[Q] Any Chance of Windows Phone 7 Here??? - Touch Diamond, MDA Compact IV General

Hi does anyone think there will be a chance that windows phone 7 can be ported onto the HTC Diamond, I've just seen the first look videos for the 3 new win 7 phones and the new OS looks awesome
would appreciate an answer
thanks

no i think.....because wp7 requires direct 3d hardware accelerated gpu and diamond have an opengl es 1.1 hardware accelerated gpu....diamond can run d3d apps or games but the driver is a translator from d3d code to opengl code....

but if the driver is translating the code, can't similar be done to wp7, then the graphics might work but it would be slightly slow

yes the graphics will be very slow......i think so maybe...hope i'm miss!

Related

Opensource SOFTWARE OpenGL ES drivers are available

Hi all,
There is a software driver for Windows Mobile devices for OpenGL ES
Its here http://www.vincent3d.com/index.html
The thing is that this is NOT hardware accelerated, but the source code is available.
I downloaded GLBenchmark and without it it would not run, but with the file
libGLES_CM.dll
from the above project it runs (I'm currently running it, so I don't know the results, and even if it can render anything)
Thoughts:
Does this file exist on the other phone that had MSM7200 HW acceleration? Chainfire?
If it does, and the only thing it references is QTV.dll and/or Q3dimension.dll
it would most probably work on our TyTN IIs
IT WOULD NOT HELP WITH VIDEO OR SCROLLING OR DIRECT3D, but it would allow games that use OpenGL ES
If it does not exist, then we have to learn how QTV and Q3dimension work (As corecodec did with QTV) so that we can make the appropriate changes on Vincent's driver.
Please, if you are not a developer with C++ experience DON'T POST SPECULATIONS
Thanks
PD GLBenchmark is running but it does not show anything on the screen.
Well, are there other programmers here?
The problem is we don't have the specs for how to 'talk' to the hardware. If we did, maybe, with a LOT of work, we could make it work. But this software driver won't be any help in it
The HWA OpenGL ES driver from the KS20 depends on a LOT of stuff that is different between the Kaiser and the KS20...
Chainfire said:
The problem is we don't have the specs for how to 'talk' to the hardware. If we did, maybe, with a LOT of work, we could make it work. But this software driver won't be any help in it
The HWA OpenGL ES driver from the KS20 depends on a LOT of stuff that is different between the Kaiser and the KS20...
Click to expand...
Click to collapse
In the thread where you where trying to hack the drivers for the KS20 as I recall, you did not try the OpenGL ES dll, you where trying to use the whole video driver, of course you are the one that know ALL you did
Do you have the KS20 files? I want to have a look.
I know it's a lot of work, but we don't have to figure the hardware, we have to figure out Qualcomms dlls. Are those even in our Kaisers?
I other words, I want to do what corecodec did. And I would think that there have to be more programmers here on xda-developers, not just users or cookers.
I don't have much experience contributing to open source programs, but isn't that the way it is supposed to work, programmers united by some need?
I have not developed for Windows Mobile, but I'm willing to give it a shot if someone here is at least a bit interested
From what I have been reading Qualcomm have 2 dlls that talk to the hardware: QTV.dll and Q3dimension.dll
The problem is that we do NOT have a wrapper that translates DirectDraw Direct3D or OpenGL ES calls into these two dlls
Corecodec is using QTV directly, bypassing this situation. Hopefully they will release all the info they have on QTV. Even if they do SOMEONE has to use that info. I want to at least try.

Is this true? No HW-Acceleration on Diamond?

Hello,
i've been testing this weekend and the weekend before several "3D-Apps" for HW-Acceleration-based Pocket PCs.
There are some Apps running fine on Dell Axim-Series or other PPCs with Nvidia Graphics or 2700g.
But no Application (!) is running on Diamond. No one with OpenGL ES or something. There is NO Game or Application running faster then in Software-Mode.
Quake 3 running @ 1 FPS or 2 FPS. The old Magician is faster then Diamond...
PocketSNES using OpenGL ES - no chance to run this programm.
What is this? I've read several times before about the Qualcomm Processor...
I dont think there is yet an OpenGL ES driver with support of 3D accelerator used in Diamond.

Aspyr games on TyTn II with HW ACCEL

Hi guys,
I've got Tony Hawks Pro Skater 2 on my TyTn II and it's really choppy and unplayable. Yeah I know about how it lacks proper hardware drivers. I've installed the latest video drivers from the htcclassaction site and ran all the tests and the gl benchmarking tool as well and everything checks out.
My question is, how do I (if I can) enable this hardware acceleration in THPS2? If theres no way to enable it in that game, are there any apps at the moment that support hardware acceleration?
Thanks,
Lewis
If you go back to the store where you bought it online you will realize there are two exes, one for SW acceleration and one for HW.
The HW one seems to check for specific video devices though so no idea if it works with the Kaiser.

I dont think 3D drivers exist on Diamond or TouchPro

Just because opengl es and D3DM work doesnt mean that the GPU is doing the work. I think all we have here is a software rasterizer that is using the CPU. There is no evidence that i am aware of that proves the graphics chip is active. Here is the evidence i collected that shows how the graphics are rendered.
1. In Touchflo 3d,if you go to the settings tab,and click about, there is a list of all the technology used to develop TF3D. Where it says opengl, there is a copyright 2004 Hans-Martin Will. Hans-Martin Will started the vincent3d opensource opengl es project, which is a SOFTWARE implementation. Basically what this means is,Touchflo 3d uses this graphics library to render graphics.
2.The D3Dmobile driver is only a wrapper around opengl ES. Why would we need a wrapper for D3DM if hardware drivers were present? What this means is that D3Dm is also rendered by software only. Notice how DirectDraw is also slow? Thats because there are no drivers.It wouldnt make sense for drivers to allow 3d acceleration only without support for 2d.
3.Samsung Omnia drivers work on the Diamond/Raphael. Huh? These two devices dont even have the same graphics chip. How can a driver for one graphics chip work on a completely different brand/model/type of graphics chip? It cant. The only explanation there could be is that the omnia driver is also a software rasterizer and thats why it works with the htc devices.
that sucks, because it makes sense..
most interesting...
i smell conspiracy...
so true.......................................
Play a very high quality MP4 (h.264) in software mode (with coreplayer for an example) and watch your diamond completely choke, then launch the same video with windows media player and see the difference!
That's one proof of hardware acceleration at least...
Also I highly doubt a game like Xtract would run as great as it does on the Diamond without any hardware acceleration, the graphics and framerate is way to good for the cpu to handle in only software mode, even if it was just drivers.
Aha, that is perhaps why iGo runs way better on my old tek S200 than on my fresh, new touch diamond.
mayby if you read the posts & topics
then you would see there is a 3d driver
just use de diamond ati 3d driver
my diamond goes from 0.2 fps in the hologram program to an stable 25 fps
Thats a hole inprovement
Ps sorry for my bad english
and i also included the driver in the attachment
Greetings Nossie
Hm, where did you find that? It didn't notice any differnce in the slowness of IGO really..Why isn't that installed by default?
disagree...
test the software and hardware versions of COD 2, THPS 2 and NFS Undercover. See the difference: 3D acceleration not only improves the texture and graphics in general, but the framerate. I think if it was just some kind of emulation 3d, improved graphics would worsen the framerate, but what you see is an increase in FPS! Therefore, I believe there is actually hardware acceleration.

d3d on shift

hi, it is possible run d3d ? there was released on htc kaiser. But shift has small memory and i dont know how much 3d graphic needs. Maybe for tests it will by good to see
d3d work on the shift. Speed is extremly slow as it is software emulation. You can try the kaiser pack on the shift if you want. My first rom (GPS only) has d3d enabled.
I sell my shift before christmas, but i cant find good device with big dislay and good keyboard so i cant try it, But the question is why is so slow? does it due to the ram? Chipset is same.
thaihugo said:
d3d work on the shift. Speed is extremly slow as it is software emulation. You can try the kaiser pack on the shift if you want. My first rom (GPS only) has d3d enabled.
Click to expand...
Click to collapse
HI THAI
i remeber your first rom with d3d. indeed the d3dm software is not good for such a device . the 3d navigation with garmin xt and other java sofware was very laggy. i tried to patch the samsung omnia d3d software but their was to many dependencies in the registeries and i did not sucess. i thaugt to implement the htc class action drivers with the 6.1 kernel from udk (the hybrid one ... alpha 1) , but i know it is useless with the actual wince limitation of the shift. for now gps navigation should be used with th x86 motherboard. also gaming should be done with vista as well, with a good usb or bloothooth pad
hi, i saw videos on youtube like
http://www.youtube.com/watch?v=HBaJ9rsMGI0
and i think, that there is good 3d potencial. I dont need 3d gaming on shift, but i mean improve scrooling a some graphic on wm side
alocate memomory
does anyone know, how much memory is alocate for d3d graphic on tytn 2? How much is optimal for qvga, for vga? Shift has small memory, i think it is posible ma 16mb for 3d, but the less than 10mb is too little to run other programs

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