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Hi,
I was wondering if there is a camera available for the XDA? I'm currently developing an application for the XDA and my client wants to know if there is a camera available which can be connected to the XDA somehow. Now I've never came across such an accessoire but maybe someone knows more about this (is there one being developed etc)?
-jrom
I don't know if this will work, but it looks nice!:
http://www.spectec.com.tw/en/camera.htm
Eric
I don't know if this will work, but it looks nice!:
http://www.spectec.com.tw/en/camera.htm
Eric
Pollux said:
I don't know if this will work, but it looks nice!:
http://www.spectec.com.tw/en/camera.htm
Eric
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No, it will not work.....
The camera is using a sdio-Port, but the xda only has a SD-Port.
So no way to get it working....
Regards
Stefan
camera
I think u can use the camera of the Nokia 9210. it uses the IR port . Its a little bulky but I think I wil work. :lol:
I wonder why nobody has made a camera with a memory card interface instead of an IO interface? It couldn't do video, but could do photos.
Anybody tried the Nokia camera? That could be a useful option.
Just get a compact digital camera that supports SD cards. Much easier and quicker than IRTranP. Not many new cameras support this protocol as it proved to be too slow and unreliable and never took off.
Other than that, I don't think there's any other way attaching a camera without SDIO.
Connecting a camera for video is pretty much a no go because the serial and IR ports are just too slow. You probably couldn't use a SD based memory communication method as SD cards aren't designed for continuous read/write activity and would wear out pretty quickly. Although for stills this might be feasible.
Some of the proposed new PPC/PE devices have built in cameras, and look pretty interesting especially the Hitachi one (with a thumb keyboard too!)
hi
i have a kodak camera which takes a mmc card and i use this a lot for photos and i then transfer them to my xda :lol:
hi
i have had a nokia camera that came with my communicator the picture quality was crap wouildnt recomend it
Checkout this link....
It is in Dutch, but it has a picture though....
http://forum.pocketpc-club.nl/showthread.php?s=&threadid=11438&highlight=camera
As the link says, it's actaully the SPV camera jammed onto the XDA.
Now that looks like it means it's feasible to do a serial port camera, as the SPV has I beleive the same connector, although you'd need some software on the XDA to interface with it. I still doubt it would be fast enough for video.
It looks like the dutch aren't sure if it's a fake too, they found it on a chinese website.
One of them says he thinks it's possible that one of the smartphone drivers will run on Pocket PC.
Something different:
Wouldn't it be possible to build a camera that stores it's data on a SD "from the other end" while the SD is sitting in the XDAs slot? No SDOIO, but only a shared SD. Maybe the camera has to temporarily disconnect the SD from the XDA while writing, so it will only work for stills.
Nevertheless, if the serial is fast enough I like the idea more, because then recording to a relatively large and interchangable SD is better than recording to the limited 64MB internal RAM.
Martin
SD Camera for O2XDA
Hi there ,
i've just brought one and try it .. nice ... no nid SDIO :lol:
www.gaborvision.com.tw
oh yeah..i saw the same camera on ebay too and was almost tempted
http://cgi.ebay.de/ws/eBayISAPI.dll?ViewItem&item=3341265361&category=32242
leonisto,
i am very curious if the image quality is acceptable. (Unfortunately, on the older nokia models, inbuild cameras are rather average at producing sharp images). Can u post a sample picture for us?
thx
woody
i dont know about the phoneCAM's of today but i got this creative webcam which can disconnect and take pictures and it's crap
it use cmos tech and pictures are
1 over exposed
2 under exposed
3 have odd sinister colours
so i personaly would think 2th before spending too much on a cam which
were not a real digiCAM
I tried with my PS3 thrustmaster wireless usb game pad but otg didnt work. There is no power to reciever when connected to phone. Similar to HTC One X.
This is horrible whats the use of tegra 3 cpu when we cant use tegra supported features where we have many tegra games which supports usb controller.
So we are left with Bluetooth controllers only - i feel for casual gaming any will do but still for hardcore best option will be Sony PS3 controller.
Anyway orignal sony is pretty expensive so need help with following 2 gamepads:
1. Amigo Dual Shock ( http://www.ebay.in/itm/Amigo-Blueto..._203&hash=item3a7dfb1bfd&_uhb=1#ht_1893wt_898 ) 2. Red Gear Bluetooth PS3 controller
Anyone with any experience with any of these are they Dual Shock 3?
Sent from my LG-P880 using xda app-developers app
no one helped me
Anyway I have made my choice and going for original ps3 bluetooth controller.
i liked wii too for motion controller but its not possible with all games so not choosing that.
Hope six axis motion controll is also possible for motion sensor games, it will be added fun
Sent from my LG-P880 using xda app-developers app
no one helped me
Anyway I have made my choice and going for original ps3 bluetooth controller.
i liked wii too for motion controller but its not possible with all games so not choosing that.
Hope six axis motion controll is also possible for motion sensor games, it will be added fun
Sent from my LG-P880 using xda app-developers app
ive used the ps3 controller on mine for a while and its been great to use, the only thing that i struggled with at first was pairing the pad with my phone using sixaxis software, but eventully done it
If you can try getting an original Sony ps3 controller. Perhaps you can find some your cheap online. I use an original+ the sixaxis tool app from the play store and it's awesome! I can play ps1, and n64 games with fully working controls!
same here im using the original ps3 controller which i bought new(silly price £40 or 46.41 euros) and still worth it, im sure you could easily find cheaper ones new or used on ebay and makes for a greater gaming experience
Thanks all for sharing your experience
Also can anyone tell me if PS3 original Bluetooth controller can work with Nvidia Tegra Zone controller supported games (Like Shadowgun, Dead Trigger...etc) directly without the help of SixAxis app? I read those games support X-Box wireless controller(Not bluetooth) but nothing written about bluetooth controllers? If anyone check and share the experience
I already have similar USB wireless controller for PS3(Thrustmaster) but since our device dont support USB devices so cant use them also even if I am able to make it work (with external power source) its not worth it because HDMI is through USB only so until I am playing games on my TV its dumb to play with controller.
I have decided to go for double priced original PS3 controller because of lots of users review for Original controller and absolutely no hands-on review of half priced (Red-Gear/Amigo) replacement PS3 controllers.
Its going to be one of my B'day gift so I can confirm myself latest by 22nd Feb
It works nicely
i tried it with many games and played on my 50inch tv for ~4hrs..its really good
i find little issue when using with dead trigger/sg deadzone when pressing many buttons simultaneously...fire stops and i had to press fire button again. These games support gamepad by default, i'll try sixaxis with both games...
Sent from my LG-P880 using xda app-developers app
First, I want to say hello to all xda members and developers! Now I will tell you my problem : I have a SyncMaster T27A300 samsung led tv , and a ps3 console. When I play on the samsung tv the textures are like set to very low , in my parents' room there's a led lg smart tv 200hz (I don't know the name) a pretty good one and there , the textures are like set to very high/max , anyway it's waaaaaay better than my samsung . And as an weird example I have a chinese tv , i really don't know the specs , only that's lcd and the name of the company is "Changhong" , anyway it looks like it's made in a garage ) and even there the textures are on high . On the samsung I tried every single settings every of them one by one , even game mode , anything but still every game is like a 2002 game. So how can this be explained? The lg 200hz one yes it HAS to be better , but the chinese one doesn't even have many settings (only contrast,brightness,saturation and clarity) and doesn't have "game mode" but still the textures are better ... I used on all the tvs, the same games , the same cables everything ..
So please help me how to make this samsung **** better or suggest a better tv in the 300-400 euros range . (the lg was about 400, the samsung about 350 or so and the chinese that owns the samsung about 150 or 200 ))) )
PS: The samsung has a function to update the firmware via usb , so maybe custom roms for it ? ))))
Thank You xda!
Quick solution, switch tv's. Problem solved.
LoopDoGG79 said:
Quick solution, switch tv's. Problem solved.
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Switch with what ? I said if anyone wants to help do the following : Tell me how to make it look good , or suggest a tv betwen 300-400 euros ... thanks anyway
McXeno said:
Switch with what ? I said if anyone wants to help do the following : Tell me how to make it look good , or suggest a tv betwen 300-400 euros ... thanks anyway
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Switch with one of the other tv's that are in your household that have max pixels.
LoopDoGG79 said:
Switch with one of the other tv's that are in your household that have max pixels.
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I can't do that , one is my parents' tv and the other is my pc monitor
ps3 can use 1920x1080(full hd) 1080p(24).
you can change!
Are there any other kernels (or ways) to achieve this other than ElementalX/Bulletproof? I'm keeping my eyes on his threads here and it looks like the dev's last comments indicated he'd build it again, but we can't be sure and it's certainly understandable since he doesn't even own the Sprint version.
So, anyone figure another way out to do it? Any other kernels or tricks? I've combed the internet seeing if there was the possibility that an older MHL to HDMI adapter that was only designed for 720p could trick the phone into outputting 720p, but they always seem to offer at least 1080i.
Thoughts?
The software allows mobile VR use with PC's -
My fear is that it doesn't use the sensors in the Gear VR, which will cause lag.
Does it run smoothly and is it worth a purchase?
Since there is no selling apps thru oculus storey yet I don't think the developer is that motivated to make it compatible with the vr. I will try the app out later.
well, there is a free version meant exactly to try before you buy...
why do you think not using the GearVR sensors would cause lag?
loxai said:
well, there is a free version meant exactly to try before you buy...
why do you think not using the GearVR sensors would cause lag?
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Not using the Gear VR sensors cause already lag, streaming and not using the Gear VR sensors cause even bigger lag.
@Powerslash that's not really an answer to my question.
The reason I ask is just to check if I am missing something: if gearVR is running with 1ms sensor updates (I think I read somewhere it was 1000hz, right?), and the phone does something around 10ms sensor updates, playing a game at 60fps, that is updating every 16.6ms, in both cases it can happen that the timing to grab input for next frame is missed, which creates a 16ms lag either way. Now the faster sampling means that the input data will be more recent and precise for the GearVR (i.e. next frame using 1ms old data), but even with 10ms, the amount of head movement change won't be that large (with 10ms old data in worst case scenario) and the imprecision is still low... isn't it? and that's without considering predictive sensor data to interpolate input. Idk, as I said, maybe I am missing something?
Of course, streaming is a bigger hurdle to tackle but, doing it right (and possibly lowering quality expectations a little bit), I don't think it is that bad... well, I actually think you can achieve pretty good results. Have you tried it?
loxai said:
@Powerslash that's not really an answer to my question.
The reason I ask is just to check if I am missing something: if gearVR is running with 1ms sensor updates (I think I read somewhere it was 1000hz, right?), and the phone does something around 10ms sensor updates, playing a game at 60fps, that is updating every 16.6ms, in both cases it can happen that the timing to grab input for next frame is missed, which creates a 16ms lag either way. Now the faster sampling means that the input data will be more recent and precise for the GearVR (i.e. next frame using 1ms old data), but even with 10ms, the amount of head movement change won't be that large (with 10ms old data in worst case scenario) and the imprecision is still low... isn't it? and that's without considering predictive sensor data to interpolate input. Idk, as I said, maybe I am missing something?
Of course, streaming is a bigger hurdle to tackle but, doing it right (and possibly lowering quality expectations a little bit), I don't think it is that bad... well, I actually think you can achieve pretty good results. Have you tried it?
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Just got my Note 4 Gear VR, on sale for $99 at Best Buy. Having used Trinus Gyre before with tremendous results on a standard cardboard, I'm looking around to find the best setup for getting it to run on the Gear VR -- maybe even a way to jury-rig some sort of usb pass-trough connection.
What do I find? The developer of the MARVELOUS Trinus Gyre just SHUTTING DOWN the opposition with an in-depth question that goes unanswered for almost a year. :silly:
Keep it up, loxai. I bought Trinus Gyre a few months back, and it has been a blast. :good::good:
Don't count on it; he says it's out of his budget, which is expected considering the initial $200 price on top of the price of a Note 4.
http://oddsheepgames.com/?topic=gear-vr-compatibility
Even then, to actually take advantage of the Gear VR sensors, he'd probably have to post it on SideloadVR or some other alternative store rather than the Oculus Store because of the way Gear VR applications need to be signed.
For me, the bigger issue at hand is that the Trinus server can't emulate a Rift tracker. This isn't surprising considering how the Oculus Runtime works, but it does mean that I can't play the Vox Machinae demo or anything else coded specifically to use the Oculus Runtime for head-tracking input rather than some other API like TrackIR or Freetrack.
Check out streamtheater. It's awesome you can get it through sideloadvr but check out the reddit thread for it. You can stream anything from your desktop to the gearvr, like steam games etc.
Sent from my SAMSUNG-SM-N910A using Tapatalk
Nizda1 said:
Check out streamtheater. It's awesome you can get it through sideloadvr but check out the reddit thread for it. You can stream anything from your desktop to the gearvr, like steam games etc.
Sent from my SAMSUNG-SM-N910A using Tapatalk
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omg man this is so much better than any other solution out there!
Incredible to see this!