Fullscreen WinMobile - Shift Development

Lets collect information if this would possible at all?
Our Shift have LCD 800x480 native but VGA res. on WinMobile part.
WinMobile have 64K colors limit but not resolution,
take some examples of devices running WinMobile in 480x800 res. like X1,Touch HD..
So I am thinking about drivers related problem-solution,
what's the graphic chipset onboard (maybe chipset is limited)? what's the driver? if it is similar to Touch HD it would be interesting to replace on Shift
Also Yesterday I've try Nyditot virtual screen and set 800x480 with no positive results (it stayed in VGA emulating 800x480).

no surprise there "Nyditot virtual screen" doesnt do nething with the drivers - is pure software emulation... if someone could post the HKLM\Dricers\Display section of the touch HD and the dll that is listed in the subkey i will have a look
Kris

I think that it's not only drivers and the rom.. it's a much more complicated thing for the fullscreen.

Hi @all,
most of the users need full wide screen resolution - but nobody solved that problem at the moment. You must modify the driver on OS Image Level - probaly only system builders know how "how to" :-(

Related

How to make QVGA Software fullscreen

I have a navi software that doesn't support VGA but works fine in Diamond with samll window. How I can make this windows biger (fullscreen)?
Thank you.

			
				
The non vga software I have gets stretched automatically full screen by the OS. ie: I installed a really old game snood, which came out long before vga was thought of. As well as a whole host of others. The only thiing I noticed so far that does not stretch is the logo of TomTom at the startup, it is only filling about half the screen on my diamond but on my kaiser it fills it completely, however the software itself works full screen.
citats said:
The non vga software I have gets stretched automatically full screen by the OS. ie: I installed a really old game snood, which came out long before vga was thought of. As well as a whole host of others. The only thiing I noticed so far that does not stretch is the logo of TomTom at the startup, it is only filling about half the screen on my diamond but on my kaiser it fills it completely, however the software itself works full screen.
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Is tom tom stretched, or is it using the full VGA resolution? Can you tell by comparing the jaggedness on lines with another qvga device?
I would love to know if there is a way to get the original HTC home to display properly with a VGA device. I have found VGA versions of the original HTC home and it fits fine but it is VERY small compared to QVGA. Any way to get this right with VGA so its the same size as QVGA but ALOT sharper with VGA RES..? Was kinda hoping HTC would release a 100% working VGA version of it when the VGA devices started coming out for them but that would be too good to be true..
someone1234 said:
Is tom tom stretched, or is it using the full VGA resolution? Can you tell by comparing the jaggedness on lines with another qvga device?
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TomTom looks like it is using full VGA all text and roadways look quite smooth no jaggies.
I would think TomTom was designed for VGA but he spash screen is qvga.
On the other hand I have Zuma and it looks like it has been interpolated to get vga out of qvga.
citats said:
TomTom looks like it is using full VGA all text and roadways look quite smooth no jaggies.
I would think TomTom was designed for VGA but he spash screen is qvga.
On the other hand I have Zuma and it looks like it has been interpolated to get vga out of qvga.
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Thnaks for this information
I see, but my software not TomTom. Anyone can help!!:S
Still, no one has tried to make the original HTC home work right with VGA?? I do mean the correct size that is. It would look SOO NICE to see this home screen in all its glory in VGA at full size dont you think..?

Worms space oddity

Hi, this should be very nice game, but there is one little problem - Diamond can not run it. Touch Pro has same problem. I must say, that I am very dissapointed that one of the most powerfull device on market can not run these games. Old TyTN 2 can run it OK.
It is not a case of the Diamond not being up to the grade, but rather that this old game has 4x as less pixels as that required of the Diamond. C'mon, you can do better than that can't you! How about Call of Duty 2? Try that out...
what do you expect? its one of those java ports...and java ports are crap. we want more wm native apps
Well, yes and no. Worms space oddity is not only one game that does not work on Diamond, or that works bad. Duken nukem 3D worked on my MioA701 (524MHz, QVGA) with almost 100FPS, but diamond? Barely 25. And no, it is not becouse of VGA, the game doesent run in VGA, but i QVGA, just resized to fullscreen. And this can not take 4 times more CPU power to do.
yes and no: the diamond still has 4x pixels to render than your crappy QVGA pda, and you said it all 100 / 4 = 25 fps
Well, but you must admitt, that there is difference between just resing image to VGA, and rendering image to VGA. And yes, i agree, if you render to VGA, than it is 100/4 = 25, BUT if you just resize picture to VGA, than it is not that bad. One example for all - VSBench. VSBench is resized to VGA on diamond, but it still does about 2800 points, like similiar devices, becouse the aplication is QVGA native. But SPB benchmark has 1600 points, which is 4 times less that similiar QVGA devices. So, there is only one solution - SPB is actually rendering to VGA, but VSBench is just resized - like other native QVGA games. And there should not be any performance loss.

ResFix or RealVGA resolution switcher?

I've searched the forums and cannot find an answer...
My old e800 had a program called ResFix that would put it in QVGA mode. Great for some programs that get very laggy on a VGA device. I see that another HTC device has a program called RealVGA that does the same thing. I don't think it works on Raphael. Is there a utility that does this for the Fuze or Touch Pro?
Yes there is, it's calles wvgafix3. It only supports switching between wvga, vga and sqvga though.
Hope this helps
Thanks!
I saw this program. I was focused on finding something that would switch to QVGA for playing my old games. I've had windows PDAs since they were called a Palm PC. I think Microsoft got sued for that one. Anyway, since you specifically mentioned it, I tried it instead of passing it by. It works great. My games play smoothly in square VGA were they get laggy in real vga. Very odd. It's always been that way on VGA, though. I had a Toshiba e800 on PPC 2003 and it behaved exactly the same way.
Everything is a bit "squished", but it plays very smoothly and that's good enough for me!

d3d on shift

hi, it is possible run d3d ? there was released on htc kaiser. But shift has small memory and i dont know how much 3d graphic needs. Maybe for tests it will by good to see
d3d work on the shift. Speed is extremly slow as it is software emulation. You can try the kaiser pack on the shift if you want. My first rom (GPS only) has d3d enabled.
I sell my shift before christmas, but i cant find good device with big dislay and good keyboard so i cant try it, But the question is why is so slow? does it due to the ram? Chipset is same.
thaihugo said:
d3d work on the shift. Speed is extremly slow as it is software emulation. You can try the kaiser pack on the shift if you want. My first rom (GPS only) has d3d enabled.
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HI THAI
i remeber your first rom with d3d. indeed the d3dm software is not good for such a device . the 3d navigation with garmin xt and other java sofware was very laggy. i tried to patch the samsung omnia d3d software but their was to many dependencies in the registeries and i did not sucess. i thaugt to implement the htc class action drivers with the 6.1 kernel from udk (the hybrid one ... alpha 1) , but i know it is useless with the actual wince limitation of the shift. for now gps navigation should be used with th x86 motherboard. also gaming should be done with vista as well, with a good usb or bloothooth pad
hi, i saw videos on youtube like
http://www.youtube.com/watch?v=HBaJ9rsMGI0
and i think, that there is good 3d potencial. I dont need 3d gaming on shift, but i mean improve scrooling a some graphic on wm side
alocate memomory
does anyone know, how much memory is alocate for d3d graphic on tytn 2? How much is optimal for qvga, for vga? Shift has small memory, i think it is posible ma 16mb for 3d, but the less than 10mb is too little to run other programs

Tibia Micro Edition

Ok guys i just want to get some help from more experienced people if it comes to PDA applications. Tibiame is cool mmorpg for mobile phones but, unfortunately, there is no windows mobile version. There are JAVA versions and symbian versions.
www.tibiame.com is the games main site
Java version can be ran on JBLEND , and application knows the resolution but only menu is full screen while actual game is very little and unplayable , unless u can see whats written on such a low screen. So what i basically want is making the game think my screen resolution is smaller and then stretch it to full screen (stretched pixels will be much better than what i can get now).
Other thing is running symbian application which resolution is 360x640, but i have never heard about running .sis on WM.
Thanks for help !

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