Does anyone know if these are properly implemented through the APIs? I am aware that the HTC home screen supposedly uses the 3D chip, but nowhere says how.
If it is properly implemented it would be very interesting for developers and gamers alike.
Judging by peoples experiences with DirectDraw at least that API is not accelerated. OpenGL ES is though and Direct3D is probably mapped to Open GL ES calls and would also be accelerated (with some form of, probably slight, performance penalty).
There are two threads in this subforum that are asking for benchmark results from the Diamond but so far none of the current owners seem interested in providing anything.
ill do a benchmark if its easy to do, what program do i use?
jkr284 said:
ill do a benchmark if its easy to do, what program do i use?
Click to expand...
Click to collapse
http://www.spbsoftwarehouse.com/products/benchmark/??en
http://int13.net/gxmark.htm
http://classic.pocketgear.com/software_detail.asp?id=8287
As far as easy goes you just run the application basically.
Thanks
Ive been trying to run a full spb test on the diamond at default settings and on battery power. It didnt like the word test (seemed to stick at about 90% of opening the alice word doc then looped forever!) and also didnt like the pocket internet explorer test (well it opened opera browser for the test, and didnt like it for some reason!), just running it now with buit in application tests disabled.
Ok First Heres the SPB Benchmark results with "Built in Applications Test" Disabled:
- <benchmark-results>
- <info>
<platform-name>HTC Touch Diamond P3700</platform-name>
<device-name>HTC Diamond</device-name>
<start-date>06.05.2008</start-date>
</info>
- <main-tests>
<fs-largefilewrite>566.700000</fs-largefilewrite>
<fs-largefileread>107.900000</fs-largefileread>
<fs-largefilecopy>679.800000</fs-largefilecopy>
<fs-manyfileswrite>5897.500000</fs-manyfileswrite>
<fs-manyfilesread>429.300000</fs-manyfilesread>
<fs-manyfilescopy>4549.900000</fs-manyfilescopy>
<fs-dirlisting>1334.200000</fs-dirlisting>
<fs-db>756.900000</fs-db>
<grf-ddb>6.670000</grf-ddb>
<grf-dib>25.095000</grf-dib>
<grf-gapi>5.390000</grf-gapi>
<misc-zip>2660.000000</misc-zip>
<misc-jpeg>417.600000</misc-jpeg>
<misc-arkaball>8.140500</misc-arkaball>
<misc-mflops>3578.800000</misc-mflops>
<misc-mops>1001.700000</misc-mops>
<misc-mwips>7229.000000</misc-mwips>
<misc-memcpy>8.449000</misc-memcpy>
</main-tests>
</benchmark-results>
GXMark produced a white screen! i had to reset the device! No Idea whats up there!
Pocket Pc Mark wouldnt do a run on the graphics test, it got to 6/8 test and then locked, had to reset again, sorry!
Thanks for your efforts!
The SPB results are actually very poor unfortunately. Almost too poor, did you have lots of stuff running in the background or anything like that?
Apart from the pure CPU tests (including decompressing a JPEG and a ZIP file which both are very CPU bound as well) both filesystem operations and graphics operations are a lot lower (or at best equal in some cases) to what you would see on a Kaiser for an example..
I think at least we can say with certainty that the GAPI and GDI/DDI drivers are not any better than on the Kaiser, very minor boost due to faster memory and CPU sped can possibly be achieved but that's nothing compared to real hardware acceleration.
I really do hope that the next version of Windows Mobile and the included APIs andate some sort of all around graphics acceleration Video hardware acceleration seems to much like a tack on in current WM and the Diamond seems to be the ultimate proof of that.
the only things running are the default progs in the background like touchflo etc. something has been improved as ackys breakout and bejeweled 2 run beautifully in vga aswell, they ran like **** on my touch cruise (slowdown and stutters) in reality this phone ****s all over the cruise performance wise in games and general use.
One thing that was better on the cruise is the 3g reception which i could get inside my house but not with the diamond.
Tomtom6 displays real nice in vga also but takes a longer time plotting routes, much longer!
Try a psx emulator and see if it runs :]
"I really do hope that the next version of Windows Mobile and the included APIs andate some sort of all around graphics acceleration Video hardware acceleration seems to much like a tack on in current WM and the Diamond seems to be the ultimate proof of that."
it would still require drivers even if ms provided them like in normal windows
doubt ms would pay the coins htc dident
Can anyone with a Diamond please run the Futuremark benchmark as it does an open gl test as well as 2d and more, thanks
http://www.futuremark.com/download/spmarkjavajsr184/
I downloaded the suite (clicked all the tests)
Ran it and heres what i got:
http://service.futuremark.com/orbmobile/projectdetails_spmarkjavaweb.jsp?projectId=23157&projectType=20
Looks like it didnt want to do the 3d test......
This is discouraging. Most of the tests don't run, and those that run give really low results? Sounds familiar. I really don't want this to be yet another great hardware with lackluster software support...
Rudegar said:
it would still require drivers even if ms provided them like in normal windows
doubt ms would pay the coins htc dident
Click to expand...
Click to collapse
yes of course it would need drivers
but current Windows Mobile seems to be built with the assumption that there will be no specialized graphics hardware (so everything is build to run in software)
desktop windows is built on the assumption that there will be hardware acceleratio for 3D, video playback and even the GUI, I'm hoping windows mobile 7 sports a similiar approach, thus "forcing" manufacturers who want to ship even baseline WM devices to support their hardware with graphics drivers
also something with the underlying framework in windows mobile seems off when it comes to hw accelerated graphics, as I mentioned earlier it feels like a tack on that wasn't planned in the first place
thus even when we have devices with hardware and drivers it still not universally applicable (check the diamond for a perfect example, it has some level of hardware acceleration but it's not general and system wide for whatever reason)
so what I am hoping for is a standardized, general system wide assumption that future WinMo will have graphics hardware just the same as any PC today has some level of hardware acceleration (in effect making it close to impossible for companies like HTC to ship devices with hardware but without drivers)
jkr284 said:
I downloaded the suite (clicked all the tests)
Ran it and heres what i got:
http://service.futuremark.com/orbmo...arkjavaweb.jsp?projectId=23157&projectType=20
Looks like it didnt want to do the 3d test......
Click to expand...
Click to collapse
Thanks for running the test
Radeon123 said:
Thanks for running the test
Click to expand...
Click to collapse
My Pleasure!
To everyone worrying about gaming and movie performance i wouldnt worry at all,
The latest coreplayer has no lag in high quality films
Ive tried loads of astraware native vga games and they run flawlessly, with soe tweaking as shown on other threads the interface is now ery quick. I wouldnt bother stressing yourselves over the performance as its stellar for the size of the device.
jkr284 said:
My Pleasure!
To everyone worrying about gaming and movie performance i wouldnt worry at all,
The latest coreplayer has no lag in high quality films
Ive tried loads of astraware native vga games and they run flawlessly, with soe tweaking as shown on other threads the interface is now ery quick. I wouldnt bother stressing yourselves over the performance as its stellar for the size of the device.
Click to expand...
Click to collapse
640x480 movies? (Coreplayer played those fine up until the latest Kaiser ROM)
3D games or regular 2d ones? (basically all astraware games run just fine on my tytn ii for an example)
I'm not trying to rain on your parade, it just seems as if the Diamond is basically missing the performance some of us thought it to have. (Though that's not to say that the performance is poor)
UPDATE ON CALL OF DUTY: Works absolutely awesome, NOT using minimal settings, i was able to play pretty well. NOTE: Tytn2 and Touch Cruise was NOT able to play due to heavy lag even with minimal settings. Game was perfectly fine, with except with just a small little, not lag, but looks like the rendering was a bit slow as i looked around, when i used hardkeys and stylus at the same time. NOTE: ALL pdas lag in gaming when using hardkeys and joystick at the same time. However, it was minimal, and call of duty was enjoyable to say the least. SO yes, it DOES have graphic accelerators. Proper benchmarks will be done when i have proper time.
UPDATE. SPB benchmark seems to hang. cant run it. hangs at testing word document.
http://forum.lowyat.net/topic/711698
Baronic said:
UPDATE ON CALL OF DUTY: Works absolutely awesome, NOT using minimal settings, i was able to play pretty well. NOTE: Tytn2 and Touch Cruise was NOT able to play due to heavy lag even with minimal settings. Game was perfectly fine, with except with just a small little, not lag, but looks like the rendering was a bit slow as i looked around, when i used hardkeys and stylus at the same time. NOTE: ALL pdas lag in gaming when using hardkeys and joystick at the same time. However, it was minimal, and call of duty was enjoyable to say the least. SO yes, it DOES have graphic accelerators. Proper benchmarks will be done when i have proper time.
UPDATE. SPB benchmark seems to hang. cant run it. hangs at testing word document.
http://forum.lowyat.net/topic/711698
Click to expand...
Click to collapse
I would love to see a youtube video of COD on the diamond. Can you please post. I would really appreciate it.
Hi, this should be very nice game, but there is one little problem - Diamond can not run it. Touch Pro has same problem. I must say, that I am very dissapointed that one of the most powerfull device on market can not run these games. Old TyTN 2 can run it OK.
It is not a case of the Diamond not being up to the grade, but rather that this old game has 4x as less pixels as that required of the Diamond. C'mon, you can do better than that can't you! How about Call of Duty 2? Try that out...
what do you expect? its one of those java ports...and java ports are crap. we want more wm native apps
Well, yes and no. Worms space oddity is not only one game that does not work on Diamond, or that works bad. Duken nukem 3D worked on my MioA701 (524MHz, QVGA) with almost 100FPS, but diamond? Barely 25. And no, it is not becouse of VGA, the game doesent run in VGA, but i QVGA, just resized to fullscreen. And this can not take 4 times more CPU power to do.
yes and no: the diamond still has 4x pixels to render than your crappy QVGA pda, and you said it all 100 / 4 = 25 fps
Well, but you must admitt, that there is difference between just resing image to VGA, and rendering image to VGA. And yes, i agree, if you render to VGA, than it is 100/4 = 25, BUT if you just resize picture to VGA, than it is not that bad. One example for all - VSBench. VSBench is resized to VGA on diamond, but it still does about 2800 points, like similiar devices, becouse the aplication is QVGA native. But SPB benchmark has 1600 points, which is 4 times less that similiar QVGA devices. So, there is only one solution - SPB is actually rendering to VGA, but VSBench is just resized - like other native QVGA games. And there should not be any performance loss.
Hi, once and for all, there are many very good people, which know WM, system structure, codes and much more about our little toys. So, is anybody here, who can tell us why there are so many troubles with Diamond and games? Most of us thinks that WM 6.1 or VGA screen is that problem, but I dont think so. I tried lots of games, and I find out really interesting things. For example, game Motor Gear, is smooth, and VGA, but there are many ocasionall lags. But more interesting are games like MiniTran Canada, Mini Dogfight - both games will run menu, but if you start actuall game, just black screen shows up. BUT (now the interesting part) if you press home button, for a while, you can see the game! Just before Diamond goes to home screen. It doesent matter if TF3D is running or not. But I dont have any idea about WM system, graphic drivers or any other stuff. So I thougt, has any of you any idea what is cousing this problem? That and many other games act same way. Picture comes up just before the home screen appears. I know that many of you doesent play games, but it is interresting for me just becouse this behavior is very strange. BTW: Both games can be runned in VGA on WM6.1 device. Only Diamond and simmiliar phones have the problem.
I've been struggling for the past 2, 3 months to find GOOD games for my xperia (3d graphics good performance appealing) I played experiment 13 (best so far) but thats about it, xtrakt really isn't as good as it is said to be. So i was thinking would it be possible to make a nintendo ds emulator or something similiar, ds would be perfect since it is very similar to xperia gaming, you touch on one place on the screen and press hardware buttons, (metroid for example would be the PERFECT xperia game, you walk around with w on the hardware keyboard aim with stylus and shoot with space or camera button or volume key) I know it's a long stretch but would it be impossible? Do you guys think the x1 hardware can handle that. if not is it impossible to modify the game itself to run as .exe or something, I've seen a guy run halo 1 on the xperia for gods sake (its on youtube) so it should be possible... also who remembers those classic shooting games that we played at the arcade, where you just aim and shoot as your character moves by himself through the levels? wouldn't that work great on the xperia as well?
http://www.downloadsquad.com/2007/03/05/top-5-emulators-for-windows-mobile-mobile-minute/
i dont know where to find a DS one though but theres a GBA one listed there
One would think an ARM smartphone @ 528Mhz could be able to emulate the DS since it's also an ARM device (ARM7 33Mhz + ARM9 66Mhz) so there's not much emulation needed, but from my limited programming experience (3 courses in Java) i say it's not simple to code an emulator.. but the DS would be a interesting device to try to emulate, but except the dual ARM CPUs there's additional hardware needed to emulate...
Not to mention the dual screens would pose a problem, but that's less of a problem since a lot of games can be played only looking at 1 screen, one could maybe have the 2nd screen as a miniature at the side, since there would be some space left at a widescreen since the DS is 4:3.
But all that would be a long way to go...
(About the Halo 1 port.. THAT'D be impossible to "just run" by a few tweaks... i'm 100% certain it's fake and that you got fooled, probably a video of Halo 1 running at the Xperia.)
Me though, i'm hoping/waiting patiently for a WiiMote driver for Windows Mobile, that'd be awesome for NES/ other older consoles + some SNES games that doesn't require constant use of shoulder buttons... oh, as well as native WinMob games that support mapping.
Ok guys i just want to get some help from more experienced people if it comes to PDA applications. Tibiame is cool mmorpg for mobile phones but, unfortunately, there is no windows mobile version. There are JAVA versions and symbian versions.
www.tibiame.com is the games main site
Java version can be ran on JBLEND , and application knows the resolution but only menu is full screen while actual game is very little and unplayable , unless u can see whats written on such a low screen. So what i basically want is making the game think my screen resolution is smaller and then stretch it to full screen (stretched pixels will be much better than what i can get now).
Other thing is running symbian application which resolution is 360x640, but i have never heard about running .sis on WM.
Thanks for help !