another device, htc one x. It has similar issues as trying to get the ouya store on CM10. didnt do any catlog or anything yet just messing around at this point...
http://imgur.com/sFtkZwz
I'm not trying to deter you or anything but I would hold out on getting real serious because I can see them changing how they work the store, updates and the launcher. Right now you can't get updates or use the ouya store unless you use the stock launcher. This is gonna cost them money and they can't outright stop us from using a different store, launcher, or cm10. So changing how those things to work solo dolo would be in their interest.
I am interested in getting the Ouya software working on other hardware. I have a retired 32gb Razr with multimedia dock that is begging to be used in my home theater. I really just want to control the phone with a ps3 gamepad and only a ps3 gamepad, so maybe I should see if you can emulate a mouse with it and sixaxis app.
Asadullah said:
I'm not trying to deter you or anything but I would hold out on getting real serious because I can see them changing how they work the store, updates and the launcher. Right now you can't get updates or use the ouya store unless you use the stock launcher. This is gonna cost them money and they can't outright stop us from using a different store, launcher, or cm10. So changing how those things to work solo dolo would be in their interest.
Click to expand...
Click to collapse
That's a huge undertaking for them from a business standpoint. Right now, they're doing the proprietary tactics of trying to lock it to their console - they're doing this to get console sales AND app store sales. By unlocking the software for other devices, or the device for other stores they will give up one of the two as well as cause a support nightmare. Right now, they only have to support their developers app on one hardware specification. If they release it, they open themselves (and their developers) up to numerous issues.
I don't think it's likely to happen. They want their own ecosystem and simplicity of supporting one device.
I would say they won't actively block porting because it does not cause the support issues, it's simply "not a supported way of going to the Ouya store". It also allows them to get the development on these other devices for A) free and the sales these devices bring in through the Ouya store. So it's a win win for them to not block it. No support overhead and added revenue.
snake2332 said:
I am interested in getting the Ouya software working on other hardware. I have a retired 32gb Razr with multimedia dock that is begging to be used in my home theater. I really just want to control the phone with a ps3 gamepad and only a ps3 gamepad, so maybe I should see if you can emulate a mouse with it and sixaxis app.
Click to expand...
Click to collapse
Doesn't the razr have cm10 or something? The ouya framework is only a couple of apps. It wouldn't really give you the ability to do that. Unless you mean the launcher and store as he only interface
Asadullah said:
Doesn't the razr have cm10 or something? The ouya framework is only a couple of apps. It wouldn't really give you the ability to do that. Unless you mean the launcher and store as he only interface
Click to expand...
Click to collapse
I guess I don't really want the Ouya interface so much as just an easy way to control the device solely with the gamepad. A solution for this might already exist, I just haven't looked yet.
I don't mean to be an a**hole.. But should this be in the general section until something comes to fruition? You have started many threads in the development section, but so far there's not much in them to justify them.. Again, no disrespect..
Sent from my Nexus 4 using xda app-developers app
7TimesCursed said:
But should this be in the general section until something comes to fruition?p
Click to expand...
Click to collapse
I will have to disagree, this is what the development sections are all about. Its posted as a [WIP] so people don't read the title and get their hopes up that its a "how to". Sorry if this is the case. The idea is that if anyone else has any productive input we can bounce ideas/issues around concerning ouya software on other hardware.
...Now that's not to say the posts in this thread shouldn't be in general, as there has yet to be a productive post! lol
It is possible, but the issue is finding a device to port it to, and getting the screen to work.
Edit: a different more probable way would be to make an OUYA launcher app/launcher.
~~~~~~~~~~~~~~~~~~~~~~~~~
I am here to help and provide knowledge to help others with there problems/issues. If you do have a question don't be afraid to shoot me a PM and I will help you and put you in the right direction to the best of my ability and will get your problem and/or issue solved.
~~~~~~~~~~~~~~~~~~~~~~~~~
'Murica said:
Edit: a different more probable way would be to make an OUYA launcher app/launcher.
Click to expand...
Click to collapse
I've been messing around learning to program android. Getting pretty good (I think, but I think that about everything I do ) and am working on turning the open source home launcher sample that comes with the android sdk into something more usable. Having issues getting the icons to display as full hd though. What I was thinking was this and in this order, with the android sdk instead of the odk:
1) Make a launcher that displays all apps can change wallpapers and has keyboard/controller shortcuts assigned to it. More features would be for later.
2) Make an open source store that would basically just be a listview probably just gonna use professorpoptarts source code and add a little something to it.
3) ......open source updater it looks like originally the ouya guys used cyanogen updater for source code reference this shouldn't be that hard also several rom developers have made open source updaters so there are several references.
It's easier said than done but since there aren't alot of people working on things I'm gonna give it a go. Honestly I would use the odk but I have enough issues with eclipse and the sdk over the last several years if the odk is as bad I don't have patience for it right now and I'm not trying to deal with non sense. If anyone wants to help lets do it.
EDIT I'm sure that poptart can fight his own battles but the thread he made on alternative store he did something productive